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When a HELLION attack against SAMAEL'S CHOSEN leaves only a lone survivor, the young girl seeks out ELLARA VAN ABRAMS, a newly activated JÄGER for protection from a rising threat. Inexperienced and brash, Ellara is the last person anyone would expect to become a hero, but she's the VENARI COUNCIL's only hope if they want to avert the coming war.
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HELLION: Hellion is a term used by the Venari Council to refer to any being possessed by a demonic spirit. When a demon enters into the body of another living being, they begin to change and ultimately corrupt the host. Those recently possessed may only show limited signs of the spirit lurking within them, but those who have been possessed for a long time begin to display notable physical changes or deformities. More powerful demons have to jump from being to being due to the hosts not being able to sustain their presence for long and thus dying quickly while possessed.

DEMONIC OPPRESSION: Many troubled individuals are the victims of demonic oppression. Where demonic possession leads to the creation of a Hellion, demonic oppression doesn't create any physical changes in the host. Demonic oppression leads to a destabilized mental condition with most victims citing the occurrence of voices in their head. Demonic oppression can lead to suggestible individuals carrying out acts that would be considered out of character or worse, inhumane. Generally, extreme depravity can be traced back to demonic oppression as the various indulgences are encouraged by the demonic spirit haunting the victim.

  • Possession, in which Satan or demons take full possession of a person's body without their consent. This possession usually comes as a result of a person's actions; actions that lead to an increased susceptibility to Satan's influence.
    • Manifestation of superhuman strength.
    • Speaking in tongues or languages that the victim cannot know.
    • Revelation of knowledge, distant or hidden, that the victim cannot know.
    • Blasphemous rage, obscene hand gestures, using profanity and an aversion to holy symbols and names, relics or places.
  • Obsession, which includes sudden attacks of irrationally obsessive thoughts, usually culminating in suicidal ideation, and which typically influences dreams.
  • Oppression, in which there is no loss of consciousness or involuntary action, such as in the biblical Book of Job in which Job was tormented by Satan through a series of misfortunes in business, material possessions, family, and health.
  • External physical pain caused by Satan or demons.
  • Infestation, which affects houses, objects/things, or animals; and
  • Subjection, in which a person voluntarily submits to Satan or demons.

  • Spectra, being the haunting and troubling of certain houses or solitary places.
  • Obsession, the following and outwardly torment of an individual at diverse hours to either weaken or cast diseases upon the body, as in the book of Job.
  • Possession, the entrance inwardly into an individual to beget uncontrollable fits, induce blasphemies,
  • Faerie, being the influence those who voluntarily submit to consort, prophesy, or servitude.


JÄGER:

VENARI COUNCIL: The Venari Council is a sect comprised of humans dedicated to chronicling and documenting the history of the Jäger along with their exploits and the various demons they've fought and eradicated from our realm. It is the Council who interferes on the Jäger's behalf, especially in legal matters to keep them free from imprisonment or otherwise punishment for the various crimes they perform in the line of duty. As such, Council members tend to be those with wealth and influence who are capable of paying the fees required to not only influence local authorities but also have the space to store documents, tomes and the various weapons and tools discarded by previous Jäger.

SAMAEL'S CHOSEN:
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R E S E R V E D
R E S E R V E D


In the year of 2010, life on Earth was changed forever. The Eastern Seaboard of the United States was caught off guard when an alien race known only as THE DOMINATORS opened fire above New York City. Attempting to subdue the population, the Dominators made quick work of local law enforcement and their military reinforcements. When the hour seemed darkest, a thunderclap rang out above New York, a billowing white cape signalling the arrival of SUPERMAN. Striking the first blow against the Dominator mothership, Earth’s champion was joined by S.H.I.E.L.D., the agency revealing their helicarrier, Lady Liberty, to the world in a hail of weapons’ fire.

Leaping from the bow of the flying airship, the legendary hero known as WONDER WOMAN joined the fight alongside Superman. Though mighty, there was only so much the two could before they were aided by the BATMAN who quickly deduced the invaders were more interested in capturing the residents of New York than killing them. The hero of Gotham infiltrated the alien mothership floating above the capital city alongside a young SPIDER-MAN. Together, the heroes rescued the citizens of New York from certain torture and returned them to the city below before sabotaging the vessel from within.

Realizing the tide was turning, the Dominators changed tactics and began to open fire on the city below. New York certainly would have been destroyed were it not for the timely intervention of Earth’s Sorcerer Supreme, DOCTOR FATE. Projecting a shield above the skyline, the crashing alien ship was lost to the waters bordering the city never to be seen again.

In the aftermath of the battle, the heroes realized the good they good do together and so the JUSTICE LEAGUE was founded, inspiring hope in people across the globe and others to use their gifts and step up to the plate. Now, over a decade later, in the midst of an escalating CRIME WAVE, the world has even more heroes and organizations all working to keep Earth safe.

These are their stories.


♦ ♦ ♦ ♦ ♦ S E A S O N O N E : Ü B E R M E N S C H ♦ ♦ ♦ ♦ ♦
Location: TBD - TBD, TBD
Übermensch #1.01: TBD

Interaction(s): None
Previously: None

Post Goes Here




- -First Issue: TBD--
Next Issue: TBD
-
Latest Issue: TBD



G M (s): Lord Wraith C O N S U L T I N G G M (s): TBD G E N R E: Fandom T Y P E: Collaborative Linear Sandbox
"To me, writing is fun. It doesn’t matter what you’re writing, as long as you can tell a story."
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C A R O L D A N V E R S aka C A P T A I N M A R V E L

-Human/Kree Hybrid
-Mother was a Kree Soldier sent to assimilate with Earth and create a hybrid (Nothing about that is weird at all) [Justification being Kree dying out? Need new hosts for reproduction?]
-Marries Joe Danvers Sr. who has two sons; Stevie and Joe Jr.,
-The revelation or Marie's true identity causes Joe to begin to spiral, becoming increasingly paranoid about 'aliens' attacking in retaliation for Marie abandoning the Kree. This creates a drinking problem and leads to abuse towards Carol which only gets worse after the death of Steve.
-USAF, honourably discharged after being shot down and captured.
-Ferris Test Pilot (Replace NASA, create the option for connection to Hal Jordan)

Possible ideas for Carol:
-Carol as a GL
-Carol as Shazam
-Carol and the GotG
-Carol's involvement with Lawson gets her kidnapped and brainwashed by the Kree, leading to her becoming the agent that comes to Earth to track down Marie. Mother and Daughter then fight until Marie is able to break through the brainwashing. Mother and daughter then have to face a Kree Detachment leading to Carol unlocking her true potential?

-Abin Sur or other GL intervenes on Earth's behalf during the Kree battle but is killed due to being wounded from a previous encounter. The ring chooses Carol, replacing the Nega Bands she had previously been using.

-Mari is a member of the Priest of Pama, smuggled Cotati seed pod to Earth and cared for it.

-Due to Carol's hybrid biology, she grew up a sickly child and her medical bills took a toll on the family's finances.

-Carol's father resents Carol due to her medical costs draining the family income, his fear of retaliation due to biology and her mother's desertion of Hala and the Kree. By the time Steve dies, Joe is already an alcoholic and continues to spiral into verbal abuse.

-When Carol is shot down over Afghanistan, she's severely injured and saved via blood transfusion from Lawson. Now with her Kree biology active, the two are able to escape. Latter when Lawson is working for Ferris, he specifically requests Carol as his test pilot.

-Telling Carol's Origin in the past and working as a Roaming/Driving Character in the present.


COLOR=B2CFA1
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In Brightest Day, in Blackest Night, no evil shall escape my sight...

Location: TBD - TBD, TBD
Higher, Further, Faster #1.01: TBD

Interaction(s): None
Previously: None

Post Goes Here




- -First Issue: TBD---
Next Issue: First Flight-
-
Latest Issue: TBD




>Danvers' life is saved by Mar-Vell Marv-Ell after her plane is shot down in Afghanistan.
>The blood transfusion unlocks some of Carol's Kree genetics, boosting her strength, durability, stamina and speed to the levels of an enhanced being.
>Together, Carol and Mar-Vell, in his guise as Lawson, escape their captor but not before Mar-Vell is forced to use a Proton Blast which alerts Yon-Rogg to Mar-Vell's presence on Earth.
>Mar-Vell is Mari-Ell's, Carol's mother, sworn protector and as such that extends to Carol who prior to their encounter he did not realize existed. Recruiting the younger half-Kree to come work for him, the pair work on an experimental lightspeed engine commissioned by SWORD, SHIELD's fledgling program being developed to combat space threats such as the Dominators.
>During a test flight, the pair are captured by Yon-Rogg who has come to Earth searching for the treasonous Kree, Mar-Vell and Mari-Ell. Carol is seen as revolting by Yon-Rogg since she is the product of Kree and Human and is instead sold to the Collector since she's a unique being.

>Marv-Ell and Carol have been captured by <TBD>, who was working with Kree Radical Yon-Rogg to locate Marv-Ell and Mari-Ell. Keeping Marv-Ell to torture for information, Yon-Rogg orders his men to get rid of Carol. Instead of simply killing her, the Kree sell Carol to the Collector as a unique being due to being a hybrid of Kree and Human genetics.
>While in the Collector's, Carol meets Rocket and Groot, a pair that were willingly captured by the Collector in order to get inside his impenetrable hideout on Knowhere.
>Working together, the trio manages to escape their cages and in the ensuing conflict, Carol bonds with a Green Lantern Ring that was put in the Collector's collection.
>Returning to Earth, Carol discovers that Yon-Rogg had tortured Mar-Vell into revealing the location of her mother and their purpose on Earth as members of the Priest of Pama, protecting a Cotati Sapling.
>Launching an attack above Boston, Carol, a fledgling Green Lantern manages to repel the attack and take Yon-Rogg into custody before being apprehended by SHIELD herself.
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N I G H T W I N G
N I G H T W I N G

"You'll never know if you can fly unless you take the risk of falling."
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Richard 'Dick' John Grayson
_________________________________________________________
Caucasian | Police Officer |
_________________________________________________________
Blüdhaven | NJ | United States of America

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
_________________________________________________________
P O S T C A T A L O G
P O S T C A T A L O G
_________________________________________________________
C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
________________________________________________________________________________________
Richard 'Dick' Grayson, the boy from the circus, the boy wonder. He was Batman's first Robin and then they grew up and grew apart. Dick went off to college, earned a law degree and went to work for the authorities. But life had other plans for him and the former Robin became the present Nightwing. This is a pretty standard take on Nightwing, he banters, he has a thing for redheads. The only thing I will add, is he's a bit old and a bit wiser. His rift with Bruce is repaired a bit more since he's had more time to reflect and realize the benefits of his life with Bruce and Alfred. Most importantly, with Alfred gone, Dick has truly had to become the heart of the Batfamily and that's something I intend to show through his interactions with each of it's many members.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
________________________________________________________________________________________
I think wanted to play your favourite character in all of fiction is a pretty obvious reason behind playing Dick Grayson. Add into the fact I'm intending him to be solely a supporting character, it takes off a lot of the stress that I normally feel when playing the character and planning out large plots that rarely come to fruition. Instead, this time around I'll be playing Blüdhaven's Knight mostly when approached by other players as outlined in the plot below.

S U P P O R T I N G
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
I S S U E # 0 1
TRAPS & TRAPEZES

When Dick is contacted by Justice Leaguer, Hawkeye, the pair head to Tiboldt's circus to look into the suspicious death of a fellow acrobat, Boston Brand. Along for the ride is the enigmatic and empathetic Raven, the current Ghost Rider. Though the trio make an odd team, there is more than meets the eye under the Big Top and soon secrets are uncovered that relate to not only Dick's past, but potentially the death of his parents.

Characters Involved: Hawkeye, Ghost Rider
Desired # of Players: N/A (Hosted by Hound55)

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“The ‘Haven cops are cut in to look the other way. I’m not in on the deal. I don’t have to play nice.”

Location: Blüdhaven, - NJ, United States of America
Hard Day's Knight #1.01: Working Like A Dog

Interaction(s): None
Previously: None

Post Goes Here

Post Goes Here



- -First Issue: Working Like A Dog----
Latest Issue: Working Like A Dog
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“Don’t you ‘lady’ me, I’m an Avenger.

Location: TBD - TBD, TBD
Emerald Marvel #2.01: TBD

Interaction(s): None
Previously: None

Post Goes Here

Post Goes Here


- -First Issue: TBD---
Next Issue: First Flight-
-
Latest Issue: TBD
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A L I A S
A L I A S

"Witty Quote"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Given Middle Surname
_________________________________________________________
Race/Ethnicity | Occupation
_________________________________________________________
City | State | Country

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
_________________________________________________________
P O S T C A T A L O G
P O S T C A T A L O G
_________________________________________________________
C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
________________________________________________________________________________________
This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
________________________________________________________________________________________
Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots.



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A L I A S
A L I A S

"Witty Quote"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Given Middle Surname
_________________________________________________________
Race/Ethnicity | Occupation
_________________________________________________________
City | State | Country

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
_________________________________________________________
P O S T C A T A L O G
P O S T C A T A L O G
_________________________________________________________
C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
________________________________________________________________________________________
This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
________________________________________________________________________________________
Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots.

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A L I A S
A L I A S

"Witty Quote"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Given Middle Surname
_________________________________________________________
Race/Ethnicity | Occupation
_________________________________________________________
City | State | Country

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
_________________________________________________________
P O S T C A T A L O G
P O S T C A T A L O G
_________________________________________________________
C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
________________________________________________________________________________________
This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
________________________________________________________________________________________
Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots.



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A L I A S
A L I A S

"Witty Quote"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Given Middle Surname
_________________________________________________________
Race/Ethnicity | Occupation
_________________________________________________________
City | State | Country

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
_________________________________________________________
P O S T C A T A L O G
P O S T C A T A L O G
_________________________________________________________
C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
________________________________________________________________________________________
This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
________________________________________________________________________________________
Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots.
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Given Middle Surname
_________________________________________________________
Race/Ethnicity | Occupation
_________________________________________________________
City | State | Country

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
_________________________________________________________

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A L I A S
A L I A S

"Witty Quote"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Given Middle Surname
_________________________________________________________
Race/Ethnicity | Occupation
_________________________________________________________
City | State | Country

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
_________________________________________________________

C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Given Middle Surname
_________________________________________________________
Race/Ethnicity | Occupation
_________________________________________________________
City | State | Country

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
_________________________________________________________
P O S T C A T A L O G
P O S T C A T A L O G
_________________________________________________________
C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
________________________________________________________________________________________
This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
________________________________________________________________________________________
Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots.

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T h e C o r r u p t i o n o f . . .
| C | R | E | S | T | W | O | O | D |
_______________________________
| H | O | L | L | O | W |

| ◼ G M: Lord Wraith | ◼ G E N R E: Superhuman, Modern Fantasy, School, Slice of Life | ◼ T Y P E: Linear with Sandbox Elements |

P R E M I S E:

"He who would learn to fly one day must first learn to stand and walk and run and climb and dance; one cannot fly into flying."
~Friedrich Nietzsche
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