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age
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"Quote"
- whoever said that shit


T E S T
I'm not too sure what is happening here. Just throwing things at this
block of code and seeing what looks good. Weird little project to
see how it might be possible to make bbcode riddled CSs that still
look decent on mobile.

______________________________________________________________________
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T E S T
I'm not too sure what is happening here. Just throwing things at this
block of code and seeing what looks good. Weird little project to
see how it might be possible to make bbcode riddled CSs that still
look decent on mobile.

______________________________________________________________________
____________






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hello.
01.29.22.00:56

____________________________________________________







me


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Mobile friendly (mostly).
      L A W A I⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
            Located at the end of the Awean peninsula, this village is widely accepted as the continent's best resource for trade in fish. It is populated by a diverse people well adapted to a life lived mostly on the seas. Communities are built as complex structures that span the distance between numerous islets across the archipelago. Houses are constructed in lumber cobbled together in a spiderweb network of ropes that often leaves sections suspended above the water. Although dwellings may look precarious at best to outsiders, each make has weathered both sea and storm and survived. The climate here is tropical and often too wet and humid a place for anyone unfamiliar with the area. Those that call it their home however swear by the sunset's kiss on a dusk sea.

            Lawai surrounds an active volcano. There have been no eruptions in recent years.
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      G R A V E N D A U⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
            Infamous island near the edge of the known world, inhabited near exclusively by those pirates that call the sea their home. Although well known as a hotbed of criminal activity, enforcement of law is near impossible with waters surrounding the island being so dangerous to traverse and a return for such enforcement being next to nothing. As it stands, there is little to gain in permanence from venturing so far East and anyone too brave or stupid to heed the notion does so at their own risk.

            Gravendau is governed by a collection of five captains. These five hold their seats by virtue of wealth, power, and influence. Other captains can challenge them for their seats by amassing more of any of the above, or, by way of a duel to the death.
            _____________________________________________________________
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      B R A K K E N D A L E⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
            Settlement situated at the base of Brakken Mountain and home to the miners and quarry workers who find their fortune from the mountain's bounty. Thanks in large part to a nearby port, trade in and out of Brakkendale is healthy and nearly all of the continent's stone and metal is mined here. Those who call the mountain their home are a hearty and hard working people.

            The climate is fairly dry despite being situated near the coast. During the summer, dust storms sweep through from the North mountain pass and strong winds are a common occurrence during the rest of the year. The numerous windmills dotting the surrounding landscape is a sign of the settlement's early adaptation to their home's unique weather.
            _____________________________________________________________
            _________________________________________________"_
      I L I M A R E⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
            A kingdom to the North with a beauty matched only by it's mystery. Ilimare is a reclusive state situated in the mountains on an island of sheer cliffs and surrounded by a tumultuous and unforgiving sea. Approach by ship is further exacerbated by the wall of jagged rocks just below the water's surface. Although a path through exists, the exact route is difficult to find for the inexperienced and even more difficult for those uninvited; and very few are ever invited.

            Besides by sea, there is also travel to Ilimare by a single bridge spanning the length between the island and their settlement on the mainland. The bridge is impossibly long, taking as much as three days to cross, and there is very little shelter along the route save for a stop at it's midpoint. Beyond that, one may try their luck crossing the frozen sea during the Winter months and surviving the climb once they've reached the walls of the island.
            _____________________________________________________________
            _________________________________________________"_
      S O L E M⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
            To look upon Solem is to gaze upon Heaven itself. An expansive kingdom carved from marble and stone, it stretches from the base of the northern mountains all the way to the coast and is a icon of opulence and decadence that is impossible to miss from nearly all horizons. From within it's walls, most if not all citizens are masked.

            Solem remains the seat of power in the known world and is looking to expand it's reach far beyond the edges of the map.
            _____________________________________________________________
            _________________________________________________"_


place image 300x350
place banner 500x100



Notes on fable:
Two meteors streak across the sky. One makes landfall creating the large crater. The other disappears past the horizon. Bits scattered across the land. Story is told as if a giant on the other side of impassable mountains tossed the stone over.

Magical properties to meteorite.

Meteorite from crater disappears.

Meteorite in the ocean becomes part of legend and a prize to win for treasure hunters.

Current Events: To protect trade routes along the coast, an attempt is being made to muster forces to take Gravendau.
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Q O U T E
age
sex

_____________________________..
notes
Appearance
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Personality
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History
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Banner is an image with an invisible border on the left and right side. Fill is 885px wide. Entire banner is 900px. Edges filled with color code #2e2c2c.

Image wrap was done by eye.

Text boxes hold up on mobile but the image wrapping will not.
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Age.
Element.
Occupation.

_________________________....
Test
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Top
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898 w/ fill offset 9
idk much about pixels and devices and what not. I just know that every time I try to do this, the measurement to line up the side image and the top image for 'wrapping' is slightly different.

Side Image
200x225

Font
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28 large bold
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optimized for desktop.
TLA v3.1__


Themes.
sci-fi · dystopian · cyberpunk · fandom
post-apocalypse · some horror

Inspirations.
A:TLA · A:LoK · Elysium · Code 8 · TLoU
A New Hope · The Book of Eli · Oblivion

Expectations.
· High-casual
· Small group (5 players).
· Tolerant of mature themes.
· One paragraph minimum.
· One week post frequency.
· General knowledge of Avatar world
· lore required.
· Discord required for communication.
Expectations to be detailed further in OOC.
___________________________________.......
Book One.
347 AG. All of Ba Sing Se prepares for the centennial celebration of the end of the 'Great War', a short but bloody campaign led by the Republic to bring an end to the 'Bender Threat'. In the wake of that war, the walled city remains the last surviving stronghold on a planet marred by generations of conflict. However, despite this, its citizens have enjoyed a lasting peace, one that is all that many have ever known. Strict regulation and a zero-tolerance policy against all Benders have seen to the near extinction of the once proud people. So removed have they become that many within the walls lead lives having never met one. The history itself has become muddled and what is widely accepted as the truth about Benders leaves a disposition that remains disagreeable bordering on cruel, and rightly so. However, with the world now free of their influence, life has been allowed to flourish and spirits remain high.

There are those who question this truth, however. Those that look beyond the walls at the world left behind and imagine what might lay in wait to be rediscovered. Those who hear whispers in empty rooms or see lights dancing in the dark. A warm breeze on cold nights, courage in uncertainty or are gifted the kindness of a stranger. Like the memory of some long forgotten dream, they know another world once existed full of life and color. Of many people from many nations in harmony with one another. In harmony with the spirits and they with them. There are those who know of what once was and in secret, dare to ask the question, "Where is the Avatar?".
Game.
Welcome to my interest check! Out of context, I know the above flavor text can read a little confusing so let me briefly explain the setting that this game takes place in. 347 AG is roughly 100 years after Korra's time and in that time, the world of Avatar has changed drastically. Of note, after a devastating war that left much of the world in ruins, Benders have become extremely rare and there is currently no known Avatar. Ba Sing Se, where our story begins, is the last city on Earth. It is currently occupied by The Republic, formerly of Republic City. The wasteland beyond its walls is a mostly empty and dry landscape dotted with cities lying derelict and abandoned. It is roamed day and night by strange fauna.

We will be focusing our narrative on individuals who discover they have the potential to bend when very few can and when doing so is outlawed. They must learn to cope with their powers, embrace and master them or discard and forget them, and finally, find out what happened to the Avatar. If this sounds like your cup of tea and you'd like to familiarize yourself with the story of the world leading up to our game, you can read the provided history and timeline below. If you have any questions, don't be afraid to leave them here or in my DMs. I know the information provided is light.
______________________________________________________________________________________________
History.
In the time between Korra's triumphs and her death, technology would progress in leaps and bounds. The discovery of spirit energy once siphoned from spirit vines opened a whole new horizon for technological advancement during what was once an industrial age. Varrick, who was able to reverse engineer Kuvira's machine, refined the process of harvesting that energy and its respective uses ballooned. He unceremoniously dubbed the new source of energy "Synergy". Satomobile Industries turned out the modern car, vehicles with engines that ran purely on synergy. The airship turned into the first spaceship and simple railcars became bullet trains allowing for quick transportation around Republic City. Varrick would go on to design smaller versions of Kuvira's cannon, giving birth to the first man-portable plasma emitting weapon. However, not wanting to further upset the fragile balance of the spirit and physical worlds, he would eventually abandon these designs. It was in truth Korra's last request, her fear being that these innovations would be the fuel for the fires of another great war.

And so a century would pass and Korra's legend would come to a close. The spirit of the Avatar would reincarnate and unto the world would be birthed a new hero. At least at the time, that was the hope.

After ten years, The Great Panic began. A tumultuous and confusing time when the people of the world searched for the Avatar and found none. In this panic, the citizens of the world clung to a simple truth: the last Avatar to disappear was Aang and soon after his disappearance, an entire nation of Benders engulfed the world in a war a century long. Out of this truth was born a fear and from this fear, action. Conflict broke out among the Bending nations and their leaders began to butt heads in an attempt to discover the secrets the others were hiding. The Earth Kingdom received the worst of it as did its sister city Zaofu. The Avatar was, after all, in line to reincarnate as a native Earth bender. Small raids and infiltration by the other nations were constant, most of which served as taunts to lure the Earth Kingdom and her armies outside its impervious walls. Ba Sing Se began preparations to reply in kind. The Republic, formerly Republic City, had by now grown into its own nation of benders and non-benders alike. Concerned for their own safety, the President and his table of advisers moved to take action... and not just for themselves. Fearful that the entire world would not only submerge itself in another war but would also never be free of it, they agreed it necessary to eliminate the only viable threat. They believed strongly that Benders had been and always were the cause of all great conflicts past and present.

The Great War. A conflict that would be remembered by all. The Republic moved swiftly. Reviving old designs by the late Varrick, they began production on new and improved synergy weapons. Firearms made of platinum capable of emitting small sporadic beams of volatile spirit energy. They provided the most obvious of benefits: giving those without the gift to bend a way to fight back against Benders. Armed with both their new found technology and a thorough training in Chi Blocking, The Republic marched on Zoafu, their first target. The most prominent and powerful Earth benders resided in the city and as expected, the city proved the most difficult to occupy. However, fresh and in full force, their march was near unstoppable and the citizens of Zoafu found their power over earth and metal helpless against the weapons of the Republic. After its occupation, Zoafu was used as a base of operations for the Republic to wage their campaign against Ba Sing Se. Rallying the other nations to their cause was an easy task. They already believed the Earth Kingdom was hiding the new Avatar and their past with Republic City placed them at odds with everyone else.

The siege that followed was rather quick. Synergy cannons were used to punch large holes in the earthen walls while continuous assault from the air softened up defenses for those on the ground. From there, a combined assault comprised of Fire and Water nation and Republic forces stormed the capital. It was the first time in the history of the world that Ba Sing Se had been successfully invaded.

What followed in the wake of Ba Sing Se's conquest set the stage for the state of the world as it is now. While playing at searching for the Avatar, the Republic made preparations for the second phase of their war, with again, a little help from a long passed Varrick. With the only people capable of defending themselves against conventional firearms out of the way, the Republic turned their guns around to face the rest of the world and began the Great Cleanse. Bombs were dropped and millions were slaughtered. The Fire and Water nation were the first to go with their capitals reduced to dust. The Air temples and their people were similarly destroyed when their diplomacy helped only to postpone the inevitable. The Air nomads, still a budding nation, were once again chased into oblivion.

At the end of the war, the Republic made Ba Sing Se its permanent home and effectively the last city on Earth. The rest of the world lay beaten and scarred. A kind of synergy radiation blanketed much of the landscape around the former capitals of each nation and the war's effects on the world drained it of its vitality. Flora and fauna began to die out, soil became infertile and many sources of water were left undrinkable. Despite this, the Republic set to work rebuilding, erecting the walls it tore down and shutting their sins out with the world they destroyed. The nation grew once more, stronger now without the threat of the bender or another war.

Today the Republic stands alone in its strength and its people grow fat and happy. Or at least those of the Inner Ring do. Technology has continued to develop. Artificial intelligence exists. Wearable technology is widespread and prosthetic enhancement is available although still in its early stages and limited to those with power or those who are better connected in the Underground. The population continues to grow and most remain complacent in their perceived safety, content to live a life confined in walls and eat themselves full of whatever propaganda is fed to them. Others however suffer from a world whose resources cannot match the demand. There are more mouths to feed than there is food. Money is collected and kept in the gilded vaults of the central most ring, leaving the rest to vie for scraps or drown in destitution. Drug use, crime and death is rampant in the crowded and polluted streets of the Lower Ring and those seeking shelter beyond the walls are cut off from most infrastructures of support and are at the mercy of an angry, vengeful world.

Rule is held by one King Wu VI who is advised by a room of select individuals, and his word is enforced by the Republic Security Force. Bending continues to be outlawed and remains punishable by death to this day. The world outside the city remains a mystery to most. An unforgiving place rumored to be home to fiends or no longer habitable after the war. Other rumors persist of a place where Benders can live free. Far past the horizon in the distance. If a person could cross the barren deserts and brave the nightmares that call it home, they could find it.
_________________________________________________________________________________________________________......
_
Timeline.
𝟿𝟼𝟿
𝟷𝟶𝟶 Aang defeats Fire Lord Ozai.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟷𝟻𝟹 Aang dies at the age of 66. The Avatar is
𝟿𝟼𝟿
𝟿𝟼𝟿 reincarnated into a Waterbender named
𝟿𝟼𝟿
𝟿𝟼𝟿 Korra.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟷𝟽𝟶 Amon is exposed as Noatak, a Water-
𝟿𝟼𝟿
𝟿𝟼𝟿 bender. He later dies alongside his
𝟿𝟼𝟿
𝟿𝟼𝟿 brother Tarrlok.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟷𝟽𝟷 Unalaq, as the Dark Avatar, is defeated by
𝟿𝟼𝟿
𝟿𝟼𝟿 Korra with the help of Jinora. Later that
𝟿𝟼𝟿
𝟿𝟼𝟿 same year, after delivering a decisive
𝟿𝟼𝟿
𝟿𝟼𝟿 blow to the Avatar, Zaheer is defeated
𝟿𝟼𝟿
𝟿𝟼𝟿 along with his three cohorts.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟷𝟽𝟺 Kuvira's campaign against Republic City
𝟿𝟼𝟿
𝟿𝟼𝟿 is brought to an end. In the wake of the
𝟿𝟼𝟿
𝟿𝟼𝟿 destruction left by her mecha suit, a new
𝟿𝟼𝟿
𝟿𝟼𝟿 spirit portal is opened.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟷𝟽𝟻 Varrick miniaturizes Kuvira's cannon.
𝟿𝟼𝟿
𝟿𝟼𝟿 The term 'Synergy' is coined.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟸𝟹𝟺 Korra dies at the age of 81. The Avatar is
𝟿𝟼𝟿
𝟿𝟼𝟿 reincarnated.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟸𝟺𝟺 The Great Panic begins when no Avatar is
𝟿𝟼𝟿
𝟿𝟼𝟿 found after ten years. Violence breaks out
𝟿𝟼𝟿
𝟿𝟼𝟿 among the bending nations. By year's
𝟿𝟼𝟿
𝟿𝟼𝟿 end, war is imminent.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟸𝟺𝟻 The Great War begins when the Republic
𝟿𝟼𝟿
𝟿𝟼𝟿 moves on Zoufu and Ba Sing Se.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟸𝟺𝟽 The war ends with the Republic having
𝟿𝟼𝟿
𝟿𝟼𝟿 destroyed the Bending capitals and closed
𝟿𝟼𝟿
𝟿𝟼𝟿 all spirit portals but Republic City's.
𝟿𝟼𝟿
𝟿𝟼𝟿 Benders not working for the Republic are
𝟿𝟼𝟿
𝟿𝟼𝟿 hunted and killed marking the beginning
𝟿𝟼𝟿
𝟿𝟼𝟿 of the Great Cleanse.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟹𝟸𝟹 King Wu VI takes the throne at 16.
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟿𝟼𝟿
𝟹𝟺𝟽 The centennial celebration of the end of
𝟿𝟼𝟿
𝟿𝟼𝟿 the 'Great War' begins.
_______________________________________.....

Thank you for taking the time to check out my IC!
I hope to see you in the real game!
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First Last p1 First Last p2 First Last p3 First Last p4 First Last p5
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___________________________________......
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Characters.
Cast, past and present. Below is a list of our active players and a summary of their characters. More thorough sheets are linked. The list to the right are characters created in this world by players from previous iterations of this game (You can hover over the image to see who played them). I went through, selected my favorites and relegated them to NPC status. They may or may not appear in our story. If you own one of these characters and would like them removed entirely from the game, please let me know.
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Thank you to everyone who has ever contributed to this world.
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____________________________________________________________________...

Sakani 18 F Air
Lower Ring
Courier
___________________
Jie 22 F Non-Bender
Middle Ring
Singer
___________________
Chiharu 19 F Fire
Lower Ring
Potter
___________________
Jaakuna 19 M Fire
Lower Ring
Deceased
___________________
Xiu 21 F Earth
Upper Ring
Royal Advisor
___________________
Yan 19 M Air
Lower Ring_.
Deceased
___________________
Nana 18 F Water
Middle Ring
Deceased
___________________
Maya 21 F Non-Bender
Middle Ring
RSF Officer
___________________
Kuo 26 M Water
Lower Ring
Deceased
___________________
Mizuko 19 F Water
Upper Ring
Herbalist
___________________
___________________________________.......
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Lower Ring b1 Middle Ring b2 Upper Ring b3 Republic Security Force b4 The Underground b5









___________________________________......
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Ba Sing Se.
The last city and home of the Republic. After the Great War and following the use of high-yield synergy weapons on the former Bending nation's capitals, Ba Sing Se became the last surviving stronghold on the planet. It exists today as it did centuries ago: A city divided by three walls. However, much of the walls have been replaced and upgraded. Those of the inner and middle rings are made entirely of metal, standing as tall and twice as impenetrable as they once were. The wall of the outer ring is metal as well but has been slowly encroached upon by housing built haphazardly into the structure itself. Atop this wall are large synergy cannons. They stand sentry facing the Wilds and stop any threats that approach long before they can reach the walls.

Social class remains separated by each section of the city and decreases the further away one is from the center. Due to overpopulation and limited resources, the gap between each class continues to widen leading mostly to increased tensions in the lower ring that is beginning to bleed into the middle. Despite efforts made by King Wu VI and his advisors, little of any headway has been made to improve the situation.

Peace is kept by the Republic Security Force (RSF) and by maintaining strict regulation and policy to help root out and eliminate any Benders. Information shared to the populace is fed through Shinobi News Network.
Lower Ring. b1
Home to the impoverished and those who exist outside of the acceptable social ladder of society. Neon illuminated streets weave in and out of ill-maintained buildings packed too tightly together and the air is thick with dust and grime from black clouds that spew from factories dotting the landscape. Because little has been done to address the issue, air quality has deteriorated to such a point that most don some form of mask to help protect their lungs. Additionally, the population here has ballooned well beyond capacity and many families have taken to settling in the shadow of the great wall beyond its protection or even on the wall itself. Although forced to face any dangers from the Wilds head on, cleaner air and more room is well worth the trade off.

Crime remains rampant with RSF personnel in the area ill-equipped and undermanned and there is a strong presence of the Underground that the RSF struggles to suppress. Those RSF stationed at the power plant in the lower ring are equivalent to those of the middle.
Middle Ring. b2
Where the last vestige of the modern world continues to flourish to its greatest potential. Although nearly as overpopulated as its lower ring counterpart, the crowded streets and swarming populace never stagnate. They remain ever on the move in pursuit of a future they hope will be better than the last. Life here is busy, framed in an edifice maze that interrupts the skyline at intervals in all directions. Airships regularly weave between structures scraping the sky and the streets are packed with satomobiles at all hours of the day.

With access to more resources and better equipped RSF personnel in greater numbers, the quality of life is vastly improved in the Middle Ring compared to the lower. Crime is low, the air quality is clean, the schools are better staffed and better jobs more readily available. However, with only a wall separating themselves from the more desperate citizens on the other side, the horrors of the dying world remain a memory most cannot escape and the Bender ever remains a ghost in the night to avoid.
Upper Ring. b3
Inhabited only by the rich and the powerful. The land here is fertile and untouched by the nightmares of the war or the scars it left behind. Despite limited space, its layout has been designed to reduce a feeling of clutter. Homes are built tall with space surrounding to spare and larger structures lie amid stretches of land dedicated to parks and recreation.

Most of those who reside here remain isolated from the struggles of the rest of the world. Separated as they are and with no need to travel to any of the lower rings for any reason, they live their lives in perpetual oblivion to the point that some have forgotten Benders ever existed. The rest vie for what little power remains and rule over the entirety of the last city. They spend their time spreading what information they can to keep all others in check and are ever looking for ways to outplay those around them in the hopes that they can keep what little the world has to offer for themselves.

King Wu VI and his advisors reside here in the palace.
Republic Security Force. b4
The men and women in charge of keeping a strict blanket of peace throughout all of Ba Sing Se. They are deployed to every corner of the city although their effectiveness varies greatly. Those of the Lower Ring are ill-equipped and improperly trained. Rarely can they hold their own in a fight and it will typically take groups of them to subdue criminal activity. Those of the middle ring are significantly better trained and even utilize chi blocking and those of the Upper Ring are outfitted with Synergy Weapons.

Additionally, the RSF can deploy Mecha Tanks. Platinum behemoths that pack an upgrade to their firepower that its predecessors lacked. However, they remain cumbersome and slow and while limited to the 180 degree Killzone directly in front of it, are vulnerable to attack from the rear. Lastly, RSF deploy drones that scour far outside the walls of Ba Sing Se, looking for any survivors in the hopes of ushering them to safety within the city, and to find and eliminate any benders seeking shelter in the Wilds. They run on Synergy but utilize conventional munitions.
The Underground. b5
Existing below the filth of the Lower Ring is a complex and impossibly large network of tunnels. Originally a part of the city's sewage system, the tunnels were dug out and expanded upon some few centuries ago by the Dai Li and used by them up until the start of the Great War. Since then, denizens of the city have sought shelter in the darkness, breathing life into these confined spaces and making for themselves an entire ecosystem below Ba Sing Se.

Today, the Underground is as much a living breathing part of the city as the Lower Ring is above ground. Many have made their home in the 'sewers', allowing thriving business districts and vibrant communities where none would otherwise exist. However, the deeper tunnel systems are utilized heavily by the triads and are avoided altogether by well meaning citizens.

Although much of the Underground system reaching into the inner rings has been closed off by the RSF, some well hidden tunnels remain open, allowing passage all the way into even the central ring.
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Glossary of Terms.
Literature providing some small insight into the more important aspects of the world of The Last Avatar. Some knowledge is limited as much of the information was removed after the Republic's victory. What remains is brief at times, but further information can be found elsewhere if one knows where to look.

This list will be updated as our world expands and our knowledge of it is filled in.
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Synergy. l1
A form of energy derived from the spirit world, once used by one Kuvira to terrorize Republic City. The Moon family, owners of SynEn, were able to refine the process for its collection, becoming the City's sole provider of clean energy and catapulting them to a level of wealth matched only by the likes of Sato and Varricks. All spirit energy is harnessed from the spirit portal located in what was previously Republic City. Both of the North and South portals were closed after the war and are no longer accessible.

Synergy weapons utilize SynEn batteries and fire bolts of superheated plasma as opposed to kinetic projectiles from conventional firearms. These are usually only carried by security personnel of the Upper Ring. They are capable of piercing through most materials besides platinum. Synergy was also utilized heavily in the creation of the bombs built by the Republic and used during the war. The scars left behind in the wake of their destruction are still seen today and many of the areas touched by these weapons remain uninhabited.
The Wilds. l2
The barren world surrounding the last city, left behind after the destruction wrought upon it by the hands of the Republic. Although still survived by life today, what is known of the lands beyond the walls is limited at best. Rumors abound, however. Those who live on the walls speak of shadows shifting in the distance. Of colossal worms moving beneath the sands to the South or of trees toppling to the North. Strange, mutated creatures that stumble out of the darkness and try to make for the city only to be reduced to dust by its defenses. Stories of the friend or loved one who tried to strike it out on their own in the wilderness in the hopes of finding a better place to call home, never to be seen or heard from again.

Those who have been outside the walls and returned speak of lands walked by creatures impossible to describe, or of pockets of civilization stubborn enough to survive in a place where no one should.

It is commonly accepted that highly irradiated areas in the Wilds are to be avoided at all times.
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Themes.
sci-fi · dystopian · cyberpunk · fandom
post-apocalypse · some horror

Inspirations.
A:TLA · A:LoK · Elysium · Code 8 · TLoU
A New Hope · The Book of Eli · Oblivion
Cast.
Player · Character
Player · Character
Player · Character
Player · Character
Player · Character
Navigation.
History
Ba Sing Se
Wilds
Library
Characters
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Book One.
347 AG. All of Ba Sing Se prepares for the centennial celebration of the end of the 'Great War', a short but bloody campaign led by the Republic to bring an end to the 'Bender Threat'. In the wake of that war, the walled city remains the last surviving stronghold on a planet marred by generations of conflict. However, despite this, its citizens have enjoyed a lasting peace, one that is all that many have ever known. Strict regulation and a zero-tolerance policy against all Benders have seen to the near extinction of the once proud people. So removed have they become that many within the walls lead lives having never met one. The history itself has become muddled and what is widely accepted as the truth about Benders leaves a disposition that remains disagreeable bordering on cruel, and rightly so. However, with the world now free of their influence, life has been allowed to flourish and spirits remain high.

There are those who question this truth, however. Those that look beyond the walls at the world left behind and imagine what might lay in wait to be rediscovered. Those who hear whispers in empty rooms or see lights dancing in the dark. A warm breeze on cold nights, courage in uncertainty or are gifted the kindness of a stranger. Like the memory of some long forgotten dream, they know another world once existed full of life and color. Of many people from many nations in harmony with one another. In harmony with the spirits and they with them. There are those who know of what once was and in secret, dare to ask the question, "Where is the Avatar?".
Game.
Whether you've come from the interest check or just happened across this game by accident, you are more than welcome to stay. This is a mature take on the world of Avatar, the television series. Mature themes will be explored including murder and death, abuse, drug use and physiological trauma. As stated in the flavor text above, this game takes place in the year 347 AG, roughly 100 years after Korra's time. The world has changed drastically since we last visited it. Of note, after a devastating war that left much of the world in ruin, Benders have become nearly extinct. Very few exist in the world at any given time thanks to an extremely weak connection between the physical and spiritual world. Additionally, as far as anyone is concerned, there is currently no known Avatar. Ba Sing Se now stands as the last surviving city on the planet, currently occupied by the nation of The Republic, formerly of Republic City. The vast majority of all living people reside within its walls. Technology has also progressed to our near future. There is AI, wearable technology and some prosthetic enhancement.

Our story focuses on individuals who discover they have the potential to bend when very few can and when doing so is outlawed. They must learn to cope with their powers, embrace and master them or discard and forget them, and finally, find out what happened to the Avatar. If this sounds like your cup of tea and you'd like to join, please check out the 'player expectations' section and brush up on our world lore below. If you have any questions, don't be afraid to leave them here or you may send them to me via DMs.
Expectations.
My expectations from the players in this game are as follows:

Writing level for this game is casual and does not need to be perfect. Post minimum is one paragraph, allowing for faster responses to dialogue or to happenings in the environment.
Posting consistency is one week between posts. I will send a reminder before the date and you're free to request an extension at this time or anytime before then, up to another week. IF however you feel you cannot meet the deadline, please let me know. If you fail to reply to this reminder before your time is up, your character will be NPC-ed by me until you return, if you do. Collaborations fall into this rule as well. If you and your partner cannot complete the collab in that time, split it and post what's done or refrain.
Proactivity may sound like a strange request but I cannot stress its importance enough, especially at the start of the game. Depending on where players decide to begin, some may find themselves in a 1x1 situation with me for a time. I can guide players toward each other and onto the path of the story, but your ability to fill in the finer details of the world around you will only further enhance the read and help fuel creativity for each other. Encouragement is placed on player created lore and subplots and I am happy to work out the details with anyone who has any ideas they want to explore. Do not be afraid to share it with myself or the class. If it helps, treat this like a 1x1x1x1x1 as opposed to a game played purely reactively.
Discord is highly encouraged for easier communication but not necessary. While you may be out of the loop for most of the planning around our story, we can keep you abreast with updates in the OOC or with direct DMs. All players will receive the Discord invitation after their character has been accepted.
Mechanics exist but have been kept light. For now, I am opting to not develop a system to govern combat at a 'numbers' level and am instead using something quite basic that only limits the power you can write into your character's bending moves. What does this mean exactly? All players are given a point or a level upon character creation that goes into that character's native element. Training in that element will eventually reward another point that increases your character's ability to control the element. I'm giving everyone the benefit of the doubt that they can persistently write their character's power levels within established parameters. More of this is explained in the 'skill' section but as a small example, a Firebender who has two points in Fire and is using the Waterbender 'form', will be able to redirect lightning.
Character Sheet.
While character sheets do not need to be coded to a specific template, if you'd like one similar to my example (links to the characters tab), simply let me know and I'll make it for you. I'll only need you to provide the image of your character.

That being said, these sheets are simpler than most but require insight into your character that aren't typical in other skeletons. You are free to organize the following sections however you like, but they must be included in your final submissions:

Image. Should be a realistic digital work of art. No real life photos. Anime is okay.
Name.
Age. 18+ (I don't know why I had an upper limit for this.)
Gender.
Element. Whether they start the game knowing they can bend or will soon learn, please pick an element. If you are making a character that cannot bend, they are of course a 'non-bender'.

Residence. Where does your character live? In one of the rings? Underground? Maybe just outside the walls?
Occupation. What does your character do for a living?

(The following two can be answered as your character.)
Who are you?
What is your opinion on Benders?

Extra. Anything else you'd like to add?

Please provide information on one NPC related to your character in the sheet.

Once completed, post your sheet here in the OOC for me to look over and approve.
Skill.
Eventually, this is going to have its own post, but I've kept it simple enough at the start that this will do fine for now. Your character's bending skill is reliant on points. These points are earned organically through the course of the game. This includes but is not limited to training or studying bending scrolls. Each element has a maximum of three points, and while you can only bend one element, you are free to learn 'forms' that correspond to the different bending disciplines. Doing so will unlock abilities depending on the combination chosen. Since all characters will start with minimal skill, however, this section will remain simplified for now. All that players need to know is that at the start of the game, their character has a single point in their given element. This means that they are only capable of very basic of bending. Single blasts of fire. Small bursts of air. A simple rock throw or short streams of water. Despite how primitive this may be, creative, and very discreet use depending on where they are, can give a bender all the advantage they need.

Chi is treated as 'energy'. This accounts for very little right nowm but if and when we get to endgame, it will be your limiter to how many times you can shoot lightning at a target before you run out of steam. And yes, this is a confirmation of the fact that everyone can learn advanced techniques, but it will be a long road before anyone gets there.

If you think what you're going to do with your character is too powerful, it's best to clear it with me first.
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Age. 20
Gender. Female
Residence. Upper Ring
Occupation. COO of SynEn

Element. Fire
Form. Fire
Level.
Chi.
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Who am I?
Inheritor of the SynEn corporation. Vyska is the daughter of Mynwa Moon and currently lives in the Upper Ring. She devotes herself tirelessly to her family's company, working hard to uphold the weight of the Moon name and make good of their legacy of sustainable energy provided to all corners of Ba Sing Se. In a year's time, she is expected to take over the business completely from her father who is looking to retire. Vyska is also a practitioner of self-defense and owns a synergy handgun.

What is my opinion on Benders?
Through her studies, she understands who they were, what they did and why they are no more. While the life of a bender was once something she marveled, she grew to learn that their very presence induced change in everything and everyone. Although that change would often be for the better, if the record for the last handful of Avatars was any indication, their causality was the continuous breeding of more conflict.

Vyska firmly believes that Benders were a lesson to be learned and that the world can learn no more from them. Their greatest achievement was connecting the physical world with that of the spiritual and allowing them access to a seemingly limitless supply of energy. Beyond that, Spirits and Benders have no place in the new world.
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Jack. Said to be a former hitman for a powerful gang, Jack is Vyska's personal bodyguard and is seen in her shadow at all times of the day. He takes his work seriously and does his job well. He has, on a number of occasions thwarted wayward attempts of harm on her person and in this way, has garnered trust from the Moon family. He will at times, and given he is in a good mood, offer advice or engage in casual banter.
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Age. 19
Gender. Male
Residence. Lower Ring
Occupation. Animal Keeper

Element. Earth
Form. Earth
Level.
Chi.
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Who am I?
Inheritor of the SynEn corporation. Vyska is the daughter of Mynwa Moon and currently lives in the Upper Ring. She devotes herself tirelessly to her family's company, working hard to uphold the weight of the Moon name and make good of their legacy of sustainable energy provided to all corners of Ba Sing Se. In a year's time, she is expected to take over the business completely from her father who is looking to retire. Vyska is also a practitioner of self-defense and owns a synergy handgun.

What is my opinion on Benders?
Through her studies, she understands who they were, what they did and why they are no more. While the life of a bender was once something she marveled, she grew to learn that their very presence induced change in everything and everyone. Although that change would often be for the better, if the record for the last handful of Avatars was any indication, their causality was the continuous breeding of more conflict.

Vyska firmly believes that Benders were a lesson to be learned and that the world can learn no more from them. Their greatest achievement was connecting the physical world with that of the spiritual and allowing them access to a seemingly limitless supply of energy. Beyond that, Spirits and Benders have no place in the new world.
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Jack. Said to be a former hitman for a powerful gang, Jack is Vyska's personal bodyguard and is seen in her shadow at all times of the day. He takes his work seriously and does his job well. He has, on a number of occasions thwarted wayward attempts of harm on her person and in this way, has garnered trust from the Moon family. He will at times, and given he is in a good mood, offer advice or engage in casual banter.
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4. 220 x 145 right side. (155 for fill/171 to connect)
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Wilds.
The world outside the walls of Ba Sing Se. The Wilds is the name given to the mostly desolate lands surrounding the last city. As stated previously, much of the land has been ruined by the 'Great War'. The former Bending nation's capitals were destroyed by bombs and surrounding cities were abandoned shortly after, leaving much of the planet empty, left to be reclaimed by the world. Thanks to heavy synergy radiation as a result of the weapons used by the Republic, much of flora and fauna has been changed. The exact nature of this change is still unknown but the people who have survived in the wilderness long enough to tell their tales, share stories of beasts unlike any they've seen before. Twisted corruptions of the wildlife they once knew, roaming the land ever hungry with an appetite impossible to satiate.

The cities that bore the brunt of the destruction are actively avoided. Some believe the synergy saturating the air can slowly drive a man insane, sapping him of his will until his mind is no longer his and he's taken. Others say the air is poisonous and will eventually kill any who enter. Still, there are those brave souls who throw caution to the wind and venture into these zones, discovering within whatever treasure or old knowledge they can find.

Notable locations include the Synergy Power Plant that is situated in the abandoned husk of what was once Republic City. To the south of Ba Sing Se lies the expansive Si Wong Desert. An ocean of sand impossible to cross.
Si Wong Desert. w1
The ocean of sand and heat that stretches from the walls of the city south, past the horizon. At one point in time, it had been bordered by a large river that connected the Full Moon and Chameleon bays, effectively halting the desert's march. In the years after the war, the change in climate eventually dried up the North bay, draining the river of its source and allowing the desert to expanded further before stopping again at the foot the city.

Of the many dangers in this region, the most prominent are sandstorms which occur frequently and have become extremely dangerous. Powerful winds can whip up a wall of dust and sand that is capable of tearing through flesh. However, these are typically formed closer to the desert's heart and will only approach the Lower Ring on very rare occasions.

There is strong belief that a tunnel system exists below the surface of the sand as sightings of fauna remain constant. The only way they'd be able to survive the storms is if they had access to shelter.
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Synergy Power Plant. w3
Formerly the Republic City spirit portal. The city and surrounding area have been reduced to little more than the plant itself and the living areas and shops necessary to support it and its employees. The work pays well but is also unusually dangerous for what would otherwise be a simple job. There are constant and sporadic accidents that occur on site putting some people off to such a career. Oddly enough, the accidents have increased in frequency in the last few years and some believe it's coming to a head. Extra safety measures have been put into place and routine maintenance checks have been increased. Like Ba Sing Se, the plant has a small wall built around it that is continuously patrolled.

Although the process of collecting and refining energy was originally developed by Varricks, the entrepreneur eventually left the energy business as the Moon family took over. This plant is still owned and operated by this same family today. It feeds the city power via a pipe system traveling the distance between itself and a storage facility located just inside the Lower Ring.
Fauna. w4
While still existing in the world in and out of Ba Sing Se, many familiar species from the last century have gone extinct. Most large animals such as the flying bison no longer exist while many smaller creatures can be bought for exorbitant prices if you know where to look. However, usually, only those in the Upper Ring can afford to purchase and care for a pet.

Beyond the walls, any wildlife that still thrives has adapted to a dramatically changed environment. Some were lucky enough to live on land mostly untouched by the war while others have mutated, changed in surprising and strange ways from prolonged exposure to lingering synergy radiation. Most have turned feral. Others have evolved, exhibiting behavior that seems similar to spirits from the spirit world. There are many who argue that they are spirits but since so few have ventured out into the wilderness to see these phenomena themselves, truth remains but a rumor.

Character pets are allowed but must be approved by the GM.
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Synergy l1 The Wilds l2
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Glossary of Terms.
Literature providing some small insight into the more important aspects of the world of The Last Avatar. Some knowledge is limited as much of the information was removed after the Republic's victory. What remains is brief at times, but further information can be found elsewhere if one knows where to look.

This list will be updated as our world expands and our knowledge of it is filled in.
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Synergy. l1
A form of energy derived from the spirit world, once used by one Kuvira to terrorize Republic City. The Moon family, owners of SynEn, were able to refine the process for its collection, becoming the City's sole provider of clean energy and catapulting them to a level of wealth matched only by the likes of Sato and Varricks. All spirit energy is harnessed from the spirit portal located in what was previously Republic City. Both of the North and South portals were closed after the war and are no longer accessible.

Synergy weapons utilize SynEn batteries and fire bolts of superheated plasma as opposed to kinetic projectiles from conventional firearms. These are usually only carried by security personnel of the Upper Ring. They are capable of piercing through most materials besides platinum. Synergy was also utilized heavily in the creation of the bombs built by the Republic and used during the war. The scars left behind in the wake of their destruction are still seen today and many of the areas touched by these weapons remain uninhabited.
Narcotics. l3
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Zen
A psychoactive street drug named for its lethargic hallucinatory highs. Known for being an especially trashy street-drug, "Zen-Men" are stereotypically thieves or beggars
-Moth

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Spirit Water. l2
Normally only found in the Spirit World, this special water is naturally infused with spiritual energy and was once widely used in many applications of healing. Since the war, there are no known, publicly available springs and because there is no access to the Spirit World, none of this water has been collected in a century. Despite this, a version of this water has been created in the physical world and is used in medicine and beauty today, usually exclusively in the Upper Ring. Baths of the water can be drawn, for a price, where submerging the body can purportedly slow the aging process. Many doctors use the water during procedures to assist in the healing process or as a pain reliever.

For those practicing its use outside the confines of strict regulation by the Republic, some of this water can be bought in the Lower Ring, where its crudely made from energy stolen from cracks in the pipes feeding the Synergy Storage Facility. Its cheaper and works just as well although its use comes with the risk of drawing attention from the RSF. Those looking for an easy reward from turning in a suspected bender will often times target those who use the water.
Pipe Runner. l2
Tasked with patrolling the length of pipe running from the Synergy Power Plant to the Synergy Storage Facility inside the city. Their days are spent along a stretch of land outside the protective confines of the city or the plant, keeping an eye on any dangers that pose a threat to Ba Sing Se's fragile power system or those looking to steal what energy they can from the leaking walls of the pipe system.

They're paid better than most considering the danger they live in.

Pipe Runners are tasked
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