Hidden 10 days ago 3 days ago Post by PaulHaynek
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A world in which humanity has met its end.
A world in which everyone has died.
A world in which nothing more can die.
In which naught stirs but walking corpses.




The protagonists of Nechronica are the girls of this world unfortunate enough to possess hearts - the Dolls.
To put it simply, it is a game in which the players become zombie girls and fight against other zombies.

The one who caused the dead to wake - the ruler of this shattered world - is the Necromancer.
The Necromancer serves as both the master of the game and the archenemy.
For it could be none other than the Necromancer who gave hearts to the Dolls.
For in a world filled with mindless puppets, the Dolls - they alone whom possess wills of their own - are no more than toys.
For the tragic comedy wrought by the foes sent against them is a delightful spectacle.

Since Dolls are already dead, they will find no rest when they are broken.
The peace of death came to an end long ago, just as did the world itself.





As we have a cup of tea, beneath these skies as gray as lead-
let us tell the tale of this long, long epilogue.


The original Rulebook (and other stuff) has been translated over here.


PDF of the translated Rulebook.







Adapted Rulebook


~THE WORLD~






You can read more about the setting over at the website located above.

~THE MECHANICS~


Here will be described the various mechanics that are featured in Nechronica.












~THE DOLLS~








~OTHERS~






Hidden 7 days ago Post by GreenGoat
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Alright, ill probs have something up soon, depending on how complicated the sheet is, but its probs not gonna be optimized or anything.
Hidden 7 days ago Post by PaulHaynek
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@GreenGoat

Looking forward to it~

I'll probably be offering players a choice of having NPC companions so they don't have to optimize builds and go for whatever they want.
Hidden 6 days ago Post by Skyswimsky
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From all the people I asked, only Goat joined ;w;

I'll get a sheet up soon too. Have been unexpectedly busy.
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Hidden 6 days ago Post by PaulHaynek
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@Skyswimsky

It's alright, two is more than enough.

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@GreenGoat @Skyswimsky

You two can fill in the Fetters part of the character sheet.

So you two now have another Fetter towards each other as well as 'Dependent Upon Treasure'.
Hidden 5 days ago 12 hrs ago Post by GreenGoat
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Hidden 5 days ago Post by PaulHaynek
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@GreenGoat



Although, I'm pretty sure the Madness Points for 'Dependent Upon Treasure' is 0 or else you might get Broken-Hearted before the fighting even begins.

Also, I assume your Treasure is located in your Torso?
Hidden 5 days ago 5 days ago Post by GreenGoat
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@PaulHaynek Ah, i thought all of the fetters need 3 points in them at chargen? Also yes.

EDIT: Yeah. Both the pdf and wiki says so, not sure if thats a mistake or not, considering even just one madness point will kill the char.
Hidden 5 days ago Post by PaulHaynek
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@GreenGoat

I see.

Well, just set the Treasure fetter to 0 for now and we'll see if that's what's intended or not.
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Done. Lets get this dead bread.
Hidden 4 days ago Post by PaulHaynek
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@GreenGoat

Right-o! We just need to wait for @Skyswimsky and we're all set.
Hidden 3 days ago Post by Skyswimsky
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@PaulHaynek I have a question about Reinforcement Parts. To get a higher tier do the lower tier need to be of the same category? Say, for example, I want a Tier 3 Armament, can I take it if I have a Tier 1 and Tier 2 Enhancement/Mutation but no other Armament?
Hidden 3 days ago Post by PaulHaynek
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@Skyswimsky

Same category. If you want a Tier 2 Armament, you have to get a Tier 1 Armament.
Hidden 3 days ago 11 hrs ago Post by Skyswimsky
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@PaulHaynek

After some back and forth I got something together. Putting the Lightsaber into the torso irks me a bit because I don't particularly try to meta this thing. Coughletsjustassumeitsahurtfullightparticlegeneratorabletoengulfherbodyparts

Also had an option to go full Edge with the randomized fragments of memory, Table 1 98 had Angel of Slaughter :^).



Hidden 3 days ago Post by PaulHaynek
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@Skyswimsky



Let's just hope the enemy doesn't hit your Torso very much.

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@Skyswimsky @GreenGoat

Alright we're all set. Let me just set up the IC which might take time since I'm pretty busy at the moment. Also, this session will just be a standalone, a sort of test run to see if we (importantly me) got the mechanics down. This also means that Karma and Favor Points may not mean much in this run.

I've also created an original mechanic for Nechronica: If you don't have much confidence in a run and want to improve your Dolls' chances in completing a Session/Campaign, I can provide you with Companions. The Companions are human survivors who, despite having different goals, will accompany the Dolls in their adventure.

Unlike the Undead, these Companions have normal HP and custom weapons. They are immune to Madness but will provide party-wide or targeted Conversation Checks. They can also be targeted with Support Maneuvers and the like. However, the fight will still end in defeat if the Dolls are destroyed or go completely crazy even if the Companions are still in action. (Although, if the Dolls can't fight anymore but still has Parts, the Companions will keep fighting)

Overall, the Companions will make the atmosphere less bleak... as long as their dice rolls are true. Again, this is just optional. So are you interested?

P.S. I'm changing the Damage timing skills to one per turn because I saw some Damage timing skills that says they can be used multiple times per turn (Stacy's Protect and Baroque's Regeneration).
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@PaulHaynekI dont mind not having companions or vice versa. also ive put up a new appearance for my cs. >.>
Hidden 1 day ago Post by PaulHaynek
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Did you draw that?
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Hidden 1 day ago Post by Skyswimsky
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Let's have all the human sacrifices \o/
Hidden 1 day ago Post by PaulHaynek
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@Skyswimsky

Alright then.

Since there's already two of you, we can have two or one Companions. Pick who you would like to appear (Though, I recommend just 1).


Hidden 1 day ago Post by GreenGoat
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just greene probs
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