This is to be a record of every character that was accepted into an RP. Then in case of a dead thread being resurrected, I can use these again. Please refrain from comments and from using any of these.
,a light-brown worn dress underneath with a black belt
Name: Gwendolyn Elfreda (called Wendy by her few friends, called Girl and other such names by townspeople)
Faction: Servitor (formally), Outsider Mage
Personality: Cold and perceptive, Wendy says few words and prefers to just watch all that goes on around her. She tends to unnerve people that way, she doesn't care. Underneath her exterior, she hides anger for what the Knights did to her and a desire for revenge. Yet, she's not heartless. If there's anyone she considers truly in need of her help like her fellow servitors or any animal like a stray dog, she'll help them. She loves animals and some of her few smiles can be seen when an animal licks her or she pets one. Though, a serious test for her character would be whether she would help a Knight who seriously needed her help. Her mind would say no, however...
Bio: Wendy's parents were some of the few elves to move Altea city, taking the chance to take jobs in a Potion-making guild and hoped that the city would be a good life for their future children. Everything seemed to be complete when Wendy was born, but then at four she showed the signs of being a mage. Her parents tried to keep it hidden and told her to not use her powers. But they knew sooner or later, Wendy would be discovered. So when she was six, they tried escaping from the city. But the Luminous Knights found them out. In the ensuing struggle, Wendy's parents were killed and she was taken to the mage ghetto where the collar was locked around. Wendy hated the Knights, the city, and the life of a Servitor that day and all the days following and vowed to herself that she would escape this life she was forced to live. After ten years, she is finally free, through the help of a mysterious, powerful stranger who freed her then left. Now, taking only a bow, a knife, a backpack, and the now removed slave collar, Wendy seeks to find that stranger, learn more about her powers, and then take her revenge against the Luminous Knights. But first, she has to survive long enough in the wilderness to find that stranger. Stats: STR: 5 AGI: 6 PER: 11 INT: 7 WIS: 6 CHA: 5
Spells: Healing (Minor wounds, injuries, and diseases for now), Light Manipulation (at the moment can only do bright flashes or sudden dims), Companion (can bind one animal to her as a companion but hasn't done so yet, has a passive of letting her easily befriend animals)
Skills/Techniques: Quick learner, Singing (picked it up from singing lessons in the other room while doing some task), Natural ability to sense aura(but can only really do it if taught, if not it happens sporadically)
Combat strategy: She analyzes the situation and uses any tools she has on hand/ anything that's in the environment to the best possible effect; high probability of using light skill to flash (combat strategy will evolve as the character develops, as she learns how to use the Bow it will become her main weapon)
Equipment: A Knife, A Bow, A Backpack, Her slave collar (now off but kept as a way for her never to forget what happened there, kept in backpack)
Class/Job: Warrior (Upgrade to Paladin later if possible through Eludin's instruction)/ Lumber Mill Worker and Part-Time Hunter
Description: a tall, slender girl with muscled shoulders, waist-length golden hair, and dark brown eyes
Biography: Alice's whole life has been in and around Reisui. Her father was a guardsman who married one of the village women and the two were content to live there for many years with many children and great-grandchildren. Yet for some reason, Alice was their first and only after ten years of marriage. They were glad to have had Alice for six years, but were disappointed to not have given her any siblings. They were about to consult the wizard after the father got back from investigating a bandit report. But the men returned with the father's gear and reported how Alice's father was killed in an ambush, saving every other man and defeating that bandit gang for good.
The two were in shock for a while after, though Alice came to rally herself up enough to take care of things around the house while her mother just stayed in her daze. She came to recover some when Alice was eight though has never fully recovered. It came to Alice's shoulders then to provide a living for the two, working at the lumber mill, where she developed her strength. When food was running scarce, she made a longbow and arrows out of some of the wood scraps and branches from the lumber yard. It took her a couple of times, but she became quite proficient with the bow and was able to hunt enough food for herself and her mother and sell some of it to the Bloodmoon sisters for their inn (though she suspects they might just buy it to be charitable).
But Alice hated it that her mom was still so withdrawn. But she found a solution at last, and then with a heavy heart, helped an old boyfriend of her mom who still loved her win her back. They were married this last year, and though the sight hurts her, Alice is glad that her mother is happy again. She has kept working at the lumber mill and hunting though to support her family and to save some money of her own. Now that her mother is taken care of, Alice is starting to wish for a change of scenery, an adventure. She's tried to at least get adventure and revenge multiple times by trying to join townsmen groups going out to hunt bandits. But she's always refused since she's young and is only self-taught with her sword and shield. But she keeps trying anyway and even thinks of following the next group sent after bandits with or without an invitation.
Possessions: Weapons- A steel longsword, a kite shield, used by her late father, and a longbow she carved herself from wood in the lumberyard
(except for a real belt around her waist for her quiver and sheath) with this cape over it
and brown leather boots
Armour- A leather breastplate she acquired for hunting expeditions Other- A small silver necklace that belonged to her mother with a oak-like tree on the pendent
Demeanor: Tough as nails yet not cynical, Alice has learned to survive with her grief while still holding on to the principles her parents taught her. Yet a spark in her wants revenge against the bandits who killed her father and another wants to go on an adventure away from this small town, see the world and do something to truly make him proud. Also, she has a fascination with the outside world and with weapons.
Name - Alastrina Rogers (nickname: Alice) Alias - Cyrania de Bergerac Age - 17 Appearance -
Except with a musketeer hat with the white plume
Physical: Tall, lithe Caucasian body with wavy, shoulder length, dirty blonde hair and gray/blue eyes in an oval face
Social Class - Low
Powers - Light Manipulation: Can use light to make illusions, force fields, and turn invisible; Mental Powers (Light Manipulation being more of a specific avenue of her Mental Powers): Can sense people's locations, has telekinesis, teleportation, and is resistant to mental attacks and take-overs
Weaknesses - Excessively Loyal: She tends to throw herself in harm's way or offer herself up in the place of others for people she cares for and/or considers under her protection; Limited Energy: If she burns through her energy reserve, she then takes energy from primary functions of her body which can cause her to pass out and/or die. Energy can be regained from food, drink, sleep, or light; Frail Body: Her body easily wounds and can't stand up to much punishment.
Personality - Stern and unwavering when something needs to be done, yet is warm and caring when someone she cares for gets hurt. She's loyal to people but loyal to her morals more and always seeks to do what's right. Causes her to act impulsively though she tries to fight it so she can at least analyze the situation first before she barges in. Also shows a bit of a playful side when things have calmed down for a bit and if it could be used to unbalance enemies.
Motivation - She wants there to be a reason she came to exist, a purpose that helps the world. Also, looks up to Captain America of the Heroic Age and wants to be like him.
BRIEF Bio - Even before Spiderman came to be, Alchemax sought to produce superheroes to protect its own interests. So, they hired the famous geneticist Arnim Zola to see how feasible a completely test-tube hero would be. Zola relished in the challenge and immediately sent his henchmen to gather Captain America and Invisible Woman up. Then he collected the two's genes, set them into stasis for future use, and was about to just splice those genes right there and then when he heard reports that Loki had come to Earth. Thinking of what a wonderful opportunity this presented, Zola invited him over to suggest a proposition and would show him Cap and Invisible Girl as his credentials. Loki was intrigued and confident he could handle anything a mere mortal could dish out, so he accepted the invitation. The God of Mischief really didn't expect the robotic grabbing arms as he came in or the knock-out serum Zola had been able to devise injected right afterwards.
When he came to, Loki found himself being awakened from a stasis tube and having a DNA sample taken. In those brief seconds before he was put back in, he leapt out while leaving a illusion in his place. After the man left, Loki left the room in the guise of one of Zola's underlings, seeking a way out, a reason for what happened, and revenge against the doctor. First of course, he gathered his weapons. Then he finally traced Zola's signal and was shocked by what he saw after he invisibly snuck into the doctor's office. A young six year old girl was crying and saying that robots were one thing, killing people for training purposes was another, she couldn't do it. Arnim yelled that it showed weakness in her that couldn't exist if she was going to actually be of use. Then Dr. Zola sent her back to her training room for a test to decide her fate. Then the heads of Alchemax hologrammed to finally see the results of the project, Zola then let them see the live footage of the now underway test of her against an all-human army. He talked about how this first experiment was a failure, the mixing of Cap, Sue, and Loki had produced a highly talented psychic, but was comparable to a normal man in terms of strength and endurance and to her detriment was very strong-willed, something very undesirable for their purposes. Therefore, this final test was designed to be her end unless she killed, and from there be more malleable to follow future orders.
Loki wasn't sure what it was; some good still remaining in him, the biological connection between him and her, or just the opportunity to foil Arnim's plans; but Zola's message made him snap. The adopted odinson actually found himself teleporting straight into battle and knocking the girl down from an upcoming attack. She then put up a forcefield to protect against the next attack and Loki then transported both of them into the hallway. From there, they ducked and ran through the halls, dodging guns and seeking the way out. When they got out, they kept going until they came to the heart of what is now known as the Badlands. After that, Loki realized that there would be three groups hunting him as well as her one and there was no way this girl could survive alone in the wild. Besides, this girl had his skills and would be an interesting apprentice. So in case she knew anything about the past, he introduced himself as "Merlin" and said that he had discovered her through stories of a mortal that had powers such as him.
His caution was unnecessary right then though. Through her rapid growth from conception to four years of age then her two years afterwards, she had only learned speaking and fighting, only knowing herself as Experiment Alpha who would be given a true name if she proved herself worthy to Arnim and Alchemax. Merlin was surprised at that and offered to teach her what she had been missing out on as well as some more techniques if she wanted. The girl was eager to learn from her rescuer and was thrilled when he then gave her a name, Cyrania de Bergerac, a name he considered fine for a mortal sorceress. The resulting years were heavenly for Cyrania and made Loki grow fond of this offspring of his, though her Captain America tendencies would vex him. She would often get her energy to dangerously low levels when helping some passerby fend off the wildlife and the increasing numbers of Hulk-like creatures, causing Merlin to have to go in and rescue her. From one of those passerby, she first heard about the Heroic Age and begged Merlin to tell her about it. So he told tales of the Avengers, the Fantastic Four, the only exceptions were any tales relating to Loki. Cyrania was suspicious of the gaps, but Loki prefered the suspicions to potentially losing her love and trust. She looked up to those superheroes, Cap especially, and wanted to be like one of them. What would she think if her mentor and biological father was a supervillain? And as he saw his daughter seek to emulate her other biological father, he was jealous that she would take so much after him, yet proud of the woman she was becoming and realized that he didn't want her to follow his path. He realized this more and more as he started to enjoy helping her help others and was proud and saddened by her wanting to go into Nueva York and stop Alchemax from doing anymore of the evil she kept hearing about from desperate travelers who ran into the Badlands to escape.
But Cyrania wasn't ready yet the first dozen times she tried to go, so Merlin stopped her then. But he knew she would be soon, and he at least wanted her to have some sort of physical weapon to have as a fallback. And there was one place he knew of that contained real quality weapons. So on her 17th birthday (date: the day she was rescued, age: the years after their escape plus her bodies six previous years), Merlin told Cyrania about a "deserted Asgardian armoury" where they were going to get her a weapon (a lie he hoped to keep secret since his target was a part of the armoury people rarely went, he could probably disguise the presence of people without her realizing it, and he could teleport directly to where the most powerful Asgardian-made weapons were). Cyr was eager for a real weapon, having been trained by Merlin in various weapon types using illusion weapons, but wondered how an abandoned armoury could still have weapons in it. That question then seemed to have been answered when they arrived and were met with a security alert and a welcoming committee of Asgardian automatons. Merlin held them off while she went to wisely choose a weapon, Cry hoping she didn't choose too late. She felt drawn to one lonely corner where a sword was set in an old leather sheath. Merlin was starting to get swamped, so she ran and grabbed the sheath and sword. Then she strapped the sheath to her side, drew out the sword, and teleported herself back to the battle. Cry found as she slashed and dodged that the sword felt like an extension of herself, it amplified her abilities and gave her a solid attack in her mostly defensive arsenal. It just felt so natural to her that she almost didn't notice when the last automaton was defeated and was whisked away by Merlin before the cavalry arrived. After the jump back to the Badlands, Loki took a good look at his daughter's choice and recognized the blade. It was Laevateinn, an ancient sword made for a sorcerer's use that all had assumed Loki would wield since Thor had Mjolnir. The sword though had to same caveat as the hammer, only one who was worthy could wield it, and the sword had never considered Loki worthy. Now she was wielding it as if it had been with her for her entire life, then when Cyr asked about the sword, Merlin, to help her not become proud or doubtful, told her the sword's name, that is was a vibranium-like material, and that it could only be wielded by a random few and she was one of them. Cyr then asked if she was ready and Merlin said yes. She at first thought he would go in with her, but Merlin said that she should start in there and search for the new heroes of this age so they could band together against the evil. He would go for any of the old heroes who were still alive and come back to her. He advised though that Cyr choose a cover name that would work for day-to-day living in the city, so Cyr choose Alastrina Rogers, Alice for short. Then after a heartbreaking farewell, the two went their separate ways, Cyrania into the city join the new Avengers against Alchemax, Loki into a quiet spot where he could plan what he was going to do next.
Notes - Sorry that the Bio's so long, just wanted to make sure to answer the questions without too many plot holes. The inclusion of Laevateinn comes from some comics having Loki wielding it. Loki can still revert to a bad guy if the GM wants, though I'm one of those who like the idea of a good Loki.
Name - Steven Buchanan Alias - Bucky Age - 15
on this body plus the mask for when he's a superhero
Social Class - Lower (given money by Karen)
Powers - Original Captain America's Super Soldier Serum derived powers + Physical Asgardian/Frost Giant Enhancements, Skilled Martial Artist
Weaknesses - Weak Mind: Susceptible to Mind Control and Mental Suggestion; Insecurity: Compounds his Weak Mind, he's unsure of who he is because of where he came from and what he did in the past; Heat: The Frost Giant part of him makes him extra sensitive to heat
Personality - Quiet and withdrawn, Bucky tends to brood on the past and have a serious, melonchaly outlook to life. He feels unsure of himself and worries about having his head played with. Around friends, he might warm up a bit and especailly warms up around Karen. Though through his crush on her, he can also get shy and nervous.
Motivation - He wants to rescue Karen, 19 year old middle class girl with technopathy that gives her access to money in ATM's and his first crush.
BRIEF Bio - Zola's second experiment, he was disappointed not to achieve both mental and physical powers again. But Steve actually followed orders and had no mental resistance to break through, making him altogether satisfactory. He passed his test with flying colors at age six and was given the name Winter Soldier as well as more in-depth training. But, the boy became scared of what he was becoming, how he was getting more and more numb to people needlessly dying. He took the chance to escape when he was transported into the city for his programming at the age of 13. He would have fallen into bad company if it hadn't been for Karen. She spotted the young boy as he ran through the streets, so she invited him in and learned his story. She then used her technopathy to hire someone to make an identity for him as Steven Buchanan and to arrange him a place to live. And she continued to look out for him and introduced him to some of her other friends, where he was first given the nickname of Bucky. Now that Karen has been kidnapped, Steve is willing to do anything in his power to save her.
Notes - It's just, I did have a second sample collected to allow Loki's escape, so Zola has those and any clones he made of those samples to work with still. Besides, it forms a nice dichotomy, Cyraina got the mental powers of Loki and Sue and the mental dominance of Steve without any physical inheritance while Bucky got the physical powers of Steve and Loki with none of the mental ability and weak mental resistance. Feel free to have Omega as a Alchemax super villain we face later, the one with both mental and physical powers while having weak mental resistance (you could even make them Alchemax's Captain America if you wanted, she would have had really accelerated growth to respond to Spider-man, just a thought.)[Possible idea from KL of him taking on the alias of Nomad in future and taking up the new Cap's shield after her defeat.]
Name: Jo-Anne (Jo-Ann is a fabric shop; Yarne would want to continue the -ne tradition and Nah would want her child to have a normal name)
Looks like Panne (pictured below), but taller and her two braids are mint green, tail sticks out of hole in dress(described in armor)
Character Level: 2 (45/200)
Class Level: 2 (40/200)
STR: 14 (Excel) (Weapon: +5)
MAG: 4 (Lack)
SKL: 14 (Excel) (Armor: +5)
SPD: 12 (Excel)
DEF: 11 (Lack)
RES: 11 (Lack)
Armor: None, just wears a medium length dark blue dress with light brown designs( Yarne's color scheme)and a tail hole, and a red cape (+5 SKL)
Weapon: Beaststone (+5 STR)(48 uses left)
Other: Dragonstone(she can wield it but it's more of "the manakete twins"' thing, 49 uses left), Vulenary(x2)
Skills: Job Traits= Even Rhythm, Beastbane; Special Traits= Romantic: Bonds more easily with single males, Sneak: Can sneak past units without being detected but only works in Taguel and human form, dragon is just too big
Quirks: Extremely curious, Naive, Angered by her father's over protectionism, Eager to prove herself to Yarne by being a Shepherd, Loves the wilderness, Desires to marry and actively seeks for a good potential husband
Bonds: Arrus:Level D, Gabranth:Level D ,Erion:Level D, Robert: No Level
Name: Tierra Blerta ( Tierra = Spanish for Earth, Blerta = Albanian Derivative for Green) Team/occupation: Team CLRT Species: Faunus (Cheetah) Age: 17 Sex: Female Handedness: Right Aura/Effects: Forest Green Symbol: A Cheetah Paw with two hook swords crossed over it Physical traits: Hands have extendable claws Misc traits: Runs swiftly as well as other Faunus traits 2) Appearance: Height: 5 ft. Weight: 97 lbs Eyes: Golden-Green Skin: Light Brown Face: Round Hair: Shoulder-Length and Black Physique: Skinny and Lean, Runner's build Combat Outfit: A tawny-colored vest over a black shirt with black pants, white belt, and black boots Casual Outfit: Same as above 3) Characteristics:
Tierra's beginnings were usual for those of most Faunus 'round her age, the poorer Faunus quarters of Vale, the capital city of Vale. Like the rest of the Faunus children, she had to deal with being looked down upon by the human adults and human children daily, had to face the possibility of no food being upon the table that day or the next, had to be by herself from an early age when Mom and Dad's work conincided and there was no money for childcare or babysitters. If it wasn't for Mom, Dad, the other Faunus kids, and the few kindly humans, Tierra wasn't sure what she would be doing now. One of those few humans had been a black-haired man with white skin and green eyes wearing a black buisness suit. Being only six at the time, she showed him the way home when he offered to escort her there in safety since it was starting to get dark. When she got there, her father came out to ask her where she had been when he saw the man she was with and froze. The man gave a friendly hello and explained how come he was with Tierra. Tierra then was very surprised when her father insisted the man leave now, surprised until the man brought the gun out and whistled for his men to come out. He then grinned wolfishly and ordered her father to come with them, pointing the gun at Tierra. Her father then slowly advanced into the men's waiting hands with Tierra asking what was going on. After her father was secured, the man talked of revenge and the gun cocked in his hand. But before the shot was fired, she felt herself pushed aside into the wall of a nearby building and fell unconscious as the shot rang. When she awoke, the man was gone with his men and her dad, the house was burning, and something was laying sprawled where Tierra had stood before. Crawling over to it, she found it to be her mother, who wasn't breathing and was surrounded by a pool of red. But Tierra kept shaking her, getting more and more hysterical, desperately hoping that she would wake up and explain what had happened, when was Dad getting back. But her mother was already in the sleep of death. She was finally found by the neighbors and sent to the orphanage. For the longest time, she was just numb to the world except when a human came into the room, then she would immediately go and start trying to claw. It wasn't until someone had the bright idea of doing a forest excursion (with the help of volunteer Hunter trainees) that a thaw finally occurred. She had never been to one before so to her, it was a magical place with a wondrous freshness and stillness to the air, a calmness that encouraged her to forget what happened for a moment and see the marvels of nature. The more she went, the more she thawed, and finally she no longer attacked every human within eyesight though she still didn't trust them and she was able to catch up in her studies. But the memory itself was still there as a recurring nightmare as well as the questions of what was Dad and that man's past together, what was that man doing now, was Dad still alive. She pondered these as she went on with her life, wanting answers but not sure how to get them or where. Then on her twelfth birthday, one the sponsors visited and gave his usual offer (which few took up on) to help fund her or anyone else interested in getting a specialized education. He then described all options and as he went over Hunter education, she realized this was the answer. If anyone could find the answers she sought, it would be a Hunter, so she might as well be that Hunter. She took the offer and was enrolled at a lesser-known in town Academy, but she excelled and ended up receiving a scholarship for Beacon. Now she is on her way there, a mystery to solve, hope for a brighter tomorrow, and dread of a mysterious man and the worse-case scenario.
Personality: Quiet and somber, Tierra prefers to learn about about people through observation rather than questions. She slowly warms up to people, but once she does she is fiercely loyal. She hates being in crowds and will often escape them and find a quiet spot to practice if there's no reason for her to be in them. Her real love is the forest, and its unique sense of tranquility always soothes her when she gets the most anxious. Especially after the nightmare pops up again. It doesn't happen as much anymore, but she still has it regularly. She attempts to hide the fear she feels under study, practice, and a cold personality, but anyone who knows her long will see the signs and know the reason, as well as seeing her trembling slightly whenever she's in the presence of a human stranger and when having to walk in the city Likes: Woods, The Sensation of Flying, Running, Agility, Her Claws, Luna and Sola (her weapons) Dislikes: Discrimination, Crowds, Caves, the City, Humans (more has a general distrust of than a real hatred), Her nightmare man (also fears) 4) Combat info: Position/Class: Monk/ Frontline Landing strategy: If trees nearby, she will use Sola and Luna's hooks to hook onto a tree branch then climb down from there. If not, she'll point their pommels down then slow her descent using the air in the dust release mechanism
Name: Sola and Luna Type: TDHS, Twin Dust Hook Swords Weapon Derivation: Hook swords Form 1: Twin hook swords, dust mechanism located in the pommels (bottom of pommels open to release dust) Holstered/Sheathed Appearance: They have weak magnets that let them combine into one sword, which Tierra than places in a special sheath hanging from her belt Features/Capabilities: Standard Hook Sword capabilities + ability to release dust Usage: (THS themselves) Used like a regular double-edge sword but also as a short-range grappling hook, to pull things towards the user, to push things away, to gouge an enemy, to use the pommel as a knife, to use the hand guard as sharp brass knuckles, (DRM) Used to propel herself forward/ slow herself down using air dust, could also use other dust types but she uses the air dust only for its ability to push her faster or slow her down, she's not proficient in how to use the others without causing major, unwanted damage Possible Upgrades : Add some-sort of mid-range to long-range mode for when she can't reach enemies attacking her, (more of a learn new technique) Figure out effective ways to use the other types of dust Notes: Hook swords are known as "Heaven and Earth, Sun and Moon": Tierra is Earth, Sola is Sun, Luna is Moon, and, since Heaven is usually seen as in the sky, Air Dust is Heaven
Name: Fleetness Type: Physical Purpose: Offensive Short description: Enhances her leg muscles for a limited amount of time Visual effect: Superhuman running and jumping, Her aura glows while semblance is active General limitations: Only works on her, Tires her faster, Can be applied for 30 sec to 1 min. (might be able to extend the time as she learns more) but the longer she applies it for, the more aura it takes and the more tired she feels afterwards Passive ability: She's a natural runner and jumper Active ability 1: Increases her running speed Active ability 2: Increases her jumping range/height
Fighting style: Hits and dodges, using the DRM mechanism and her semblance congruently to add to her agility; Falls back on her claws if there's not enough time to get Sola and Luna ready or if she doesn't have them with her for one reason or another 5) Trivia: Relationships: Mother: Still misses her and wonders if she's happy where she is now; Father: Misses him and wonders if he possibly still be alive The Dark-Haired Man: Loathes and fears him, he haunts her worst nightmares
Star Wars-Jedi Exile- Knights of the Last Republic
(But younger looking and without the collar)
Name: Jasma Quillum
A slender, average, blue Twi'lek with black markings and grey eyes, around 5' 4". She wears the normal Jedi garb of a padawan with a blue lightsaber.
Basics-(focus on Telekinesis; uncomfortable with Mind Control)
Force Insight (a rare force ability that allows a person's core personality to be be felt, to fully delve into the ability as of now she needs to focus all her attention to the specific person, though she passively gets hints)
Lightsaber Combat: Is proficient in Forms I-III (Stronger in using the force than in using a lightsaber), is currently learning Form VI from her master
If Jasma sees innocent people or allies in danger, she'll rush in and help them. She prefers simple situations, where there's a clear goal, a clear enemy, and obvious things for her to do, making her one of the few Jedi who were actually comfortable on the battlefield. She has no patience for diplomatic situations (though she has graduated from having her master stop her from threatening to kill the annoyance to having to be stopped from keeping the person where they were until they agreed through creative means[ex. surrounding the target with furniture then making the furniture immovable, having carpets ready to pounce]), but she would be in absolute horror of herself if she actually did kill someone without cause and does try to suppress that temper. A major motivator there is that she wants to be like the third Barsen'thor of the order, an exceptional Force user during the Galactic War both warrior and diplomat who freed a planet from the Sith Empire practically single-handed and the Sith Emperor's most entrenched spy. She's read the files of that Jedi's exploits so many times that she could recite the whole thing word by word. Probably has a lot of the order's history practically memorized like that as well, from all her looking about for any clues of where holocons of lost Jedi techniques are, especially the shielding one that first made the Barsen'thor famous. Though she also studies up on more common force techniques though but hasn't recieved actual instruction.
Jasma has less memory of her parents then even most Jedi or of her time on the planet Ryloth. She isn't sure what happened exactly, just the slave ship when she was four. Her force insight already manifested itself, helping her keep clear of the most vile of the ship. But her only pleasure was in the dance lessons, used by the slavers to increase their cargos' value but allowed Jasma a mental escape from what was going on. But she was never submisive, shielding others from the crew's wrath and attempting to escape whenever she had the chance. But it was only the captian's cockiness and a corrupt official that finally lead her to the temple.
It seemed like a nice simple plan to the two of them. One of the younger girls would go with the Captain and some of his men to the designated meeting place on Courscant. The rest would stay in orbit hidden from detection until they came back. Some well placed bribes and the crowd would help hide some of the peculiarities. Jasma, six at the time, was chosen for her skill at dancing and as a way to profitably get rid of the annoyence of her escapes. But at the Jedi temple, Xav'qui Sel, one of the initiates decided to do a bit of exploring and snuck out. He was seen though by one of the Jedi knights, who smiled and followed the boy to make sure he didn't get into too much trouble, though maybe enough trouble to keep him from wandering again.
They were traveling like this for a while when they heard a startled yell. They both hurried towards it, the knight still keeping quiet, when they came upon the source of the noise. Jasma had tried another escape attempt, waiting till she had only one person immediately beside her, the Republic official, biting his hand when he reached out to examine her jaw, and taking off. The Jedi came just as she had been recaptured and her slave collar put on the highest setting she could possibly live through as punishment. Then the boy force grabbed the controller, turned it off, and smashed it, asking them why they didn't pick on someone more equal to them. The captain and his men then obliged by pointing their guns at him, the official getting nervous. Which he turned out right to be when a lightsaber disarmed the leader with a jump then took the rest down. The initiate went to check out the girl and take the collar off. The last burst had left her in bad shape, but she asked if they were going to save the others. The Knight then convinced the slavers to reveal where the others were and was able to lead a rescue mission.
The initiate took Jasma to the Jedi healers to treat her injuries. While there, they realized that she was force sensitive. Jasma was excited about the discovery and ecstatic when she was accepted and put in the same clan as Xav'qui. The two became thick as thieves, getting into all sorts of trouble during their free times. But she was studious during class and at her lessons, wanting to be a good Jedi and not be behind. She also would visit the healing room to observe the healers at their work. She even copied what they did on a wounded stray animal that had come to the temple. One of them observed this and further tests showed that she was a natural healer. They unofficially taught her then the techniques themselves and some herbal knowledge they knew to help the healing along. Jasma tackled the subject head-on and went to the archives to learn more of the techniques and herbs when she had exhausted their knowledge.
It was while looking around for more techniques that Jasma first heard about the third Barsen'thor. She read of the Jedi consular's exploits and became a great admirer. The Barsen'thor became her role model and she took to visiting the Archives after everyone was asleep, sometimes during the day as well if there was nothing more to do in the healing room. She spread her reading to everything written on various force techniques. The Twi'lek came upon a collection of the traditional dances of her people. She took to practicing them, feeling closer to the force and more free, like she had while on the ship. Though it also made meditation class particularly hard to do, but she ended up picturing her dancing in her mind to at least past the class. Other than that, she was among the top in terms of force use, but she was average in lightsaber usage. The force it seems decided therefore to provide her a path to at least shore up her combat abilities if not excel.
The day before the Initiate Trials, Jasma was particularly nervous. She was worried about failing whether through saying one word incorrectly of the Jedi code or through being a mediocre lightsaber user. She practiced and memorized and did all she could. Finally, the Twi'lek recognized that she was getting into a highly nervous state, needing some sort of calm down. So Jasma decided to do what had worked so well in the past, she went into the Archives and practiced the traditional moves. But this time she had an unknown observer. Jedi Knight T'ish had been thumbing through the holocrons when he saw the young initiate enter in. Curious about what she was doing, he followed her and secretly observed her dance style. He admired the grace with which she moved, grace that had a great potential for lightsaber combat, and the feeling of the force going so freely through her, like one at meditation. After the Twi'lek was done and was leaving the library, T'ish asked a woman he knew there what she knew about the initiate.
But Jasma was unaware of any of this. She was just fully refreshed and prepared. At the actual trials, the Twi'lek passed the code and force test with flying colors, though she only showed competency during the staged hood lightsaber test. Nevertheless, Jasma Quillum had passed the tests. She was delighted and thrilled, though she wondered who the Kel Dorian knight was. She saw him again in the stands during the Apprentice Tournament, where the battles she did win were through telekinesis and some dueling. And that same Kel Dorian was introduced to her later as Jedi Knight T'ish, her master.
Their first assignment together, guarding an Alderanian diplomat, revealed both her other natural force trait and her intolerence to diplomacy.
Together, they were assigned on many missions and battles for the Republic, and everyone was relieved when they weren't put on diplomatic missions. In the field, he would be the main charge while she would be the support and healer. During training, he worked to improve her lightsaber combat, helping her at least shore up her rather rudimentary usage of the first three forms and teaching her the fourth. They were waiting at the Temple for their next assignment when Project Knightfall fell.
Jasma became the closest of friends with the boy that helped save her life throughout their years together at the Jedi Temple. But she hides especially from him the love that she developed for him. She read in the Archives how two Jedi who were initiates/padawans in the Temple together could get married and would like to initiate that with him. But she doesn't know how exactly he feels for her and doesn't want to force him into that kind of relationship without his true consent.
She trained herself in her people's traditional dances in secret at the Jedi Temple, mostly because she knew it was probably something they did not want a Jedi initiate to waste their time learning and she was embarrassed to show many of the moves to the other's with the vow of chastity the Jedi had to take and all. But she finds it somewhat increases her lightsaber skill since the fluidity and gracefulness inherit of dancing gives a mindset to help develop her fluidity and gracefulness with a lightsaber.
Xai'qui Sel: the boy who helped save her life, they have now grown to be the closest of friends, though at least on one side, something more brews under the surface
Seris: Jasma knows her by sight at least from Jasma's vists to the Archieves to pour over the holocrons there, reading about various Jedi force techniques, hints about where to find long lost techniques, the story of the third Barsen'thor again, and other information she's curious to know, also where she makes sure no one is watching when she starts her dance practices.
Character Name: Gwendolyn Alias: Friends call her Wendy Age: 20 Race: Elf Gender: Female Height: 5'8" Weight: 125 lbs Hair Color: Gold, waist-length and held back in a high ponytail Eye Color: Grey eyes Written Description: Svelte, symmetrical features, well-muscled shoulders; all in all, an average blond elf look. Wears a green cloak over a white robe and brown leather boots Level: 1 Class: White Mage Abilities: 1. Heal (heals injuries for a small amount of health) 2. Cure (cures status effects [ex. poison, petrify]) Skills: 1. Singing (high soprano) 2. Animal-talking Weapon: Bow and Arrows Personality: Cold towards strangers and a bit of a loner, she doesn't tend to welcome company unless required or forced upon her. But if she sees someone needing help, she'll rush in and do everything in her power to help them. Tends to be level-headed, but can be explosive if her anger is aroused. If she warms up to someone, she can be less guarded around them though tends to be a bit clingy. She's loyal to her causes and her friends and doesn't care about popular opinion. Quirks: Has a small amount of social anxiety, Distrustful of strangers, Can be a bit of a snarker [we'll see if I can actually role-play this effectively], Randomly sings if she's in a good mood and/or something reminds her of a song Likes: Well performed music, Animals, Wilderness, Children, Doing what's right [obvious but it's important for her] Dislikes: Poorly performed music, Crowds; Cold, dark, and moist caves; Mushrooms, Onion, Guys hitting on her [one of the things that causes her to explode] Inventory: Empty
Name: T'Plior Alias: N/A Homeworld: Vulcan Race: Vulcan Age: 33 Rank: Lieutenant Commander (Chief Medical Officer) Area of Expertise: Medical
(A bit blurry but close to what I have in mind. Not my own picture) Height: 5'6" Weight: 110.2 lbs Hair Color: Glossy Black Hair Style: Pixie Cut Tattoos/scars: None
Typical of one who follows the writings of Surak, T'Plior attempts to always be logical and never let emotions get in her way. Therefore, illogical situations can throw her for a loop, making it so that she prefers working to socializing with the crew. She battles with herself her tendency to obsesses over her patients' lives. She recognizes mentally that death is a natural part of life and that she can't save every patient. But she wants to be sure that she did everything that could be done to save them. For every time a patient dies, she struggles with the feeling of self-loathing for failing to save a life and a self-questioning about what else she could have done. Always, she buries the emotion and never lets it fully resolve so that she'll continue on. This inner conflict causes her to do anything to save those under her care, her own life would be meaningless if it could save a life under her protection.
She also has a real curiosity about the universe, one of the reasons she joined Starfleet and an accepted response to the world under Surak's teachings. Once her curiosity is awakened, she'll either ask directly about it or find any information she can about the topic. One of her favorite topics is genetics, though new races, new technology, and space phenomenon are at the top of the list.
Struggles against Self-Loathing
No Social Skills
Born and raised on Vulcan, T'Plior had a verily normal Vulcan childhood though she showed great aptitude in science and mathematics throughout her elementary and high school years. She found biology especially fascinating and looked at the future career routes that would allow her to focus on its study. She was also interested in exploration of the stars and so she looked into Starfleet Academy, where she eventually settled on the medical field since it allowed a logical use for biology and obeyed the call of Surak to value all life as sacred. Her parents accepted the logic of her choice and she left with their blessing.
Once there, she quickly realized that the school system founded by humans was fundamentally different from a vulcan school system. She adjusted as well as she could, carefully scheduling her time between classes, homework, meditation/sleep, and eating. She got to know some fellow cadets whose schedules coincided with her own and even studied with them in order to help them and get fresh insights if she didn't understand something herself. In that way, she survived university and received her medical license and a commision aboard the USS Constellation. On board that ship, she received her first on-duty experience and experienced her first patient death.
It was a security man who had been beamed up severely from a failed landing mission where the party had teleported into a war zone. Yet he died on the table, a patient under her care. She was completely numb afterwards, doing her duties exceptionally but mechanically. All the while, she wondered if she left anything undone she could have done. Her task was to prevent unnecessary death. Why had she failed? In meditation after her shift, she recognized that the emotion distracted her from her duty and suppressed the emotion. But the ringings of that emotion would have ripple effects, making her extremely loyal to her patients and going above and beyond the call of duty to save their lives. Every failure brought a recurrence of the emotion of the first death and were also suppressed as the first one had been. StarFleet eventually promoted her to Chief Medical Officer and assigned her to the USS Tricyion for the ship's maiden voyage.
Abilities Strengths 1. Skilled with touch-telepathic abilities (such as Vulcan Mind Meld) 2. Skilled at Vulcan Martial Arts (including Nerve Pinch) 3. Strong-willed 4. Skilled Medical Practitioner (also knows traditional healing methods for when high-tech doesn't work) 5. Usual strengths of Vulcan biology (ex. heightened sense of smell)
Weaknesses 1. Refuses to take life 2. Considers own life valueless if it would save other lives 3. Fights against Self-loathing 4. Socially Awkward 5. Usual weaknesses of Vulcan biology (ex. deadly reaction to laughing gas)
Name: Ginell Conlach Alias: Ginny Homeworld: Trill Race: Trill Age: 22 Rank: Ensign Area of Expertise: Navigation (some science)
(Just imagine auburn hair)
Height: 5' 4" Weight: 110 lbs Hair Color: Auburn Hair Style: Braided and wrapped around as above Tattoos/scars: The usual spotted pattern of the Trill
A friendly girl, Ginny goes out of her way to get to know people and greet them with a smile. She's willing to join in the fun and is not a stickler for following regulations or laws she considers unreasonable. Underneath that lies a fiery core, a call for adventure,a curiosity of the unknown, and a detirmination to stay on course. It was through her determination that Ginny balenced both her love of society with the need to study and her detirmination is going to make her the best pilot of Starfleet. She may be new from the university, with a tendency to charge into situations and be cocksure that she's going to get out of them alive, but she's got real fire and is not going to flicker out easily.
Party Girl tendencies
a Bit Rebellious
Growing on Trill, Ginell Conlach had hoped to harbor a symbiote. But she was weeded out of the program and became discouraged for a time. She knew that she didn't want to live an ordinary life, but wasn't sure what to do. Then she ran across an advertisement for attendance to Starfleet Academy and another chance at an unordinary life. She applied herself to her studies and managed to be accepted. Once she got in, she fell in love with the flight simulators, the feel of a ship soaring through her hands and knew which position she longed to be. So, she signed up for the required classes as well as any non-required classes that caught her eye such as Quantum Mechanics or Theatre and any clubs or events that interested her. Within her years, she always managed to be among the top of her class while also making friends and hanging out with people. It was while socializing that she learned more about human culture and gained the nickname "Ginny." She was known to toe the line on occasion, but never got into any major trouble. Eventually, she graduated with high honor was assigned to the USS Tricyion for her maiden voyage.
Appearance: Raven-black short hair combed back combined with a oval face with sharp cheekbones, scarlet red eyes, and a scar across his cheek. His body is muscular and lean without being overly muscular. He's around 5' 4" in height with dark blue skin. When not in clothing for a disguise, he wears the usual black Imperial uniform with a blaster resistant cuirass hidden beneath the outer layers.
Personality: To most people, Evrain is a typical Chiss; arrogant, coldly professional and civil, practical minded and capable of being absolutely ruthless. To others, he'll appear laid-back, cocky, and quite a flirt to the ladies when the bosses aren't around. Both views are carefully constructed by him, given to people depending on what he observes would work better to stay out of serious trouble and learn information. Both show him to be on guard, constantly observing, analysing, and keeping himself from being too vulnerable. His real self has a mixture of the two shields. He is rather lax by Chiss standards, but always professional enough for him to not become a borderline pariah. He has confidence in his abilities without being overly confident. He's not naturally social and often enjoys time alone reading or keeping his mind sharp with puzzles, but he has learned to enjoy other people's company at times to help his cover. He's highly pragmatic and highly compassionate, coming up with pragmatic reasons for helping people when able. Though he serves the Empire, his only real loyalty is to his people and he'd feel no real remorse for needing to betray the Empire to do so.
Evrain had a typical Chiss childhood in Csilla. He was a quiet, well-behaved child that did well in school whose well-to-do parents cared for him, encouraged his natural talent and enjoyment for riddles and puzzles, and instilled in him the Chiss principles and virtues. He joined the Defense Force after he became an adult at the age of ten. He proved his mettle in some minor skirmishes with pirates from the Unknown Regions and was chosen to be trained as a member of the Chiss Secret Police. After he passed the training with flying colors, he was assigned the mission to serve the Empire as per the treaty. In addition, Evrain was assigned to spy on the Empire for the Ascendency and give info about strengths, weaknesses, and when the Empire was poised to turn on the Chiss.
His first major challenge was the sheer culture shock of Dromund Kaas. His instructors tried to prepare him for it, but it was still a shocker. Even stoic humans often portrayed more emotion than a Chiss was want to do and everyone else felt that they could be as freely emotional as they pleased in public, especially insane Sith who Evrain soon learned to avoid like the plague when possible. At first, Evrain became more coldly professional than he usually was in an attempt to have some control of his new environment. He got along with most of his new instructors as he went through Imperial Intelligence training and so strengthened his coldly professional persona, but he soon found that he was quickly distancing himself from his colleagues. Since that could prove detrimental to his mission, he observed how they interacted with each other than slowly adapted what he saw to his interactions with them added in with his infiltration training. There were some initial false starts (one which caused the scar on his face when he made an accidental innuendo while trying to disengage from an unsuccessful flirting attempt with a female Rattataki) but he eventually was able to create his cocky, laid-back, friendly flirt persona that became his ticket to socializing.
It was while socializing that he came across fiction that was simply for fun and not concerned with being moral tales. He was hooked from the start, though he fought to keep it on the down low so that it couldn't be exploited against him. Any free moment he had he'd read stories and watch holo-vids, accessed and acquired through various different secret identities. As he finished his new training, he started to dabble in some writing himself. But he never allowed it to get in the way of his objectives.
His first assignments were small time things; get info from Republic bases of little importance, persuade neaturals to fight with the Empire by any means necessary, low-key assassinations. What he reported to his imperial bosses wasn't always the exact truth about what was happening, but he found that he could get away with acting on his compassion as long as he could spin it right or rely on exact words. His successes caused him to rise through the ranks until he became Cipher Seven. Now he needs to prepare himself for a whole new playing field and his next assignment will see if he can still make this work.
Equipment: Evrain carries the standard equipment of a Cipher agent such as a vibro-knife, a blaster rifle, a med kit, some stun and regular grenades, and a disguise kit that ranges from makeup and fake contacts to fake dna to fool scanners with as well dna collectors to a programmable hologram capable of enclosing his entire body. He also wears discrete blaster-resistant armor under his uniform or other clothes. Skills: - Master of stealth: Evrain is able to sneak around without being heard and have the drop on his unsuspecting target. - Close-range combat: Evrain is skilled in standard close-combat fighting with knives or fists. Useful for after sneaking up on a target. - Use of Blasters: Evrain has a fairly good accuracy with blasters and blaster rifles. - Tactics: A solid grasp of how to use them, though his methods are sometimes met with raised eyebrows. - Medical: Evrain has learned to treat himself and others in cases of emergency with standard medical supplies and some creative ones when needed. - Observation and Analysis: Evrain has a highly eidetic memory and a high perception of his surroundings and others helped by his ability to see into the infrared. Together, his brain is able to analysis the pieces and come to conclusions he acts upon to make himself a successful agent. - Infiltration: Evrain is a successful agent, able to pretend to be anyone he needs to be and manipulate the people he needs to manipulate.
Misc: The disguise kit is to answer the question about how could a Chiss agent be successful in an infiltration mission when Chiss are known to work for the Empire.
He's a terrible cook, ruining everything he touches. When on his own, he makes himself survive on ration packs. A well-cooked meal is one of the few things he'll pay through the nose to get.
He has secretly become very fond of fiction stories, particularly action-adventures and comedies, and has even started writing some when he has privacy.
Kings and Killers: A Classic Fantasy Adventure (Original Universe)
Name: Gwyneira Elfreda Age: 27 Height: 5'6" Weight: 120 lbs Class: Wizard Race: Elf Weapons & Equipment: A wand made of Ispar's natural timber, A steel rapier, embossed with silver, with a matching dagger, a good-quality bow with a quiver of arrows, Leather robes dyed dark blue with white trim, dark brown leather boots, a pouch containing a coin purse with 199 silver and 5 copper and a week's worth of provisions as well as her spellbook and her quill and ink, a waterskin Skills and Abilities: -Magic: Has a natural inclination for magic that allows her to be able to use any spells that she can learn about or figure out for herself through experimentation. But within that inclination, she has a natural affinity for light manipulation spells that make them easier for her to utilize and master. Starting Spells (Ones that she has memorized. Others will be learned and recorded in her spellbook.): - Illusions: Makes soundless illusions out of light - Invisibility: Wraps light around her to make her invisible with the downside that she can't see anything while the spell lasts but has to rely on her other senses while people or animals that don't rely on sight can still find her - Light: Creates a light to see by that she can make into a light flash bang to blind those around her - Dim: Draws the light out of a surrounding area making it darker - Heal: A mid-level all-round healing spell useful for both wounds and poison - Fire: Lights a small fire which she can shape into a fireball and throw or simply use to light objects - Ice: Shapes ice out of water or surrounding ice crystals - Teleport: Teleports her up to 20 ft away from her initial position that she can see -Literate: She can read and write in the common languages and some more obscure dialects. -Amature fencer: She has some skill with the rapier, though not much. Primarily learned to keep her body fit and in case she ever needed it. -Amature archer: Some skill with the bow. Learned so that she could hunt for her own food when needed or attack from range.
Permanent Boons: Subtle Spell Identification: Has a better chance to identify subtly cast spells from experience (+1 perma bonus to rolls to identify subtle forms of magic.)
Bio: Born and raised in Ispar's capital city to an upper class couple, Gwyneira had the world at her fingertips. She was constantly curious about the technology around her and the whole concept of magic. Her curiosity lead to her becoming somewhat fixated with what she could discover, widening the already wide gap between her and her peers. It was when Gwyn was eight that she fully showed signs of being a magical prodigy and she was ecstatic. Her early manifestations allowed her to split light into the separate colors and dance with the colors trailing behind her. Her parents were also proud of their daughter's talent and arranged for the best tutors to help her harness and control it. Gwyn eagerly devoured all the learning that was available to her, causing her to rise rapidly above her peers and increase the gap more. That was a cause for concern for her father, but her mother was sure that Gwyn could make friends when she was ready. Gwyn never really cared either way. The lack of needed interaction with peers allowed her to get lost for hours practicing and experimenting with what she knew. When not doing that, she was reading new things about magic or what was known of the other provinces or any odd book of history and knowledge that caught her fancy. She wasn't able to spend every hour in that fashion though since her mother insisted that she look after herself and stay fit, leading to Gwyn picking up fencing and archery. There was also the time needed for her non-magical homework, which she still did well on but never enjoyed as much aside from history. As her years at the academy came to an end, Gwyn pondered if the school had really taught everything possible about magic. The academy had the complete knowledge of what was currently known by the leading wizards of Ispar, but other lands may have magics that Ispar wizards dismissed or clues to further facets of magical power. With that in mind as she graduated, Gwyn set out into the world to completely master magic, seeking for any spell types that might not have been covered at the academy or to discover her own.
Name: Ariana Pheroncas Codename: The Drifter Age: 27 Home: Wanders through the realm, though considers the seaside of Scotland to be the closest thing to home Powers/Abilities: Telepathy: Can telepathically communicate with others and sense where other people are or overhear their thoughts. Empathy: She can sense other people's emotions as well as broadcast her own or an emotion she's creating. Selkie Transformation (racial trait): As a selkie, she is a seal in water but can take off her skin to become human on land. Mixed Martial Artist: Has her own unarmed martial art style that mixes elements of Atlantian/Selkie and Earthian martial arts along with a typical seal fighting style that can be adjusted to suit her seal form underwater or her human form on land. Weaknesses: Can be overwhelmed from the sensations she experiences from her powers if there's tries to actively hear or feel more than ten people at once. Powers can become erratic if she gets too emotional, especially if she becomes extremely emotionally distraught or panicked Her seal skin is actively connected to her, even in human form. Meaning that if it is hurt, she experiences the same pain. She could live if its completely destroyed while in human form, but she could never become a seal again. Therefore, whoever has her skin does have power over her as is the case with other selkies. Equipment: Pan flute, emergency knife, a dozen throwing knives, and her seal skin. (only in human form. Seal doesn't have equipment for obvious reasons.) Experience: 2 years Reason For Joining: To help protect the realm, especially from kidnappers. To be on the front lines in case humans decide to try a full on invasion. To prove that selkies can do more than most people expect. Appearance: While seal, she's a slender silvery grey seal with mottled black and tan spots, large black eyes, and long whiskers. While human, she's black-haired with light tan skin that contains a silver tinge to it and freckles. Her oval face and sharp chin are paired with dark, almost black, brown eyes with larger than normal pupils and long hair that goes down to the small of her back. BRIEF Bio: Most men know the legend; if you steal a selkie skin, then the selkie must become your wife and will stay so as long as she can never find her seal skin. Ari's life has been shaped from the effects of that myth. Oh there is truth, a selkie's bond with her skin makes it so that one would do anything to prevent it from harm or be able to have a chance to grab it back, even a mockery of marriage. Since barely any aid for their captured kindred came from other sources, the clans organized themselves to be able help those trapped to reclaim their skins, seek their revenge, and return home. When Ari's powers developed, she was a natural for the on land expeditions and keeping watch whenever they visited the shore. As the years went by, Ari became better at using her powers and protecting her people. Now on behalf of the former King, she will extend her protection to the rest of Atlantis. Notes: Selkies could be considered the wandering gypsies of the Atlantean world if everyone else likes that idea. Ari can definitely play her Pan flute and sing high soprano.
Name: Nortiz Race: Laguz (Raven) Age: 21 Appearance: Messy short black hair. Tall and thin, angular face. Dark blue eyes. Large black wings. Features: Bird's Eye (Sees farther away than most and can pick up more details up close.) Stats Constitution - 4 Strength - 2 Magic - 0 Skill - 6 Speed - 6 Defense - 4 Resistance - 4 Luck - 3 Inventory: Beaststone Personality: Snarky, ever watchful for danger or things he can exploit, clever but impulsive with a quick temper, curious Biography: He'd had honestly had hope for Miricia. Not much since Beroc would be Beroc, but some. He had wandered over from Derark to see if he could make a new life here. Now that King Temerius had abandoned them, he'd need to take matters into his own hands to figure out who'd murdered the former Beroc king no matter what. Additional Info: Has dealt with the criminal underbelly before. (Secret Info: Had been a kept as a pet on a pirate ship for some time before he managed to become free.)
Healing-From her years of study with the village healer, Gwendolyn learned the healing arts and the different ways to treat injury and illnesses in various forms. With magic, she discovered that she could hasten and strength the body's ability to heal though at a price. Every use causes her energy to drain and her head to ache, the severity dependent on how long she uses her magic and how severe what she is attempting to heal is. And as she treats someone, their aches and symptoms mirror themselves on her.
Singing-With focus and knowledge of a person, Gwendolyn can raise her voice in song to comfort, soothe to sleep, calm, or incite anger. If she loses her concentration, the effect ends. And for every emotion she tries to empart, she has to feel it herself. If her knowledge of the other person fails and they are unable to be affected by what she does, then her songs double back and change her emotional state. Her newest and weakest magical skill. Age:25 Appearance: 6 ft tall, sturdy, and muscular with skin like bronze and face sharp as a knife with eyes like emeralds inset and watchful. Her long, flowing, wheat-gold hair hangs to her lower back, held from her face behind her ears. Personality: There's a cautiousness to her when she meets or experiences someone or something new. Her eyes observe until she has a better idea of who or what she's dealing with, taking care as she learns. If dangerous, she'll do all she can to defend herself. If not, she will act depending on the circumstances. If someone's needing help, she'll help how she can. If something intrigues her, she'll try to learn all she can about it. And once she has her mind set on something, she'll stubbornly persist in it. People in particular she has found fascinating to observe and learn about, even if not all people are to be trusted. The few things in life she truly and unabashedly loves though are the healer that took her in and that she views as father, music and singing, learning, the woods and the stars above, and the various animals such as puppies, kittens, and horses. Skills: The non-magical healing arts, herblore, how to identify edible fruit, singing (voice is what some would call a soprano), lute-playing, dancing (barely based on what she's seen. Has only done it when alone.), reading? (could have been picked up from traders...I'll understand if you don't think she would reasonably know how to do this) Fears: messing up in front of others, making things worse when trying to help, being in the midst of crowds Likes: music, learning, nature (particularly the forest and stars), animals, being able to help others Equipment: lute, dagger, bag of common healing herbs and bandaging, waterskin, comb. Biography: Her story began one summer's day. The village healer had gone out to pick more herbs in the forest. As he came to one patch, he heard a baby's cry. Frowning, he went forward and discovered where she lay, abandoned in a bush. He took pity on the child, picked her up, and took her in. He did all he could to care for his little summer child, making sure she lived day by day and singing sweet lullabies so she slept at night.
And as the months passed, she grew bigger and brighter, her hair shining brightly now. Along with that, she started getting into mischief. He would try to warn and stop her when she wanted to touch the hearth fire or tried to climb a tree she wasn't ready for, but often he couldn't get her to stop before her curiosity was satisfied. And it'd often take loving care, fond gentle chastisement, and hugs and songs to deal with the aftermath. Finally, he figured out ways to direct her mind when she needed something to do and she finally learned caution. Her attention then fell on how her father would treat the villagers for their injuries.
The whole process was, intriguing. How the different herbs were applied. How people eventually got better. And the way he'd soothingly care for them through the process, helping them along in every way he could. And so at the age of five, she decided that she was going be a healer, just like her father! And so she observed and studied, taking every chance to go with him when he went out to pick herbs and fruit so she could memorize what he picked then watching how he prepared and applied the herbs and bandages. With the doll that he made for her or on stray animals that came by, she practiced the skills that she saw. And on the day they celebrated as her birthday, she would beg him to teach her more. And he would oblige, bit by bit, proud of the way she pounced on the knowledge she gave him. But, he was also growing concerned.
He knew it was mostly his fault for tending to be a loner except when people needed him. His little Gwendolyn was starting to copy him in that. Rare indeed was it when she wanted to play with the other village children, and rare in turn when they wanted to play with her now. Sometimes she'd watch them at their games, but hardly ever tried to participate in them. She needed time with others her age, but he couldn't make himself force her to. But he decided to at least make sure that there were other activities to her life than just healing. He took her outside to stargaze, telling her the stories of the constellations and enjoying her excited eyes. He'd watch her as they went to market, seeing whatever caught her eye and seeing if he could buy it. The lute was the biggest purchase by far, but the way she smiled and hugged him when she got that for a birthday present was worth it. True, his ears twinged whenever she played her notes wrong, but he enjoyed her excitement, her progress, and how her voice blended with the instrument.
The most excited still was the day of her fourteenth birthday, when he officially took her on as an apprentice healer. A good portion of the village were trying to push him to marry her off by now, but he didn't care for that, especially with the excited way she tackled her new duties. He wouldn't trade that happiness for the world. And so he taught and she learned, helping him whenever she could as the ways she had practiced were critiqued and made better. Pretty soon, there wasn't much more he could teach her.
And that's when she discovered her connection to magic. I had come one day as she tried to help one customer with a bad arm. The arm set quickly and easily, the man went on his way, and she collapsed with a blistering headache. After that scare, some care from him, and how the man's arm healed earlier than expected, Gwendolyn worked to do what she had done on purpose, finding out what she could do and if she would always be that exhausted every time. Her father helped to keep her new gift secret, worried about what the villagers would say if they found out. Especially after she found that she could get some of the villagers surprisingly sleepy if she sang lullabies they liked, if not suddenly falling asleep herself when she accidently sang ones they hadn't liked.
But she has continued to work at it, curious at these new skills of her. How far could she take them? Was there more that she could do? Only time could tell, but she was curious.
Not accepted, but I worked hard on her so I'm keeping her here.
Heiseina: Memories Long Forgotten
(not my image, a close one to my idea I found) _______________________________________________
P E R S O N A L D E T A I L S
Full Name - Takamori Sakimoria Age - 16 Gender - Female Occupation - In the process of figuring one out. Wants to prove herself worthy to be the next master
P E R S O N A L I T Y
Adventurous Any chance she got, Saki has always sought to explore wherever she could. She has long mapped out every inch of the mansion she grew up in and even some of the grounds around along with the village. Part of her wants to travel outside the village someday, maybe even see what's outside the valley. But she knows that that isn't likely, so contents herself with taking what adventures she can from the place she lives
Imaginative Growing up, Saki's most common games were to imagine she was some great hero out of stories, protecting others from those that would hurt them. Any time she could hear more of the old stories then or more about the old world, she'd leap on the chance, eager to add even more to her own stories. Even as she comes to the cusp of adulthood, she can't help but still imagine those stories to herself, playing pretend when she thinks no one else is looking.
Kind If there's one person that doesn't have a mean bone in their body, its Saki. Kind and compassionate, almost to a fault, she will go out of her way to help others if she can. Its part of why she wants to become the next Master. She wants to be there to help others and to defend them if the extraordinary should happen.
S K I L L S E T
Athletic Whether running, jumping, climbing, or lifting weights, Saki has worked hard to train herself in various ways to prove she would be a worthy candidate to become the next master. Also, it helped with her games to really be able to do the feats she imagined herself doing.
Traditional Housewife Training Her parents were always of a traditional sort of mind. And so, they made sure Sakimoria learned all there was about being a proper housewife so as to not embarrass the family and be better suited for marriage. Sakimoria never really liked the training, but she resigned herself to it since there was no way out for her. Therefore, she is at least decent with sewing, cooking, embroidery, proper etiquette, and other such skills. She only hopes that they don't become her whole life. The only part she's enjoyed is the few Signs learned to help with housework.
Literacy Sakimoria is proficient with reading and writing, even managing to learn to read some examples of ancient writing in order to better learn about the old world. She reads from the books around for more stories, history, and sometimes just for random facts or while bored and unable to do anything else. Then she also jots down thoughts, feelings, and some of her more fleshed out stories and ideas within her journal. She also uses it to practice Sign drawing, seeking anyway to improve her skills.
Long red hair that is most commonly done up in a simple high ponytail, but has been used to being in some more 'feminine' updos for formal occasions. Her eyes are a sparkling dark green within a diamond-shaped, symmetrical face. Stature wise, she's only slightly on the taller side, but has the muscles to match her activities.
Sakimoria is the daughter of one of Master Takamori's relations that live within his manor. Her father and mother, Takamori Ryuji and Takamori Tanith, are a fairly matched couple, strict and scheming for the prosperity and status that would be theirs's if Ryuji inherited the title. Therefore, they've raised Sakimoria to be everything they've thought a woman should be in order for her to not disappoint them and to have a marriage that would help them with their goals. However, their scheming also meant that they weren't around much in her life, meaning she was left to be watched by maids in her early years that told her stories and legends of long ago. From the moment she first heard them, she was spellbound. Her imagination was captivated, and from that moment on she could not imagine anything but to be one of those heroes.
Of course, her parents did all they could to squash those dreams anytime she talked about them. She was a Takamori woman, in a time of peace. There would no talk of fighting or trouble from her. All they allowed her was to learn how to better be a future wife and mother, suitable for high society. And so, she stopped talking about heroes and her dreams with them. Instead, she simply used any moment she had free to explore along the mansion grounds and continue her make believe, doing what she could to train for being a hero whether from doing all she could to become more athletic to reading about everything she could get her hands on that revealed more about what ancient times and ancient heroes were like. Sometimes though, she'd go and look at Master Kenji's sword in its sheathe, daydreaming that one day, something might happen where she would be the one wielding it to save the village. If she was feeling bold enough, she'd go and ask him herself if he could take her on as his apprentice to be the next Master. She'd only be denied, but she's kept persisting, doing what she could to convince him to take her on, learning his ways in order to be more like him. If she was ever sent out to the village, she'd also go out of her way to see Seimei Tomo, having enjoyed learning signs under her and admiring the quiet confidence of her being, how even her parents had to respect her. She understood that she likely was outside Seimei's notice or remembrance, but she soon became another model for who she wanted to be like.
As the days have passed, the dream hasn't died, but she's had to put up with more and more of what her parents want, dreading the day they'd choose out someone to be her husband. Fortunately, they so far have not agreed on one person long enough to come close and anytime someone came anywhere close, she'd quietly figure out a same to sabotage it. Most of her make believe though now is sequestered to her journal, the times she's able to break away becoming fewer and fewer. Part of her just wants to get away from it all, leave the valley entirely and see someplace new. Another part wants her to just accept what her life is like and prepare herself for what she'll have to be. Still, the third part still wishes that she could be made the Master, be the ultimate hero of the village, or that something would happen that would allow her to become a true hero. However, she's about to learn that its better to be careful what you wish for...Because you might get it.
Takamori Kenji: Basically her distant uncle. She looks up to him and hopes to be a hero like him. Seimei Tomo: Another person she admires and wants to be like. If Kenji never took her on as his apprentice, she would hope there was a chance that Seimei might. However, she knows that even less chance of that happening. Takamori Ryuji and Takamori Tanith: Her parents, distantly related to Kenji through one of his brother's. Don't truly care about Saki at all except as a means for their ends. Saki obeys them mostly because she has to honor and respect them, but part of her still wants their love and approval. She knows that that's impossible, but the heart wants what the heart wants. Signs she knows: Heat, Water, Purify, Mend? (pending, would basically be a Sign to fix things that have minor breaks like a basket)
Rogue Continuum: The Singularity Crisis (A DC and Marvel RP)
| Character Identity | Loki
| Age | 2000 ( about human late twenties/early thirties)
| Character Differences | This Loki regularly uses his sword, Laevateinn, in this au. Also, he quite enjoyed being around humans and would sometimes form friendships with a family that would last generations. From that, he ended up caring about human cares and concerns, helping him to both become a hero among humans and to not be haughty when it came to Asgardians that were beneath him in rank. He still does his tricks and enjoys a good prank. He's still closer to his mother than his father, even with knowing that he's adopted. But people could also trust that he would help them if he could, see him as a guardian of the hearth and home who cared for his own. His time under Mojo though has caused his kindness to fuel his rage, vowing that he won't ever stop until Mojo and Thor are taken down for good.
| Brief World Background | A basically fully Marvel universe with some Cyrano de Bergerac au elements thrown, a major difference is that while this Loki became a hero, Thor became more and more a villain. Thor's banishment then could lead to Asgard's fall, and will lead to the formation of the Avengers. Loki's true biological parentage was known earlier and he use to have a daughter, Cyrania de Bergerac.
| Brief Character Background | For a time, Loki had grown to loathe his life. Thor never wanted to spend time with him anymore. Those that were in the know about his true parentage looked down upon him except for their parents, and Odin still always kept his distance. Only his mother and the time they spent together with lessons helped at all, but he could only brace himself for the other shoe to drop. Sometimes, he'd try to spark it with some of his pranks, yet it only would disappoint and her disappointment was hard to bear. On a whim, he ended up visiting Earth in disguise to a small country called France just to get away from it all. Jeers came up though for his choice in disguise from some drunken fools. Before Loki could reveal himself however, he found himself being defended by a man, so full of bravado and daring that it was somehow enduring.
He soon quickly came to learn that the man's name was Cyrano de Bergerac and from that day on, Loki would sneak down to Earth to see more of him, eventually causing the two to become friends even if Loki had to swallow the bitterness of the wish that Thor could be more like this man. The man's moments though of sometimes being an extreme idiot helped distract him, causing Loki to secretly intervene in many cases where the man's pride caused him to suffer in silence. Overall though, he was a witty, engaging companion that he could enjoy talking with or simply listening to. Through him, he learned about both the highs of what humans could accomplish, and the lows of what they could suffer or do to each other. His times on Earth then started to come with fresh eyes, looking and seeing individuals where before he wouldn't have cared to. He would walk on to find Cyrano, but couldn't help but do something to leave things better in his wake.
Time passed. He intervened more directly to have Cyrano actually marry the love of his life instead of let her stay in mourning for a man she didn't love, but his trips caused him to run into and come to know other people as well. Sometimes, he'd only come as a stranger in the night to aid someone then disappear. Other times, he'd come to know people more directly then come back from time to time. And while there where people weren't grateful or that his help didn't actually end up helping, he still found that he always felt lighter after visiting Earth more often than not. His brother didn't understand it, but he hadn't been willing to understand anything about him for some years now. He wished he could breach the gap between them, but didn't know how anymore.
Then tragedy struck. Cyrano was killed by assassins while Loki was away doing other things, causing Roxanne to succumb to grief. All that remained of them now were their few possessions, and a daughter born the day he died, named by her mother Cyrania de Bergerac. After some time in shock, Loki ended up taking the daughter and bringing her to Asgard. He wouldn't fail this one's life like he'd failed her parents. Many protested him bringing a human to Asgard, most of all his brother. But Loki stood firm, with first Frigga's support, then finally Odin's reluctant support much to Loki's surprise. To his even greater astonishment, Odin helped him to awaken the magical powers that were locked within her and grant her a longer life, though with the stern warning that even with that, she wouldn't live forever. He accepted the fact, but still hoped to have many years with her.
And so she grew up, lively and so like her father. Loki couldn't help but love her, raising and teaching her everything he could. Frigga and Odin also came to love her, but Thor would not accept her, his hatred growing of her every day. Multiple times, he tried to convince Odin to force Loki to send her back where she belonged, but Odin refused, not wanting to cause unnecessary hurt to Loki like that. Thor though took it as a sign that Odin was growing more senile, far too old for the throne. And so over the years, Thor sought to arrange a rebellion that would finally make him king, also vowing to finally kill off all the Frost Giants once and for all since his father had been so soft as to take one in as his son.
When the day came, Thor lead his followers to the palace and sought to overthrow them all. All too quickly though, the revolt was squashed, and Thor was brought in for judgement. Instead of death or imprisonment though, Odin stripped him of his powers and banished him to Earth, also sending the hammer locked with his powers for the one worthy enough to wield them, hoping that his son might become the same type of great man he'd seen Loki come to be. But Thor didn't. Instead, Thor sought for allies in his quest to take back Asgard, and to conquer Midgard to get Loki back for taking everything away from him for the sake of his brat.
As it happened, Loki and Cyrania were both on Earth when he was taken. He always made sure to bring Cyr every so often to Earth to have some ties to her own culture and to be able to visit her parents' graves. The last thing he remembers is coming back from the graves, spending time with her in some small cafe before resting in one of the hotels with plans for the next week to show her the sights and check in on some of his families. He does not know what happened to her, only when he awoke, he was Mojo's prisoner.
For some months now, he's somehow managed to survive the games, feeling his soul drift further and further away with every day that passed, every soul he killed, every twisted puzzle he had to solve. He can't allow himself to die though. Not until Mojo's defeated, he can make sure Asgard and Midguard are alright, and he can find out what happened to Cyrania, every day dreading that he might face her in the arena.
Appearance: Long red hair tied back in braids with dark green eyes in a tall, stout figure. Freckles dot her body over her light skin. Her body belies her young age, though shows off the athleticism and musculature that has come from her training.
Lightsaber/other personal effects: Blue lightsaber, the plain metal shines like silver in a classic, but still functional design with brown and white accents where the halves combine and for her grip. The grip fits her hands perfectly without any corners or rough edges from the cylinder impeding her. It lacks wear and tear since she has only had it less than a week, but its well polished and cared for. The lightsaber truly is her most priceless possession, and she takes good care of it.
Also carries a commlink to be able to communicate with others over long distances.
Personality: Adventurous and eager, Alastrina wants nothing more than to become a full Jedi and be a hero like she's always dreamed of being. To that end, she's studied and trained all she can. She's dived into the records, asked constant questions of her master just about any time they have a moment of calm between them, listened intensely to every lesson that she gets, and her own experimentation based on her reading. Her master Quil-sam Buros has had to step in several times now as she tries to accomplish feats that only the highest masters ever have had a chance of accomplishing, yet whereas many of the other Jedi mistake her for being power-hungry, Quil-sam sees in her simple impatience and impulsivity. Not good habits for a Jedi to have, but not actively malicious or greedy ones. He has been seeking to train her to have patience, yet the major hurdle has been her trouble meditating.
She has a strong connection to the Force, and can certainly use it. He's seen that enough times during training when a lightsaber is in her hands. Yet the act of staying still is hard for her. Her body fidgets. Her fingers tap the floor. Even if she can fully become still, her thoughts have gone a thousand different ways faster than the speed of light. Even her attempts to relax and focus just get her attention focused on being relaxed and focused. However, the Caamassi is certain that time will help her learn. She is still young by human standards after all, and so needs the time to learn to calm and mellow. Until that point, he can still encourage her enthusiasm and her dream while helping her little by little to learn patience, calm, and prudence.
Throughout their brief time together, he has found that he adores the way that she eagerly tries to learn about everything. It doesn't even have to be about the Force. It can be something as simple as what's that plant or as complicated as how exactly does hyperspace work. When they're alone and there's nothing else they're doing, he readily indulges her in that. However, he has needed to put his foot down about doing it when it isn't just the two of them. She has enough trouble maintaining proper decorum as it is, fiddling with her sleeves when she has to stand still. He doesn't need her interrupting during a diplomatic summit for a question, again. Alastrina's at least not done that again, but she can get lost in her thoughts at times and so lose some awareness of her surroundings. He hopes very much to train her out of that habit sooner rather than later. A Jedi that doesn't pay attention can harm others, or get themselves killed.
View of the Force: A rolling cosmic sea, each person a star of light glowing within that causes ripples in the air that sing with various tones. The brighter the person, the more in tune with the Force they are, the stronger the ripples they cause in the sea unless they purposely subdue their influence. Areas and animals can also be felt this way if they have a heavy force signature. Things and people corrupted by the dark side of the force become dark and cold, their ripples harsh with ear-splitting sounds.
Backstory: Raised in the temple, Alastrina's only ever known the Order and its ways. She learned with her fellow younglings how to control their powers and what a Jedi's role in the galaxy would be. And for as long as she and the ones raising her can remember, she listened and learned about everything with wide eyed wonder. She tried the hardest with every lesson and pushed to do well in every area she could. Lightsaber combat training especially resonated with her, allowing her to move her body to the will of the Force while imagining herself fighting pirates or slavers.
She progressed well then in all her lessons except in meditation, but she still tried hard at it. It often defeated the purpose, but she knew that a good Jedi needed to be able to meditate, so she wanted to also be able to mediate. After she was good enough, someone would want to be her master and take her as a Padawan! Yet, years passed. She thought it was just because she wasn't good at mediating yet, even as she tried to also read about more advanced techniques to learn to maybe help mitigate that. However, that wasn't the reason they weren't taking her on. Many of the Jedi were wary about her being too eager in her lessons. The chance of someone becoming a Dark Jedi was a concern after all when someone decided that they wanted to know everything and become too powerful in the force, especially without any way to self moderate. Therefore, she started to fear that she would be sent to the Agri Corps. Until Quil-sam Buros came onto the scene.
The Caamassi had been away for some time on some mission or another. Yet now he finally returned, feeling called by the Force to take on another padawan. He looked on at the potential younglings, pondering who to take on, then he spotted her working through her katras. The way she moved, the way she resonated through the Force, her passion and determination, all made him want to see how she would grow. Other Jedi advised him against it, saying that she was too dangerous, but he was willing to take the chance. The two of them together then took like ducks to water within their roles as master and apprentice. It has had its ups and downs within the past months, but neither of them would trade it for the world. And with her now having her own lightsaber, Alastrina is now certain that she will become a Jedi that will make her master proud.
Like him, but younger with blue eyes and black hair. Also has dark blue as the main color of the clothes with black and grey highlights.
Name: Corban Gromsuilin Fiachsgiath Age: 18 Feren (Raven-winged) Nationality: Barallia Religion: Children of Gala
Role: Rogue Font: The ability to bend light around him and become invisible to the naked eye. Potentially could learn to extend it out to other people, and/or learn how to manipulate the light to create an illusion around him Color: Dark Blue Weapon: Throwing daggers he can shoot out then either remotely explode using different resonants he loads in beforehand for different effects or call them back to him. The daggers are contained within his clothes and in side sacks in his clothes that he can unleash to rain down on foes from above.
Strengths: Determination: Once he starts on something, he will push through and see it done no matter what it takes or who he opposes to do it. Can be a weakness in the wrong circumstances, but overall it helps drive him on now in his goal to become full-fledged huntsman, conquer his fears, and stop any more sacrifices to the Lost from happening.
Weaknesses: Claustrophobia: Extreme fear of tight, enclosed spaces. Not only because of the memory having a bag thrown over him, but also because any such spaces means that he can't spread out his wings and fly. And flying is when he feels the most comfortable and in control. One of the things being worked on with his continued therapy. Paranoia when by Himself: Whenever he's completely alone or alone around a lot of people he doesn't know, he can get overly cautious about checking his back or preparing himself in case someone comes out to grab him. From therapy, he has found ways to better handle such fears, but it can still weigh heavily on his mind when there's no one he knows and trusts not to hurt him close by. Antiaviophobia: Fear of not being able to fly. One of the greatest joys and comforts Corban has is his ability to fly. As long as he can fly, he's sure he can deal with any danger and handle the problem. Being trapped somewhere where he can't just up and fly then gets him antsy. And if something were to happen to disrupt his ability to fly entirely, then he would freak out and panic. Another thing he's working on with his therapist.
Personality: Cautious, Corban prefers to keep his eye on all that goes on around him and carefully observe. His time with therapy has helped him to better healthily deal with his fears, but his fears are still things he deals with on a daily basis. If worse comes to worse though, he has plans in his head and his therapist on call. And the knowledge that he would be better able to deal with a situation like he went through now then he was back then. He still has a curious streak. Wrapped under many layers of caution, but still there. If something captures his eye, he'll try to learn out about it. And with a new place to live, he wants to learn every inch of it, yet can't trust that nothing will happen if he actually indulges himself. There are brief instances though where his curiosity will override his caution to ask random questions or do something quickly, but it never lasts too long. The only other things that can really break through his caution is his love of flying, devotion to the Starmother, and his compassion. With flying, he can feel the air on his wings and everything from overhead. Excitement giggles from him as he twists and turns, enjoying the freedom his wings give him. As long as he can fly, he knows he will be alright in the end. Nothing can truly harm him while in the air. Its when he can't fly that panic can set in, especially if anything is actively hampering his ability to flap his wings or get off the ground. He can't even imagine what it would be like to not have wings. Such a thing would be his worst nightmare. When his nightmares start to overwhelm him though, he does find a prayer to Gala can help calm him down. The Goddess's teachings help him feel comfort that he is on the right course in destroying the Lost and that his font is a gift from her, not something he deserved to die for having, and he's always grateful that she gave him his wings and his font. And so, he strives to serve Her with all his heart, and to use her gifts to him well. Though even without Gala in the picture, he would have sought to help others in one form or another. His determination to become a huntsman stems more from his genuine compassion than anything else. He doesn't want anyone else to suffer the way he did, no matter who they are, nor to suffer in any ways he can stop. He regrets now how much he'd needlessly worry his parents. He contacts them now as often as he can to let them know he's alright, and so he can be sure of how they are doing.
Background: Raised with modest means in the capital city of Korstone, Corban was a bright and curious boy. His parents did all they could for him, raising him with the rest of their congregation of the Children of Gala and teaching him to appreciate all of the Starmother's gifts, even those that others would not accept as such. However, this slightly backfired since Corban would take any chance he had to go explore the caverns of the city, much to his parents' fright. They'd scold him and tell him it was too dangerous, but he didn't understand what could be so dangerous. It wasn't like there were humans here, and no Lost came into the city. Besides, it proved a great test of his newly found font ability to see how long he could evade his parents, turning the whole thing into a game. He learned soon though why his parents worried.
There came a night when he went farther than usual towards the outskirts of the caves. He let down his font, unaware that he was being observed, and had been for some time. Members of the Omnigaia Pact were therefore prepared that night as they crept behind him while he explored, heading closer to the view of the moon. Then they struck! They threw a bag over him, tied him up, then held him between the three of them, all before Corban could even respond. He tried to struggle back, but the 13 year old was powerless against the grown men. And so they continued on into the darkness outside, preparing to sacrifice the Fonted disbeliever, betrayer of their race. He would have died that night, but his parents and the rest of the Children of Gala tracked them down and confronted them, followed by law enforcement that helped get him back safely.
From that night on, Corban stayed firmly at home as much as possible, sticking close to his parents' sides as he took on reading for his hobby. Sometimes, the urge to explore would come over him, but he would push it down, images of that night flying through his mind. His parents though knew this wasn't healthy, especially as he grew. So they encouraged him to go to therapy, sacrificing to make sure they had the means to do so. Even though initially wary, he did find that the time there helped him even though the nightmares and fears still happened. His curious self with coaxing was able to come out again, though now with a high degree of caution, some self-defense training, and an understanding of what was going on that night and what could have happened. He couldn't imagine having his gift be seen as something to kill him for, yet, it had happened. And happened to other people. Maybe by putting a stop to the Lost, he could end the practice entirely. With his parents' and the Goddess's blessing then, he headed to Echo to become a Huntsmen and learn more about how to control his font. He misses home, but believes he could become accustomed to living here with its new places to explore. For now, he needs to gather his gear, meet this squad, and start this new adventure wherever it may take him.
Established Relationships: Edward Lachance: Both grew up within the same church and so have been long-lasting childhood friends. Cor won't say it aloud, but it does help him that Eddy came with him to join Echo. Douglas and Gromlaith Fiachsgiath: His parents. Loves them very much as they do him. Albert Brown: His therapist. A kindly, older badger feren who has done a lot to help Corban with what happened.
Name: Percivalyn Wiliamsam Nickname: Percy (mostly for the notes since there's likely not many people who would use her full name) Species: Twi'lek Age: 25 Appearance: Dark blue skin matched with pale blue eyes on a heart-shaped face on top a short, slender frame. Most of the time her expression is utterly stoic and serene. She wears completely traditional Jedi Robes, having the layers and how it hangs help disguise her figure. Her headtails hang free, though if one were given the chance to look closely at her tails and on her back, they would find claw marks and whip scars. On the base of the tails and her wrists, the clear sign of chaffing from metal restraints Faction: Jedi Order Equipment: Her lightsaber with a blue kyber crystal Abilities(For Force Users): Force Healing (Expert): One of Clighal's most eager pupils, Percy's natural talent for the ability has improved greatly since her early days in the Order. With the guidance she's been given, she's learned how to mentally picture exactly what needs to happen in order for the person to better recover then use her power to cause that to happen. A drawback for her though is that the more intense the healing requires for what she wants done, the more power is needed from her and the more she feels the pain that the other person is going through. Technically, she could save someone from the brink of death, depending on the cause, but it would be a tossup whether she would die soon afterwards or not. Even in not so extreme cases, her way is very time-consuming and requires her complete focus. She can only safely do it within a location like the temple, or if there's someone she can be sure will watch out for both her and her patient.
Telekinesis(Skilled): Can lift up roughly several little things between pebble and handheld size, some big things about dog to human size, or one thing about starfighter size at any one time. Takes a lot of focus to do. (Potentially develops to be able to telekinetically move water and/or light waves)
Telepathy (Skilled): Can talk to minds within eyesight of her without sacrificing much of her outward focus. Needs total focus to act as a link between multiple people or to contact someone that she already knows from out of her vision range.
Force Empathy/Insight (Average, working to get skilled, wants to go further): Can currently receive strong impressions of a person's current emotional state with some faint reads of their intentions and desires. Wants to get to the point where she knows who a person is and what they want at a glance, but is a far ways away from that point. The more closed off, whether Force wise or simply personality wise, a person is, the harder they are for her to read and so the more effort she has to put in to get any sort of reading and even that might not break through. Alternatively, she can be misled through very skilled, Marlon Brando type acting or someone having a very convincing front hiding anything underneath, such as people that act the playboy to hide their self-loathing. If she doesn't question the first impressions she gets, then she won't put in the effort to try to read more. If she does, the front acts as much like a shield as simply being closed off does, with similar results.
Lightsaber Wielding (Mediocre, working to get average): Using the lightsaber never came as easily to her as using the Force did. If she were to have her way, Percy would prefer to never have to fight, but understands all too well that it's always better to have some way to defend yourself. So she's pushed herself to get to the level that's she's at, but is better off with words and powers. Basically uses a mix of Forms I, III, and VI in her fighting style, not mastering any of it, but using what suits her of the styles.
Force Persuasion (Weak): Knows how to do it and has the will to use it, but just about throws up any time she tries. The very thought of using it upsets her on a deep level.
Skills: First Aid/Medicine: The knowledge from that helps with her Force Healing and its useful to her in times where she can't afford the time or energy for using her powers. Knowledge of Various Common Languages from Core and Outer Rim Worlds: She picked up a lot of rough knowledge of the various languages being spoken at her while a slave. Once a Jedi, she pushed to better develop them so that she can at least understand other people without relying on a translator. Did take the time to completely learn the Twi'lek language so she could have that connection with her own people. Singing: One of her valued skills was her voice. Part of Percy wants to let it die away, but the rest finds an odd sort of comfort with the familiar. She only sings though when she's sure no one is watching, and has picked up songs now she wants to sing. Dancing: As a Twi'lek, this was the main skill that was wanted of her. It's too ingrained now to ever lose entirely, though she's tried to not encourage it at all. Poetry: A skill she picked up for herself, it's the main thing she likes to do in her freetime. This way, she creates beauty through the reading and writing she learned as part of the safe house, one that's completely separate from her physical traits. A definite amateur, but she doesn't mind.
Weaknesses: Stubborn: Once she comes to a conclusion or makes a decision, only someone she trusts or what she considers to be irrefutable evidence can ever sway her from it. And she does not trust a lot of people. She's a stone wall to anyone trying to force her to change, an immovable object that some will mistake for her simply being cold, unfeeling, and self-righteous when really its her not wanting to be controlled and manipulated by anyone else ever again. A Temper: For the most part, Percy has a great deal of control over her emotions. Or, as much as it is control to constantly try to appear and serene all the time. However, rile her up, get her in a corner, or trigger one of her buttons and her wrath will come and come swiftly. She's always horrified after it comes and does all she can to shove down that anger, but of course, that only makes it worse when it springs up again. Nothing much has come from it yet, but she's terrified that both something will happen that she will never be able to turn back from and that she'll be kicked out of the Order. Meaning that she tries to hide it even from the people she trusts, trying to face all that entails, and the temptations to the Dark Side as well, all on her own. Suspicious: She's slow to trust anyone, requiring some time and dedication from the other to even warm her up. Otherwise, she will only be polite and professional, constantly on guard for any reason for the other person to be potentially threatening to her or anyone else. A major reason she wants to develop her Force Empathy and Insight more. Weak: She was never physically strong. And her life before the temple did not help much with that. Now that she's been some time in the temple, she's become at least healthy, but she is still much weaker than other Twi'lek women around her age ought to be. If she's ever overwhelmed then, or is somehow blocked from the Force, she truly does not stand a chance against anybody in a one on one brawl. Nightmares: She'll sometimes have nightmares of the past. Not as many as there use to be, but they still periodically come and cause her to not be able to sleep the rest of the night.
History: Percivalyn had no memory of her parents, just faint impressions. She's certain they were loving, but she doesn't know who they were, or even what name they gave her. Her earliest memories were of a slave auction, being sold to some minor Hutt before he lost her gambling with a Dug, who was often drunk and smelled of liquor, before he sold her to a Rodian Debt Collector to pay off for his gambling and drink. From there, her mind blurs until she ended up in a cargo hold to be sold someplace else. That would have continued to be her life, except for the intervention of the Alliance Rangers.
That was a time she'd always remember. Them coming through the hold, the chains coming off, the Jedi that came around to all of them to see if they were injured before rations were passed around. They had been the best food she'd ever tasted. Soon after, they were told they were free and offered rides to anyplace they wanted to go. Some were ecstatic, knowing exactly who and where they wanted to return to. Others like Pery, couldn't understand what was happening. The Rangers though brought them to a set up safe house where they could receive therapy, learn skills to help them in the free world, and figure out who they were and what they wanted to do with the rest of their lives. It was while there that Percivalyn choose her name, and first showed her force potential. It was a simple thing to her. Someone was about to trip and spill the pot of scalding soup they were carrying before she told them to stop. After that, more instances like that happened, until she was sent to the Council for a formal test and proved she had the potential to be a Jedi. There was some wariness about the fact of how powerful she was and how her past meant that she potentially would have more of a temptation to fall if she was trained. However, reason won out in that falling would be her choice, not the result of her past and so she was offered a position and training in the temple, if she wanted. And she didn't hesitate to agree.
She moved to live in the temple of Ach-To and dived headfirst into her lessons, quickly picking up how to use the Force even if she struggled with how to wield a lightsaber. Clighal took notice and decided to see if she perhaps had the aptitude for healing, and Percy took to it like a swan to water. Soon enough, Clighal became the main master she studied under, learning more about the healing arts when not heading into the archives to read more about various different ways the Force could be used. As time went on, she had herself become more and more the proper Jedi, seeking to be a suitable Jedi in the field and make sure that everyone that saw her saw her as a Jedi, not their wet dream. She knows as long as she's a Jedi, she's safe from people even trying to do anything to her while she's free to save others that were like her once. She can only hope, now that she's been fully certified to go out onto the field, that she doesn't screw this up.
Name: Alastrina Rogers Nickname: Alice Species: Human Age: 21 Appearance: A muscly, average-sized redhead with tanned white skin, green eyes on an diamond face, and freckles on her cheeks and on other parts of her skin. Her eyes often shine with good humor, enjoyment, and kindness, hardening into resolve when she needs to be serious. Often wears a red and white tunic and brown pants with a belt. Faction: Alliance Ranger Equipment: Blaster, Medpack, Commlink, Vibroblade Knife Skills: Sharpshooting: Her parents made sure she could handle a blaster, teaching her any chance they got. From those lessons, she became quite skilled. Isn't the best shot of the galaxy, but generally hits what she's aiming at. Wilderness Survival: She knows how to handle herself if she should ever crash land anywhere. Another thing her parents taught, but also supplemented by time with the cousins on their world. First Aid: Knows her way around a first aid kit and what to do for common injuries. Doesn't extend past that. Piloting: A skill that was essential for her to learn, and one she took to like a duck to water. Has a very acrobatic flying style when joyriding. Singing: Something she picked up on her own. Often, she hums or lowly sings as she works, and really enjoys karaoke. At least is very pleasant sounding. Story-writing: Her main hobby, she always has enjoyed the process of imagining stories in her head. It's just writing them down that's hard. Minor Force Proficiency: Has some latent Force sensitivity, at the moment only a very weak, sporadic sense of premonition that helps her have heightened reflexes. Does not realize at all that she has powers.
Naïve: Not utterly so, but enough that it will take prompting or something seriously wrong for her to question if a person genuinely seems in need, meaning that she will have go to someone crying out for help even if it most likely is a trap. Not helped by her youth and idealist nature.
Impulsive: Often goes with her gut and heart on things without caring much for practical considerations. In a way, its helped her end up in the Alliance Rangers, but it also means that she does clash with more level-headed members more often than not.
Socially Awkward: While friendly and outgoing, she is just not good at small talk. Or many casual social scenes. She's either too quiet or too unintentionally abrasive, especially if someone gets her into talking about one of her favorite subjects, after which she'll talk for hours if not stopped. She's simply not good at reading social cues, or a room. Meaning, if she's ever the one in charge of a diplomatic meeting, everyone's in trouble.
History: Born on the planet of Karlinus, Alice would always consider that outer rim planet home. It helped that it was often a stopping point for her shipper parents as they hauled goods across the galaxy. It was the place where her mother grew up and her family still had a farm where all but she had stayed. Alice would run around with the cousins any time they dropped by and always had fond memories of that farm. But her heart was always among the stars.
Whatever she ended up doing in life, she knew it would have to do with traveling throughout the galaxy. She wasn't quite sure about being a trader though. While traveling from place to place was great, the business itself could get dull, especially since her parents were very careful with who and where she needed up any time they were on planet. They about swore off Tatooine entirely after an incident where Alice had wandered off and some drunk dug tried to grab her to settle a gambling debt. All of them breathed a sigh of relief that they could get there in time and Alastrina had at least had the sense to yell and try to get away when he'd tried to reach for her. From that point on, her blaster lessons were held repeatably, with a vengeance. And they took more care in preparing her for life on her own, doing their best to point out obvious dangers and warn her about how evil the world could be. Alice listened and tried to keep the words in mind, but she also couldn't help but wonder why there didn't seem to be anyone trying to stop evil people from doing what they did.
As she grew up and the New Republic came into its own, she started to hear about an answer. Stories spread about the heroism of the former Rebellion and of the deeds of the new Alliance Rangers and Jedi Order, groups of people that travelled throughout the galaxy to help those in need and take down anyone that threatened peace and justice. From the first time she heard about them, her attention was hooked. She wanted to know everything there was about them. The more she heard, the more she wanted to be one of them. To do her own part to be a hero, help others, and travel among the stars. She considered trying to join the Jedi, but she figured that since she wasn't throwing rocks with her mind, she probably wasn't Jedi material. So she focused her attention on the Rangers. She sent in an application, that was at first rejected since she was young and inexperienced. She was put off, but then she persisted until she finally joined as its newest rookie. Her parents saw her off, with many tearful hugs and goodbyes. But Alice wasn't giving up now. Today, she will finally be a fully-fledged Ranger, given her first assignment.