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    1. Ascendant 9 yrs ago

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This RP hasn't quite gone how I thought it would, so have fun, guys.
Alrighty, I'll probably be moving this over to OOC today after I get done with school.
I'm guessing this RP is more self-driven as opposed to GM-driven? And do we send in days worked or something?
I'll give this a shot, might as well.
6 potential interests is pretty good. I just got done with a 12 hour day at college and physical chem test so I'm going to chill and let things sit for a little while, see if there is more interest. Honestly, the OOC would basically be just that post though. I invite all of you to go to the Discord if interested.
Sounds good. This RP really is special in that it is kind of a whole world that can be joined at any time once it gets started. With not needing characters to come together, I can also use a bit of temporal wiggle room if necessary as well. All of you are welcome to make characters with pre-existing relationships for instance though.
The military training can be either a veteran or in the Reserves of one of the branches of the military. Forgot to mention that bit. Basically I simply want to avoid a bunch of bad ass characters who can go around murdering everything in sight. I'm surprised and happy that two of you have some interest.
Outbreak

A Pandemic Survival

Welcome to Houston, Texas; Population 6,313,158 And Dropping!


February 18th, 2017. High of 84 degrees Fahrenheit, fairly mild for the practical swamp that is Houston. A day unlike any other, save for the whole recent inauguration of President Trump which has rustled numerous jimmies. People wake up casually in the morning, sip a cup of coffee, suffer through Houston's god-awful morning traffic (and god-awful traffic in general), and promptly get to work. Another dollar, not nearly enough of another dollar. But this peace and serenity will not last. For February 18th, 2017, is the beginning of the end. We were completely unprepared.

Hello, and welcome to Outbreak: A Pandemic Survival with Stats. I want to be very upfront that this RP does involve a series of random number generations or dice rolls if you'd prefer to call them that, rolls that will compare against your character's stats. They do not always happen. Almost anyone can open an unlocked door, but not everyone can bash down a dead-bolted wooden door. Your character's stats are essentially the secondary determining factor that will decide whether they live, get injured, or die, the primary being your own choices as to what the character will do. And I absolutely mean that. Characters in this RP can, and almost certainly will, die and get hurt. If a character dies though, I have no issues allowing you to make another, and encourage it. By the way, just use Google Maps to see Houston. Boom, the RP has a map.

How This RP Runs

You write your own posts, but this RP shall make heavy use of Discord/PMs, as you must let me know what you plan to do so I can determine if rolls are necessary. Searching for food is likely a roll unless you're in a grocery store that hasn't been completely raided yet, for instance. Firing a gun is absolutely a roll, even point-blank sometimes. Climbing a ladder carefully probably is not. Climbing a ladder under duress will likely be. Context applies as does your wording of what you wish to do. You let me know what you want to do, I tell you the result, you write that in your post. A single post may contain numerous decisions, especially in the beginning when characters are isolated from one another and shit is starting to hit the fan. I'll be basically collabing with all of you in the beginning.

This RP requires a good bit of thought, caution, and consideration in order to survive and potentially thrive for as long as possible. People need food. Water. Shelter. Sleep. Your characters are the same. NPCs are the same. There is also a healthy level of realism - someone that has never shot a gun before is unlikely to be able to hit the broad side of a barn on their first shot. Okay, that's an exaggeration, we've all seen people shooting guns in movies before, but the reality of doing it is quite a bit different. It is nearly impossible to hit a fast moving, distant target as an untrained person. Beyond this, things like potential infection apply. Broken bones. Eating things that should not be eaten. Characters can only carry so much, especially without packs or other places to store items. Etc.

The Disease

Without spoiling anything, this RP involves a highly virulent 'disease', the exact characteristics of which will be revealed throughout the RP. It is not zombies. As to why characters in the RP do not have prior knowledge of the disease, that is due to the action of governments in an attempt to keep it heavily under wraps and address the problem before it spirals out of control, and spiral out of control it will.

The Possibilities

There is every possibility of this RP running for a significant amount of time; days, weeks, months, maybe even years into the outbreak. Your characters may become leaders of survivor settlements, or members of them. Perhaps your characters turn into raving lunatics who raid those who cannot defend themselves. Perhaps the government will never fall apart in the first place and actually mount something of an actual response. Who knows. It is not necessary at all that characters come together. As GM, it is my job to supply ample opportunity in the form of NPCs if you choose to intentionally avoid other PCs. Of course, I may drive PCs together for fun. At the same time, you are welcome to organize together and combine forces. There is strength in numbers. But there is also strength in finding and organizing NPCs.

Expectations

I have a full college schedule. Other people have jobs. I'm fully aware of that, and real life comes first. This RP is in a unique position in that characters can simply be killed quite easily as necessary if someone leaves or is disruptive in OOC. I personally hope that players can post at least once a day to a few times per week. I also expect that people chill the fuck out in the OOC. Minor debates and squabbles about realism or something in the RP are fine. But IC does not equal OOC. There is the very real possibility that PCs might kill other PCs, and you need to be cool with that. You also need to be cool with the fact that shit happens, people die, rocks fall, and sometimes a character knocks a task out of the fucking park.

Character Creation

This RP makes use of the Fallout SPECIAL System. If you do not know what that is, no problem, here is an explanatory list despite the names probably being clear;

  • Strength: "Do you even lift, bro?" Governs how much your character can carry and things like how hard they can punch. Musculoskeletal stuff, basically.
  • Perception: "I can see clearly now..." Governs things like ability to spot loot, involved in ranged aiming, situational awareness, etc.
  • Endurance: "Run Forrest, Run!" Do you too wish to be a handicapped man who can run long distances? Then invest here! Seriously though, deals with ability to endure stress/physical punishment.
  • Charisma: "Bond, James Bond." Used in all manner of manipulation, charm, leadership, etc.
  • Intelligence: "I'd like to protonate your base..." Governs ability to learn new tricks or skills, and general ability to not be a moron.
  • Agility: "If you can dodge a wrench, you can dodge-." Involved in ability to get the fuck out of the way, as well as climb or do fancy parkour shit if your character is into that. Parkour not recommended to attempt.
  • Luck: "Damn. Lost another tree fiddy." Involved in damn near everything that I decide it applies to. Might be the saving grace that keeps your character from death. May also result in death.

What is not the same as in Fallout though, is that this system is normally distributed from 0-10. What that essentially means is that higher and lesser numbers are significantly less prevalent in the population. For instance, only 0.45% of humanity is considered to have a zero in agility, while 23.5% would be rated a five in agility. If you want to know the exact percents, check the following hider. If you'd rather logic it out, consider a zero in agility to be basically a damn near wooden person who can barely move their limbs. That, or they're just god-awful at dodging. For those of you who are less mathematically inclined, a character with nine points in Strength is essentially in the top 2% of the entire human population.

With the SPECIAL System now explained, I shall provide the character sheet that all characters play by:





I've spent a good bit of time reasoning on this, so I hope it garners some interest despite the tendency among forum RPers to avoid stats and rolls. It is my hope that this RP will be highly successful and long-lived, as well as extremely interesting and fun! If you have criticisms, concerns, or questions, feel free to post them here or notify me on Discord. Also feel free to post characters for inspection. If I get enough interest, I'll officially get the ball rolling on this.
Disregard. I've decided not to participate in this particular RP.

Roughnecks

Ulysses sat quietly in the driver seat of the UTV as he cracked open a bottle of vodka, taking a sip as the dropship carrying them rattled lightly. Jack had joined in the passenger seat, clutching the assault rifle they'd brought along, magazines for it held securely in pouches on the front of his tactical vest. It was hard to break old habits, and the same rang true for Ulysses, whom had the semiautomatic rifle that was essentially a old-model SKS rifle with an older holographic sight affixed resting between his legs, muzzle pointed up at the roof of the UTV. In the back was most of the gear for their little start-up operation, the rest residing elsewhere within the hefty dropship. Ulysses had little interest in paying the freight company to put him inside a passenger dropship when the pair could just ride down to the surface with their gear, especially considering the two had been through plenty of aerobraking maneuvers before.

The pair began to vibrate along with the rest of the ship as it began to make contact with the atmosphere, essentially treating the gas like a liquid and surfing across the sky in a way. Jack looked over at Ulysses, whom simply handed the bottle of vodka over, figuring he wanted a drink too. There was the very real potential this might be their last drink in the event that the heat shield failed, causing a catastrophic event wherein they'd likely be torn to shreds, burnt alive in an instant, or sucked out into the near-vacuum of high altitude Ember in an explosive decompression. To put it simply, one never completely relaxed during instances like this, even with the ever-increasing routineness of space travel.

Ulysses breathed a sigh of relief when they finally made it through, hearing the thrusters begin to be used once more. Soon after, the dropship came to a lurching halt at what was presumably the right place, the cargo bay door opening. Turning the vehicle's engine on, they reversed out of the craft as the light of Ember's star first came down upon them. It was a stunning place certainly, but Jack and Ulysses had little time to stand around and watch the view. They got to work immediately, helping unpack what little gear was left in the cargo ship, before it once more blasted off into the sky, becoming not but a dot before nothing was left but the vapor trail from its engines.

Almost immediately, Jack got out of the UTV, activated the sensor on the back of the UTV, then returned to the passenger seat. In unison, the two chambered rounds in their "self-defense" weapons, and got to work, scanning for baltuskite. The rest of their gear was shoved off under some tree-object, covered in simple netting designed to camouflage it whilst they were gone.
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