I am not really implementing magic in my characters I am just acknowledging its existence. But as a side note I feel like all magic not working is a little OP. In my opinion. I feel there needs to be a stipulation or variant. Like either they are also not capable of using magic or that they can resist magic that has to do with the mind, like charms and stuff. Idk, its the Gm's call but that is just my opinion.
the thing is that magic systems would usually have its base on lore and worldbuilding
I want to keep this supposed to be "Free RP" as simple as it might seem; there's already a complex system called "human psychology" underlying any dialogues and character actions, also "classical physics" to make any interactions with the environment reasonable enough
your characters bleed if they're stabbed, they fall down when they're pushed on a cliff, they might want to get angry if they're insulted and happy when they're praised
let's say that any characters charms mine with their magic, shouldn't my character have a chance to avoid it? How? Dice throwing? Familiarity with the lore?
Also Idk if any of you use/have discord but if we are all going to be world building together it might be easier to do so in a discord server. If yall aren't comfortable with that, or can't that's fine, just thinking of ease of communication.