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Punished GN WHEN DID I BECOME A GHOST?

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OVERVIEW
Welcome to Recollections: Under the Sycamore Tree , another RP set in the supernatural horror/urban fantasy universe known as the Recollections universe. It is set in a strange and unique universe where magic reflects the core of its humanity and its emotions, beliefs, and thoughts. Under the Sycamore Tree, is a story about a group of teenagers who defeated an ancient and powerful entity known as The Stygian Snake. The Stygian Snake was a being that was near God-like in power and could manipulate darkness, use psychic abilities to enthrall and mentally debilitate, summon monsters, control time while in the shadows, and travel between dimensions. Thus, it was nigh-unstoppable, and no one in St. Portwell could contend with being in a one-on-one battle without being killed, becoming a thrall, or worse. The Stygian Snake terrorized the coastal Oregon city known as St. Portwell, and its endgame was to use the upcoming eclipse to ascend and reach Godhood.
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However, three girls (Ashley Stone, their leader; Daisy Hunter, the second in command; and Auri Auclair) banded a group of their magical peers together to defeat it and called themselves the Sycamore Tree Coven (or simply the Coven). They named themselves after the very sycamore tree that they formed the pact under and used an ancient weapon known as the Apparition Killer to weaken the Stygian Snake enough for them to seal the being in the namesake tree.

Afterward, they wiped their memories of the location of the tree. Other supernatural factions and beings flooded into St. Portwell and turned the otherwise mundane city into a paranormal hotspot... and warzone. The Sycamore Tree Coven attempted to be a significant player in the supernatural scene. Still, the group ultimately disbanded due to a mixture of clashing personalities, not liking the leadership, thinking magic is too dangerous, going to other organizations in St. Portwell, or simply moving on with their lives.
Thus, the battle against the Stygian Snake became the most fantastic story never told, and few were even aware of the existence of the pact those brave children made under the Sycamore Tree. Ten years have passed, and suddenly, former members of the Coven were being murdered one by one (some of whom were on the other side of the planet) with a mysterious wolf idol carved out of sycamore appearing in their residence before they were killed. The straw that broke the camel's back was the murder of Ashley Stone and the disappearance of Daisy Hunter; thus, Auri Auclair called the former members of the Coven. A desperate call to whoever she could reach, and while many either didn't accept or ignored her, Auri managed to gather a group of her former Coven.

St. Portwell's magic scene changed, and now dozens of factions vied for city control. The newly reformed Sycamore Tree Coven has to navigate the factional drama while attempting to find just who is killing them and stop them. However, their murderer has a name... Father Wolf, and the rabbit hole is far deeper than they initially thought. This story is inspired by media such as Life is Strange, Dead by Daylight, Lakeview Cabin/Valley, Bakemonogatari, and Neon Genesis Evangelion. A fusion of genres, this RP will have themes of urban fantasy and horror (I call it Surreal-Urban Fantasy). However, it won't have an emphasis on horror or spooky vibes. This RP will be more about the fantastical side of magic as I try to weave an intense and complex storyline about the Coven and their trials and tribulations as they either rise to the top or fail like before. Thus, the RP will have several different storylines simultaneously, with some things built up over time. The theme will be siblinghood, companionship, and working with people you dislike. Above all else, its thematic will be Connections, Emotions, and Memories.
RULES & NOTES
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"Magic has a way of finding itself to people."
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"Open your mind, heart, body, and soul to the universe..."
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Out there exists a threshold, an invisible line showing what's possible and impossible. Crossing that threshold is easy for certain people with a specific trait or predisposition, but sometimes, it's not something they do on their own. Sometimes, they get pushed across it, and when they get to the other side, they discover that nothing short of Magic is real.

The magic in this world is fueled by human emotion, beliefs, and personality, and individuals can gain magical abilities reflecting themselves. Many different types of these beings exist, but they are under one collective term: The Paranormal. The world of the Paranormal is the gateway to infinite possibilities, stories, and adventures, as it follows these people as they navigate this strange world.

The umbrella term for these abilities is known as Paranormal-Abilities; the most basic of these abilities is a theoretical opening of the "third eye." The Paranormal are the only ones that can perceive magical abilities in action, as those without them can only see the effects. The story's namesake ability is known as a Recollection, a flashback where the person experiencing it can see what happened during it as if they were there. All Paranormal-Beings are unconsciously drawn to each other and Paranormal situations, whether they like it or not. Or, the Paranormal will come to them, and it’s suspected that people with certain traits are led to such situations.

With Recollections, a person can experience the memories and adventures of other people and gain information on events they weren't present at. It's hard to tell what triggers a Recollection, as some people may experience it in their sleep or when interacting with a certain person, place, or thing that is relevant to them or their goals. Those with a sufficient understanding of magic can show other people a Recollection.
However, each Paranormal being has a personal ability known as an Abstraction. An abstraction is an ability that is unique to them and is determined by the type of Paranormal being they are. No two abstractions are the same; one person can cast away their abstraction for another. Abstractions are linked to a person's soul and are impossible to nullify, or no abstraction exists that negates or removes another except for one specific case. Paranormal beings can only have one abstraction at a time, even if they appear to have several different abstractions - it simply sub-abilities under one larger abstraction. The Paranormal is innately protected from each other by an invisible barrier known as an Emotional-Field, which acts as a natural limiter preventing Paranormal beings from using their abstractions directly on each other. Every Paranormal-Being, except for some rare cases, possesses an Emotional-Field. For example, a pryomancer cannot boil someone’s blood, a telekinetic cannot tear someone’s heart out, and a mind controller cannot work on a Paranormal. Abstractions such as Telepathy and Healing are not typically restricted. An Emotional-Field can have its properties altered by certain abstractions, for example, Lessening magical damage, removing someone’s Emotional-Field, etc. Emotional-Fields inhibit all offensive (and certain Abstractions like mind control and stopping time) Abstractions; however, certain offensive abstractions can bypass it completely (these abstractions are rare, however). Individuals who do not have an Abstraction or Emotional-Field are known as Blind and cannot comprehend or interact with magic in any way. However, those who have been exposed to magic in the past will gain the ability to perceive magic known as One-Eye-Open. These individuals lack an Emotional-Field or an Abstraction and are as susceptible to magic as the Blind.
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The eponymous Sycamore Tree Coven (or just The Coven) that the story follows, a group of magical teenagers that three individuals gathered; Ashley Stone, Daisy Hunter, and Auri Auclair. They formed a pact under the very Sycamore Tree that they were named after: they were going to do everything in their power to defeat the Apparition known as The Stygian Snake. They were a reasonably large organization (at least to the standards of magic organizations) with around a hundred members and were a powerful force.

Their original goal was to defeat the Stygian Snake, which, after several grueling battles, they succeeded with the help of an artifact known as the Apparition Killer (which a member named Kari Wilson located) that weakened the being. They sealed the Stygian Snake in the tree they formed under, and for the good of St. Portwell, they wiped their memories of the Sycamore Tree's location. Thus, they only vaguely remember a sycamore tree.

Afterward, they dissolved after infighting in the organization, a lack of faith in the leadership, a fear of the other factions moving into St. Portwell, and other factors. The members of the Coven dissipated, and all went their separate ways and forged their paths for whatever reason. However, fate pushed them back together when former members of their organization were getting murdered one by one, and nobody had a clue who was doing the killing or why (and most importantly, who was going to be next).

Ten years later, the former members of the Sycamore Tree Coven have been getting mysteriously murdered. They were murdered assassination style (slashed throats, strangled with piano wire, drowned, etc.), with a few exceptions. However, before a member of the Coven was murdered, a mysterious wolf idol, carved from Sycamore, appeared at their door or somewhere in their home of residence.

The original leader was Ashley Stone, a star cheerleader and popular girl whose little sister was killed by the Stygian Snake. She formed an intense hatred of the thing, which led her to create the Sycamore Tree Coven with her two friends - she was a Black Lux user. With the help of the Coven, she found the Apparition Killer, which they used to weaken the Stygian Snake.

The second in command was Daisy Hunter, Ashley's best friend, who possessed a mighty artifact known as the Bull's Ring, allowing her to manipulate all elements. Auri Auclair was the former third in the chain of command and the third member of Ashley's best friend group, and was an Aberrant-Agent who wielded a staff that summoned a mass of butterflies that could telekinetically move objects.

After Ashley's murder and Daisy's disappearance, Auri was the one who put out the call to reform the Sycamore Tree Coven. The woman was not expecting a lot, but some of her former witches and warlocks answered the call and made herself the new leader of the Coven.

Their new goal is to find out who exactly is murdering them, what exactly is motivating them, and stop them before they completely wipe them out. It was a hasty alliance; many of them still didn't approve of each other, but they were ultimately destined to clash with the other magical organizations that had staked their claim in St. Portwell and become a significant player in the magic scene.

Their current lair is an abandoned church in the middle of St. Portwell. Their backup lair is a flower store that Auri owns named Flowers & Canvases. She would rather they meet literally anywhere else.

Also, they are not a cult.
ALLIES
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ENEMIES
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"Beneath the sprawling canopy of the sycamore tree's wisdom, we united in the sacred dance of destiny. Cloaked in the tapestry of twilight and wielding incantations of yore, we became the harbingers of the Stygian Snake's destruction. Intertwining destiny with our magic to rewrite the tale of shadows into one where the serpentine darkness recoiled before our radiant might."
- Creed of the Sycamore Tree Coven.


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THE APPARITION KILLER
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THE BATTLE AGAINST THE STYGIAN SNAKE
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"St. Portwell: Where Nature's Beauty Meets Urban Grace, Where Every Sunset Paints a New Dream..."


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Set along the Oregon coast, St. Portwell is a picturesque city that combines nature with urban life, and this city attracts tourists with its unique blend of charm, culture, and outdoor activities.

The city has a rich history steeped in boating traditions, and St. Portwell pays homage to its maritime roots. The city's waterfront is adorned with colorful fishing boats, sailboats, and fish markets, where freshly caught seafood is a highlight of the city. The Maritime Museum, located at the harbor's edge, chronicles the city's boating history, showcasing artifacts from a long-forgotten era.

St. Portwell is also a thriving cultural hub; its downtown streets are lined with boutiques, art galleries, stores, and theaters. The St. Portwell Arts District hosts regular exhibitions, concerts, and cultural events celebrating local talent and creativity. The city's culinary scene offers everything from seafood cuisine to international flavors.

For shopping, there's the Coastal Harbor Mall, the premier shopping mall in St. Portwell. Its exterior features nautical elements such as sail-shaped awnings, porthole-inspired windows, and a façade adorned with colorful mosaics depicting scenes of fishing boats and ocean life.

You'll find everything here, including stores offering St. Portwell's coastal-inspired clothing, shops selling handcrafted jewelry and home decor, and bookstores stocked with novels inspired by the sea. There's also a seafood market where shoppers can purchase fresh catches of the day and a gourmet chocolate shop known for its ocean-themed treats. One of the mall's most unique features is the simulated beach area on its rooftop. Complete with natural sand, beach chairs, and even a wave pool,

St. Portwell is a hotspot for outdoor enthusiasts, surrounded by thick forests and various state parks. Hiking trails crisscross the nearby hills, leading to hidden waterfalls and scenic views. Those lusting for adventure can explore tide pools, kayak, or whale-watching to witness the marine life inhabiting the St. Portwell area.
"I wish you were here on the shore / That we could build up something new..."


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St. Portwell hosts a variety of festivals and events. Seafood Festival, held in the middle of summer, features live music, games, and, you guessed it, seafood. The Lantern Festival, on the other hand, transforms the city into a mesmerizing display of light and color during winter. Downtown St. Portwell is the vibrant and cozy heart of the city, where the past and present aesthetically clash. This bustling district is lined with charming, well-preserved buildings made of brick and cobblestone. These architectural gems host a variety of businesses and are decorated with hanging flower pots during the warmer months.

Downtown has several cultural landmarks, including the St. Portwell History Museum is housed in a grand Victorian mansion. In addition, downtown hosts various shops, dining venues, theaters, galleries, an aquarium, arcades, and even a pier and a waterfront promenade! However, the city of St. Portwell hosts a dark secret. After the rampage of the Stygian Snake, various magical organizations have funneled into the city to make it a magical hotspot. Possibly the biggest one on the western seaboard. At night, the city is completely different as Monsters, Apparitions, Cults, and other fiends wage war on each other or prey on the Blind.
Paranormal Organizations
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Hidden 19 days ago 18 days ago Post by Estylwen
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Hidden 19 days ago 19 days ago Post by Punished GN
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Wow, you're fast; I like how you correctly used Emotional-Fields and mentioned the Void. I see where you're going with this, but this character could use just a little work:

1. First, backstory! My first (and biggest) issue was that she's way too young to have been in the original Sycamore Tree Coven - the youngest member I mentioned was ten, and even that got a lot of flack. But, a seven-year-old... I live with a seven-year-old, and I don't even trust her to be by herself for more than five seconds, and I think she would be more harm than good in a fight against a borderline eldritch abomination — abstraction or not.

Also, a teenager being a private investigator? lol

2. Speaking of the backstory, it could use some expansion because of some holes. You don't explain how she got roped into the old Coven; just cuts to her fighting the Stygian Snake. You mentioned that the old coven didn't like her due to night stalking but never expanded on that. The backstory also seems to cut off and doesn't explain her returning to the Coven (or why).

3. As for her abstraction... I'm unsure how I feel about it; it seems to be all over the place. She can summon hands that can bend steel and sap strength away (which is good enough on its own, to be honest). Then she can also detect magic and paranormal beings, create weapons, and teleport anywhere she can see. If you want to keep all of these abilities, she could be like a master of none - where she can do many different things but isn't super good at it.

Could you also elaborate on the sapping strength part?

4. Maybe also expand on the Apparition because it's very vague.


The character has potential to be good, but I think she needs a little bit of work.

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The character has potential to be good, but I think she needs a little bit of work.


Thank you! I'll review it and let you know of the changes tomorrow.
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I've updated the CS, please let me know how to looks.
Hidden 18 days ago 18 days ago Post by Bartimaeus
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Alright, here we go! Created over the course of several over-nighters, so let's hope there's not too many errors in there..
I'm sure Ghost will be happy that there's no furry material inside.



@Punished GN Hit me with any thoughts, questions, or needed changes <3
Hidden 18 days ago 18 days ago Post by FernStone
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First character for checking~



And her dead brother's NPC sheet


Haven't decided yet if I'll make her ex-partner dead, a not rejoining NPC, or my other character (tbh its also open if anyone wants some fun past dramatic character relationships)
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I've updated the CS, please let me know how to looks.


Much, much, better.

Accepted. Move her to the character tab.

WEAKNESSES ⫻ Accessing the Void Light opens Alizée's eyes to the Void itself... and over time, by utilizing the Void Light, she will begin to see hallucinations of the horrors of the Void. Eldritch abominations and people lost to the Void will appear alongside the mundane universe that Alizée is used to, attacking her mental state and making her doubt what is real and what is fake. The more Alizée (or the Apparition she's adjoined to) uses her abstraction, the worse this effect gets so that she will be functionally blind if she goes all out (as she'll see into the Void). This effect wears off over time, but its effects on her mentally will not. However, sapping away someone else strength and energy also begins to drain away at her - it won't be as dramatic as on the victim, but if she does this a lot, she can stop her own heart. An Abstraction like this will unnerve others and make it difficult for people to trust her.

@Bartimaeus Accepted. Move her to the character tab.

Dominion ⫻ The act of casting Domination causes Eksa to remain stationary, and she can easily be injured and knocked out of the spell. If she loses the Dominion grudge match, she can lose control of her body, making this a high-risk, high-reward spell.

Amplified Sealing ⫻ This Spell requires prep time and leaves her vulnerable while she prepares it.

Seek Apparitions ⫻ This Spell is a two-way door that reveals her location to the Apparitions around her as well.

Black Pact ⫻ Eksa must also abide by the conditions she sets or else she will lose access to all of her Spells for a day.

Black Shroud ⫻ While the Black Shroud is active, it also prevents boons from Apparitions such as healing or teleportation.
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@FernStone Accepted, you can move her to the tab.

Body Temperature Manipulation ⫻ While heated up, Linqian is more susceptible to water and other factors that would cool her down. While cooled, it's vice-versa; she is far weaker against fire and the heat. She's not entirely immune to the effects of heat/cold, and going too hard can cause injuries. This does not differentiate between friend and foe; she can accidentally burn or freeze a friend touching her. If Linqian quickly shifts from one temperature to another, she can induce thermal shock in herself and possibly die.

Heat & Cold Manipulation ⫻ These Spells do not differentiate between friend and foe and can be risky during team-based combat. This Spell can also cause her to overheat/overcool faster if she uses it with her Body-Temperature Manipulation.

Ice Hands ⫻ This Spell weakens her against fire/heat-based attacks and can cause her actual flesh to melt (not pretty).
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My weakness. o_o;
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My weakness. o_o;


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Hidden 18 days ago 17 days ago Post by Atrophy
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Atrophy Meddlesome Kid

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First character of...two? Two. Two I think.


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@Atrophy Accepted homie, move her to the character tab.

Hexmark ⫻ The Curse can be broken by throwing salt, fire, or holy water onto the cursed object. While casting the Spell, Sloane is left vulnerable and is not wise to use this Spell in a fight.

Object of Obsession ⫻ There are no weaknesses or drawbacks of note.

Counterfeit ⫻ There are no weaknesses or drawbacks of note.
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Bartimaeus Femboy Gaming

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@Atrophy I absolutely adore Sloane and what you've done with her lux. I can't wait to play alongside your character, they're very unique and enjoyable to read! ^^
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@Atrophy I absolutely adore Sloane and what you've done with her lux. I can't wait to play alongside your character, they're very unique and enjoyable to read! ^^


add under the sycamore tree to your sig nerd
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@Punished GN aye aye, cap'n
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