(Basic Information)



Argus Fenriart stands at 6'0" and weighs at 180lbs. Born a Voidborn Human, a rare species that are a hole in the weave. Magic cannot see him, touch him, nor hear him. He has normal white skin and Ruby-Red, wavy hair. His eyes are normal white with a deep red as the eye color and his pupils in the form of black rings with red at the center. While still a Voidborn Human, Argus bears a Caucasian ethnicity.

(Equipment & Clothing)


Void Steel/Carbon Fiber Polymer Armor

Argus wears a set of armor that is created from materials called Void Steel and Void Carbon Fiber Polymer, two materials that are said to be immune to the effects of time and space. Argus can transform in and out of at any time. From the ground up, the armor consists of Void Steel armored boots lined with red and silver coloring, crafted in ornate form for a knight. His boots are also connected to a set of grieves that extend from the area above his ankles to the area near the top of his thighs and crafted from the same materials. This set of grieves were made to protect a warrior's entire legs from side slashes that would be dealt low to the leg and made with functions so Argus can bend his knees so he can move around. The Void Steel material was made light enough so he could move around swiftly while still being able to defend his legs from low attacks. And beneath the grieves, Argus wears a set of breathable workout/combat trousers. Next, at the lower and upper torso section, Argus wears a Void Carbon Fiber Polymer tunic, a material that is said to be light, breathable, and durable, and said to be only to be made by the grand smith of the Void. The base of the tunic is an upper and lower torso wear that is lined with red at the center, white strips next to it, and dark grey on the sides and back of the tunic. It has a normal, short v-neck collar. On the right back, lower torso side is a small shirttail that extends to the upper half of his right thigh. Over the shirt tail is a set of belts that attach to his main belt buckle. Just above the shirt tail, as well as both sides of the tunic, is a set of Void Steel fasteners, a type of piece that fastens the tunic down to the trousers so it doesn't dramatically move around. On the shoulders are a set of Void Steel pauldrons, crafted in a decorative fashion to fit the role of a royal knight, and extend down to his elbows, overlapping his tunic sleeves. Next, to last, Argus possesses a Void Bracelet that also is connected to a fingerless glove, like the star-chip gloves from Yu-Gi-Oh on his right hand and wrist, as an example, and a Void Steel bracer glove on his right arm and hand. Lastly is his royal, ruby-red cloak, made of Void Silk, a fine material that is light, soft, is environmental resistant, and keeps the body completely warm. The cloak has a large collar flap around the neck and can connect to him with a blue jewel brooch. On top of that, the brooch is also an enchanted Void item, of the highest quality that bears a special ability of its own.
Void Guard Aegis: This enchanted jewel, upon command, can manifest a mystic barrier shield. Argus had it created to use to defend both himself and his friends and allies. The barrier that is summoned to act as an invincible shield. The barrier can stretch to one hundred feet high and one hundred feet wide, capable of defending an army. The barrier can also be summoned as a spherical barrier to protect the wearer of the enchanted item. The barrier is capable of defending one's self from any attacks such as physical attacks and mystical attacks of all kinds. The enchantment on the item is meant to be the perfect defense. After the barrier manifests, the barrier lasts for a whole ten minutes before giving out. After which, the bearer would have to wait for a whole hour before using it again.



Argus' Clothes

Not only does he have a special set of armor, but Argus also has a set of clothes that he wears that he can switch into at any after any battle. His clothes possess a mixture of colors, like black, white, gold, and red. The clothing is made from a fine silken fabric known as "Maurits Silk". However, the material in specific is only referring to his tunic/shirt, armbands, and his hooded and sleeved cloak. This type of silk that is woven from a rare creature known as the Dandurantula Spider. It bears a delicate sheen, soft as a baby's skin, it's light and stretchable, it breathes, and it's quite durable. On top of that, the material is said to be waterproof, but not so much in a lake for it has never been kept dry in that condition of wetness. keeping its wearer dry from the rain From the ground up, Argus' clothes consist of a pair of leather boots that were also made with an enchantment to be proof against any kind of liquid. Next would be a pair of high quality made denim material that is much flexible than most pants/trousers that many people wear and is also breathable. Next would be his double-wrapping belt which holds a special pouch that lays on the users left side when attached to the belt. Argus uses that small pouch as an extension pocket, holding every item and treasure that he had collected over the years save for his weapons. Next is his tunic/short sleeve shirt that is made of Maurits Silk as described already. The design of his shirt is something Argus had wanted this specific set of clothing was actually tailored for him. Next are his armbands which are also made of Maurits Silk and then lastly is his sleeved & hooded cloak, also made of Maurits Silk. And that concludes his clothing.


Grimoire of the Voidwalker

Through their arcane and occult studies, some may stumble upon a copy of ancient leather-bound books, older than anyone can remember. Argus was lead to his mentor Zetarus who possessed such a book. This is a Book of Void, a tome containing eldritch texts pertaining to things like the Far Realms, endless layers of the abyss, and the Void between planes. Kept in his mentor's personal archives, Argus, through some extensive research, learned of a way one becomes a Voidwalker, a scholar dedicated to unlocking the secrets of nothingness. After gazing upon the ancient text, Argus was granted further void augmentations:

Aura of Emptiness: Those who lurk within the Void cannot be sensed, nor can they be traced. The ability of "Aura of Emptiness" grants the user the power to remove one's own aura at will, making the user undetectable, like the ability to completely conceal one's own presence in broad daylight. This power makes good use of stealth attacks and recon missions.


Voidsense: As the name insinuates, the user is granted to ability to sense anyone nearby, save for those who possess the power or the means to conceal their presence. Furthermore, the user can also sense any amount of power within any person or if that power contains positive or negative energy. All of that for up to a good 40 feet in any direction.


True Voidsight: This ability allows the user to open their "third eye" and be able to see all around them. Above, below, left, right, front, and back. This ability prevents the user from being flanked and can allow the user to see up to 60 yards.


Voidwalker: This ability, which is granted to the user, allows the user to travel between existences, realities, worlds, and dimensions. It is a heightened "shift" ability, which in terms, is a heightened form of warping and/or teleportation which still gives the user the ability to warp within any distance they desire if they do not wish to warp between dimensions. Not only that, but the user can manifest a portal for others to travel through as well if the user so wished for others to travel with him.



Daylight Rose

Argus possesses a moderate arsenal of weapons, ranging from a longsword saber, a rapier, a magic bow, and a set of gauntlet chains. His first sword, Daylight Rose, is a 4-foot long Pearl-Red one-handed Void Steel longsword saber. The sword has an elegant design, with a color scheme of gold, red and black as well as some jewels embedded on the blade, hilt, pommel and the scabbard, and has a unique design similar to that of a flower on the hilt as the sword's crossguard. This Void Steel blade is an artistic craft, however, when used right, can be used as a powerful weapon due to its enchantments. And as the weapon is made out of Void Steel, like all of his other weapons, it is immune to decaying/deteriorating.

Sunlit Rose Flames: An enchantment that creates a powerful flame over the blade. The flame that emits from the blade is said to burn anything it touches and within minutes can even melt solid metal. The flames do not affect those who wield the blade. The flames of the sword cannot be manipulated but deal a severe amount of damage when coming into contact with the blade.


Unbreaking: This enchantment is mainly used for keeping a weapon or set of equipment in proper working order. The selected piece of equipment or weapon that is blessed with this enchantment possesses an immunity of its own to breaking and/or losing its sharpness. No matter how many uses, the weapon or piece of equipment will keep its complete edge/durability intact.



Void Heart

Argus bears a second blade he dual wields with his first sword, Daylight Rose. A Void Steel Rapier that he calls "Void Heart". The rapier bears unique craftsmanship, much like his longsword saber. The scheme of the sword is violet and gold as the blade bears a pearl-violet color of its own. Not only that, the sword also bears amethyst gems embedded onto the sword's blade, hilt, pommel, and even its scabbard. And unlike most of his weapons, this weapon is crafted to be greatly balanced. Length of the blade is 3 1/2 feet long and the length of the handle is 3 inches long. But like most of his weapons, being made of Void Steel, it possesses an immunity to the effects of time and space.

Void Agility: The enchantment on "Void Heart" is a bodily enchantment that not just affects the blade but the body of its wielder, reinforcing their body so that their ligaments or muscles do not get shredded or inflicting any sort of internal injury, making them less resistant to the wind, and boosting their upper body and lower body strength to increase their move speed, attack speed, their combat maneuver speed, and their reflex speed by 3. This makes Argus normal running speed of 28 mpg go up to 84 mph. His attack speed is increased from 432 slashes per minute/7.2 slashes per second to 1,296 spm/21.6 sps.


Unbreaking: This enchantment is mainly used for keeping a weapon or set of equipment in proper working order. The selected piece of equipment or weapon that is blessed with this enchantment possesses an immunity of its own to breaking and/or losing its sharpness. No matter how many uses, the weapon or piece of equipment will keep its complete edge/durability intact.



Phoenixwing Bow

Argus has been known to be more of a melee combatant, but when circumstance calls for it, he relies on his magic Void Craft Bow, that which he calls his Phoenixwing Bow. This bow is a magic compound Void bow with special flame enchantments. This bow has the power to manifest it's own arrows out of fire and ash when the string. The bow is 6 feet long in total length without the string attached to the notch. The bow has a range of 35-40 yards. The bow is composed of Buloke Ironwood, a wood that is said to have the hardest strength and durability against almost everything, save for a sword slash or a swing from a mace. The bow has a unique design as it also has a hand guard on the left side of the bow.

Explosive Phoenix Flame: This enchantment is a passive power on the bow's self-manifesting arrows. When fired, the arrow is lined with rune markings along the shaft, resembling that of explosive runes. And once the arrows come into contact with anything, be it target or otherwise, they explode with the force of a single frag grenade. After which the explosion causes a large fire within the blast radius of the explosion, which is exactly 15 meters in diameter.


Archer's Volley: An enchantment that is mainly used on bows and crossbows. The enchantment works by splitting the arrow into ten arrows after the shot from the bow is fired. Thus making it into a cluster volley of arrows. The enchantment, however, is not passive. It must be activated by speaking a single word incantation to activate the enchantment on the bow.



Stormbane Chains of Thor

And lastly, we have come to detailing Argus' final weapon, the Stormbane Chains of Thor. The Chain Gauntlets are a set of weapons that require great skill to master. Argus felt as though he was fit for them unlike his ill skill with spears, axes, and scythes. The chains and Gauntlets are forged from Void Steel, and like all of his other Void Steel weapons, they possess an immunity to decaying/deteriorating. These chain gauntlets are said to be even harder to master than battle claws, but as Argus went through enough training, he learned how to master them within several months.

Lightning Burst: Upon command, the enchantment of these chains begin to crackle with 200,000 volts of electricity, which is 5,000ths of an actual lightning bolt. The user of the chain gauntlets, however, are unaffected by the electricity. When a target is hit by the chains or wrapped by them, the electricity instantly begins to shock the target throughout its entire body and also inflicts a bodily paralysis for about 5 minutes at a time.


Eternal Link Chain: A special enchantment that gives the chains the ability to infinitely extend as long as the user wants to either reach an enemy that is far away or to grapple upon an object and use that to climb or swing across. With this enchantment, the chains can also retract back to its original length, making it optimal for a concealable weapon beneath a cloak.


Unbreaking: This enchantment is mainly used for keeping a weapon or set of equipment in proper working order. The selected piece of equipment or weapon that is blessed with this enchantment possesses an immunity of its own to breaking and/or losing its sharpness. No matter how many uses, the weapon or piece of equipment will keep its complete edge/durability intact.


*While though some of these weapons are easy to snatch away, Argus took an emergency precaution to place a sigil mark on his weapons that only he can remove. These sigil's act as a re-summon enchantment. In this case, if one of his weapons or items were to be stolen to knocked away, they would immediately vanish back into a dimensional space where they are stored until Argus gestures his hands to a command to summon them again.*

(Powers, Abilities & Racials)
Humans, as we know, are simple beings who were created by the gods. There are those, however, who are human but born on different planes, and dimensions. Such as the outer dimension known as the Void, which is where a young man of the Void, Argus Fenriart, was born. Argus is a Void Born Human. Born from the deepest and darkest parts of the uncaring abyss of the Void. As such, he is immune to Arcane, and Psionic magic. He cannot be affected by them and or products of them. Being born from the Void also grants him the power over Immortality. Not an immortality that protects him from being killed, but one, however, that allows him to halt his aging.

Through special training, and mastery of the sword, one who is born of the Void can master their powers and walk the way of the Void Knight. As a Voidborn and a Void Knight, Argus possess the unique power to harness the "Might of the Void". He is stronger than any normal void human due to his training as a void knight. Argus has the strength to lift up to 1,100 lbs, attack with 432 slashes with a sword per minute, strike with 4,893 Newtons of force with a swing of a sword and/or a punch with his fist, and travel at speeds of 28 mph or 2,464 feet per minute.

+Void Slash. A powerful attack only available to Knights of the Void. The Void Slash is utilized in a slash blast attack that forms a vertical slash beam in a 60-foot line and 10 feet wide.

+Still Blade: One of the powers of a Void Knight is by using a skilled sword technique to slice through existences and dimensions. Once the swordsman has their target memorized and focuses on that specific target, he/she can slice through the fabric of existence and dimensions to strike the target down.

+Void Zone. Where one has the power to create a void sphere that expands to a 50ft radius with a void core at the center that is a third of the radius of the sphere. Within the void sphere, the core acts as a fixed gravity point, pulling the enemies within the zone towards the core. Those who are born of the void are immune to its effects on the void zone.

+Void Blast. by harnessing the power of the void, a void knight can fire a powerful blast of obliteration from the palm in a 100ft line. This power is known as the Void Blast. Using this, however, leaves him dangerously fatigued.

+Aura of Courage. This power makes Argus immune to fear effects, spells, and other means of instilling fear into one's mind and body.

+Void's Antibody. With this power Argus is immune to all diseases, toxins, and pathogens.

+Sword Master. Granting Argus a special Void Sword Technique:

Analytical Strike - An attack where a simple attack with a Knight Variant's blade can rupture the targets organs 5 seconds later after the strike, by leaving a residual void in the wound that acts as a small explosive.


Flashing Strike - A technique where the user speeds up in time while swinging his sword allowing him to strike in 5 places at once. After using this technique he must wait 3 seconds before reusing it.


Inspiring Strike - A technique that inflicts fear to the target and raises bravery and morale of all allies within a 50 foot radius after the Void Knight's sword strike, by radiating a negative presence that causes the foes to panic and the allies to rally.


+Banish. Argus bears the distinct power to banish one to the Reverse World, without any means to leave or escape lest they have their own, or Argus let the target out. A 5-foot sigil appears on the ground, after 2 seconds anything on it is sucked into the reverse.

As a being born from the void, not only is Argus a master of the sword and a personification of the word "Warrior", but he is also of the Astralborn Bloodline, a mystical bloodline derived from the Astral Sea. As one of his parents was an astral being. Starpower and Void-Arcana flow through his veins. As such, Argus gains a set amount of spells as a racial trait.

+Guiding Bolt - A spell that casts a flash of red lightning, streaking to a single target and can reach a target up to 80ft.

+Void Burst - An Evocation spell that casts an arcane bomb that can be cast out to 20ft, and when detonated, it creates an explosion of Void Energy that expands by a 60ft radius.

+Void Rupture - Anywhere within a 30-foot line, the caster can create cosmic space above them and create an aetheric distortion, much like a scale 1 earthquake, beneath them. Both damaging them and knocking the targets prone.

+Blur - A spell that protects Argus from getting attacked from long ranged spells. By casting it, as an example, a wizard can't fire a spell at Argus from 50 feet away.

+Void Bombardment - A spell where the target is constantly bombarded by a rain of small void pellets, 25 in total, that explode with a 20 ft radius, out to 90 feet.

+Astral Cannon - A powerful Evocation spell one musters up a large amount of Void Astral energies and fires it as a cannon blast beam that stretches for 100ft from the caster.

+Planar Binding - A spell that attempts to bind celestial, elemental, fey, or fiend type creatures to Argus' service. This spell can reach any of the selected beings from the caster to up to 25ft. The spell also lasts until the target in question breaks free. The spell begins by creating a magic circle on the ground. When the target stands in the circle, it activates as magic chains simultaneously bind the target down to prevent their escape as the spell begins to slowly take control of the target's mind. The progress of the spell begins as a magic chain begins to slowly manifest around Argus' left arm. The spell is greatly effective as the target feels the spell begin to take control of their mind, like Loki's control spell from the Avengers as an example. As the chain fully manifests 10 seconds after the user is bound by the chains as the spell completes itself.

Lastly, Argus possesses a power granted unto him by his mentor, Zetarus, who was the owner of a relic known as the "Heart of Void", which could only grant him a single blessing. This blessing is a power known as "The Cloak of Ruin."
Cloak of Ruin: Argus' body is wrapped in a writhing black aura which allows him to deal typeless damage on all of his physical attacks, this means that the energy has no affinity and so bypasses all immunities. Those striking him by hand or grappling, also take this damage. It may be suppressed or activated at will, but does not function if Argus is unconscious.


(Bio)

Argus is a Voidborn Human who was born in the deepest parts of the dimensional void, making him very powerful and had his power grow while close to being born. He had no recollection of his parents nor did he knew if he had parents. All he could remember was that he was a being born from the void and sought to master his newfound power. As such, he trained with a Void Elf by the name of Zetarus Darksoul. Despite Zetarus being a Monk of the Void, he found a way to teach Argus, and that was through the ways of the sword, eventually turning him into a Void Knight, and bonded to his friends which he would cherish forever. Still wanting to learn much from his master, he finally found out a way to put his powers to use. Soon, after his training will come to an end, he will travel to another world and forge a kingdom to rule as king, and such will seek to fight in wars and conquer the neighboring kingdoms until he obtains absolute world supremacy. That is both his dream, his wish, and his ultimate goal. But he still wonders if this is his true wish.Argus possesses a Chaotic Good alignment and goes by the Alias of Void Knight Emperor or Knight of the Void Realm.