Hidden 3 yrs ago Post by eemmtt
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eemmtt

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I am interested in join in. I have a idea for a Elite merc with electric powers.
Hidden 3 yrs ago Post by malmshodes
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malmshodes

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@Dead Cruiser
I'm still playing around with a character who has awareness abilities. I like the idea of a detective character whose capable of understanding things beyond themselves, but I'm not sure how to add an offensive edge.
Hidden 3 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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I am interested in join in. I have a idea for a Elite merc with electric powers.


I don't think we'll be playing as Elites in this campaign.

@Dead Cruiser
I'm still playing around with a character who has awareness abilities. I like the idea of a detective character whose capable of understanding things beyond themselves, but I'm not sure how to add an offensive edge.

I got your offensive edge right here.

In seriousness, your character does not need to have a power to cover every eventuality; we're working as a team after all.

Also, for allocating powers 12-13 "dots" is about normal for an average, perhaps inexperienced Nova. Power also increases exponentially with dots, not linearly, so keep that in mind.
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Hidden 3 yrs ago 3 yrs ago Post by malmshodes
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<Snipped quote by malmshodes>
I got your offensive edge right here.

In seriousness, your character does not need to have a power to cover every eventuality; we're working as a team after all.

Also, for allocating powers 12-13 "dots" is about normal for an average, perhaps inexperienced Nova. Power also increases exponentially with dots, not linearly, so keep that in mind.
[/quote]
It's not so much a need to have a skill for every occasion so much as I'd like a character who'd have creative applications open to her. I mean, sure being able to perceive things nobody else could come in handy, but it runs the danger of her fights or situations being more limited. Which has happened to me before.

How do dots work?
Hidden 3 yrs ago Post by Dark Cloud
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Still here, probs go for a batman-esqe character or a muscle bound moron of sorts.
Hidden 3 yrs ago Post by Sylvan
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@Dead Cruiser Also a CS template wouldn't go awry, something that ideally would also explain the dot system and so on. I understand it, but even then, 12-13 dots allocated... where? between what?

EDIT: A CS template is pretty much all I'm waiting on, personally
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Hidden 3 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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1) Just wanna say I'm still here, sorry for the bout of radio silence there.

2) I'd like a CS too, I'm raring to go and I think I can crank out my tread-head (great word-play by the way) with some powers.

3) So if we don't take any Quantum powers will our characters not generate flux? Ex: a guy just takes some Nova-attributes and no Quantum powers?

4) Are we allowed to start with some Transcendence drawbacks from the beginning? I'd like my rubber-man to be stuck in tire-mode 24/7 but I'm cool if it needs to stay a turn on/off power.
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Hidden 3 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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I'll get working on a CS template.

The "dots" thing basically works like this. Pick the powers you want, add a description of about what they do for your character, and then you're going to allocate 1-5 dots in each power you picked. Each dot represents basically just a level of mechanical commitment to that power, and every successive dot makes that power one order of magnitude stronger. It's meant to be an at-a-glance way of measuring the strength of your character's abilities.

1) Just wanna say I'm still here, sorry for the bout of radio silence there.

2) I'd like a CS too, I'm raring to go and I think I can crank out my tread-head (great word-play by the way) with some powers.

3) So if we don't take any Quantum powers will our characters not generate flux? Ex: a guy just takes some Nova-attributes and no Quantum powers?

4) Are we allowed to start with some Transcendence drawbacks from the beginning? I'd like my rubber-man to be stuck in tire-mode 24/7 but I'm cool if it needs to stay a turn on/off power.


3: This actually will cut down your potential for gaining Flux considerably, but will also gimp your character somewhat. Quantum Powers are the most powertful expressions of your characters' abilities. Additionally, if you never "max out" your powers by overclocking them with Quantum, they will never get stronger. Your powers are like muscles, for them to become stronger you have to strain them.

4: You can start with some low and mid-level mutations, but power lock is a high-level transformation. Once you reach that point, the train has kind of gone off the rails for retaining anything resembling a human appearance or mindset.
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Hidden 3 yrs ago Post by an abomunist
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an abomunist Marginalia Conductor

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So what do you all want/need to keep moving forward?


Armored, sharpened, and raring to go!
Hidden 3 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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This is a simple CS to get us started, the final CS when the OOC goes up may be altered slightly.

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Hidden 3 yrs ago 3 yrs ago Post by Rapid Reader
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One phasing cape in the works. Very in the works.

Hidden 3 yrs ago Post by Dead Cruiser
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I really like where your character is going @Rapid Reader

For everyone else, let me know if there's anything I can help with in drafting up characters. It's not in the CS yet, but if you start thinking about/include a section about what their skills and abilities besides their superpowers are, that would be very helpful as well.

Also, do we have any requests for a locale? If we're local heroes, that'll probably be pretty important.
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Hidden 3 yrs ago 3 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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Here's my WIP!

Hidden 3 yrs ago Post by malmshodes
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malmshodes

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@Dead Cruiser

I really like where your character is going @Rapid Reader

For everyone else, let me know if there's anything I can help with in drafting up characters. It's not in the CS yet, but if you start thinking about/include a section about what their skills and abilities besides their superpowers are, that would be very helpful as well.

Also, do we have any requests for a locale? If we're local heroes, that'll probably be pretty important.


I think for locals, a stand-in for New York City would be nice. The skyscrapers, slums, proximity to the sea, and rural areas would make for a lot of possiblities .
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Hidden 3 yrs ago Post by Rapid Reader
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New York is pretty baller so I'd agree.

However, I'm also pretty much in favor of any major metropolis.
Hidden 3 yrs ago Post by Sylvan
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I'm down with New York. Hell, my dad grew up in Queens, lol!

About my character, I'm in the process of packing for moving, so I don't have much time but I'm making progress here and there when I have time
Hidden 3 yrs ago Post by malmshodes
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@Dead Cruiser
Any idea for when this would begin?
Sometimes a deadline gets CSs up faster. (I know it pushes me)
Hidden 3 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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I'm not in a particular hurry, as I wouldn't mind another player or two to drift in maybe. I'll give it another week and then work with what we've got.
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Hidden 3 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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Just a bit of warning on my end, I've completely burnt myself out on writing and I'm taking a bit of a hiatus from the site. Hopefully won't be too long and I'll be back in action as the game starts but I figured I'd warn ya just in case I'm not up for it by then.
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