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๐•ƒ๐• ๐•”๐•’๐•ฅ๐•š๐• ๐•Ÿ: ๐“ฃ๐“ฑ๐“ฎ ๐“’๐“ธ๐“ฟ๐“ฎ๐“ท
๐•€๐•Ÿ๐•ฅ๐•–๐•ฃ๐•’๐•”๐•ฅ๐•š๐• ๐•Ÿ(๐•ค):
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

๐•‹๐•’๐•˜(๐•ค):N/A
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Hidden 13 days ago 2 days ago Post by psych0pomp
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โ–ท ๏ผฎ๏ผฉ๏ผง๏ผจ๏ผด ๏ผฃ๏ผฉ๏ผด๏ผน
โ€Šโ–ท ๏ผฎ๏ผฉ๏ผง๏ผจ๏ผด ๏ผฃ๏ผฉ๏ผด๏ผน

The City of Dreams was founded in the 1990s by visionary industrialist Richard Night. When the world of late 20th century plunged into chaos, Night envisioned a modern metropolis free from crime, poverty and corruption. Corporate partners Arasaka, EBM, and Petrochem helped him realize this vision, investing in the foundation of what would become the Free City of Night City. The city would develop into a haven for young idealists and a beacon for others who sought to fulfill their own dreams. And although Richard fell to assassins and many new generations seeking fame, fortune and freedom have suffered their own series of setbacks, the city's legendary status endures today.

Night City has it all: from the monumental skyscrapers of industry-leading megacorporations, to the luxury villas of world-renowned stars, to the lawless neighborhoods where war is waged every day. You will stumble across mercenaries, gangs and famous rockers, but also junkies, bums and even cyberpsychos. You will stand in the shadows of colossal megabuildings and get lost in the maze of streets, alleys and markets. You will make your dreams come true or die trying.


โ–ท ๏ผฒ๏ผฏ๏ผฌ๏ผฅ๏ผฐ๏ผฌ๏ผก๏ผน
โ€Šโ–ท ๏ผฒ๏ผฏ๏ผฌ๏ผฅ๏ผฐ๏ผฌ๏ผก๏ผน

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โ–บ ๏ผฐ๏ผฌ๏ผฏ๏ผด
โ€Šโ–บ ๏ผฐ๏ผฌ๏ผฏ๏ผด

Whether or not you came to Night City or were born in the heaping pile of skyscraper-shaped trash, you know that eddies are the only thing between living and dying in the worst way. Hence the reason that you're now merc in a sea of other guns for hire. Maybe you had a legitimate job that let you go, your current one doesn't pay enough, or you've been a merc from the moment you took a breath. To get a job, you need to find a fixer, and not all of them scrape off the bottom. Or if they do the price is too low for the danger that it amounts to. That's until you get call from a fixer called Ezekial T. Graves. While he's not a new face on the scene, no one knows much about him. The rumors state that he used to be corpo shill two times over, and now he plays fixer for some of their seedier jobs. That doesn't stop his eddies from being good, though.

The job? An ex-corpo by the name of Aria 'Ari' Po is believed to have been taken by scavs, and she needs to be retrieved preferably in one piece. Ezekial is open about the oddness of the entire job. As soon as she was let go from Militech she was picked up by scavs. The moment her Trauma Team subscription was canceled, she went missing. It stinks of rotten corpo tactics. It also raises the question: why? What did she have or know that could threaten Militech? And why didn't they just outright kill her? Not that being torn apart by scavs is considered a mercy.

Ari Po's last ping put her in Northern Pacifica in an old hostel called "Crimsen Pennisula Suites", but the neon has been burned out to read: "Crim e Pen is Su s." Very inconspicuous, indeed. It's a three-story building with protection capabilities that has killed stupider less-skilled mercs. While the details are unknown, it's known that their main operations are on the top floor. All the windows have been sealed, and there are no fire escapes. One can guess that the scavs are going down with the ship. The danger? High. The eddies? Good. It's up to you to decide if the risk is worth it. You could always just haggle with your slumlord. I'm sure he'd understand.

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โ–บ ๏ผณ๏ผด๏ผฒ๏ผต๏ผฃ๏ผด๏ผต๏ผฒ๏ผฅ
โ€Šโ–บ ๏ผณ๏ผด๏ผฒ๏ผต๏ผฃ๏ผด๏ผต๏ผฒ๏ผฅ


MAIN MISSION โ–บ DOWNTIME / SIDE MISSION / PERSONAL โ–บ MAIN MISSION

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โ–บ ๐™ˆ๐˜ผ๐™„๐™‰ ๐™ˆ๐™„๐™Ž๐™Ž๐™„๐™Š๐™‰
โ€Šโ–บ ๐™ˆ๐˜ผ๐™„๐™‰ ๐™ˆ๐™„๐™Ž๐™Ž๐™„๐™Š๐™‰

The big story missions that push the plot forward and are narratively impactful. These will not be tailored to any one character, nor will they have protagonist vibes. There's a beginning-middle-end to them, and the decisions made within them will decide your payout and whether or not you live or die. If you miss out on these it will push your own personal stories back, and it will remove your narrative impact on the other activities. I do understand needing hiatuses so missing one of two of these is fine, but if you miss the majority of them your name will not go down in the lights of Night City.
โ–บ Mercs: 3+
โ–บ Payout: Medium to Large
โ–บ Difficulty: Normal to Hard (respectively)
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โ–บ ๐™Ž๐™„๐˜ฟ๐™€ ๐™ˆ๐™„๐™Ž๐™Ž๐™„๐™Š๐™‰
โ€Šโ–บ ๐™Ž๐™„๐˜ฟ๐™€ ๐™ˆ๐™„๐™Ž๐™Ž๐™„๐™Š๐™‰

Do you want some extra eddies or gear? This is the way to go get it. These missions aren't tied to your personal ones and neither do they have narrative stakes, and you can bring a friend or two to complete it. Just remember that you have to share the loot. You (guys) write and collab the mission, just send me the idea first to make sure that it isn't game-breaking, and at the end, I'll let you know what you've won. You'll always get something, the amount depends on the effort.
โ–บ Mercs: 1+
โ–บ Payout: Small to Small + Gear
โ–บ Difficulty: Low
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โ–บ ๐˜ฟ๐™Š๐™’๐™‰๐™๐™„๐™ˆ๐™€
โ€Šโ–บ ๐˜ฟ๐™Š๐™’๐™‰๐™๐™„๐™ˆ๐™€

Do you just want to roleplay as your characters in whatever setting(s) you want? Go to town. If you need any NPCs let me know. Otherwise, I leave it to your own devices. Please keep anything sexually or graphically explicit out of them, though. I don't mind if your characters bone down, just fade to black. And since it's 'downtime' keep the violence to the bare minimum.
โ–บ Mercs: 2+
โ–บ Payout: None (except in friendship!)
โ–บ Difficulty: Casual
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โ–บ ๐™‹๐™€๐™๐™Ž๐™Š๐™‰๐˜ผ๐™‡
โ€Šโ–บ ๐™‹๐™€๐™๐™Ž๐™Š๐™‰๐˜ผ๐™‡

There will only be one of these between missions, meaning that it'll rotate between characters. The order is chosen based on joining time, ties to the narrative, and/or high participation. The more that you have of any three of those categories, the higher chance you'll have of me choosing you for the personal mission. They don't have to happen between Main Missions, either, and will probably be absent for the first couple of missions. I'll have my hand in them, personally. It'll be a collab between us, and one other person of your choosing if you want.
โ–บ Mercs: 1 to 2 (Max)
โ–บ Payout: Character Related
โ–บ Difficulty: Low to Normal



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โ–บ ๏ผฒ๏ผฅ๏ผฆ๏ผฅ๏ผฒ๏ผฅ๏ผฎ๏ผฃ๏ผฅ๏ผณ
โ€Šโ–บ ๏ผฒ๏ผฅ๏ผฆ๏ผฅ๏ผฒ๏ผฅ๏ผฎ๏ผฃ๏ผฅ๏ผณ

โ–…โ–…โ–…โ–…

I chose the Cyberpunk setting for a cyberpunk game because it honestly hits all the tropes that are common in this genre. Instead of working my fingers to the bone and making a new setting, I've decided to use an already established one so I can spend time on the narrative. Do you have to have an encyclopedic knowledge of the setting? Not in the least. This will be an amalgamation of Cyberpunk RED, Cyberpunk 2077, and with the flare of Edgerunners. So, if you are familiar with any of those properties you'll be fine. Honestly, even if you aren't knowing the tropes of the genre will give you what you need. Below I'll include links to resources I'll be using. So, if you pull from there then so have I.
โ–บ Cyberpunk Wiki
โ–บ Expansive Cypberunk Lore Pt. 1 & Expansive Cyberpunk Lore Pt. 2
โ–บ Cyberpunk Timeline
โ–บ Cyberpunk Timeline Video
โ–บ Night City Lore


โ–ท ๏ผฃ๏ผจ๏ผก๏ผฒ๏ผก๏ผฃ๏ผด๏ผฅ๏ผฒ๏ผณ
โ€Šโ–ท ๏ผฃ๏ผจ๏ผก๏ผฒ๏ผก๏ผฃ๏ผด๏ผฅ๏ผฒ๏ผณ

โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…โ–…
โ–บ ๏ผฃ๏ผฏ๏ผฎ๏ผฃ๏ผฅ๏ผฐ๏ผด
โ€Šโ–บ ๏ผฃ๏ผฏ๏ผฎ๏ผฃ๏ผฅ๏ผฐ๏ผด

In the Free Night City, you can be anyone. So why be normal? Are you a solo, a wrecker who goes in guns a blazing? Are you a net-runner, a magician with a computer jack and a deck? Are you a medic, tired of treating the wealthy and ready to get their hands dirty on the streets? Are you a member of the media, angry about the corporation's censorship and wanting to cover the real news? Or maybe a rocker, raging against capitalism and oppression? You can be any of those things here. What makes your character is the archetype you put into it. Figure that out first and then work from there.

Where you are from? Street Punk? Corpo? Nomad? Exile? Fugitive? An experiment gone wrong? Where did you once lay your roots down and call home? Your background should be a couple of words, and your story only should be a few lines. These chooms don't deserve the whole shebang anyway.

Have you made friends along the way? Enemies? Have you fallen hopelessly in love only to lose it all? Or are you holding on tightly to not lose it? No one comes out of this world completely alone unless they had a hand in their own solitude. And, honestly, loners are weirdos.

The Character Sheet will keep light on the details, but hopefully it will help you build a skeleton to further think on and flesh out. You can pull solely from your knowledge of Cyberpunk 2077, which eschewed a lot of the TTRPG's rules for style, or you can pull from Cyberpunk RED and the like. Or it can be an amalgamation of both, that's what I did. The rule of cool is foremost here. This is in regard to background, cyberwear, archetype, and so on. I do recommend reading over the TTRPG's archetypes, but beyond that, you can choose whatever you want from any of the sources. As long as it is rooted in the themes and style of cyberpunk I'm fine with it.

Just keep in mind, you're a low-level merc. You don't have any eddies to your name, and you are scraping by to find work. Think of why that is. Are you new to the game? Used to be a big shot but got knocked down a few pegs? Or had a sudden and drastic career change?

Here are some Character Creation sources for inspiration:
โ–บ Reddit Post about the Roles
โ–บ Video on the Archetypes
โ–บ Random Character Generator
โ–บ Random Lifepath Generator

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โ–บ ๏ผณ๏ผด๏ผก๏ผด ๏ผฃ๏ผฒ๏ผฅ๏ผก๏ผด๏ผฉ๏ผฏ๏ผฎ
โ€Šโ–บ ๏ผณ๏ผด๏ผก๏ผด ๏ผฃ๏ผฒ๏ผฅ๏ผก๏ผด๏ผฉ๏ผฏ๏ผฎ

โ–ท ๐˜ฝ๐™Š๐˜ฟ๐™” = Body = Strength, Athleticness, Fitness, Stamina
โ–ท ๐™„๐™‰๐™ = Intelligence = Smarts, Deductive Reasoning, Book Learning, Scholarly Attributes
โ–ท ๐™๐™€๐™ = Reflexes = Dexterity, Reaction Speed, Sleight of Hand, Hand-to-Hand Combat
โ–ท ๐™๐™€๐˜พ๐™ƒ = Technology = Cyberware, Hacking Skills, Computer Skills, Quick Hacks
โ–ท ๐˜พ๐™Š๐™Š๐™‡ = Cool = Charisma, Keeping it Under Pressure, Taking it in Stride, Reading the Situation, Responding
โ–ท ๐™‡๐™๐˜พ๐™† = Luck = Are you lucky?
โ–ท ๐™ƒ๐™๐™ˆ = Humanity = Empathy, How Flesh are You? Emotional Connectivity, Insight, Intuition
You start with a minimum of 2 in each category. You then have 40 points to add to each stat. Your maximum is 10. There will not be any dice rolls in this RP. This is more of a numerical representation of how good or bad you are at something. I will make a mental threshold of the things you wish to do, and if your number matches or exceeds it, you pass. But you won't know until I post a Story Post. That being said, I minus luck from the threshold if the action might succeed with a freakish amount of luck.

How many slots (โ–ฏ โ–ฎ) you have for cyberwear is equal to your Humanity number. โ–ฏ is an empty slot. โ–ฎ is a filled slot. โ–ฎ represents one piece of cyberwear and one use of that cyberwear per day (read mission.) If you have any โ–ฏ, those are extra uses of any of your filled cyberwear slots. So, you can be decked out, but have one use for everything. Or you can have a couple of slots filled, and a couple free to be able to reuse a cyberwear power as you wish. Edit your sheet to reflect this.

Also, an "Interface Plug" doesn't count against your cyberwear numbers as almost everyone has one. And anything listed under "Vanity" also doesn't count against it. Just didn't want you to have to explain every little Christmas light on your body. Sometimes it is just to look cool.

โ–บ BURN OUT - If you don't have any free slots yet and wish to use your cyberwear one more time (just one of them once per day), you will roll a d10 and add your luck. You have to hit a threshold of 10 to perform this without any issues. 6-9 means it fritzes out and you have to pay to get it repaired (small to medium depending on what it is) before you can use it again. 1-5 means that you begin to suffer from cyber psychosis. You've burnt through your humanity, and this is calling whatever reserves you have left. We will have a discussion about this after the mission is through if you score a 1-5.

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โ–บ ๏ผณ๏ผจ๏ผฅ๏ผฅ๏ผด
โ€Šโ–บ ๏ผณ๏ผจ๏ผฅ๏ผฅ๏ผด

This CS is supposed to be indicative of a public record that is dug up on your character. So, there's no need for you to get too deep. The images work best at 300x300, but you should be able to plug in various sizes. I've also included varying headers. The code comes with the NCPD header, but if you look below you can change it to the various corporations that are prevalent in Night City. Just make it make sense.

โ–บ Please Note: Take the space out between the https:// AND i.imgur.com, as the code coding doesn't like a full image address. Also, when you paste it into a post, hit SUBMIT, and then edit it. For some reason, the code fixes itself after that but doesn't before you submit it.





โ–ท ๏ผฒ๏ผต๏ผฌ๏ผฅ๏ผณ
โ€Šโ–ท ๏ผฒ๏ผต๏ผฌ๏ผฅ๏ผณ

โ–บ Don't be a dick.
โ–บ Follow the rules of RP Guild & the widely agreed upon rules of RP.
โ–บ Join the Discord.
โ–บ Main Mission posts are due every two weeks. Downtime/Side Missions/Personal Missions will need to be concluded within a month's time.
โ–บ Please communicate with me if you are unable to post. I'll try to also be open myself.
โ–บ Submit your CSes on the OOC. Once accepted, move them over to the Character Sheet page and then PM your character's private backstory. Hit the high points, I don't want to read a memoir.


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โ–ท ๏ผฐ๏ผฌ๏ผก๏ผน๏ผฅ๏ผฒ๏ผณ
โ€Šโ–ท ๏ผฐ๏ผฌ๏ผก๏ผน๏ผฅ๏ผฒ๏ผณ

โ–…


โ–ท ๏ผฎ๏ผฐ๏ผฃ๏ผณ
โ€Šโ–ท ๏ผฎ๏ผฐ๏ผฃ๏ผณ

โ–…
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โ ๐™ฒ๐™พ๐š๐™ด ๐™ณ๐™ด๐šƒ๐™ฐ๐™ธ๐™ป๐š‚! โž

NAME: Sohsa'no'wyaer "Sawyer" Halycon-Sub-Prime, 24th in line for High Emperor
AGE: 34
GENDER: Mono-Gendered (looks like a human male) (they/him)
SPECIES: Arkopolis


โ ๐š†๐™ท๐™พ ๐™ฐ๐š๐™ด ๐šˆ๐™พ๐š„? โž

"I'm sorry, did I not give you my business card? Have you not seen my billboards? I get it, you come from one of those backwater planets. Well, let me just introduce myself, I'm Sawyer the Space Lawyer. The only legal representation you need in the galaxy. No. Seriously. Don't get anyone else."

For an Arkopolis, Sawyer rarely wears their mask. They are a species of fully clothed aliens, from the top of their shiny masks to the bottom of their intricately booted feet. It is to help distinguish what caste they belong to. Castes are decided first upon birth and then secondly by one's ability to be charismatic. The game of social parlay is quite deadly for an Arkopolis, hence the masks. They hide their features and even alter their inflection if they can get away with it. Ambassadors, traders, weapon brokers, space bards, and so on--if it involves the gift of gab then they have the market cornered. They are ruled by a High Emperor, which Sawyer is 25th in line for. Well, 24th, as someone down in the line died from a nasty case of being poisoned by a political rival.

In social situations, Sawyer does wear a mask. Black with a fluorescent purple light that bisects the middle of it. On the top are two holes that their deep purple horns push out of, curling forward like a ram but straightening out at the metal-capped tips. Without the mask they have purple skin, an almost atrocious amount of golden jewelry, short but perfectly coiffed dark purple hair, pointed ears, and the aforementioned horns--they were not decorative. They also have liquid gold eyes and a fanged smile that would make a vampire blush. Beyond that, they stay almost decently clothed, preferring golds and fabrics that are the same hue as their homeworld. Another notable feature is the massive segmented tail that juts out of their lower back. It's as long as they are and possibly more in the way if that was possible.

They speak with their whole body, hands, feet, and tail included. As someone in the law profession, they never back down from giving their full opinion about something. If they pass on answering, you don't want to know what they were going to say. They also believe everyone is lying and is on the hunt for the truth at every given turn. Their voice is deep, smooth, and rings in dual tones.

โ ๐š†๐™ท๐™ฐ๐šƒ ๐™ณ๐™พ ๐šˆ๐™พ๐š„ ๐™ฑ๐š๐™ธ๐™ฝ๐™ถ ๐šƒ๐™พ ๐šƒ๐™ท๐™ด ๐šƒ๐™ฐ๐™ฑ๐™ป๐™ด? โž

"Why did you hand me a gun? I'm more likely to shoot you and then myself with it than anything else. My weapon is my vast and startling intellect, coupled with my roguish handsome looks, and honeyed words. What? Fine, I can use magic. Just take your damn gun back."

First and foremost, Sawyer is a lawyer. Their extensive knowledge of the different laws in the galaxy and how to get by them in an entirely legal way is their bread and butter. They make sure that anything that might be pressed against the Guernica doesn't stick. Late docking fees? Poor signage and lack of a concrete due date in the contract. It contradicts itself numerous times over. Illegal drunken brawl? Actually, in the Trsuskgarian tradition, it's considered a cultural grievance not to. Oh, there were no Trsuskgarian's around? Well, my defendant practices their culture. Are you saying the Free Colony of Santivarius isn't actually free and limits individual expression? My defendant killed that man? Well. "Man" is a weird word for a robot. Do robots have a living and dead state? Or is it a variation of the flux of power that's streamed into them? It looks like my defendant just performed a hard restart on the robotic fellow and there are no laws against that.

They're fabulous at getting themselves and others out of sticky situations. It also doesn't hurt that they have diplomatic immunity for being in the top 1% of Arkopolis's that are in line for the throne. Just 24 more to go!

Sawyer's aura abilities are sonic-based. They can alter their voice, creating a more soothing or anxiety-inducing pitch. More taxing, they can make someone nauseous or lose their balance by messing with vibrations in the air through sound outside one's hearing range. They can also inflict damage with a sonic scream that acts like a blunt shockwave, which is incapable of killing but definitely can clear a room. Unfortunately, they can only do this once before they completely lose their voice. And once they've lost their voice, they cannot use their aura until they get it back. Also, it makes them a piss poor lawyer.


โ ๐š†๐™ท๐™ฐ๐šƒ'๐š‚ ๐šˆ๐™พ๐š„๐š ๐™ฟ๐š๐™พ๐™ฑ๐™ป๐™ด๐™ผ? โž

"I am unflappable and untouchable. There's nothing in this galaxy that can twist my hide. Well... except... I mean it has to do with the Imperials. It's nothing big though. I wouldn't worry your tiny little brain about it. Awe. Look at that brain. So itty-bitty."

Sawyer pissed off a good handful of Imperial lawmakers to the point that if they try to attend court within Imperial space, they would be fined and held in contempt. They'd still be allowed to represent their client, as long as they knew if they didn't get a favorable verdict, they'd be joining them. It had started with Sawyer winning a fairly decisive trade case involving the containment and shuttling of aura. Things then got worse when they fought a copyright lawsuit that was won sheerly through the Imperial's sluggish bureaucracy. Then there was the time that they got a young Imperial woman a "not guilty" verdict for several murders. It then turned out that she was a serial killer, but she hadn't committed all the ones they had tried her for... just most of them. Honestly, that was not one of Sawyer's finest moments.

Yet, the biggest one had to be when they kept the Vangarian Empire from settling a small mining colony that had been mostly abandoned except for one old Formokian that had gotten stuck in a rockslide but was still very alive--being mostly rock himself. Sawyer's defense said that since the old man wasn't technically a "squatter" since he couldn't technically "squat," he did fall under the "Rights to Land Act." It was created hundreds of years ago for the Vangarian Empire to exploit itself. Throw a "research base" on a possibly inhabitable planet, stay there for a year, and bang the planet was yours.

Apparently, that mining colony would have been a massive resource grab for the Empire. Without it, a massive project (Sawyer didn't know what) was stunted until the Vangarians could find another source of materials. Hence the hate... so it's a mutually beneficial relationship for Sawyer to stay on the Guernica. That way, they can't be subpoenaed if they are never in one place.


โ ๐™ป๐™ธ๐™ต๐™ด ๐™ธ๐™ฝ ๐šƒ๐™ท๐™ด ๐™ฒ๐š๐™ด๐š†. โž

"Someone is always stepping on my tail, eating my snacks, messing with my work, or petting my cat. How dare they. Bartholomew Von Toe'Beans is my cat. Only I get to pet his entirely metal carapace."

Sawyer thinks they're all idiots, and they're blessing them with their presence. That doesn't mean that they don't interact with the rest of the crew, quite the opposite actually. They're in everyone else's business except their own. The thrill of listening to their unnecessarily dramatic lives is absolutely intoxicating. It's like slipping on your favorite slippers and grabbing a warm mug of tea/wine/spacer fuel. They've made a few friends in their years aboard the ship, having taken up residence on it when they offered the captain a handful of cash to get them off an Imperial planet. And... they never left.

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