Avatar of 6slyboy6

Status

Recent Statuses

6 mos ago
Current Potato
2 likes
1 yr ago
I'm alive
3 likes
5 yrs ago
Status updates, huh? Who needs those anyways, pfft
1 like
6 yrs ago
I figured I should update my status. Tada!
1 like
6 yrs ago
What IS on my mind?

Bio

N I S Q H O G



Loves Teddy Bears|Twenty Something|Can't Speak Russian|Is Potat


THE MORE AWESOMEST POTATO:

Let me properly introduce myself. I am Sir Spud the Fourth, and I have been a potato for the longest time ever. I never denied it to be completely honest, but it is only recently that I embraced it. Now I have evolved from a simple couch potato to a fully grown royal potato. A dapper kawaii potato. And I dare say, knowing that you are a spud, makes life a lot easier. Just chill and let everyone else care about all their meaningless things because at the end of the day you'll know: chilling is the way to go.

I try to spend minimal effort on things that I don't care about, and procrastination might as well be my middle name. But that doesn't mean I ONLY rest. Sometimes a 'tato gotta do what a 'tato gotta do. And if that something happens to be things I like, then you cannot find anyone better than me. I am an omnipotent being capable of virtually any task to a limited degree, and I am not shy to admit it. I may not be the MOST AWESOMEST in a thing, but I am sure as hell MORE AWESOMEST than most people are at everything. But hey, I'm not here to brag, even if I am probabaly better at it than you


THE DREAMER:

All those nights laying in my couch, I thought about the cool shit that I cannot do. That I cannot see. But I pictured them in front of myself like they were real, and that infuraited me. Then I found the Guild, and I lived happily after. I have been on the site for 2 years now, and I have seen many RPs, and played with many people. I wish I have found the site earlier, but I am glad that I've even found it. Now all those fantasies can be written down and my mind can rest at ease at night, without being constantly troubled by ideas.

When I RP, I love myself some good Sci-Fi or Fantasy. But hey I am filthy casual, I can go for anything with an interesting setting. I don't trouble myself on small details if the plot is good, but if you get somwthing wrong you can expect me to tell you about it. Some even go as far as to think that I am angry or something, but I am too chill for that. If anything I'm more of the funny type, so you can expect me to try and write some shitty jokes or post memes I found on the internet. Anyways, you'll see what I mean when we RP together.


THE ARTIST:

Used to be something else here, but I'm happy to say that it's replaced because of a positive change. I now work as a full-time 3D artist in the animation industry, churning out shot after shot for some of your favorite game intros and trailers. Can't say anything about them before you even ask, and even though I'm still new to the industry I love it and I already know that this will be my passion for a long time. So hopefully in a few years I'll have a proud portfolio of animations that were done by yours truly that I can show off to all the lovely people of the guild.

THE LOVER OF STUFF:

Now I may have hobbies like the above mentioned, but there are some more things that I love in life. Here is a handy list of things you can always talk about with me:

  • Gaming: This one I am quite proud of, I'm a serious gamer with capital G. Not as much time for it nowadays, but still true.
  • Music: All kinds of electronic music, but I am a sucker for Queen and Powerwolf. Or Breakbot... anything music.
  • Anime: We all have an Otaku in us, but it's bigger for some people. For me it's just big enough.


WORDS OF WISDOM:

Be chill folks, getting fed up about stuff is a recipe for disaster. You gotta learn to be patient and let things go, or you'll end up a wrinkly old man/woman with only bad memories about life. Even if you do fuck-all every day, you can live a content life by taking things easy. With that said, as always, stay safe and stay classy.

Most Recent Posts

“Don't cry because it's over, smile because it happened.”
-Dr Seuss










Today is the 5th day of the second trimester of the 247th year. The skies above the capital of Tholmhaven are clear as the bustling city sparwls with life, even under the heat of the scorching noon sun. Airships come and go with cargo, ferrying supplies from one end of the city to the other. The walls to keep the mighty city protected from pirates and dust storms are almost complete, and every citizen has their minds at ease from the worries of the outside. Most of them were born within the safety of the walls that were still being constructed at the time, but even the old generations shed a tear over the accomplishment of this mighty task.

The clock hits thirteen and the construction crews go to rest as the sound of the loudspeakers announce that the workday is halted until the heat disspiates. At these times, nobody is allowed on the streets in fear of dehydration. But the loudspeakers don't stop, and are soon broadcasting the sound of sirens. Eyes turn towards the skies in confusion to see the cause of this alarm. They can already hear the first shots and see the long shadows crawling closer as the mighty airships inch over the walls. The AA guns fire at the intruders, but most of the guards went to take a break. After all, there hasn't been an attack in forever.

The gunfire lasts for hours and explosions fill the skies, both from the flak guns and the airships. But in the end, the flagship of the enemy fleet and it's escorts come out of the battle wounded, but not downed. Banners of an unknown authority hang over them as they make their way towards the central airship docks. Eyes filled with fear and anxiety follow these unknown invaders as they make their way through the skies above. In a matter of minutes, the city that was thought impervious was taken by ships never before seen.




A new era of human civilization. Not one of futuristic advances and the conquering of the solar system, but one of reclamation. It has been 247 years since an event nobody can remember anymore turned our world into a wasteland. Yet, civilization prevailed in protected pockets of cities and settlements. And with them, our greed and ambition for power prevailed too.

The mistakes of the old world haunt us to this day. We extract the salt from the old seafloor and sell it for various uses. We bore deep below the crust of the earth to get some much needed drinking water. Vast fields of oil drills darken the skies with their fumes as they pump out crude oil in vast quantities to fuel the machines of war that roam the skies. Well, not all of them are meant for war, but when every border we once had has been erased and no central authority governs over country sized areas, who will refuse the temptation to take things by force?

Still, we endure. Under the protective gaze of cities like Tolmhaven that organize trade, construct airships and connect to the smaller settlements together, we strive to make our lives better and protect ourselves from the lunatics who still believe that they can take everything by force. To this end, the busy skies are always filled with mercenaries who tend to jobs of various kinds. They tend to the rogue pirates and get paid by the city's authority, or carry precious supplies from various points and get a fat reward from merchant guilds. Some even set out to explore the wastes and hope to uncover riches from our past that would make them rich. Though as Tolmhaven grew and took many of these responsibilities in it's own hand, with it's fall the age of mercenaries once again returns to our lands.




Goodie! What a long introduction! My fingers run fast from the long hiatus where I strayed from making RPs. In case you didn't want to or couldn't decipher the Intro, I am here to give you teh full details now that the context is set.

In this RP, you and I will play as the crew of a mercenary ship, commanded by yours truly. Thought we have established the town of Tholmhaven already, that won't be our starting location. That will be kept secret until the OC to make it interesting and keep you curious. (though you may ask me in a DM if you need it for the character. We will take on various missions to fill our pockets with money and make a living in the harsh lands. And if by chacne our lust for gold is quenched, and we find ourselves listening to our conscience wanting to deal with the main story, we might even help the folks of the land troubled by this unknown menace and the well-known pirates. But I can guarantee you one thing: along the way we will find a vast variety of wonders and weird encounters that will never leave you bored.

This isn't a wargame RP! I play my RPs like I play my DnD sessions: player creativity is everything, so I enjoy weird and wacky impromptu situations more than well laid out plans executed perfectly. Now, if you like the latter, that doesn't mean this RP isn't for you. Quite the contrary! I'm sure you'll find much amusement in the fact that I usually put several hours planning out my RPs before I write even a single character into a post.

As always, I am looking for people who have dedication. As long as the RP keeps rolling, even if slow, you won't hear a grumble from me about being active (Alright, maybe a bit). The crew will be around 3-5 people with decent writing skills. I won't tell you how many paragraphs you will need to write, since that seems like a stupid rule when everyone in advanced will surely write me half a novel if they are enjoying themselves. In case of more players applying than that, we will come to a resolution that is good for everyone, so don't eb afraid that you might get left out.

And that's it. What is it you ask? "Is that really it?" Well, what else do you need to know? You already know the main plot and what your character will do, and I'm sure you'll ask all your burning questions in the OOC anyways! Let's not tarry any longer then, and get to making your character, so we can talk that much faster!

No, wait, I beg your pardon. The rules! We forgot about those damnable rules. Who needs them anyways, right? Not me, that's for sure. But still, we must uphold some manner of professionalism when writing a post. So here is my self proclaimed "List of The Awesomely Self Explanatory Dos and Don'ts" tm.

Rule One: No Godmodding. Don't control otehr characters unless they are NPCs made by you, or you have explicit permission.
Rule Duo: No Metagaming. Same sin as Godmodding in my book.
Rule Tres: As laid back as I am and allow player freedom, I am still the GM. Hopefully I will never have to refer to this during the entire campaign.
Rule четыре: I am chill. Very chill. So if you manage to upset me somehow, know that you probably did something horribly wrong. Like breaking one of the previous rules.




Alright, I just remembered something new actually! My bad. But it's appropriate for characters so let's put it here!

We all love the tought and grumpy war eveteran or mercenary who was neevr done anything their lives but fight, the outcast kid who is the master of martial arts or the shy girl with amazing talents, and while they certainly aren't bad character archetypes, in this RP they will find little love from me. I am looknig for believable human beings that aren't just fabricated depth with "stern exterior, but soft inside", but beings with feeling, preferences and backstories that make you cry rivers at times. Anything goes, you can even put yourself into the RP. The job of a mercenary might be dangerous, but the fat monetary rewards attract all sorts of folk to crew the ships.

Alright, let's begin.

Full name: Your characters name. Take your time making something authentic or exotic sounding.
Gender: I swear, if you write Apache Attack Helicopter I will roll my "D20 of Malicious Surpises". Not to be mistaken with my "D20 of Malicious Intents" or "D20 of Rolling D20".
Age: duh
Physical description: Height, weight, visible scars, that one spot of skin that you keep scratching but you can never quite releive the urge. If you have a picture, even better. But anything you can't see on the picture should still be written down.
Personality: This is a finnicky subject I always find to be either broken, or abided by to an extent that sorta ruins the feel for the RP. So how about we keep it very simple, and write down only things others will be able to see. If your character always sounds means, has some weird quirk when talking, or just simply frowns even when happy, write it down. Your inner demons can be discovered when we are doing the RP.
Backstory: Similar to Personality, you can decide if you want to detail the entire life of your character, or keep it relatively simple until you fill out the details on the fly. Get it? Fly?
Description: "Hey GM, what is this?" You may ask, so let me enlighten you. Your occupation, a general description to act as a cheat sheet, and details, hobbies or misc stuff comes here. This is the page I will undoubtedly look to when I am confused about your character, so write anything here as lnog as it is informative.
Skills: Much like the Description, this is here to allow you to expand upon your character. What is he/she good at? Doesn't need to be all that relevant, if you can make one hell of a curry I will appreciate it too.
Quirks: The opposite of skills. Anything you wish for others to know that your character sucks at.
Other: If somehow the Description wasn't enough for a quirk of your character, or you want to write down your family tree, the breakfast you had this morning in case you want people to make a joke about how you smell, or your favourite Ed Sheeran music (Shape of you) then it can come here. Otherwise, you can delete this.

And here it is in BBcode formatting without my weird and desperately trying to be entertaining explanations:

[b]Full name:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Physical description:[/b]
[b]Personality:[/b]
[b]Backstory:[/b]
[b]Description:[/b]
[b]Skills:[/b]
[b]Quirks:[/b]
[b]Other:[/b]


Or if you are extremely fancy and want to be the GM's little favourite even before we start, you can try my personal format:

[center]
[h1]//name here//[/h1]
[img]//image here//[/img]
[b]FULL NAME:[/b]
[b]GENDER:[/b]
[b]AGE:[/b]
[b]PHYSICAL DESCRIPTION:[/b]
[b]PERSONALITY:[/b]
[b]BACKSTORY:[/b]
[b]DESCRIPTION:[/b]
[b]SKILLS:[/b]
[b]QUIRKS:[/b]
[b]OTHER:[/b]
[/center]


That is all my friends! I hope you had at least a few laughs as I tried my best to brighten the mood. One more thing before you type away below. As usual, I made a Discord for the RP, which you can join if you click the image I attached below.

>>>This is a repost from the advanced interest check. There are still places left, and we don't have an extremely high skill requirement. Write here or visit us on the Discord to see if there are still places here, the OOC will be in the Advanced section one we begin.

That is all! I hope I'll see you around and have a good day!

Rise and shine. Time to get back to the RP! I eagerly await any and all newcomers.
Going to bed for tonight (I am aware we don't do this on the forum much, but wanted to let you know anways). There is a short FAQ on the Discord server, and I am sure the others will help you out if you have questions I already answered. Tomorrow I will deal with all the Discord issues and posts made on the site.
@Decadent Then you will feel right at home here! Don't worry if the Discord doesn't work for some reason. I still keep an eye on the guild for that exact reason.
Time for the annual rememberance post where I write something cringy. But now it's actual because I am doing a soft reboot of the RP in a slightly different format over at this place. If any of the old crew still sees this and wants a chance at redemption, please do come by and say hi.

PS: Not you boomlover. You know too much of the RP because of our Skype talk.
@Brazen Bull Enthusiasm! WE HAVE STRUCK GOLD MEN!

Hehe, I can answer all of those. I already answered some of those on the Discord actually, we are eagerly waiting for you there!

1) It's above your average wasteland things. After all, this is more than 200 years since the "apocalypse". It is also combined with some modern, and even futuristic tech (You'll find out why in the RP). You can expect electricity in most palces.
2) Yes, Earth. Precise location I will not tell for lore and simplicity reasons, but that hardly matters. Just know that it's really hot outside, so probably not one for nordic genes.
3) Use your imagination! And tell me first of course, but if you come up with a good idea I will certainly approve. On one instance someone palyed a salt digger, who rappels down the side of canyons that were once underwater to dig for salt. That idea is what single handedly inspried me to put the salt industry into the next iterations of the RP. Go wild!
4) Whatever your heart desires. Look for extra wild things! Just, not edgy. Braveman Heartripper might be a good barbarian in DnD, but not my first pick for this RP.
5) Bit of both, though I will most likely keep it light for various reasons.
Aye, we are happy to see you there!
“Don't cry because it's over, smile because it happened.”
-Dr Seuss










Today is the 5th day of the second trimester of the 247th year. The skies above the capital of Tholmhaven are clear as the bustling city sparwls with life, even under the heat of the scorching noon sun. Airships come and go with cargo, ferrying supplies from one end of the city to the other. The walls to keep the mighty city protected from pirates and dust storms are almost complete, and every citizen has their minds at ease from the worries of the outside. Most of them were born within the safety of the walls that were still being constructed at the time, but even the old generations shed a tear over the accomplishment of this mighty task.

The clock hits thirteen and the construction crews go to rest as the sound of the loudspeakers announce that the workday is halted until the heat disspiates. At these times, nobody is allowed on the streets in fear of dehydration. But the loudspeakers don't stop, and are soon broadcasting the sound of sirens. Eyes turn towards the skies in confusion to see the cause of this alarm. They can already hear the first shots and see the long shadows crawling closer as the mighty airships inch over the walls. The AA guns fire at the intruders, but most of the guards went to take a break. After all, there hasn't been an attack in forever.

The gunfire lasts for hours and explosions fill the skies, both from the flak guns and the airships. But in the end, the flagship of the enemy fleet and it's escorts come out of the battle wounded, but not downed. Banners of an unknown authority hang over them as they make their way towards the central airship docks. Eyes filled with fear and anxiety follow these unknown invaders as they make their way through the skies above. In a matter of minutes, the city that was thought impervious was taken by ships never before seen.




A new era of human civilization. Not one of futuristic advances and the conquering of the solar system, but one of reclamation. It has been 247 years since an event nobody can remember anymore turned our world into a wasteland. Yet, civilization prevailed in protected pockets of cities and settlements. And with them, our greed and ambition for power prevailed too.

The mistakes of the old world haunt us to this day. We extract the salt from the old seafloor and sell it for various uses. We bore deep below the crust of the earth to get some much needed drinking water. Vast fields of oil drills darken the skies with their fumes as they pump out crude oil in vast quantities to fuel the machines of war that roam the skies. Well, not all of them are meant for war, but when every border we once had has been erased and no central authority governs over country sized areas, who will refuse the temptation to take things by force?

Still, we endure. Under the protective gaze of cities like Tolmhaven that organize trade, construct airships and connect to the smaller settlements together, we strive to make our lives better and protect ourselves from the lunatics who still believe that they can take everything by force. To this end, the busy skies are always filled with mercenaries who tend to jobs of various kinds. They tend to the rogue pirates and get paid by the city's authority, or carry precious supplies from various points and get a fat reward from merchant guilds. Some even set out to explore the wastes and hope to uncover riches from our past that would make them rich. Though as Tolmhaven grew and took many of these responsibilities in it's own hand, with it's fall the age of mercenaries once again returns to our lands.




Goodie! What a long introduction! My fingers run fast from the long hiatus where I strayed from making RPs. In case you didn't want to or couldn't decipher the Intro, I am here to give you teh full details now that the context is set.

In this RP, you and I will play as the crew of a mercenary ship, commanded by yours truly. Thought we have established the town of Tholmhaven already, that won't be our starting location. That will be kept secret until the OC to make it interesting and keep you curious. (though you may ask me in a DM if you need it for the character. We will take on various missions to fill our pockets with money and make a living in the harsh lands. And if by chacne our lust for gold is quenched, and we find ourselves listening to our conscience wanting to deal with the main story, we might even help the folks of the land troubled by this unknown menace and the well-known pirates. But I can guarantee you one thing: along the way we will find a vast variety of wonders and weird encounters that will never leave you bored.

This isn't a wargame RP! I play my RPs like I play my DnD sessions: player creativity is everything, so I enjoy weird and wacky impromptu situations more than well laid out plans executed perfectly. Now, if you like the latter, that doesn't mean this RP isn't for you. Quite the contrary! I'm sure you'll find much amusement in the fact that I usually put several hours planning out my RPs before I write even a single character into a post.

As always, I am looking for people who have dedication. As long as the RP keeps rolling, even if slow, you won't hear a grumble from me about being active (Alright, maybe a bit). The crew will be around 3-5 people with decent writing skills. I won't tell you how many paragraphs you will need to write, since that seems like a stupid rule when everyone in advanced will surely write me half a novel if they are enjoying themselves. In case of more players applying than that, we will come to a resolution that is good for everyone, so don't eb afraid that you might get left out.

And that's it. What is it you ask? "Is that really it?" Well, what else do you need to know? You already know the main plot and what your character will do, and I'm sure you'll ask all your burning questions in the OOC anyways! Let's not tarry any longer then, and get to making your character, so we can talk that much faster!

No, wait, I beg your pardon. The rules! We forgot about those damnable rules. Who needs them anyways, right? Not me, that's for sure. But still, we must uphold some manner of professionalism when writing a post. So here is my self proclaimed "List of The Awesomely Self Explanatory Dos and Don'ts" tm.

Rule One: No Godmodding. Don't control otehr characters unless they are NPCs made by you, or you have explicit permission.
Rule Duo: No Metagaming. Same sin as Godmodding in my book.
Rule Tres: As laid back as I am and allow player freedom, I am still the GM. Hopefully I will never have to refer to this during the entire campaign.
Rule четыре: I am chill. Very chill. So if you manage to upset me somehow, know that you probably did something horribly wrong. Like breaking one of the previous rules.




Alright, I just remembered something new actually! My bad. But it's appropriate for characters so let's put it here!

We all love the tought and grumpy war eveteran or mercenary who was neevr done anything their lives but fight, the outcast kid who is the master of martial arts or the shy girl with amazing talents, and while they certainly aren't bad character archetypes, in this RP they will find little love from me. I am looknig for believable human beings that aren't just fabricated depth with "stern exterior, but soft inside", but beings with feeling, preferences and backstories that make you cry rivers at times. Anything goes, you can even put yourself into the RP. The job of a mercenary might be dangerous, but the fat monetary rewards attract all sorts of folk to crew the ships.

Alright, let's begin.

Full name: Your characters name. Take your time making something authentic or exotic sounding.
Gender: I swear, if you write Apache Attack Helicopter I will roll my "D20 of Malicious Surpises". Not to be mistaken with my "D20 of Malicious Intents" or "D20 of Rolling D20".
Age: duh
Physical description: Height, weight, visible scars, that one spot of skin that you keep scratching but you can never quite releive the urge. If you have a picture, even better. But anything you can't see on the picture should still be written down.
Personality: This is a finnicky subject I always find to be either broken, or abided by to an extent that sorta ruins the feel for the RP. So how about we keep it very simple, and write down only things others will be able to see. If your character always sounds means, has some weird quirk when talking, or just simply frowns even when happy, write it down. Your inner demons can be discovered when we are doing the RP.
Backstory: Similar to Personality, you can decide if you want to detail the entire life of your character, or keep it relatively simple until you fill out the details on the fly. Get it? Fly?
Description: "Hey GM, what is this?" You may ask, so let me enlighten you. Your occupation, a general description to act as a cheat sheet, and details, hobbies or misc stuff comes here. This is the page I will undoubtedly look to when I am confused about your character, so write anything here as lnog as it is informative.
Skills: Much like the Description, this is here to allow you to expand upon your character. What is he/she good at? Doesn't need to be all that relevant, if you can make one hell of a curry I will appreciate it too.
Quirks: The opposite of skills. Anything you wish for others to know that your character sucks at.
Other: If somehow the Description wasn't enough for a quirk of your character, or you want to write down your family tree, the breakfast you had this morning in case you want people to make a joke about how you smell, or your favourite Ed Sheeran music (Shape of you) then it can come here. Otherwise, you can delete this.

And here it is in BBcode formatting without my weird and desperately trying to be entertaining explanations:

[b]Full name:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Physical description:[/b]
[b]Personality:[/b]
[b]Backstory:[/b]
[b]Description:[/b]
[b]Skills:[/b]
[b]Quirks:[/b]
[b]Other:[/b]


Or if you are extremely fancy and want to be the GM's little favourite even before we start, you can try my personal format:

[center]
[h1]//name here//[/h1]
[img]//image here//[/img]
[b]FULL NAME:[/b]
[b]GENDER:[/b]
[b]AGE:[/b]
[b]PHYSICAL DESCRIPTION:[/b]
[b]PERSONALITY:[/b]
[b]BACKSTORY:[/b]
[b]DESCRIPTION:[/b]
[b]SKILLS:[/b]
[b]QUIRKS:[/b]
[b]OTHER:[/b]
[/center]


That is all my friends! I hope you had at least a few laughs as I tried my best to brighten the mood. One more thing before you type away below. As usual, I made a Discord for the RP, which you can join if you click the image I attached below.

That is all! I hope I'll see you around and have a good day!

Oh yeah, I can clearly see. But no worries, I am busy too :D
"Any great ideas?" The message goes through as a sizzling mess as the pirates occupy most of the bandwith with their own chatter. "Ah, screw this!"

There are three things he feels like he is really good at. Murdering people with weapons, murdering people without weapons, and drinking a lot. Since he had weapons at hand, but no booze, it was obvious what he had to do. "Hold out on me Mary." He whispered to his suit befre he jumped up and unloaded a magazine from his rifle towards the pirates. The armor piercing bullets chew through their cover like their own blasters never could, their own cover becoming the shrapbel that killed them.

Williams pushed further into the opening, taking out a few more wounded pirates from the explosion. Then the gunfire died down, and he was left with a smoking barrel in the hole he made. He took a lot of direct hits from the blasters during the engagement. The armor was sizzling with heat as it tried ti dissipate all the energy it absorbed. Williams instinctively checked his stomach for any hits, but the only thing he found was sharp pain as his fingers touched the red hot makeshift armor panels he installed. "Ouch, goddamnit." He sweared and then beckoned for Flyyn to follow him into the room.
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