I asked Parallel about that in PMs, and they mentioned that they don't have time to be super-active on it, but would be fine with having one for chatting purposes if people want.
I guess Alice or I could make one if people think it'd be something worth having, unless Parallel would rather make it themselves. I'm personally for it, since it's easier to keep up conversation through.
While I'll move medusa into the cs tab as is, I might app a couple skills seperately for you to review in order to better distinguishify her kit, Mostly because the base is done, I think I can attempt to add a few creative replacements,
Namely replacing IA, and MS with slightly differing forms, having decided this medusa is closer to gorgon then rider medusa
(Also her alignments Chaotic neutral now)
I don't know if allowing to change her now that she has been approved would be fair with everyone else that already got an approved character. I'll think about it, though.
Anyway, with this number of approved Servants, I guess that I can announce what I came up with in terms of plot.
An unknown enemy naming themselves the "Moon Dominion" hijacked the control of the Moon Cell's core following Velber's last fly-by. In order to protect its integrity, the Moon Cell locked its core behind seven layers of encryption (sealing the Moon Dominion inside of it) and spread the access keys through several different points of the SERAPH. The Dominion selected a number of agents (Servants) to try and recover the encryption keys. Without any other choice, the Moon Cell had to do the same and summon a number of Servants to recover the keys before the Moon Dominion ones, in order to have them fight the Dominion head on and try to eliminate the threat.
The location of the 1st key is going to a land where traditional folklore meets classic mythology. A mix of North (and perhaps Central and South) American legends with Greek Classics. Though I'm yet to come up with a fitting name.
This is the gist of it so far.
Anyway, if there's any questions or suggestion you can make them here. I'll try to be back tomorrow with the IC already up so that we can get going.
@Parallel Hearts So, for now at least, I've... Set aside Agrippina and decided on making a berserker (considering we basically have 2 and a half Casters already I figured we needed the MUSCLE). I'm working on a CS for Scylla.
I know it's last second but I want to throw my big floppy cavalier hat in!
Class: Saber Origin: Three Musketeers Legend Appearance:
Alignment: Chaotic Good Personality: Optimistic and bright, if a bit impulsive and foolish, d'Artagnan is a young man who seeks glory and fortune earnestly but modestly in the trail of others of greater stature than himself. A bit impressionable, and prone to falling in line, or out of line for a pretty lady. Backstory: As Per The Three Musketeers — Parameters — STR:C | END:C | AGI:B+ | MAG:D | LCK:A+ | NP:C His luck receives a positive adjustment in situations wherein he appears to be at a disadvantage.
— Class Skills — Magic Resistance C: An ability that cancels all magecraft of rank C or below. Riding D: The ability to control and fight while mounted on anything that a human might normally be able to ride, even on a wild mount.
— Personal Skills — Beauty of Trouble with Women C: A kind of awareness of one's weakness towards women that borders on a self-fulfilling curse. Marksman C: The ability to hit distant targets with a great degree of precision, even with subpar weapons and munitions. Disengage C: The ability to safely remove ones self from combat without penalty. Knight Tactics C: The ability to offer false openings to capitalize on an enemy's weakness when attacking.
— Armaments — Sword- A standard issue cup hilt rapier, four feet in length. Parrying Dagger- An equally standard issue off-hand dagger popular with fencers. Musket- A black powder long-gun that fires a large lead shot. Pistol- A black powder hand-gun that fires a not-quite-as-large lead shot. Horse- Not sure what this is actually.
— Noble Phantasms — All for One and One for All! My Cherished Friends and Comrades, The Three Musketeers Rank: C Type: Anti unit, Range: 15 Maximum Targets: 3 A Noble Phantasm that condenses d'Artagnan's nature as the simultaneous protaganist and second fiddle of his own legend into a single moment. The turning point oh every ill-concieved blunder he stumbled into, the answer to his every prayer, the intercession of his beloved companions to save him from his own foolishness.
Three simultaneous strikes, from three separate swords, erupt upon the field of battle to simultaneosuly defend and attack on behalf of d'Artagnan, displaying a terrifying mastery of swordplay that even a fencer so fine as he could never hope to match, before vanishing as if they were never there. Due to the relatively low power of the attacks the noble phantasm is shockingly cost efficient on a strike-by-strike basis, even if there are three of them.
While this noble phantasm's true name can be evoked to enable a sustained effect, allowing for autonomous strikes within its range so as to cause d'Artagnan to fight with the force of four men rather than one it needn't be so. If he is in danger the noble phantasm will activate of its own accord, pending a luck check, saving his hide before he even realizes he has bitten off more than he can chew.
Sorry for short-hack job, I kind of found out about this at the last second! I will gladly expand the skill fields if desired, but none of them are custom so I figure it's alright, right? Right!
Due to issues with Neil(mostly worrying I couldn't do him justice), decided to look at Henry Ford as I think I noted before, unsure. But anyway, did some digging and found someone had done him before in the make a servant thread. Not planning to take the entire sheet of course, no no, but I was wondering if it'd be fine to use some elements from it? For inspiration, since I'm doing Rider, rather than Caster.
If there's an issue with that, I'll work completely on my own of course.
Height/Weight: Variable depending on disguise, 156cm, and 56kg in original form.
Alignment: Lawful Evil
Personality: A pleasant sort of person, one that was easy to talk to, as well as easy to approach. Seemingly benign, and soft spoken, it would seem that she could never really get angry. Soft, and looking unlikely to the next person to stab you in the back. While she can be boisterous in battle, she never truly loses that soft edge, as if trying to lure the opponents into feeling a bit complacent. Other than that, the strongest reaction one can get out of her to anything would just be at most a small jump or the like. Has utterly no qualms about using dirty tactics, lying, or manipulating people to get the desired result.
History:Other than her being a woman, nothing much else has changed.
— Class Skills — Presence Concealment -A+ Hides one's presence as a Servant. Suitable for spying. It is possible to disappear completely and become almost impossible to be detected, even against a Servant's perception. However, efficiency will decrease once preparations to attack are taken.
— Personal Skills — Ninjutsu(Hanzo) - A+++
At A+++ Rank, one stands shoulder to shoulder among the legendary ninjas. Being one of the more prominent ninja during her period, she was naturally extremely adept at this. Includes usage of ninja tactics, strategies, torture techniques, and other arts. Due to her legend of fearless tactics even with only a few against much more numerous enemies, she specializes in defensive battles and counter attacks, especially when outmatched and or outnumbered, thus gaining appropriate bonuses to those.
Subversive Activities - B
The ability to reduce enemy's war potential in the preliminary stage before going to battle. An expert of traps. With this skill at Rank B, it is possible to disable close to 30 percent of the enemy forces before they advance.
Disengage - C
Bonus effect of returning battle conditions to what they were at the beginning of the match.
Projectile (Ninja) - B
With special throwing technique, any throwable ninja weapons like the kunai and shuriken, gains the same destructive power as firearms when thrown, typically spelling certain death for human targets
— Armaments — Very literally all her tools, including kama, kama with chains, shurikens, kunais, strings, poison, clawed gloves, clothings, swords, short swords, longer swords, bows, and even her spear.
— Noble Phantasms —
Ninja Escort Service Though even hellfire we reach our destination Type:Anti-Unit/Anti-Army Rank:D Range:0-1000 Maximum Number Of Targets:1 - 50
A recreation of her most famous feat, the escort of Tokugawa through Iga. With only his 300 men to escort Ieyasu, they marched 200km in just 5 days, undetected and unfettered.
With this, she can summon any and all of the 300 ninja that helped with the journey, as well as shortening distances when moving, making it much easier to reach longer destination. Due to its nature, its the sort of NP that's constantly active. However, each of the ninja summoned aren't at all on par with a heroic servant, being only at the levels of a wraith individually, for each one of them. The noble phantasm also doesn't have any additional effects beside summoning the escort ninja as well as the shortening of distances. Thus, it doesn't drain much mana to be used.
Class: Berserker Height & Weight: Big and heavy. Alignment: Chaotic Evil Personality: The perfect monster from birth. The ideal opponent.
The Minotaur lacks a human-like sense of self, and that in a manner makes it hard to pin down its character; A fundamentally obedient Berserker, the Minotaur is nonetheless a hungry creature first and foremost. Although without the need to eat in a strict sense, it desires food of all sorts to satiate the feeling in its gut. This makes it quite easy to win the beast’s loyalty, not unlike a dog or cat returning to the hand that feeds it. It goes without saying that it will not be a true Master-Servant relationship, as the Minotaur itself is incapable of understanding the gravity behind such terms, and many other subtleties
This is not to say the Minotaur is stupid. It is simply alien -- so far removed from human conception and senses that the implications of such words are lost. It is a bluntness that belongs to a true child of nature, compounded by its isolation of years. With such a state of being comes a sort of natural wisdom, truths that are so fundamental to all things that they are often forgotten. Should one be able to pin the Minotaur down for an actual conversation of some description, this quality of his character will become clear.
But even still...
Hunger ultimately drives this monster, and it will commit any number of horrible acts in order to see it through. In a more traditional Grail War, the Master is a provider, and any who challenges or threatens the Minotaur’s provider will too become food, torn apart in a childishly gleeful frenzy.
But that is the crux of the Minotaur. It is a child beyond children, a youth without a parent and left to the wilds. Savagery and aggression come to it naturally, like a walking antithesis to decency.
Madness Enchantment A+ The mental state of a creature encaged within its own mind, both literally and metaphorically -- the highest expression of inherent unreasonableness and insane fury.
Even still, Minotauros remains a relatively ‘placid’ Berserker by some comparison, and may even cooperate beyond the direct control of a Command Seal. The nature of the creature’s birth and being responds well to Madness Enchantment, a skill which would otherwise rob a creature of any fine control and ability to talk seems to do the opposite for Minotauros. The less he leans into this skill, the more difficult speech becomes, yet it is when he loses himself to his hunger and desire to feel another being that his speech and actions become more coherent. While lacking any martial ability, when in the throes of his Madness Enchantment, there is a sort of bestial skill with which he moves.
A beast that consumes the flesh of humans. A monster with the fate of being defeated by the Hero. It is only fitting that he wears the Madness Enchantment skill so well.
Divinity E The pedigree of the sea and stars. Born from a bull made of Poseidon, and an incarnation of the sun itself. The Minotaur otherwise has a notable degree of Divinity, but it is otherwise offset by its status as a monster, reducing its rank notably. It is none too dissimilar to the divinity displayed in the King of Oni, a contradiction resolving itself while also retaining its qualities.
Monstrous Strength A+~A++ A Skill that temporarily grants a rank-up to one's Strength parameter for a time limit determined by the ranking of this Skill. This Skill is borne from the holder's nature as a monster or Demonic Beast. In certain circumstances, it is altered to become the ultimate expression of monstrous strength. The activation of Baal-Moloch and the complete release of the Labyrinth are among them.
Natural Monster A++ Endowed to those who were born as monsters, as opposed to being converted into one. The highest expression of this skill, Asterios possesses a level of strength and endurance impossible for humans to attain.
Predator Instinct B If Instinct is the sense of a warrior, then the Predator Instinct is the sense of a beast. Conferring similar benefits, it allows for the wielder to ignore the penalties of visual and auditory interference and fight in a manner that can be described as “finding the way to kill”, as opposed to “personal best course of action”. The benefits granted to avoiding danger are lesser to its counterpart, but instead grants bonuses to the attempted act of going for the kill.
Demon of the Labyrinth - A skill that does not provide, but rather acts as the proof of skill. It is the aptitude of a slasher horror monster. The monster lurks shadow, and despite its ferocity and overwhelming might, strikes with a surprise. This ability of the Minotaur is, in part, born from its prodigious Predator Instinct and nature as a Divine Beast. The Minotaur is capable of ‘sinking’ its presence into the World around it as an entity closely entwined with it, concealing its presence until it finally emerges, striking with supreme violence. A martial arts technique would later replicate the principle of this natural ability, improving upon it and even allowing one to attack while hidden, but for the Minotaur it is somewhat less so.
The labrys is an axe with a connection to the earliest relics of the Minotaur’s culture sphere, and its name derived from the very word labyrinth, the Minotaur’s home and prison. The great axe, sometimes divided into two, is the entirety of Daedalus’ inescapable labyrinth condensed into a weaponized form, a compact world of confusion, monsters and danger. The axes themselves have the quality of ‘Inescapable’. Whenever combat is entered against the Minotaur, Skills and abilities such as Disengage and certain iterations of Battle Continuation do not function. Escape is possible, but miraculous escape is not. It must be earned.
Elements of the Labyrinth may be unloaded from the Labyrs at the Minotaur’s whim, and in turn returned. Traps and magical beasts, silent halls and overbearing shadow are all things that can be unleashed from the Labrys, converting elements of the Minotaur’s surroundings into a part of the labyrinth, the extent varying from the transformation of a part of the floor into a pit trap, blanketing the area in the oppressive, chthonic darkness of its halls, manifesting a wing of the labyrinth and converting the inside of a building to match, or outright recreating the entire place he used to live in exchange for losing his weapon until the labyrinth is ‘repackaged’.
A strangely tactical Noble Phantasm for a Berserker which only functions due to the Minotaurs alignment with the Mad Enchantment skill, and his inherent knowledge of his home.
Baal-Moloch Five Suns Surround Him Rank: B++ Type: Anti-Unit (Self) Targets: 1 Range: -
The phoenician deity Baal-Moloch, lord of child sacrifice and fertility, first god of the Minoans, and progenitor of the Greek pantheon. The bronze bull consumed by flames, fueled by the souls of the youth. Around him, stars burn on command. An entity from beyond the world, enshrined into the planet as a God in the days before the coming of the White Titan. First to fall to it.
Baal-Moloch is a scarcely remembered entity, but it is one which saw its lineage continue through the Age of Gods and its decline in Carthage, Mesopotamia and Greece. The most notable of these descendents comes in the form of the Minoan form of worship, which carried the ‘essence’ of the slain divinity and allowing for a measure of rebirth.
Such is the Minotaur, born of the sea and stars; lineage of Minos, Poseidon and Baal-Moloch.
The Noble Phantasm ‘Baal-Moloch’ is a representation of this divine potential within the Minotaur, and the strength of its ancestry, and the awakening there of. It is in its essence a ritual none too dissimilar from the Holy Grail itself, mirroring the sacrifice of seven youths and seven maidens to the Minotaur and too the giving of life to Baal-Moloch. After seven entities -- Servants or entities on par with/beyond one -- are defeated by the Minotaur, a miracle may manifest, an impossibility reconciled with possibility.
But it is a very particular one; The Miracle is the existence of the Divine Demon, an entity that carries equal measures divinity and monstrosity without suffering a reduction in either quality. It is transformation of the Minotaur that carries a heavy meaning, but in practical terms it results in the inclusion of a ‘Solar divinity’ into the Minotaur’s Saint Graph, granting a boon in the form of Protection of the Sun God and Mana Burst Heat & Flames, elevating its Divinity to B at the same time.
The Miracles has, in short, made something more than just a ‘stronger’ Minotaur.