“Tell me, Elders! World Nobles! What are you hiding!? What is in this world you’re looking down on that you’re so afraid of!?”
In the year 1632, Age of the Sea, these words rang out across Marie Geoise, the capital of the world, during the largest attack ever staged against the World Government. Avalon “The Devil” Duskar, the worst pirate in history, leading his infamous legion, staged an unprompted two prong attack on the Red Line. It took over a decade for the surrounding area to recover, and the loss of life on both sides was tremendous. The Warlord system was established, the Government forgiving the crimes of pirates to add another layer of defense after their major facilities were crippled, while the Abyssal Call was disbanded, Avalon and many of his most elite men vanishing from history. And yet, while the fallout was well known and researched, the question the world never learned the answer to was ‘why’? Avalon had supposedly circumnavigated the globe, becoming the first to reach Lodestar Island at the end of the stretch of ocean still known as the Devil’s Seas where he had reigned. Was he unsatisfied without lands to further conquer, though rarely heard rumors mentioned another island somehow beyond? And what did he believe the World Government was hiding from the world as he lashed out? While those sacrificed might know, their lips are sealed by 6 feet of soil as the World Government buries them with a sin of 800 years.
The 18 years since have been far from peaceful. Discontent rises around the world as rebellious agents strike with anger but no organization. The North Blue is ensnared by the Witch of Webs, a mysterious figure who has seduced king, pirate, and Marine officer to her off-kilter alliance. In the South, the Grime King operates his pirate haven of Pol Stictid where no Government presence is allowed. In the West rumbles the Tianyan Empire of Heaven’s Mount, the 12 Generals leading their forces to carve a path of conquest through the Blue. The only ocean that sees quiet is the East, even if that mock peace is only allowed under the heel of tyrannical pirates, Marines, and kings alike. And in the Grand Line a cult known as the Devil’s Legion commits atrocities and terrorism in the Devil’s name, calling out his infamous words. The winds of fate call out, the world demanding change from those who can gain the power to enact it. Will you answer that call?
Welcome to One Piece: The Devil’s Due!
This is an Advanced, Player-Driven Group Sandbox RP situated in the world of the anime/manga One Piece! Where most One Piece RPs focus on a single crew, or set the players loose in the world, I aim to find a middle ground. Inspired by some Superhero RPs I once took part in, these games requested players to think of the longer term and set out with story telling goals in mind, allowing players to write entire arcs solo. I had a lot of fun in them, so I want to take some influence from those games into a fandom of a series I deeply love with a setting I understand well.
If you’re still interested, then check out the character sheet place on the next post! While all the listed sections are important, the most key section is the ‘Character Goals’ area. Rather than an ambition like “becoming King of the Pirates” or “imbibe in the best liquor in the world”, the section is meant to ask you “what are your hopes and goals in writing the character?” What ideas do you want to explore through the character? What is it about their psychology, their place in the world, their relation to the setting, or anything in that vein, that draws you to want to write them? Luffy, for example, has a drive for freedom that is operated in a way so as to not impose a lack of freedom on others, told through the lens of a ‘man of action’ who leaves internal monologue behind, getting all the nitty gritty nuances of the character out implicitly, while still displaying a simplicity in ideals and mindset that needs to survive the more complex machinations of a larger world. Add to that a love of fun things and a desire for his comrades being safe even at the risk of his own life, and you have a character with a bunch of unique reasons a writer might want to explore them compared to, say, Trafalgar Law or Eustace Kidd, despite the three of them all reaching for the same goal of Pirate King.
With your character goals in mind, you now have a path with which to work through the IC, as you either write solo arcs to explore them, or grab another player (or several!) and work through your respective stories together. The RP is player driven in that these stories will be largely handled by the players themselves, I’ll be here as the GM, both joining in with characters of my own, and in creating certain story arcs for players/groups of players to build into the larger world as a whole! My hopes with this is that it can allow players to get what they want out of writing their characters, while also allowing for writing around missing players through the wider world and GM assistance (something that is typically a poison to smaller One Piece RPs).
The rest of the first post will focus on player expectations and code of conduct. You should also give the next post a thorough read as well, as it discusses what you’ll need to know regarding your character, and write-ups regarding the differences between the Devil’s Due setting and the canon of One Piece. If there’s anything I haven’t covered, feel free to ask me OOC, through PMs, or on the RP discord (linked at the bottom of the post, free for anyone interested to jump in to!)!
Posting Expectations and Multiple Characters:
As this is an Advanced RP, your typical post should be 2-3 paragraphs, as per site standards, with each post being meaningful to plot or character in some fashion. You will also be expected to communicate with other players in regards to writing collaboratively, be it collab posts or entire arcs. Locations, NPCs, antagonists, supporting characters, and the like, will be yours to develop with fellow RPers, so I expect players to be more proactive than reactive. If you consider yourself to be a reactive player, then this likely will not be the RP for you. If that makes you apprehensive, when I say ‘site standards’, that’s as per the rules of the website: by ‘site norms’, many Casual RPs easily fit the label of Advanced. I want to be clear and honest with my expectations, but if your idea of Advanced is ‘Casual but better/tougher to do somehow’, then hopefully I’ve done something to alleviate that fear.
You will be expected to post once a week without prior notice otherwise. If you have not posted in three weeks without warning you will be assumed to be inactive. This duration will be shortened to two weeks if a character of yours is currently involved with another PC, such as them being shipmates or in an arc together. After that time limit has passed, I will be working with the other players to advanced their story in your absence so that the enjoyment and activity of a group of PCs isn’t put on pause because of one absence. The character might be pushed to the background and regulated as an NPC, or shuffled out of regular contact in some form. While I will do my utmost to ensure the character is handled faithfully and respectfully, the obvious downside is that player autonomy of the character is lost, and prior storyline elements could be rendered null (such as connected NPCs like Warlords or Admirals being removed if they’ve yet to show up or make contact with the rest of the setting), which I doubt many people want. That said, I think it’s an understandable consequence of inactivity without notice, and can also open up other story potentials going forward, if your character is moved at all. Be warned: if it becomes a regular occurrence then I might be less inclined to allow you back.
If you have multiple characters, then you will be upheld to the same limits for each character. Posting with one character, while leaving your other character to slow down other players is not acceptable behavior! As such, I’ll only allow players to have a second character after some commitment is shown. For now let’s just say you have to have 4 straight weeks of activity before I’ll allow you to try your hand at a second character. A minimum of 4 posts isn’t a lot, but I think it’s a fair time investment. As for a third or fourth character, we’ll cross that bridge when we come to it! Even if you can’t post, as long as you keep up communication, it’ll be alright!
Arc Planning and GM Arcs:
I want the RP to be player driven. While I will have my character(s) running about, aside from individual character arcs, the world will be alive, with various agents working to their goals beyond the players. I’ll be dropping the occasional news article as a way to explore the happenings of the world, but beyond that, the areas most likely to be developed will be what the players focus on, both in what they write, and also in how my ideas will inherently react to the actions of the players, even if I don’t have a direct hand in what’s happening.
There will also be ‘GM Arcs’ up for offer, or perhaps even offered to groups of PCs as I see fit. Rather than a typical player driven arc where I might not be involved, GM Arcs will be run by me, like a more traditional RP. I will likely involve players to aid in planning, but the aim with these arcs is to touch on bigger setting and story elements, and involve NPCs that I would generally be writing by necessity. Examples might include arcs involving the three antagonists listed earlier: the Witch of Webs, the Tianyan Empire, and the Grime King. These could be resolved in large Alabasta or Wano-esq climaxes where multiple groups of players are involved, maybe even breaking down barriers of antagonism to do so, like Smoker’s assistance on Alabasta. But if no player handles these threats, the wider Blue might be affected as a result as the range of their reach widens.
There’s also the main story beats of the burgeoning rebellion against the World Government, the uncovering of the mysterious Void Century, and the discovery of the legendary One Piece, said to be on the final island of the Grand Line. These goals will likely be met with the most opposition from other forces in the world. More importantly, as all of them are connected to the main story in the canon, I’m curious to see how players take on these journeys in their own way. And it’s also possible that your smaller ideas will build to bigger consequences impossible to foresee: emergent storytelling is part of the fun of RP!
Player vs Player:
As the game will have characters who will likely be rivals to each other, combat is rather likely. However, as it’s a self-propelled RP, I don’t want to have to act as referee or mediator for every one of these conflicts. I’ll be there if a dispute happens, but my hopes with combat is that it’s more focused on narrative and character arc rather than who would win based on abilities and powers. The latter I associate more with arena fights, which absolutely have their value and appeal, but aren't exactly what I see as the focus of the RP. If you want to join with the intent to ‘win’ against other players or my major NPCs, you’ve entirely misread the point of the RP.
To give a canon example of what I mean by thinking of narrative in a fight, let’s look at Luffy vs Usopp. Envision the fight as a planned result of two writers collaborating on a battle to enhance not just their characters, but everyone else involved in the story as well. Usopp losing works wonderfully for his character in the moment, paralyzed in fear of his own weakness after seeing just how powerful the foes they’re going to face are, connecting to the Merry’s abandonment and fighting to argue his point, where Luffy winning is Pyrrhic as he’s losing one of his precious friends, struggling even to land a punch through both Usopp’s cleverness and his unwillingness to hurt him. All the while the other characters watch on in pain, unable to do anything. Losing can be GREAT in its memorability and impact, but communication is key for it to work in a way that’s also fulfilling for everyone involved! What is said through the conflict? Where is the contrast between the two? How do the characters involved come to change? What is the fallout of the battle? How are the symbols present in both characters written? There are many ways to make a narratively fulfilling fight.
I also want to add an alternative: maybe two characters have to fight, in the sense that the story necessitates them battling upon meeting (such as a Marine running across wanted men), or an IC argument gets out of hand, but maybe a full on encounter full of contrast and drama doesn’t quite work for the time or place. In that case you can also use what I call a ‘skirmish’. Basically the idea would be a brief battle without a clear winner or loser, or just a largely off screen squash fight. One Piece actually uses these a lot, largely for minor characters, or for when the thrust of the story is outside of the one on one fights. The Paramount War had countless skirmishes, the strong characters avoiding going all out for a battle that they don’t need to fight, or weaker characters getting absolutely crushed. To give another Water 7 example, Usopp busting into Franky House to get the money back wasn’t a full on fight by any means, Franky took him out completely off screen. But the outcome of that skirmish still had meaningful ripples in the story to come. Using skirmishes can keep the story as a whole more focused, while still allowing players to butt heads with each other and show off their stuff without having to decide a winner or loser.
And of course, like with the story, planning out the result isn’t necessary, it’s just a suggestion. But I’d rather have a hundred skirmishes than a single full fight that goes on for way too long before someone comes whining to me just because neither player wants their character to lose.
Spoilers and Setting Knowledge:
While I personally am caught up to the manga, remember that other players might not be even close to caught up, or they might only watch the anime. Players should have some knowledge of the setting before joining, preferably at least into the series post-timeskip, but if you can keep up with the tone and world then you’re welcome to join regardless of prior knowledge! Generally speaking, I think everything up to the end of Whole Cake Island should be fine to discuss freely (except Film Red, which has not been widely available in English for very long). There may be exceptions in regard to setting, as information about the world can be helpful to the RP. The Reverie in particular is incredibly enlightening on how the world of One Piece works, for example. Overall, be respectful of your fellow players! No need to go out of your way to ruin the once in a lifetime experience of going through a piece of media for the first time.
Aside from global rules, as a general rule of thumb, if it’s not acceptable for the pages of One Piece, it should be strayed away from. If it’s not acceptable for publishing in Shounen Jump, it’s completely off the table. This is not, and never will be, an 18+ game. Remember that even in the manga, various dark things are only alluded to, like the specific torments the Boa sisters suffered from the Heavenly Dragons, the relationship between Doflamingo and Violet, and the disappearance of Mother Caramel and Linlin’s fellow orphans. You you want to include something that would have to be alluded to like that to be ‘acceptable’, then the smart thing to do is ‘don’t’. Keep that in mind as a baseline, and we should be alright.
Don't forget to join the RP DISCORD (even if you're just interested in joining)!
This RP was designed to truly have no canonical characters, including Gold Roger and Vegapunk, who are rather important in having shaped the world as we know it in One Piece. As a result, no one has ever made it to the true final island, and the 'One Piece' isn’t really known by name, its existence even more questionable than in the canon before the Paramount War. The term ‘King of the Pirates’ does exist, but it is a term without a holder, known not because of who held it, but because of who didn’t. Avalon “The Devil” Duskar denied the title, and none have surpassed his deeds. It still carries much of the same weight, but even more so it carries the connotation of chasing myths or ghosts, as some believe Avalon found nothing at the edge of the sea, attacking the Government out of bitterness. And the idea of surpassing Avalon is laughable to most.
The Government still has its Special Science Group (SSG), but without the brilliant mind of Vegapunk, the tech of the world is on a lesser scale. There might be objects that have eaten Devil Fruits, seastone coated Marine vessels, and the rare Water 7 Franky level cyborg, but there wouldn’t be higher level Pacifista-tier cyborgs, knowledge of bloodline elements, clones, artificial Devil Fruits, or the like. At least, not yet, as advancements could be made at any time!
Locations are another story: Reverse Mountain, Marie Geoise, Sabaody Archipelago, and Fishman Island can still exist with no issue, even if their exact state might end up as being different to the canon. You’re welcome to use other canon islands as well, but some locations lose their meaning without canon characters. Loguetown is no longer famous for being the site of Roger’s birth and death, Fishman Island would have a different ruling family (and perhaps even a different social climate entirely), and Punk Hazard might not be the site of SSG experimentation or an environment changing battle. As a general rule, if you’re going to use something from canon, it should be to iterate or expand on it rather than simply using it because you feel like it. Otherwise, it’s best to go original!
There have been various translations of certain terms in One Piece over the years. While I’m perfectly fine with multiple translations, for the sake of the RP we should all be on the same page. Here’s a list that will be added to as I can think of them, plus some notes explaining my choices if I feel the need to.
The Devil’s Seas (as opposed to the New World. The actual location is the same though: the second half of the Grand Line after Fishman Island) Warlord of the Sea/The Seven Warlords Pirate Emperor/Four Emperors (there may not be four in the RP yet, I’m undecided) World Noble/Heavenly Dragon, Heavenly Tribute (typical it’s ‘Celestial Dragon’, but this term wasn’t used for the Heavenly Tribute, when I think they need to be the same due to their connection, and I just prefer Heavenly Dragon to Celestial Tribute when it comes to having to change one for consistency) The Five Elder Stars (‘Planets’ might be more accurate a translation with context in mind, but ‘Stars’ gives me a more flexible naming theme to work with distinct from the canon) Marines (Navy is acceptable as slang, but it’s not how they officially refer to themselves) Reverie (Levely is nice in its own way, but ‘reverie’ can be defined as both a daydream, and something fantastic or even impractical, which seems rather fitting for the faulty union that is the World Government) Beri/beris (currency, as opposed to beli) Paramythia (I’ve always said Paramecia, but I think the usage of the word ‘myth’ has particular meaning in regards to Devil Fruits, so I’m trying to change that habit) Foam-Foam Fruit (Kalifa’s Fruit has been renamed because I have another Fruit planned for an NPC that can only be called the Bubble-Bubble Fruit) If you’re in a similar spot, we can work together to come up with another name for either your Fruit or the canon one with the name you want to appropriate. Sea Prism Stone (Seastone as a the shortened version) Den Den Mushi Poneglyphs, Real Poneglyphs, and Road Poneglyphs Color of the Conqueror Haki Color of Armament Haki Color of Observation Haki Voice of All Things Six Powers: Moonwalk, Iron Body, Tempest Kick, Shave, Finger Pistol, and Paper Art Sea Kings
Devil Fruits will use official names unless you really prefer a different one. Format regardless will be Name-Name Fruit, Blank Model (if applicable), in English.
Common Knowledge of the World:
While most of One Piece is spent following Luffy, a man who, legendarily, doesn’t give a single fuck, many other characters have been shown to know things about the world and other characters in it that are common knowledge, even if it took hundreds of chapters for these details to be shared with the audience. Some things we still don’t know! So with this section, I want to explain a few of these common knowledge points unique to this take on the world.
Regarding the Blue Seas and the Grand Line, the Grand Line retains its reputation to Blue sea dwellers, but as touched on in canon, much of this is misattributed. The Devil’s Seas is where true danger lies, where Paradise has some chaotic weather and odd nature, but is rather tame in comparison. It’s also worth noting that while Luffy’s journey through the East Blue had him encountering relatively low level foes compared to himself and the Grand Line, this isn’t standard in the other Blues. The East is the weakest of seas, but in general, the Blue seas are vast, and we have seen and known numerous strong pirates to sail within them. Doflamingo didn’t leave the North Blue until after Law left his crew, and was being chased by Vice Admiral Tsuru in the flashback. Germa 66 is powerful, but still couldn’t rule the North Blue for much more than two months. While Don Chinjao adventured in the Grand Line, he and his son Sai regularly sailed the West Blue as the Happo Navy of the Kano Country. We also see a number of minor crews that are able to exist on the New World, though they often end up absorbed by Emperors. Weak and strong sailors exist on all seas, just in varying frequency.
There are still Five Elder Stars: Saint Carina Jorgenson, Saint Maduro Pardalis, Saint Kalifate Horologium, Saint Paga Monoceros, and Saint Voltaire Tuscan. The Empty Throne still exists, but if there’s someone to sit in it, well, even in canon that is closely guarded information.
The Admirals, Emperors, Four Winds (Vice-Admirals in charge of the Blues), and Warlords would be commonly known, but I don’t want to lock all of them in at this point, as I want to consider them based on the world that starts to be built as the players engage with it, rather than how I envision it now. The current exceptions are Fleet Admiral Malay (formerly Admiral Kinryu), current Admiral Toumeinezumi (also known as Filippe), and “Vulture” John Wesley, Captain of the Scrapyard Pirates and Warlord of the Sea. The Four Winds are based on the four cardinal beasts, and have titles as such: Seiryu the Blue Wind, Genbu the Black Wind, Byakko the White Wind, and Suzaku the Vermilion Wind. Like the Admirals, they have real names as well, though only Seiryu’s is known (Vice-Admiral Cholkin).
As for Avalon “The Devil” Duskar, he is the most infamous pirate in history. His crew, the Abyssal Call, single-handedly reigned over the second half of the Grand Line for years, that stretch of ocean still bearing his namesake. From his flagship Babylon, he had a number of fearsome subordinates, foremost among them being Benjamin “Belze” Morningstar. At his call, kingdoms were overturned and countless Marine lives sent to the sea. And yet, many still hold a respect for him, even if it is borne of fear, parents warning their children that if they don’t behave, the Devil will rule over their nightmares as well. His crew was the first to reach Lodestar Island, but from what the crew shared at various port towns, there was no great treasure there, just a continuation of the path, simply in another direction. None of the pirates ever elaborated, as Avalon demanded the curious should seek the answers themselves, by any means. That in itself drew many ears and eyes, mouths full of speculation and words of derision claiming lies, but it was what happened next that made the world all the more curious about what he may have found.
In the battle of Marie Geoise, Avalon took his demands straight to the throat of the world. None have even been able to guess as to what he might have been asking about, the key likely being hidden away at Lodestar Island, the Government refusing to answer, only drawing more attention to the possibility of what was being hidden. Avalon was ultimately held back by the combined efforts of both the Marines and the Scrapyard Pirates, a rival pirate crew recruited out of desperation by the World Government, it's captain “Vulture” John Wesley becoming the first Warlord of the Sea in exchange for his aid. After the devastating battle, the Abyssal Call would disband. The World Government claims Avalon is dead, but it’s well known that he didn’t fall at Marie Geoise. His crew, meanwhile, vanished to history, leaving only a bizarre mystery: what would drive a man to shake the very foundations of the world like that? Many pirates have aimed to seek it, but no reputable claims of reaching Lodestar have been verified.
To make matters worse, a cult group known as the Devil’s Legion has stirred up, instigating acts of terror in an attempt to get the Government to loosen their lips, to no avail. Their group is home to some of the most infamous criminals in modern history, such as Hargeon “The Reaper”, De’Gran “Child Heart” Hel, and “High Priest” Phasebee. Any connection to the former Abyssal Call pirates has yet to be confirmed.
Some characters in the world I’ll be reserving for myself due to rank or importance. If you want to involve your character in some way with them, IC or through backstory then we’ll need to communicate, and I’ll gladly discard my ideas if you have something interesting in mind. That said, I will probably still hold some level of control or jurisdiction even if there’s connection to another character. Maybe it’s important that your character has a connection to a Warlord, and as a result, one of them becomes partly created/designed/planned by you. I will likely still control them for the most part, and if you leave the game it’s up to me whether I keep them or change them, which will also depend on what’s happened by that point IC.
The Pirate Emperors The Seven Warlords The Five Elder Stars The Four Winds The Three Admirals (and any higher ranking Marines or Government officials, including Fleet Admiral, Commander-in-Chief, etc) The Abyssal Call The Grime King The Witch of Webs The Tianyan Empire The Devil’s Legion Any major title holder like ‘strongest swordsman’ or ‘strongest man’. You can help me create them if they are important to your character (Like Mihawk is to Zoro), but I’d rather not have titles like that thrown around carelessly. Any character with significant political power, like the Heavenly Dragons. SSG (Special Science Group)
So, if you want your character to be involved with one of these guys (past or future), you’re welcome to open up a conversation with me! I want at least some control over this area for a couple reasons. One is setting consistency: in the worst case scenario, if players were free to develop these NPCs as they pleased, there could be the occasional weird inconsistency, as even a casual drop of information could lead to implications that might not work with the rest of the game. In particular, at the moment we have the Admirals, the shape of which from now in the RP to 15 years ago already has some development behind the scenes with more than one player. By having me oversee things, I can keep everything in line while also allowing multiple people to contribute ideas to what ends up being the same character. My hope is to be able to improve the ability for these characters to be involved in the arcs of multiple PCs as needed. But how exactly will that be facilitated?
My current system is simple: a player sends me requests of what they feel they need for their character, and I will work those requests into a character to the best of my ability, working with the player as I need until a satisfactory result is reached. To give an example of how I envision the system, I’ll frame the canon as though it were an RP, with three players (Vivi’s, Zoro’s and Nami’s) all discussing one of the Seven Warlords with the GM.
Vivi’s player didn’t ask for very much. The leader of the crime group hounding her country needed someone who can hide in plain sight as a hero despite shady dealings, and the idea of a Warlord fit the bill nicely. So Vivi’s player asks the GM for an antagonist, sharing their ideas for Baroque Works and Alabasta. The GM builds off of these ideas to create Crocodile, working ‘trust’ into his backstory to build off the ideas present between Vivi/the Straw Hats and their enemies in Baroque Works, while also themeing him as fitting to the hero of a desert country: a ‘Crocodile’ master of the sands, subtly controlling the desert figuratively and literally against Alabasta, possessing a hidden scorpion stinger as he works against the country from the shadows. Alternatively, they might have suggested some things of their own, like the Sand-Sand Fruit, to which the GM just said ‘sure’, as there was no reason not to use such a fitting idea. This would be an example where the player had less input, the GM happening to come up with most of the character to respond to the player’s request.
Zoro’s player, however, had a pretty clear vision in mind with the character, giving a much more detailed request. They might have given a list of wants, something like: “I want him to be the strongest swordsman in the world. Since Zoro’s arc involves learning respect for the sword, he should represent the epitome of this in some way. Zoro is already called 'Pirate Hunter', so maybe they could contrast that by having been the 'Naval Hunter'. He’s going to beat Zoro easily, so he should have a clear way to show that he’s not even really trying. Also, remember that ‘Monsters’ 1x1 we did? I was thinking of referencing it later, so maybe work in something from that somehow, there was that one antagonist Cyrano I remember.” With all that, the GM eventually came up with Mihawk! They probably also would have included some things to factor into other PCs, Mihawk’s connection to Shanks giving him some ways to bounce off of Luffy later.
What I feel is important about this example is that, while the player got what they wanted, they were sure to make suggestions and requests with an explanation of why they wanted in it mind, every suggestion holding a purpose to it that strengthens Zoro’s story. I’ll take any suggestions I get into consideration, and they don’t have to be the most meaningful or thought out for me to use them, but the bigger reason they have to be needed, the more weight I’ll give them when including them in the character.
Lastly, Nami’s player would be the most involved in Jinbei’s creation. Having already come up with a lot of ideas for fishfolk and Fishman Island, Jinbei was designed largely by them with the intent of being played as a future PC. Since it happens much later in the story, the GM allowed this, working with them to get a good picture of Fishman Island and the fishfolk, using the ideas of the player while also working their own vision into it and layering it into the overall setting (such as through the royal family and Noah). This example would be harder to wrangle from my shoes, since later plans, while great to work towards, can also be restricting in their own way. I don’t just want to say ‘no’ of course, but I also don’t want to have 6 of the 7 Warlords reserved for players who might not even be around by the time we get to that point in the game. I’m sure it’s an unlikely fear, and I’ll still consider any ideas, I just don’t want to set anything like that in stone at this point. I am very excited to develop NPCs as they’re needed for the game, and have already enjoyed what we’ve done/are doing on the ones being worked on thus far!
As a general reminder, bounties are not exactly a threat or power level, but instead represent how dangerous the character is to the World Government, as perceived by the World Government. While you are welcome to set a bounty yourself for an NPC you’re writing, you’re also welcome to ask me to judge if it’s appropriate or not. I don’t foresee problems, but worst case scenario, I might ask you to tweak a bounty if I feel it’s unfitting. I will also be assigning bounties to PCs based on IC actions (though I’ll work with players to decide titles)!
As an example, I’m going to share the bounties of some of the NPCs mentioned in the thread so far, with an explanation as to why they have the bounty.
The Witch of Webs currently has a bounty of 188 million beri. Her exact fighting strength is unknown, but she has the potential to endanger an unprepared kingdom or Government island, having pulled three kingdoms and a handful of Marines and pirates into an alliance through as of yet unknown means. Any agents that might act against her take a risk of being drawn into her fold. Her alliance is also not particularly violent or dangerous to the average person.
Comparatively, the Grime King’s bounty of 233 million beri is due to his flagrant anti-Government agenda. If all the forces of Pol Stictid were under his command his bounty would be significantly higher, but they are independent agents using the island as a base of operations through the protections offered. Even so, prior attempts to dislodge him have failed, and numerous Government men have met their end on his behalf.
Meanwhile, no one in the Tianyan Empire has a bounty! They only target lawless lands and occasionally other kingdoms. As long as they pay their Heavenly Tribute, and don’t target Government men or institutions, anything goes.
Lastly, Avalon’s bounty is 6,660 million beri, noticeable higher than any canon character we’ve seen the bounties of thus far, possibly even beyond the most wanted man Dragon. Part of the reason is that I couldn’t resist the number play, but also it’s because no one in canon (Roger, Whitebeard, or Dragon), despite the strength of their forces, has ever led such an attack on the Government. Even the Revolutionary involvement in the Reverie or Whitebeard’s battle on Marineford weren’t as destructive. That said, while his bounty might be higher, at the end of the day, he never surpassed Roger as a pirate, so while he’s more dangerous in the eyes of the law, in a one on one battle I doubt he could come out on top unless he had a number of elements working in his favor, even against other Emperors like Big Mom or Kaidou. But they don’t exist in this world, leaving Avalon as the pinnacle...for now.
Building Your Character
Located in the hider below, when you’re finished, post it in the OOC thread publicly for review. You have the Discord and PMs if you need to communicate with me or another player (such as a pirate captain) regarding your sheet. When accepted, you may post it in the Character tab. I’d prefer if you use a hider when posting it in the OOC, but there’s no need for one when posted in the Character tab, as the first post will be a directory to all characters, plus a list of taken Devil Fruit.
This is the base requirements for your sheet. Feel free to alter the formatting based on your preferences, but it should still contain all these sections as needed. I don’t want to see sheets blatantly copied from other games, as much of the information they contain I feel is irrelevant.
Also, if you want to use a particular text color, be sure to use it with your sheet so it can be noted in the character directory.
Character Description: This is not meant to be appearance, but rather a general overview or picture of your character. Think of it like a summary, or a blurb that might be used in promotional material. It can be a paragraph or multiple, but regardless of length, it should be a solid and interesting description of your character. You can mention elements of their appearance, personality, backstory, etc: whatever you think gets across what is unique, interesting, and core about your character. Remember that elements that are just going to go away shortly in the IC are not ‘core’. Zoro is not a bounty hunter at his core because he started the series as one.
Character Goals: As mentioned before, this section is less about the character itself and more about your goals in writing them. What do you find interesting about them? Do they connect to you personally? Do you intend to take a certain stance or outlook on the world of One Piece through this character? Where might their story take them? What kind of other characters might work well with them? This section is one of the most important on the sheet, as it will give me an idea of what you have in mind for the RP. Your story IC will be considered in relation to the Goals. While they can change, I won’t really be happy with blatant contradiction of the Goals without explanation, since I’ll feel lied to.
Organization: Are they a pirate or freelance? Are they allied with a kingdom? The Marines? Or are they a citizen of a particular island? Are they alone in the world? If you plan to join another character’s crew, you should communicate with the player first. Putting another player’s crew on here without notifying them will make me very apprehensive about your joining the game due to the flagrant lack of desire or ability to communicate. Occupation/Position: If the character is part of an organization, then this will be their rank or position, be it Marine Commodore, pirate captain, princess of a nation, etc. It can also include profession, if applicable. A journalist would be part of some news organization like the World Economic Journal, while their occupation would likely be ‘field journalist’. If multiple apply then they should all be listed. A Marine doctor would have both rank and profession listed. Starting Sea: East, North, West, or South? Grand Line will be allowed for new characters after it’s reached by players.
Relations: Use this section to list relevant NPCs (such as minor crewmate gathered, backstory characters, antagonists, etc), and player characters your PC joins up with. This section is optional, but helpful for others if you add to it as the RP goes.
Devil Fruit/Special Abilities: If applicable. If you want a Devil Fruit, then you should name it and explain its general powers of the Fruit. If it’s a canon (or anime original) Fruit, you should include a link to its One Piece wikia page, and an added description of what you plan on expanding on or iterating on with the Fruit, why you think it’s a fit for your character, or otherwise selling me on allowing it. Is it symbolic? Do you have interesting ideas regarding its growth and development? The more notable or special the Fruit is (canon or otherwise), the better your reasoning will have to be.
This is also where you note any rare and exceptional capabilities, such as if your character is a cyborg (and what they can do as one), or if they have traits or abilities atypical of their race, such as Jinbei’s ability to converse with whale sharks despite being a fishman, or Pappag’s ability to speak despite being a starfish.
Secrets: This part isn’t included on the sheet as posted publicly. This section is for any information that you might want to surprise other players with, but is important enough that you think I should know about it. If you apply with secrets, then they should be DMed to me. Examples would be Sanji’s lineage as a Vinsmoke, or Law’s hidden D. initial. That said, most characters shouldn’t have a secret big enough to share: a general tragic backstory doesn’t have to be listed on the sheet or DMed to me, it can just be revealed IC when the time is right.
Sample Post: Show me what you’ve got! All you need to do is write an example post with your character. It can be a ‘post 0’, establishing them before their adventure begins, or a non-canonical scenario meant to highlight what makes them, well, them. It should be a minimum of 2-3 paragraphs, as required. You’re also welcome to use your sample post as your first IC post.
Post Directory: As you post, please link any posts you make IC here. This will allow anyone who wants to follow your exploits better ability to follow along, plus make it easier for me to reference things as needed. It’s also helpful to divide them by story arc.
Names and Name Order:
One Piece has consistently used an eastern name order (Surname Given-Name) to refer to its characters. This is especially jarring in the case of Whitebeard and Big Mom, who’s full names might read like western names, but in use the would be given name is actually a family name (Edward Newgate/Weevil, Charlotte Family). For the purposes of the RP, some players have elected to use western name order. I’m perfectly fine with this! Just like the real world, in that we have different cultures who do things different ways, and all the messy confusion that might come with it. At the very least, try to refer to characters by their given names, or state which order you’re using somewhere. I plan on using either for different character with different purposes, and I even have one in mind with an Edward/Charlotte esq ‘surname that English speakers know as a given name’ just to fuck with you~
Handling Season and Time:
I love me some verisimilitude, but it’s easy to forget that One Piece has largely sidestepped the issue of setting a date through the Grand Line’s varying seasons by island. There’s a cool detail from Syrup Village to Water 7 or so where the moon’s phase visibly changes, but that’s really it, it’s quite vague otherwise.
While time inevitably passes for all, I can’t get so hung up over it so as to flip my lid if it’s winter in both the South and North Blues when two characters get the same newspaper. If I have to decide, I’ll say the RP starts in the month of May, 1650 AoS. It’s Spring in the North and East Blues, but Autumn in the West and South. If it’s a detail you care to account for, keep it vague, or coordinate with player’s whose characters you plan on interacting with.
Since there’s a heavy narrative focus compared to games I’ve run or been a part of in the past, I’ve tended to restrict or even ban certain kinds of powers for balance reasons. Logia type Devil Fruits are commonly difficult to stop without specific means, for example. But in this RP, most of the fights player characters get in will be against foes created and written by themselves, and even PvP or in battles with GM NPCs, there will be a focus on storytelling through combat rather than combat for combat’s sake, so the burden of keeping fights dynamic and interesting will be on you!
When thinking of powers you want to use, one way to help is to think of powers is in terms of ‘hero powers’ and ‘villain powers’. What I mean by that is that hero powers tend to be simple but versatile, where villain powers are often more complex, but with an exploitable weakness. Luffy’s Gum-Gum Fruit is very simple and versatile, with understandable strengths and weaknesses, plus some added complexities later on after it’s well established. Jotaro’s Star Platinum in Jojo’s Bizarre Adventure is known for his strength, precision, and speed. Gon from Hunter x Hunter has a strong foundation in Nen and a signature attack based on Rock Paper Scissors, a children’s game anyone would know. In comparison, Giolla’s Art-Art Fruit can functionally paralyze opponents and ruin objects in a visually unique way that doesn’t have much variety in regards to combat. Alessi’s Sethan (from JJBA) can reduce the age of his foes if they step on his shadow. Cheetu from HxH traps his foes in a room with him that they can only escape from if they catch him in a game of tag. Writing multiple fights with these powers would gradually demand intense amounts of creativity if they are going to be varied, interesting, and compelling rather than repetitive.
When thinking of your power, is it more like a hero power? Or a villain power? Pick strong powers at your own risk! If you give your character the Sand-Sand Fruit, all of your foes will need Haki, seastone, or have to figure out the water weakness to meaningfully challenge your character, unless you can think of other ways, such as personal challenges. If you can’t think of more than half a dozen potential narratively interesting power sets to set your character against, you might want to rethink their powers.
For other abilities, Haki occurs less commonly than Devil Fruits in most parts of the world, so I would suggest steering away from it initially. Observation in particular runs the same risks of repetition as Logia type fruits in fights where only one character has it. For the sake of the RP, I’m considering the ability to hear the ‘Voice of All Things’ as a subset of Observation Haki, not unlike Conqueror's in that it only occurs based more on temperament or mindset.
Color of the Conqueror Haki only occurs in characters with the ‘disposition of the king’. All characters we’ve seen use it are either ambitious, seeking out a lofty goal, and/or if they possess a title befitting royalty like Queen (Hancock), Emperor (Shanks), or Dark King (Rayleigh). It won’t come up until later, like Haki in general, but it’s worth noting down, as if you want for your character to develop it, it should be fitting to the character.
Devil Fruit Awakening is a capability for much later in the game. Described as ‘your mind and body catching up to your powers’, it’s the pinnacle of development for any Fruit power.
And, while I don’t really want to restrict Devil Fruits at all, I will be highly scrutinizing Mythical Zoans due to their rarity and power, so consider them soft restricted, allowed only for a very good character concept (though this will loosen later on in the story). The Op-Op Fruit, Dark-Dark Fruit, and Gum-Gum Fruit are unfortunately the exceptions, being hard restricted due to relative importance for the time being, in that they have notable qualities that add a bit too much baggage for me to want to worry about for a new character. In general, I don’t want to see a canon Fruit unless you’re doing something cool or interesting with it, so that’s another reason to take those off the table in particular.
Other than that, everything else should be fair game! I think. We’ll see what you guys come up with.
Focus on Growth:
While I want there to be freedom in character creation, as the RP is about a new generation of folk coming onto the scene, I’d rather your character start out as a fresh force in the world, gathering a crew as they go, as opposed to someone starting out with infamy, a bounty, and a ship full of men at their call. The crew doesn’t have to be only other PCs either! Consider a ‘reward’ of some kind for completing an arc that helps your character get closer to their goal, like a notable NPC with a certain sailing skill, a Marine rank increase, an alliance or group of minor crewmembers to bolster forces, a new ship, or even just funds to live on! That’s a part of your story too.
In tandem with the previous point, one way to help this out is to start with weaker forms of a strong Devil Fruit. These powers take work to learn: Luffy had none of his current functionality as a child after all. Kuma’s Paw-Paw Fruit is really strong, but it’s also easy to imagine it being difficult to learn like Luffy’s was, for instance, so a player character with it might struggle even just to get their paws in the position to reflect an attack, and would be far away skill-wise from sending things across the world, or repelling more conceptual things like pain.
Player and Crew NPCs:
As mentioned, players will be coming up with characters for their stories. Generally, you'll have free reign, but just to be safe, anything exceptional, like a Fruit using antagonist, should get the OK from the GM, if only for proper upkeep of the roster.
I also want to note that if you're on a crew of Marines, or want a crew of pirates more like Law's or Kidd's than Luffy's, NPCs will no doubt be required. But do remember that NPCs are not player characters, thus the term. At the end of the day, they should be tertiary. Chopper maybe be on the weaker side of the Straw Hats, but he's got an in depth backstory, fleshed out powers, gets noteworthy battles against the likes of Gedatsu and Dosun, and a defined role on the crew, so he makes sense as nothing but a PC. Bepo, while memorable, capable of fighting, and serving the crew role of navigator, doesn't really get the story importance to feel like much more than the most notable NPCs of the Heart Pirates. For a gray area, there's Vivi. Vivi does have a notable backstory and significant story importance, but her role on the crew is more fleeting. In the context of the straw Hats, she's more of a major NPC. But she can also be read as a PC hailing from Alabasta, with her own political problems to deal with, having gone through an arc with the group of fellow PCs that is the Straw Hat Pirates. Feel free to use NPCs, but remember to make them feel like NPCs, and not PCs trying to sneak through the back door.
You Don’t Need to be a Pirate!:
Honestly, a lot of my points so far have the underpinning of assuming the player will be a pirate, but that’s not necessary at all. Marines are also valid to play. Adventurers and explorers like Noland and Orlumbus on kingdom funded expeditions exist in the world too. I’d be really curious as to what a creative writer might do with a royalty/nobility focused character! Cipher Pol’s oppressive information control, the sparks of rebellion, regular old smugglers and criminals out for profit rather than freedom, civilians like a merchant or journalist, bounty hunters: there’s lots of stories to tell!
To facilitate that, while most points are made with pirate crews in mind, they might vary based on character concept. A player with a royalty focused PC will need to come up with a bunch of NPCs. Marines will need men to lead. Vivi and Smoker would both be examples of PCs in this case, with Tashigi, Chaka, Pell, Cobra, and Igaram being connected NPCs. Of course, a pirate crew starting off in this early stage in the game with two Fruit users wouldn't be allowed, but a kingdom is more restricted storywise, so as long as it's not abused, I see no reason not to allow it, as long as the fruits are relatively tame. Dog-Dog Fruit Jackal Model and Bird-Bird Fruit, Hawk Model? Go for it! Fish-Fish Fruit, Azure Dragon Model and Dragon-Dragon Fruit, Tyrannosaurus Model? Hold on there buckaroo.
Also, regarding Revolutionaries, at present in the story there is no organized Revolutionary Army, or stand in for Dragon. Rebellion exists on a smaller scale, but there’s very much a hole to be filled my player action.
For Great Justice – The Marines: While I’ve talked a bit about how the structure of the Marines is slightly different, one thing that requires more explanation is the rank system. When determining the rank for your character or an NPC, try and think in terms of fighting strength, achievement, leadership, experience, and loyalty. A character exceptional in all of them would expected be rather high ranked. They are also more lax in the Blues, since these are vast stretches of ocean and need leadership everywhere. So, to use three canon examples of Captain, as I feel that’s a good ‘cap’ for starting player PCs:
Nezumi from the Arlong Arc has noteworthy leadership, as he was able to command his crew of corrupt Marines for months, maybe even years, having skill at either keeping them quiet or picking the sleaziest ones for his command, otherwise quashing out do gooders and whistleblowers who might have called out his dealings with pirates. The rest are virtual unknowns (aside from a negligible fighting strength, relative to the Straw Hats at least).
Smoker has very good notable fighting strength, and was bumped up a rank for his achievement in capturing Crocodile. However, he’s not the most loyal: he has a personal justice that drives him to be a Marine and a good person in general, but he’s also (begrudingly) willing to work with pirates. He also is known for butting heads with superiors and outright leaving his post on Loguetown to follow Luffy. If not for Captain Hina he likely would have been discharged.
Captain Shu (and by extension, the rest of the Buster Call Marine Captains) have worthwhile fighting strength, being an elite unit on the Grand Line, but it doesn’t leave them with a lot of authority, as they are beholden to the Vice-Admirals.
To go outside of the Captains for another good example, Garp is exceptional when it comes to fighting strength (being a head and shoulders above the other Vice-Admirals), and has unparalleled achievements in being the Marine most known for tussling with Gold Roger. These are critical, as it has been implied (if not stated) that he would be killed for not going through with his promotion to Admiral due to his hatred of the Heavenly Dragons if not for those achievements.
What this means for your character, is that if they’re exceptional at everything, then they would probably be at a higher rank than just captain. By limiting them in some way, they get more conflict to explore in their story.
And remember they’ll have to have a sense of justice! The canon has many examples: Sakazuki’s “follow the spirit of the law beyond its boundaries” Absolute Justice, Lucci’s “bend the rules to get what I want” Dark Justice, Issho’s “follow the system until it breaks under its own weight” Reasonable Justice, Borsalino’s “do what I’m told I guess” Unclear Justice, the list goes on! Feel free to lift one of them or come up with something original. As Smoker says, everyone follows their own ‘personal justice’.
Also, Marines are not legally allowed to battle other Marines, Warlords, or the forces of a Government allied kingdom (even if they’re in conflict with another Government allied kingdom), and vice versa. They’re also not allowed to battle with the Pirate Emperors without approval. Lawless lands (those not controlled by a Marine base or kingdom) are fair game. There are plenty of good hearted Marines will protect innocents regardless. Cocoyashi is a good example: it has no king or Marine base, just pirate leadership in the form of Arlong. The two Marines we see are Nezumi, who’s accepting bribes in return for keeping Arlong’s exploits quiet, and Purin-Purin, who tries to fight Arlong based on his obligation as a Marine to fight wanted men.
Devil Fruit Clarifications:
Devil Fruit shouldn’t have power over the sea, so something capable of creating or controlling water should exist. Take a look at Big Mom for example: water is one thing we have never seen her implant with a part of her Soul-Soul Fruit (the tidal wave she did affect was candy sea: fluid, but not water). That’s different from pushing one’s powers onto the sea, like Kuzan freezing it with his Chilly-Chilly Fruit, or Whitebeard making tidal waves with his Quake-Quake Fruit.
As for Devil Fruit classes: Paramythias are your ‘other’ Fruits, with a large focus on changing the body’s form/function or allowing it to produce a substance. Special Paramythias are almost indistinguishable from Logias, the prime difference being that Paramythias transform or allow the user to become an artificial or processed substance (rubber, iron blades, wax, soap lather, mochi) where Logias transform the user into a substance that occurs naturally in the environment (ice, lava, light, swamp, lightning). There is a gray area: for example, how the Venom-Venom Fruit is a Paramythia, but poisons occur naturally in plants and animals. How I'll define it is, how is the Fruit intended to be used? Is it limited by natural limits or what humans have accomplished? The Venom-Venom Fruit is Paramythia: poisons may occur naturally, but they have to be extracted for use by humans, the processing separating ‘natural’ from ‘artificial’. Iron must be smelted from ore, mochi pounded from rice, etc. To use a player’s example we have the Booze-Booze Fruit. Alcohol does occur naturally, but as the use of the Fruit is focused on alcohol’s processed and made by people, I felt as though Paramythia was more fitting. The Gas-Gas Fruit has only been shown to create or manipulate oxygen and vague poisonous/explosive gases, which could be interpreted as naturally occurring gases like hydrogen or argon.
In the SBS for volume 79, Oda discusses Fruit superiority. Primarily he discussed how the superior Fruit have higher capabilities in a certain area than the inferior Fruit (such as the Magma-Magma Fruit being hotter than the Flame-Flame Fruit, or the Chilly-Chilly Fruit being more capable of freezing than the Snow-Snow Fruit). While he does add that a Fruit being stronger doesn’t mean that the person using it is stronger, I also want to note that even if the ‘superior’ Fruit has higher capabilities in one area, the ‘inferior’ Fruit should be capable in another one. For example, the Flame-Flame and Magma-Magma Fruits move and are shaped in different ways, so even if magma is hotter and more destructive, Ace had more grace, agility, and shapability with his powers, able to use created fire like a gun or lance. The Ton-Ton Fruit can make the user heavier than the Kilo-Kilo Fruit ever could, but it could never make the user even a gram lighter, which would give the Kilo-Kilo user different capabilities, especially when the Fruit Awakened. The Snow-Snow Fruit seems to be better at creating blades and blockades from nothing, while the Chilly-Chilly Fruit has less shapablility and seems to require needing an object to freeze (Kuzan’s ice sword being made from a handful of grass blades thrown into the air). If you’re designing a Fruit that has some similarities to a canon Fruit (or even an anime original Fruit), be sure keep this in mind.
Lastly, the distinction I have with Mythical Zoans and regular/Ancient Zoans is that Mythical Zoans both have another power on top of their normal animal forms (Marco’s healing flames, Sengoku’s palm shockwaves, etc), and that Mythical Zoans transform the user into animals that do not exist. Dragons, for example, exist in the world of One Piece in their western form of wings and two or four limbs as we see on Punk Hazard and in the Monsters one shot, thus a Fruit for that kind of dragon would be a standard Zoan Dragon-Dragon Fruit (just like the Dragon-Dragon Ancient Zoans, dinosaurs being a subtype of dragon). However, the eastern type long dragon, or the fish that can transform into a dragon by climbing a waterfall, do not exist in the world, thus the Fish-Fish Fruit, Azure Dragon Model is a Mythical Zoan. This is also reflected in powers like Flame Cloud manipulation, where a regular Dragon Fruit would only offer biological fire breathing, potential for flight, a tough hide, and enhanced strength as boons, making it a rather strong Zoan Fruit, but still a typical one. Ancient Zoans are just animals that existed long ago, as is easy enough to infer, and don’t offer any special traits aside from allowing the user to transform into rather strong animals.
Races of the World:
While humans are by far the predominant race of the world, many others still exist. As they mainly live in the Grand Line, there should be rather few of them in the outer Blue seas, and they’ll likely be the victim of various ignorance and suspicious as a result.
Lunarians are still largely extinct, and I’ll insist on leaving them be for now until we learn more from the canon. If you have no idea about what I’m talking about then I’d recommend catching up to One Piece over googling it, it’s not worth spoiling yourself over. ;)
Fishmen and merfolk are still an oppressed group, but one major difference is that Fisher Tiger doesn’t exist. However, many slaves were able to escape during Avalon’s attack on Marie Geoise, leaving that fallout as something that can be discussed and utilized for relevant characters. I will also note that while in the canon, fishfolk consist entirely of fish (including sharks and rays) and cephalopods, I've decided to allow mammal and crustacean fishfolk simply because it's neat. Purely aquatic mammals (orcas, dolphins, whales), it's a little weird but why not. Crustaceans (crabs, lobsters, shrimp) go for it!
The Will of D:
Do you want your character to possess the mysterious D. initial? Well, you’re free too! We have a grasp of what kind of characters might possess the initial, but I’d still recommend caution. If you want it because you just want your character to feel special, or be special, without having to put the legwork into the story, the Will of D. is not a free card for narrative importance. We’ve met a number of characters with it who aren’t as important in the grand scheme of thing, and about the only commonality is a level of willingness to go against authority, or at least dislike it even if they are bound by it. But even then there isn’t a binding rule in personality or role in the story, plus there seems to be a buildup to conflicting Wills through Luffy and Blackbeard (predicated through Roger and Rocks). If you decide to use it, think of why it’s important to your character, rather than why you think your character should be important to the world.
Taking Influence and Setting Tone with your Character:
One Piece draws on a lot of myth, folklore, and even references to other media. But in doing so it also tweaks or transforms it to fit the world and the author’s vision. I bring this up because I can name three instances in One Piece RP where players have basically lifted a character from another work (or in one case, just a take on another One Piece character, idk why I allowed it) with a lack of enough iteration or transformation to satisfy me personally. Taking influence isn’t just fine, it can be a great idea, but I love the world of One Piece for its imagination and creativity, and that’s what I hope to see from everyone’s characters and stories.
One Piece also has a certain tone to it. A pirate crew looking like they stepped out of Pirates of the Caribbean might fit your personal image of pirates, but is it really One Piece if they aren’t called the Crab Pirates and all wear claws over their hands that make it difficult to eat? There’s a time and a place for goofiness, of course (Doflamingo, for instance, is a character with no humor to him), but a character you envision playing should probably be a little weird or silly in some form. If you visualized the Dragon-Dragon Fruit as something out of Dungeons and Dragons, or Smaug from the Hobbit, I’ll note that Dragon #13 on Punk Hazard was a chunky boy with round, dopey eyes and a tongue lolling out of his mouth. Oda’s take on the myth of Icarus and Daedalus involved making one of them a squid who dried up in sunlight. Silliness doesn’t have to take away from the seriousness when the time is right! Sometimes they work better in tandem: Duval had a presence and seriousness to him until he was unmasked, and Senor Pink’s goofy baby outfit became tragic when the reason for it was explained.
First Come, First Serve:
Only one of each Devil Fruit exists in the world. The Government only has room for three admirals and seven Warlords. I do hope that the RP will continue for a long while, but unfortunately that means that there will be some limits later players will have to deal with that earlier ones are free from. At some point we’ll know enough about the world that players will have to iterate on what was built in some areas, rather than having the freedom to help come up with NPCs and such to fill the world. I have purposely avoided doing things like reserved Devil Fruits exactly because I want to restrict players as little as possible, but eventually lines may have to be drawn. I do at the very least hope that I can come to compromised. Maybe you really wanted the Flame-Flame Fruit, the first canon Fruit to be taken this RP, but we can work on an alternative! I created Rico’s Spark-Spark Fruit because I wanted something evocative of certain symbols I considered with fire (his crew is even called the Inferno Pirates), but I didn’t want to directly use the Fruit. Maybe the Admiral idea you thought of can be reworked into a Vice-Admiral, or some other noteworthy position like Sengoku as Marine Inspector General. I want to be able to say “Yes, but…” or “How about instead...” over “no” whenever possible! I’ll add to this post as needed, but in closing, I want to give a special thanks to Hillan, my best RP buddy, for proofreading the first draft of the OOC, and I know if I need a Co-GM he’ll be the first one I reach out to. I’d also like to thank the team behind the Absolute Comics Superhero-RPs (and similar games), which have given me a wonderful example of what to look at when running my own open world sandbox RP, and the character sheets for those games have become my new standard for what makes a good character sheet.
I’m a bit busy today, but can I claim three fruits for my character/crew? Listed below.
Zoan Type: Bird Bird fruit Model: Piasa (Avery D. Jacks)
Paramecia Type: Bang Bang Fruit (Etta “the Sundancer”)
Logia Type: Steel Steel Fruit (“Iron Man” Barrett Talos)
I’m really glad you asked, since that allows me to further clarify a number of things.
The short answer is no, I won’t be reserving Fruits. The criteria I’ll be allowing them is based on character sheet, so I don’t see a reason to, especially not for original Fruits.
More importantly, while I understand that you said you’re busy, and it is a very long OOC post, there’s information there that is still relevant to your request. One minor point is that a distinction between Logia and Paramythia type Devil Fruits is in artificial/processed vs natural substances. Steel is an artificial substance, and thus it would be a Paramythia type.
I also discussed multiple characters, and briefly touched on crew NPCs, but one angle I didn’t cover is types of crews (and I’ll edit the prior post to reflect this). In terms of the RP, Luffy’s crew would be entirely PCs, as all of them are highly developed, but not every crew needs to be like that. To give a more detailed example of crew NPCs, let’s look at Law. Bepo, while memorable, would be an important NPC, while Shachi and Penguin don’t even get visible eyes, let alone enough characterization to be more than NPCs. If he were a player in an RP, then Law would be the PC and the rest of his crew NPCs under his control, allowed due to the point in which the story takes place when he’s introduced.
Of course, your request might be for the long term, but since you were unclear, I just want to reiterate that a part of the RP is to have a focus on growth. If you were hoping to start off with 3 PCs and 3 Devil Fruits, then I’m sorry to say it, but that’s against what I’m aiming for with the RP. You’re welcome to start out with 3 characters, but two of them will be expected to be no more important or relevant than Bepo as the Heart Pirates Navigator. He has a role on the ship, memorable character with which to play off the others, but is ultimately tertiary to Law’s story. If you do want your other characters to have PC level importance like the Straw Hats, then you’ll have to wait to introduce them, like the other players have to wait to bring new PCs of theirs into the game. And as mentioned, I will be highly scrutinizing of Mythical Zoans, so if you really want to start the RP off with it, then I look forward to seeing an excellent character application where the Fruit is utterly integral to the character, rather than it being tacked on.
I hope I’m only jumping at shadows, and I am thankful for being able to cover some extra bases, but I hope that you give the OOC a good read through before you start your application, and I look forward to seeing it when it's ready!
"The greatest flame is the one that burns within our people."
Morgan Brand of the Solstone.
"Leverage is the most powerful force."
One Piece is a story told from the perspective of the Pirate, we get to see what it's like moving from island to island, ensuing chaos and performing acts of heroism. This is all great, but my favorite part about One Piece besides the tone, is reconnecting with the people we used to know. Seeing Coby and Helmeppo again makes me lose my shit every single time. I want to work on that particular interaction and feeling, the feeling of a place changing with time.
To do this, I'm telling a story that's equal parts Alabasta as it is Wano mixed with some Gotham-City crime-drama. Morgan is not Batman. He is not a Strawhat, and he's not a man who is going to change his own world in one sweeping motion. His story is one about compromise and a lot of paperwork. He's a high-ranking politician trying to keep his own vassal state alive, while struggling against many factors beyond the colonizing kingdom of Sunstrider.
An aristocrat and nobleman, Morgan is inherently rather posh, though made a little more palpatible by his connections to his friends who are from a few lower rungs of society. Orphaned as a part of the last independece conflict, he inherited his title and responsibility.
"Prosperity and freedom has to be what we burn for."
The man is honest, brave and kind above all, that's not to say he won't deploy shadowy tactics or strike an underhanded blow - he is a politician, not a knight or priest. His ambitions lies in creating a space where he and his people are not threatened, living up to his legacy as a member of the Brand house and it's sole heir. He wishes to eventually take political office in the entirety of Sunstrider, allowing the kingdom at large to become better, creating well being for all of it's inhabitants. Along this path he will have a myriad of allies and foes, some changing sides depending on the day and conflict. My goal as a writer is to create a kingdom that feels right at home in the One Piece world, while still keeping the spotlight squarely inside said Kingdom and whatever outside threats they face.
CHARACTER NOTES: "The flame of ambition shall burn strong"
Organization: Sovereign Government of Solstone. Position: Baron, Councilman. Starting Sea: West Blue Devil Fruit: Flame-Flame Fruit
THE SUNSTRIDER KINGDOM: "Friends are closest to my heart, but enemies occupy my mind."
THE KINGDOM: Sunstrider culture is heavily inspired and based on Central American indigenous people's religious beliefs. Their religion relies on the sun, heat and smithing are their symbols of belief. Mixing this aeshetitic with a heavily aristocratic, industrialized vibe we get a strong clash between harmony with nature and a far more Victorian people. Within the kingdom there are four mostly-sovereign states. The King is Rykar Helios The Third, who has always had hatred in his heart for Morgan, ever since he fought against Solstone in the last conflict.
Sunstrider's a larger kingdom, while not massive I'd consider it a significant one. Famous for their factories and their scorching furnaces, they are able to refine even the rarest of minerals. The greatest of their furnaces are located in the small state of Solstone and the secrets to keeping this furnace hot is the largest reason for their remained sovereignty.
Sunstrider and Solstone uses westernized naming conventions.
SOLSTONE STATE: Morgan Brand is the lord of the Brand Manor, making him one of the wealthy elite of Solstone, he inherited the title of Baron from his father, Merlyn Brand upon his death. As such, he has a heap of minions at his dispossal, even if his estate has shrunk since his fathers demise. Solstone itself is at conflict besides its conflict with the larger sunstrider kingdom and the other sovereign Sunstrider states. 21 years ago Solstone fought against Sunstrider in bid for independence, which is why it now has it's own government while still part of the Sunstrider Kingdom as a whole.
Jack Hawkins - Former captain of the Sunstrider Ashbringers. Father figure to Morgan. Famous for his use of twin spears in combat.
Stede 'Cocktail' Molotov - Crazy jackass, owns the only non-segregated bar in all of Sunstrider, The Ashes. Morgan's best friend and the most stalwart and aggressive freedom fighter. Loyal like a hound and fierce as a rabid wolf.
'Bonet' - Private detective with a shadowy past. Morgan knows critically little about Bonet, beyond what he has figured out over the past few years since he took his office. Bonet works as the problem solver, digging up dirt, collecting information and brokering secrets for Morgan.
More to be added as they become relevant.
Rykar Helios The Third Everything Morgan isn't, Rykar got in spare. A warrior king, a bulldog in politics and a ruthless tyrants to those that dare openly defy him.
OTHERS: Marines go here.
SPECIAL ABILITIES: "Our lives all start from sparks of passion that ignited our flame We have no other choice but to burn. I intend to burn as hot as the sun above."
Flame-Flame Fruit Burned as a child when his homestead was reduced to ash along with his parents, Morgan harbors a complex relationship to his seemingly mystical abilities as the fruit has been a part of him since before he got old enough to throw his first punch. Morgan is far from a powerhouse, his survival has relied on the natural advantages his powers grant him. Beyond his Logia fruit, he's a traditionally trained fencer, utilizing a trick-sword in the form of a cane, a symbol of his house.
Morgan's actual ability lies in him being a rhetoric and diplomatic powerhouse. Negotiation and legalities are his real weapons, coming up with uneasy peace where there could have only been war. Brokering power and trading resources for information, influence for guarantees and leveraging relationships to get what he wants.
"Another drink to another failed motion by our incredible leader!" Stede shouted as the bar cheered, he sent eleven glasses of ale down the bartop, each getting grabbed by a hand of people dressed in simpler garbs than those of the councilman sitting at the edge of the bar, nearest Stede. Morgan shook his head. "You're stupid." He grimaced as Stede laughed. "Not as stupid as that motion, friend. You really thought you would upend the last tax deal? Just because your idea made sense and was legally sound? C'mon Baron Brand, haven't you been around this carnival longer than this?"
Morgan shook his head, as a big glass of ale made it's way to him. Jack laughed heartily from the back, laughing at Stede rather than Morgan, the older gentleman knowing full well that Morgans proposal had nothing to do with the tax referendum - it was about voting districts. The bartender was talking out of his behind, as always. As Morgan nursed his beer, the conversations inside of the bar ignited, people from each of the states sat here engaged in conversation and enjoying each other's company. As sad as Morgan was about getting absolutely destroyed at the parlamentary hearing today, it was always a relief to sit here and watch the people, his people, not just those of Solstone, but all of Sunstrider - the real people of Sunstrider - gathered like this. United, even in disagreement. No walls between them.
But as always, that wouldn't last. Soon the doors popped open as the Constables from Sunstrider decided The Ashes was getting a little too loud.
"Oi! What's going on in here?! All of this rabble sounds a whole lot like drunken slobbery, is that what's goin' on in here?" Eying Stede, Constable Rivers grunted. "Knowin' that one's behind this bar, there's a fair chance there's plottin' happenin. I believe it's about time we do a search of the bar cellar for any contraband. The office 've received reports of North Blue Rye being sold in the streets - well above our regulated alcohol content. Nobody else but you, Molotov would be sellin' cocktails that strong."
Stede grimaced at Morgan, a look that clearly told the Baron that he was in fact the one selling the illegal rye. Rolling his eyes, Morgan got out a piece of parchment from his bandolier. He was going to put that criminal law schooling to work once more.
"I'm sorry, Constable Rivers. But you cannot search this establishment at this time. As made clear clause 17, paragraph 9 of the Helios Law decree, property used for entertainment purposes cannot be searched without a warrant or, if suspected of current criminal activity, required to have given 24 hours of prior notice to a clergyman responsible. I am Baron Morgan Brand. I hold the office of councilman for this block. You have not filed the appropriate forms to my office for my approval before raiding this bar. Therefor, I ask that you leave and return to your patrol." Morgan spoke, showing the parchment with the appropriate text, as well as holding up his identification - not that Rivers needed it, he knew Morgan.
"Well well well, that's all fine and good, mister Baron. Me boys on the other hand? They don't listen too well. And they don't read so good, either. So all of these fancy lawyer talk you got there? It's not gonna do you any good, ya' see. We're gonna strip this bar board by board if we have to, until we find that stinkin' rye."
Morgan grimaced. Rivers had an absolute disrespect for the burocractic machine - it wasn't the first time he had witnessed it, but this type of savagery always made his stomach turn. Lifting his gun, Rivers whistled. "You best move out of the way, your lordship." Shouldering past the young noble, who held his fist in his pocket. Stede put his hand on the double-barreled gun under the bar.
Instead, the older gentleman, Jack stood up to the occasion. "Constable Rivers." He spoke, softly but clearly. "Your father was Searing Rivers, right?" The officer nodded, confused. "You might not recognize me, but I recognize you, you have his eyes. He was a fine ashbringer your old man. One of my best. I am happy you took after him, joining our great nation's law enforcement."
It dawned on him who the scared old man was, and Rivers gulped hard. "This happens to be my favorite bar - and I'll personally make sure that no illegal products are sold here. Will you duputize me in this decision, as a favor - for old Ashbringers sake?" Jack asked, and Rivers nodded, solemnly. Morgan smiled, it was incredible the way with words Jack had. At a glance, everything the old man had said sounded like a request, but the way he had moved, and the aura he had exuded had made it plain that it wasn't friendly at all. Had he ever had the ambition to, Jack could've become a politician without equal.
Whistling again, Rivers lowered his gun and called back the goons, currently moving towards Stede behind the bar.
Once they left, Stede breathed out. "Damn Morgan, you've really lost it today. What was that weak crap? Thank the sun above that Jack covered my ass." Jack smiled, a glass of the notorious rye being served to him by the barmaid on Stede's order. "All in a days work, Stede. And don't be too hard on Master Brand. He had a rough day in court."
Morgan scratched his neck awkwardly. He really had lost it today.
"Ah well, whatever, nothing to do but drown our sorrows in booze and get back at it tomorrow, ey councilman?!" Stede cheered raising his glass as Morgan did the same "Helio Yeah!" he cheered as all of the glasses in the bar came together in wonderful clinks.
As you post, please link any posts you make IC here. This will allow anyone who wants to follow your exploits better ability to follow along, plus make it easier for me to reference things as needed. It’s also helpful to divide them by arc.
"The greatest flame is the one that burns within our people."
Accepted! Go ahead an post it in the character tab. Very clear concept with a solid throughline. It’s got enough detail to enhance the clarity, but a lot of room to develop, reveal, and expand. I don’t think I’ll get sick of the flame/sun puns, but god only knows. Beyond that, while I hope the RP has plenty of your typical pirate antics, one thing this sheet makes me excited for is seeing characters who couldn’t really function the same way in other One Piece RPs, at least not as PCs.
I’ll be posting the IC when we get one more accepted character!
Doubtful at the moment that I can get a sample up before Monday, but until then, here's what I've been working on.
Name: Deserter Hakka Jitte and the Vagabond Pirates 47,000,000 Beri
Character Description: Hakka Jitte is a writer, a scientist, an explorer, and a pirate. He's a former Marine who found himself swayed by the mysteries of the Devil’s Seas. He left the service with his spider-sword, a freed prisoner, a Devil Fruit, and no permission. Now on the run with a ragtag band of criminals as enchanted by the sea's power as he is, Hakka hopes to find and catalog all the mysteries he can in his very own Devil Fruit Encyclopedia. With his book in hand, Hakka hopes to unite all the Devil Fruits of the world with their perfect partners, bringing them and the world a measure of peace.
Character Goals: Luffy is a character who tends to accept everything presented to him at face value. He absorbs what he needs for the plot and then Gum-Gum Rockets off directly into it, with absolutely no care for details.
I’m interested in Hakka because he’s the opposite. He is a thinker, and a scientist, detail oriented to a fault. He shares Luffy’s wanderlust and wonder, but he has a much more academic bent to his curiosity. Its not enough to just see the world’s strangest things, but to record them, test them, and relate those findings back to the whole world. He hopes to demystify what strangeness lies beyond the Grand Line and in the fruit of the devil; he looks forward to a future where such things have become commonplace, so that everyone can experience the magic as he has.
Organization: Vagabond Pirates Occupation/Position: Captain of the Vagabond Pirates, former Marine Captain Starting Sea: South Blue
The Vagabond Pirates are a writer, a photographer, and a grumpy prisoner. They are so called for their continual inability to hold down a seafaring vessel for any length of time. Every character onboard engages with art in some fashion, and has some kind of fascination with Devil Fruits. If either or both of those are your character, feel free to join!
Hakka Jitte - Captain - No DF
See above! A former Marine in search of all the magic this world has to offer.
Malen Verf - First Mate - Paint Paint Fruit
Malen is a former prisoner of the Navy, a small time pirate who agreed to help Hakka steal a mysterious Devil Fruit. His ambition was always to eat one and become a powerful and legendary pirate, but after taking a bite out of what turned out to be the Paint-Paint Fruit, he’s dissatisfied with the match. As Hakka is the only Devil Fruit researcher he knows, he’s joined the crew in hopes of finding a way to lose his troublesome fruit.
Douglas D. Diver - Navigator - No DF
Douglas D. Diver is an undersea photographer and part time inventor. They use their knowledge of the sea and burgeoning navigation skill to get the crew where they need to go. Douglas wants to find a Devil Fruit that can coexist with the sea, and believes that Hakka is the man that can get them closest to it.
Charlotte - Crew Pet - Spider Spider Fruit Orb Weaver Model
Charlotte is a sword that has ‘eaten’ a devil fruit through unknown means. Hakka received her as a kind of badge of office during his time with the Marines.
Nekonokame - Crew Pet - No DF
Hakka’s tabby cat. A fat layabout with six toes to a paw. The Vagabond Pirate’s flag flies from his tail.
Devil Fruit/Special Abilities: Charlotte's Spider-Spider Fruit Orb Weaver Model: Hakka’s sword, Charlotte, has become a Spider-Weapon, capable of splitting off eight additional bladelike legs. As well, Charlotte can fire weblines from both her tip and each of her legs, and is further able to weave these threads into several useful configurations.
Malen Verf’s Paint-Paint Fruit: A special paramythia fruit that turns the user into a ‘Paint Human’, allowing him to turn his whole body into paint, fire gouts of paint, and fast-dry paint into a kind of armor. However, Malen’s proficiency with his fruit is very low. He is given to leave multicolored footsteps in his wake, and is more often than not vulnerable to conventional attack -- he struggles to grasp the Logia-esque applications of his ability.
Douglas’ Diving Suit: A full metal outfit worn and created by Douglas D. Diver, designed to withstand the immense pressures of the sea. The suit has an internal oxygen supply, as well as the option to connect via conventional diving hose for extended undersea exploration. Douglas’ suit is also their combat uniform, up-armored, and with integrated weapon systems, firing a variety of hooks, wires, and simple projectiles.
Post Directory: As you post, please link any posts you make IC here. This will allow anyone who wants to follow your exploits better ability to follow along, plus make it easier for me to reference things as needed. It’s also helpful to divide them by arc.
Hmm, so if say, I want to make a marine character that's starting out like Koby and making their way up. I have to make an entire marine crew of NPC or if there any leeway?
Cause I feel like I wouldn't be able to make an entire NPC crew of a dozen people and RP them well.
I'm not the GM, but I've played in the games that this RP took inspiration from (I.E, the DC and Marvel ones.) - It should be completely feasible for you to play as a rookie marine who builds their way up without a 'living machine' of NPCs surrounding you. You would probably want a few, but I can't foresee that requiring you making and playing 20+ NPCs just to play as a cabin boy or such.
On that note, I am torn if I want my secondary character to be a Marine or a pirate, so I look forward to anyone contributing to either side to perhaps sway me in that direction!
Hmm, so if say, I want to make a marine character that's starting out like Koby and making their way up. I have to make an entire marine crew of NPC or if there any leeway?
Cause I feel like I wouldn't be able to make an entire NPC crew of a dozen people and RP them well.
Hillan's pretty much on the nose. I think I understand the mindset you're coming from, in that having a full roster of NPCs fleshed out might help the verisimilitude/feeling of reality, which people tend to like in their stories. But a full ship of seamen is a lot of things you'd have to come up with off the bat. And that ironically it can be constricting too. That's a big part of the reason I deliberately decided not to even think about most of the Warlords/Emperors/Admirals, or even reserve Devil Fruits for NPCs, since I wanted to have room for player input. If you start off with a huge group of NPCs, while this section of the world would be more 'full', it would cut off potentially cool ideas later, or if you didn't like some of your initial ones, it'd be harder to go forward, which defeats the point of all the planning.
What I'd focus on first and foremost is your character and their story. You'll probably want at least a small handful to play off of: a commanding officer, a Helmeppo type peer, but they should be in service of your character narratively, be it as a comrade, superior, idol, rival, or some other form of foil. Beyond that, flesh the unit out as you go depending on what your needs are to tell the story of your character, instead of feeling like you have to go all out from the start.
I have a character I probably will need to seriously overhaul for this if I were to join...The current sheets make mine look like a baby wrote it. XD I am typically what I call myself "a higher end causual writer" Usually around 3 or so paragraphs if I have enough to go off of or enought to ramble about :P
My biggest concern is I tend to get a little lost in the sauce if I am left to my own devices for too long. AKA my character is off on there own with no interactions for a while. So hopefully that doesn't happen.
All of that to say I am intersted but a little intimidated by the concept.
Glad to have your interest! That is an absolutely understandable concern, but there are a couple ways to deal with it.
One is to chase one of the GM threads, like the Witch of Webs or Grime King. That way, you can write your own arcs as you please, but you can also get involved in some of the larger stuff in the Blue Sea through having me to play off of (albeit through NPCs rather than PCs), which could also result in paths crossing with other characters later down the line.
You can also join a crew! We currently have the Inferno Pirates under my character Rico, and Doc Tachyon's in progress sheet has the Vagabond Pirates under Hakka Jitte. We also have at least two Marines and a handful of other characters in the works, judging by discord conversations. I'd wait until the relevant character is accepted before going full in, but in general, you are absolutely welcome to PM another player regarding character connections (though you might need to join the discord/ask me if you want to know what the other players are working on)! I'm actually working on a character specifically for the Vagabond Pirates, and am even keeping ideas for the joining arc down to discuss with Tachyon in the future. If you reach out to me, I will gladly explain more about Rico as needed so that we can plan how our characters will start the Inferno Pirates proper, if that's how it goes. Of course, the obvious downside to latching your character to another player is, what if they drop the game? If I drop then the RP is probably over, but in the event of the next worst thing, as I talked about in the post, I'll do my best to work with the affected players to figure out how to continue your character's story in the absence of the missing player, but...
We do allow multiple characters! If you're writing on your own for a while, and not liking how things are going without other players to bounce off of, then it might be apt to temporarily retire the character until later in the RP when there are more options, and play a new one in the meantime. Obviously it's not ideal, but as long as the game's still going, there's potential for new ideas to come about, whether its something you can do with that previous character now that the game has advanced, or maybe you'll have come up with a character idea you're more interested in!
Hopefully I've helped alleviate some of your concern, but feel free to ask me if anything else comes to mind.
Okay I think I got everything I need so here she is!
Get paid, do the job, get out, hope I didn’t draw attention
Annabelle was an orphan on her island, one of many, too many if she were honest. A bloody civil war when she was young left many children without one or both of their parents. It seemed nobody won this war, well, nobody but the man who now sat on his self proclaimed “throne” and bullied the weakened citizens. The same man who promised to change the island for the better. Turns out he simply meant to change it for the better for nobody but himself and the brutes that worked for him. It was early in life that Anna made the promise to herself that she would get off the island by any means. She was desperate for a better life for herself, to the point where she would quite literally do anything for it. She would do just that, stooping to killing for money and becoming quite good at it. She made a name for herself as a sharpshooter for hire after she finally escaped the hell hole that was her home island.
One might notice that Annabelle has some heavy influence from Nami in terms of backstory. She is one of, if not my favorite female character in all Shonin type anime. I wanted to explore something similar if not a bit more…intense? While still having my own personal touch and allowing me to explore other avenues, then “main character good guy pirate saves girl and town from bad guy”.
Annabelle is by nature deeply untrusting and scarred. The circumstances of her upbringing have shaped her into the person she is. She is aware not everyone's the same and the people from her home island but unwriting the things she learned at a young age is difficult and time consuming to do. This of course makes Annabelle a rather…awkward individual when not in “business mode” as she fights with her instincts and mind. My hope in introducing Annabelle is to provide a thru line. A character that everyone might have some sort of interaction with at some point, be it good or bad, brief or long standing. While also providing the writer with plenty of space to grow and develop the character.
Organization:Independent (Potentially joining an established organization later in the story) Position: Gun for Hire Starting Sea: West Blue Other: Contacting Deadeye, the gun for hire is difficult but not impossible. Rumor has it the sharpshooter has a peculiar raven that follows them around. A distinct white and black pied bird, find the bird and you will likely find the sharpshooter at the nearest Inn or hotel.
Relations and character related NPCs
Location: Haster Island, a small, mostly independent island located in the West Blue, unremarkable to the rest of the world, but constantly riddled with civil wars, each one seemingly worse than the last.
Devil Fruit:Komori Komori no mi Model: Bat
The barrel of Annabelle’s pistol dug into her side as she sat at a bar enjoying a drink. She should have left the thing in her room where she had also left her rifle mask and other items. She would have if not having one of her weapons on her didn’t make her nervous. In certain circles she was the decently well known sharp shooter and gun for hire Deadeye, so she would rather be armed just in case, by some chance someone recognized her. It was slim to none that it would happen but she was paranoid by nature despite constantly reassuring herself that the likelihood of getting attacked in public was almost zero.
The redheaded female had finished a job recently and had sent Jazz, her raven, with a letter tied to his leg to her client informing them the job was done. She wasn’t sure why the bird had followed her off of Haster island several years ago when she finally managed to stow away on a departing ship but she was always silently glad for the bird’s company. Though she half expected him to just never come back one day and if that day ever came she wasn’t sure if she would be worried or relieved.
“Another round ma’am?” The bartender pulled Annabelle out of her thoughts and her blue eyes landed on the woman who had been providing her with a steady stream of drinks for the past hour.
“Ah, no, I think I am okay, thank you.” She muttered, sliding the now empty mug across the counter where it was quickly scooped up and taken into the back room where Anna had seen glimpses of other people working every so often when they passed the doorway. She could hear laughter coming from a nearby table and dared to steal a peek at the other patrons of the bar this late at night. Nobody was too impressive, mostly just your regular working class, though she did spot a couple lower ranking Marines at a corner table and quickly averted her eyes. She had to mentally assure herself that the Marines cared little about her or Deadeye, the hired gun had never taken a job that targeted anyone important in the world government. She had no interest in getting caught up in the politics of that. She was content to simply settle the squabbles of rich idiots so long as they kept paying her.
After a moment of composing herself she stood from her stool at the bar, placing the money for her bill on the counter as she did so and turned to leave. Though it seemed her movement drew the attention of the Marines as one of them sauntered over to block her exit, clearly drunk.
“Heeeey pretty lady, care to join a couple of men in uniform for a fun night?” The man slurred at her as he stood in front of her.
Of course this man was one of those Marines, the kind that was convinced the uniform was the ultimate way to get women. “N-no thank you, I need to get home and feed my…cat.” Annabelle muttered attempting to sidestep the man, mentally slapping herself for stuttering.
This, of course, did not deter the man in front of her. He sighed and leaned closer to her, causing her to take a step back to maintain her personal bubble. “Aww, come on, the kitty cat can wait, right?”
She was torn between the two reactions her brain told her to take. One was to simply pull out her pistol and threaten the man, and the other was to attempt to disengage non-violently. Luckily for her, or maybe luckily for him, the bartender stepped in on her behalf. “Wesker the lady said no thank you, how many times do I have to tell you to leave my female patrons alone.” She seemed annoyed, it seemed this type of thing happened often.
The man’s attention was quickly directed to the bartender and he thankfully sidestepped Annabelle and headed toward the women, muttering something about her being jealous. Anna had stopped listening the moment his attention shifted and she darted out the door and into the crisp night air. She took a deep breath, shoved her hands in her pockets and started talking to the docks. She liked watching the ocean at night, it was peaceful. She could sit on the edge of the docks for hours just listening to the waves and that is exactly what she intended to do.