Hidden 5 mos ago Post by Liotrent
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The world has been in constant turmoil over the scarce but renewable resource known as manarite. The manarite refinement process allowed for different forms of manarite to be used for different applications. Solid, Liquid, and Gaseous manarite allows for different applications. The world became dependent on this miraculous resource and all its benefits towards magic and technology. However, this would put different empires against each other for prestige, for honor, for supremacy, for freedom, for security, and whatever other reason people fought for.

Empires would rise and fall. Constant war would stunt the growth of technology for a time and only at times of peace would economies grow, cultures spread, and technology develop. If one were to compare our world to theirs, they'd have access to electricity and fuel and yet they would be less efficient in their consumption. Mechanical progress was slow, streamlining processes took decades, and such is the case when looking at this world's military. They did not have tanks, they did not have planes, but they had massive warships and airships; they have no magazine fed rifles, no body armor, but they have gatlings and manarite weapons. In the end technology for each country may have developed in similar ways but diverged in others.

Empires continue to fight for territory, for resources, and for colonies to feed their imperial ambitions.





Setting:

The roleplay setting is in a steampunk/dieselpunk setting with magic still being a major source of power for some nations. As mentioned, constant war has caused technology to vary and stall, while there are a lot of things that have progressed, there are many things that are somewhat stuck in the early to middle victorian era. Perhaps there are people here that still use muzzle loaders, perhaps there are people who have yet to develop electricity because of a manarite shortage - whatever the case, this gives people the chance to diversify their nations.

The map on top is a few islands within the world. Not a continent, rather think of it as like Japan, Philippines, or Malaysia. Obviously the map isn't the size of any of these places and I'd rather not get into size and rather keep it vague. The focus of this is not a super accurate representation of land mass and geography but rather the stories borne out of the nations eeking out their colonial ambitions here. There are natives of this land and perhaps they may have been left to their own devices and become independent from the colonists.

Resources:

Manarite itself is a miracle resource that can intensify magic but it also has adverse effects such as causing weird mutations or even sickness in large enough quantity. It's used as an energy source for industrial purposes and can be downscaled for the personal consumption of the individual.

Manarite is considered rare in many places but there are still underpopulated/underdeveloped places where manarite growth thrives. Seeing as manarite has become this world's oil, it's only natural that growing empires would want to keep these places to themselves.

It is usually found in two forms. Crystaline and liquid pools. However, a third way is when it forms into a gaseous state over liquid manarite lakes. In its liquid and gaseous forms, it's extremely unstable and combustible.

Races:

It is said that the existence of manarite pushed humanity to change in various ways. Elves, Dwarves, Orcs, and other weird and interesting people live on this world and may have all come to be because of manarite exposure. This also means that all the races are connected to humanity in one way or another.

That being said, this allows the players to have a lot of freedom in making the races for their nations.

Magic & Technology:

Magic systems and such are complicated. However, I think it goes without saying that magic in this world can be powerful, however there should be limitations. For now I'll allow people to do what they want, as long as it doesn't rub people the wrong way. I guess, what I'm saying here is...

Don't be an Asshole.


Magitech weapons and technology is all fine and dandy, just don't use magic as a replacement for energy shields or supermassive gearhulks. I too like my automaton armies and skyships, but if you're going to have massive fuckoff weapons, technology, or magic, there has to be a very good reason for you to have them. I think that's fair for everyone. At the end of the day, this is a roleplay, a game - we're here to have fun so don't get too serious about things.





If you've gotten this far that means you're thinking about it. Well I've got the general layout of the Nation sheet ready if you'd like to make the plunge. I don't really care too much if you're overly detailed or if you'd like to keep things short and to the point. But do understand that as a GM I'd have to read through several of these (Not saying I don't want to, but it's more like it'll be slower if there are many that are like more than 10 pages long). That being said, I don't mind either way, I'm always interested in what people come up with.

I'd also like to thank you for taking the time to check out this interest check. If you have anything you want to talk about or ask about the setting feel free to hit me up. I'm pretty friendly, sure I get shy at times, but I'm trying to break out of the mold. Without further ado, here's the NS.

Hidden 5 mos ago Post by ReedeThe23rd
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@Liotrent Before I get started on a full nation sheet, I wanted to run my idea by you since its a little unorthodox. Basically I wanna repurpose an idea from another NRP a good while back. Basically a group that's a mishmash of a mercenary company, knight-errant order, and monastic order. Leasing their soldiery out to nations I'm exchange for shares of money, and plots of land to build new postings.
Hidden 5 mos ago Post by Liotrent
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@Liotrent Before I get started on a full nation sheet, I wanted to run my idea by you since its a little unorthodox. Basically I wanna repurpose an idea from another NRP a good while back. Basically a group that's a mishmash of a mercenary company, knight-errant order, and monastic order. Leasing their soldiery out to nations I'm exchange for shares of money, and plots of land to build new postings.


I can see that happening. The question is, what nation will they be from and will that nation also have designs for this small stretch of land?
Hidden 5 mos ago Post by ClocktowerEchos
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@Liotrent I have a question, are we playing as the actual empires or their colonies on the map above? I am a little confused by the wording.
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@Liotrent Before I get started on a full nation sheet, I wanted to run my idea by you since its a little unorthodox. Basically I wanna repurpose an idea from another NRP a good while back. Basically a group that's a mishmash of a mercenary company, knight-errant order, and monastic order. Leasing their soldiery out to nations I'm exchange for shares of money, and plots of land to build new postings.


hello, switzerland.
Hidden 5 mos ago Post by Jeddaven
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To add on to Clock's question, can we run nations that are composed of native groups to these isles - either tribal societies or old kingdoms? I like the idea of playing with a country with high levels of access to magic (but low technology) and I thought this could be a good place for it
Hidden 5 mos ago Post by Yam I Am
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Seems interesting, but i'm also curious as to the exact nature of what we're supposed to be playing as - independent states or as colony/subect states.
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Hidden 5 mos ago Post by ReedeThe23rd
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<Snipped quote by ReedeThe23rd>

I can see that happening. The question is, what nation will they be from and will that nation also have designs for this small stretch of land?


Well, I was specifically thinking they'd be independent and operating for multiple different nations, just whoever pays and is willing to agree to their terms of independence and post holdings.
Hidden 5 mos ago Post by Liotrent
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@Liotrent I have a question, are we playing as the actual empires or their colonies on the map above? I am a little confused by the wording.


You can play as either the empires themselves who ae in the process of establishing colonies or as a colony currently in the process of becoming independent.

To add on to Clock's question, can we run nations that are composed of native groups to these isles - either tribal societies or old kingdoms? I like the idea of playing with a country with high levels of access to magic (but low technology) and I thought this could be a good place for it


Yes you can, that is also why I made it a point to mention that there are natives to these lands. You can play as them.

I like to give a high degree of freedom in the creation of your nation or organizations. I give you a blank canvas in which to paint a picture of this world. Sorry if my wording is a bit confusing, I may have missed a few things with my proofreading and I don’t have a co-gm to help me with this.

<Snipped quote by Liotrent>

Well, I was specifically thinking they'd be independent and operating for multiple different nations, just whoever pays and is willing to agree to their terms of independence and post holdings.


So you’re playing more as an independent organization. Fair enough. Kind of like the Landsknecht and Condottiere. Okay, I can see that working.
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Hidden 5 mos ago Post by ClocktowerEchos
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Hidden 5 mos ago Post by Jeddaven
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@LiotrentHell yeah. I'll start on a sheet.

Time for horrifying guerilla elves.
Hidden 5 mos ago 5 mos ago Post by Jeddaven
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Here's the map claim for my tribal confederation - will work on the rest today. Still struggling with a name.

Edit:

I'm planning on running with something similar to drow/mountain elves. Traditionalist, but currently atruggling ti defend their land due to a lack of unity.

For now.
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Hidden 5 mos ago 5 mos ago Post by Yam I Am
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Alright, here's my app for review. @Liotrent

Hidden 5 mos ago Post by Liotrent
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Alright, here's my app for review. @Liotrent



Pretty good. I will ask how exactly you envision your ships and "Airforce"? Since there's no airplanes at this time. I'll allow them as time goes forward. I want to keep the roleplay somewhat fixed in a time frame similar to that of the Franco-Prussian war or Victorian era.
Hidden 5 mos ago Post by Yam I Am
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Pretty good. I will ask how exactly you envision your ships and "Airforce"? Since there's no airplanes at this time. I'll allow them as time goes forward. I want to keep the roleplay somewhat fixed in a time frame similar to that of the Franco-Prussian war or Victorian era.


The mention of airships in the opening just gave me that idea - given that you could likewise use things such as gliders and hot air balloons for things like surface reconnaissance and delivery (unlike ships, which are totally water-locked and require navigable rivers and even thus would likewise require specific designs) - it would necessitate a different set of skills and training to operate. Thus, it'd technically fall under a different branch.
Hidden 5 mos ago Post by Inkwell
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Hey just have a few questions on the setting.

1) What are your rules on flying races?
2) Do fantasy monsters exist like dragons, chimeras, sea serpents, wyverns, manticores, etc... ?
3) If they do how intelligent would they be compared to animals on our world?
Hidden 5 mos ago Post by Liotrent
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Hey just have a few questions on the setting.

1) What are your rules on flying races?
2) Do fantasy monsters exist like dragons, chimeras, sea serpents, wyverns, manticores, etc... ?
3) If they do how intelligent would they be compared to animals on our world?


1 They're allowed.

2 & 3 Yes they exist. However, they're likely smaller or rarer in this world. They would've been hunted because of their percieved danger to society. They are not as intelligent as humans.

<Snipped quote by Liotrent>

The mention of airships in the opening just gave me that idea - given that you could likewise use things such as gliders and hot air balloons for things like surface reconnaissance and delivery (unlike ships, which are totally water-locked and require navigable rivers and even thus would likewise require specific designs) - it would necessitate a different set of skills and training to operate. Thus, it'd technically fall under a different branch.


Ah, I see. I thought of planes for a moment. Though if you have gliders and the like, it's not hard to imagine that you'd probably see powered flight in a few years if things go well in the colonies.
Hidden 5 mos ago Post by Inkwell
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I'm not sure about final territory claim but I do know that I want to claim the large island in between Jeddaven's and ClocktowerEchos' claims. I'll also claim the few small islands near it that were unclaimed.
Hidden 5 mos ago 3 mos ago Post by Jeddaven
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