While the plot to summon Vargrimst to the Material Plane had been thwarted, it did not come without cost. Many lives had been sacrificed to stop the Infinite Destruction from coming into being. While it was true; some of these lives needed to be ended to stall such plans. Still, many innocents were caught in the crossfire.
Emerging from the depths of the subterranean temple, those who had saved the Prime Material were met with only discord and chaos. The King and Lords of Kingdom of the Eastern Reaches had been killed, the most powerful warriors throughout the Kingdom were dead, and the Highwaymen were little more than mercenaries and swords for hire. The average citizen of the Eastern Reaches was much worse off now than when this had all started.
Despite this, there was still one being who might be able to bring the disparate pieces back together; Headmistress Isshyim. Now that she had been resurrected, along with the other fallen members, the power of the Scholia Arcana was now unmatched in the small region.
Days having passed since the death of the mysterious cult leader, the unique Priestess Wynlynn Casilltenirra would find herself again amongst the living, along with the Master Ramando Brightwood. The former being brought back through the power of their Ki-Rin ally, the latter through the power of Headmaster Akacen Amastacia's will alone (for the second time).
While Akacen, Brightwood, Wynlynn, along with Captain Caelynn Erenaeth, took only enough time as was needed to fully recover, it as by this time that rumors had reached them of the pandemonium that had started to take hold throughout the Eastern Reaches. However, the four individuals still had responsibilities elsewhere. As such, they would need to make a choice as to what they would do next.
Early in the morning, the humid warmth of late summer hung in the air, almost stifling any breathing that might be attempted. Streams of sunlight pierced the high windows of the third story, the meeting hall, of the Scholia Arcana. The sandstone tower, rising nearly three hundred feet into the air, was but a pebble next to the peakless Uhl Mountains to the West. Built upon the foothills of these mountains, it was a rather secure place to still be a part of the Eastern Reaches while at the same time being mostly removed from it. The Chymal Run, fed from streams from the northern edges of the Uhl Mountains, cut wide into the countryside, making for a rather effective natural barrier from the rest of the since fallen Kingdom.
Isshyim, whose platinum hair framed her impossibly beautiful elven face, sat with Awoan stationed at her side. For all of Isshyim's beauty, Awoan was rather plain, being a wood elf to her master's sun elf. Awoan's brown hair was only a few shades darker than her skin, and while her features were clearly elvish, they were not nearly as striking as her resurrected Headmistress. Having taken the place of the late traitor, Im'lye, it would seem Awoan was now set to be designated as Isshyim's personal protector. The pair would wait for the others to meet with them to discuss what was to happen next.
As it was, Akacen would be waiting along with Isshyim and Awoan, having taken time to speak in private with the pair about matters that did not concern the other three. Akacen sat on an oversized, plush couch of emerald velvet adorned with graceful lines of metallic embroidery. The couch contrasted well with the elaborate rug of bright yellows and oranges, greens and blues which found itself as a centerpiece within the space. The remaining room, for what it was worth, was decidedly plain - the sandstone, while roughly cut, had been since smoothed by time. Still, only the windows, ten feet wide and thirty-five feet tall - spanning from floor to ceiling - broke the monotonous reddish-tan.
Akacen, for his part, didn't quite match with his surroundings. He had taken on the robes of a proper Archmage - stark white with gold and silvery thread over the chest, shoulders, and around the cuffs and hem of the bottom. While it seemed to sit heavily, once in motion it revealed its weightless nature. However, what was most odd was the black cape he wore atop - the sigils along the edges glowing a light, subtle pink in spite of the beams of light filtering unfettered through the windows. The two items decidedly clashed, but were paired regardless. The only saving grace, perhaps, was the cape matching the depthless black of the moon elf's hair. His pale, blue-tinted skin gave him a sort of shining, midnight persona - if not a sickly one - and his sharp, slight features made him seem frail. Beyond this, his thin fingers grasped a silver staff of hard geometric, yet still subtle, lines. Placed within the tall, slender cage these lines made at the top was a rather large emerald that, at the moment, hung dull in the air within the space.
With Akacen's green eyes, the gold flecks would flash when they came to meet the first that would make their way up to the meeting. His hair would be tied back in an easy ponytail to keep out of his face.
Poorly wrought maps from my homeland that depict where I am in Faerun.
A small necklace of bear and wolf bones with an emerald in the center - worth 10gp (this is the token from my homeland)
Features & Traits
Natural Athlete
You have proficiency in the Athletics skill.
Stone's Endurance []/R
You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Mountain Born
You don't suffer the penalties for being in high altitudes or cold climates.
All Eyes on You
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.
You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
Rage [][]/LR | +2
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren’t wearing heavy armor:
You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
Unarmored Defense
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Personality & History
Personality Traits
I express affection or contempt in ways that are unfamiliar to others.
Ideals
Suspicious. I must be careful, for I have no way of telling friend from foe here.
Bonds
So long as I have this token from my homeland, I can face any adversity in this strange land.
Flaws
I pretend not to understand the local language in order to avoid interactions I would rather not have.
Hails from The Unapproachable East.
2 older brothers - Airell (35), Ewyn (34)
The Chief of my clan granted me the name Stormcaller, as I seemed to always know, well in advance, when a storm was coming.
I left home because it is a rite of my people in order for me to become a man and claim a mate.
During my travels to The North, I was gravely injured by a Dire Wolf, who's pelt I now wear. However, my right shoulder still pains me from time to time, having suffered a serious bite to it during the fight.
Remember, only 12 individual characters can be in a campaign at one time, which is kinda why I suggested making a new campaign, but... we'll get there if we get there.
Anyway, my WIP character is in there if you want to check it out, @Phoenix
If you want to try out dndbeyond for character creation, I would suggest waiting until @Phoenix creates a campaign and adds me to it so I can enable content sharing, so then you have access to everything. :)
But ultimately, I was just asking if that method of character creation was acceptable for me to use, seeing as I'm rather lazy and don't want to have to type it all out. ;)
How are we generating characters (standard array, point buy, roll)? Can we use DnD Beyond to generate our characters? (As a note, if you create a campaign in DnD Beyond, then I can join it and share content so everyone has access to everything, but you're still the DM and I can't see anything as far as notes go.) Additionally, how do you want our characters to know each other, or otherwise come together in the first place? Are we just going to do the standard hook? Any additional equipment you'll allow us to start with? Do we have to take starting equipment, or can we roll for gold? How much background do you want for our characters, and would you use any of a background in the game? Do we care about alignment and PBIFs? (personality, bond, ideal, flaw)
Is anything banned? i.e. races (eberron/ravnica), items, classes, multi-classing, backgrounds, feats, etc.
I don't know how any of this works, but if this thread is set as "full", then how would we invite people?
What alternative rules are we allowing? (flanking, drink potion as bonus action, gritty realism, etc.)
How much do we want to RP in general? Are we just going to be murder-hobos?