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A bit late to the banter, but in my experience it's always best to avoid splitting the party until the story is moving a bit (that seems to be the general take though, so just chiming in).

I'm basically down to write Naivara anywhere.




Will start thinking/writing party relationship stuff in a hot sec.
Yeah, rl and professional responsibilities always come first.




Finally updated my character sheet and posted it, hopefully it's not too much of a slog to read (it was fun to write at least).
It sounds like you like my character; thanks if you do!


I do! I thought every character so far has been very fun and interesting in different ways.

I had a similar thought to what you just described, in that it's interesting that Crow seems very well adjusted and overall seem to have dealt with some pretty tragic things well (honestly this is great, some characters will respond less well to big events and that is fun/great, but it's also fun to see a character that seems to be doing fine).

Related, in my head I sort of see Naivara having a similar path to Crow (maybe not as cheerfully, lol), where instead of returning to her past (going back to being a wizard in a library fortress), her time with Octavia and the party really pushed her out into the world, to the point that she ended up a court wizard involved in politics.

My aim was to write a "sheltered/isolated character learns to live in the wide world thanks to the main character/party" sort of background. Also, I like the idea of going against the grain of an arrogant and purely magic focused wizard (e.g., wizard in their tower finding mundane things a bother).

I'm somewhat interested in this idea, but I'd like to create a character that doesn't have too much overlap with the other present characters. I do like the idea of making a character that has a less than positive opinion on Octavia for some variety. Any party composition roles we're notably missing in the already submitted characters? I'm leaning towards something like either a monk, cleric, or ranger atm.


Loosely categorizing and irreverently summarizing below are my thoughts on the party, atm, so apologies to everyone in advance...

A knight/paladin fueled by fairy prophecies and currently holding a position as a guild master.

An evocation/abjuration mage, burning less cultists these days, serving as a court wizard in a big prosperous city instead of returning to magical academia and a cloistered life.

A very angry and bitter necromancer, mad at himself, mad at the rest of the party, and mad at the world for failing Octavia (letting her die). Probably doing or thinking about doing some very bad things to bring Octavia back.

A washed up (sounds like alcoholic) battle monk (who used to channel calm and monk powers in battle to strike down baddies) struggling with the trauma of war and choices she made.

A stealth archer/ranger returning to the wilds and living his best wandering life (assuming a bit here, lol).

An artificer,your friendly neighborhood Tabaxi magical inventor with a sweet metal bird and thematic bird outfit.

GM seems to be mulling a healer or barbarian.




Both of you are good, go ahead and move it over. I also wanted to get everyone's opinion, I'm remaking my character to be a barbarian. Should I make an npc healer we could all control, or do you guys think we'll be fine without one?


I think it's fine for you to write what you think is most fun.

Like Kassarock said, we aren't necessarily mechanically bound by any rules (if you really wanted I'm sure a barbarian could have a gift for healing).

Worst case I would imagine many people in the setting learn some healing if they can manage (even if they aren't experts per say, sort of like how in some professions everyone is trained in the basics of first aid and/or emergency medicine).
@Abstract Proxy I like what you've got so far, feel free to move it over to characters when you're done


Great, I'll wrap up her history this evening and then post my character sheet over.

All the bricks!

And no worries, I don't need things to be FULL SPEED all the time, I am in it the long ride.
Yeah, Cam would stay as backup and then she'd go get a drink.

She wouldn't mind if anyone else wanted to join, but I think her goal would def be to chill out a bit by drinking some cheap booze.
Forgot my text locally at home, but will toss up a wizard's wizard later this evening.

What I have so far (so WIP):



Edit: Updated
@Abstract Proxy I'm going to say no on necromancy, and summoning is fine as long as it has to do with the elements


No worries, I wasn't really planning on either, more just sort of curious how people view magic in the setting (e.g., is magic so common/normal that outside of truly "bad" stuff like necromancy your average NPC isn't going to care or are mages viewed with some suspicion?).

It's a bit outside of what I normally write (I tend to avoid traditional battlemaging), but I think I may be just roll up a evocation/abjuration wizard (very much in the style of sword/shield of spellslinging).
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