Everyone has a story. You know the story. The one you Aunt dusts off every Thanksgiving when the wine is flowing and the sense is going? The one about the old house on the end of the street where flowers never grow and maybe old Sweeny killed his wife and hid her in the drywall. Or perhaps it was the time your grandmother swore that she saw something floating in a broken window grinning at her. Maybe it was you. Maybe you heard strange voices out in the woods, or glimpsed something in the fog out at sea one night. Maybe you saw the same pale woman everywhere you went for a week and you swear the bitch had no reflection.
There are thousands of stories like these and they all have one things in common. Ninety nine percent of them are bullshit. Of course ninety nine percent certainty means that one time in a hundred you’re dead.
There are things out there in dark. Sometimes they leave us alone, hell maybe most times, but sometimes the snatch up babies and sacrifice them in stone circles. Sometimes the feed on the minds of the living. Sometime they set fires for the joy of watching people burn.
Who do you turn to if something like that happens? Cops can’t help, write you a prescription and ship you to a mental hospital if you even mentioned it. You need professionals, and frankly there aren’t that many people stupid enough to put their heads in that particular noose. People who know, know enough to be fucking terrified. Usually they find the deepest darkest hole they can climb into.
Want to turn to the sort of broken desperadoes still stupid enough to stand in the line of supernatural fire? Good luck with that.
Welcome to the Sunday Group
This RP will follow the adventures of the members of the Sunday Group. It is a story about the occult world behind the world, and those brave or foolish enough to want to understand it.
Somewhere in a big city in America, there is a nondescript building. It is a few stories tall and it has an extensive basement. It could easily be the Law Offices Of Boring, Dreary and Bland, no one would guess that it is the home of one of the nation’s only occult detective agencies.
Employees of the Sunday Group are a diverse bunch. Small time magical practitioners, those with strange abilities, broken down cops who have seen too much, or just regular folk who saw something they shouldn’t and want to do something about it. Everyone who works for the Group has touched the supernatural world in some way or another, and for whatever reason just cant let it go and sink back into the comforting security of the mundane.
The world is very much like our own except there is a secret magical world beneath it. It isn’t happy Twilight Magical though, think of it as somewhere between Harry Dresden and the Call of Cthulhu. Many of the trappings of any Urban Fantasy will apply here and I encourage you to introduce them into the setting. Think a shotgun filled with rocksalt will take out a ghost? Great, it is in. Want werewolves to have a silver allergy? No problem. Anything you want to introduce into the setting will probably be ok. If I have a problem with it, Ill ask you to reconsider privately.
Magic for the Modern Age
Some humans have the ability to handle arcane forces, either innately or through elaborate ritual preparations. Some people gain magical powers via congress with spirits or demons, even Gods there is always a price to pay for subverting the natural order though. Sooner or later the bill comes due.
Magic exists in the world in a multitude of form and traditions. It is even possible to do some magic by computer. I dont want to put to many restrictions on people here. Many types of magic do not require the use of spells or incantations. Some people might be able to move small objects with their minds, read the surface thoughts of others, turn invisible or any number of other small boons you might come up with.
While magic can be very effective under the right circumstances it isn’t a be all and end all solution. A powerful practitioner might be able to hurl a bolt of lighting but it is normally much simpler, safer and more effective just to use a gun. Magic is a tool, use it wisely.
Who are the Players?
The players will take the roles of detectives in the drama, but this won't be an RP solely about solving crime. Personal relationships between characters, their families and dependents will be crucial to the story.
Be connected! The nature of the world is such that all the brooding loners with a tragic but unknowable backstory were exsanginuated long ago. You don’t need to like people, but you do need to depend on them to survive.
What Can I Play?
You can play a human (or near human) with some minor edge over the rest of the herd. You cannot play an immortal dragon vampire samurai. Your character should have some life experience. I don't want to flat out say that they need to be a certain age but my personal preference is to avoid the teenage types who no sane detective would want covering their back when the tentacle hits the pentacle.
Notes On the RP
This will be a small group RP. I’m looking for 3-4 players tops. I want personal interaction to matter and I just dont see that in large group RPs.
This will be a collaborative rp and we will create the world as we go, feel free to introduce detail! I will exercise some limited forms of narrative control if necessary but my instinct is to let it ride if it fits in the framework of the fiction.
This will be an 18+ RP. Sex, drugs, sex drugs and horrible nightmares from distant space times ect.
Inspirations and Style
Inspirations for this include Call of Cthulhu, Harry Dresden, Supernatural, Delta Green, the Laundry Files. The goal is to be not quite as bleak as Lovecraft but to maintain something approaching that level of horror and danger. The protagonists can effect the outcome but plenty of stuff out there is well beyond the weight class of the Sunday Group.
How to Write a Collaborative Mystery
As long time Pennyphiles will know this is my third attempt to get his rp up and running. In the past one of the problems with it was how can we present a mystery in a way that lets players interact with the mystery rather than I as the GM doling out all the intel? Fortunately I have recently played an RPG called Lovecraftesque which has given me a potential solution. I'm going to allow players to introduce clues, and then have players formulate their best guess as to what is going on in the OOCs to steer the whole thing towards a coherent narrative. I may ask you to rewrite occasionally to facilitate this, or your character may simply be wrong or deceived about events you have describe.
This is somewhat experimental and may change.
As my Father is fond of saying 'We didn't come here to fuck spiders.' What does this mean? I honestly don't know, but the tone of this RP will be active. I don't mind a certain amount of the internal life of the character being presented but wherever possible do something rather than picking up a cup of coffee and taking four paragraphs to do it. Quality is not quantity ect ect ect.