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Current I'm now a professional physicist. Isn't that awesome?
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Science doesn't rest
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Reason Reified, Lord Logiker, Sciencomancer Superbus

Bio

I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.

Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).


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Hey, posts.

In other news,

Minor announcement

The GM team has decided that, to tackle inflation and power creep, all future artefacts/items/weapons are to be limited to 10 Might.

This prevents a continual escalation of the cost of powerful items, and encourages more creative uses of Might.

Current items are unaffected.
@KabenSaal Just to be clear, these aren't your normal dwarves.

Also, @LokiLeo789 has a few other characters running around Amestris who you could bump into.
@KabenSaal Amartia has long since moved on. He was last seen in the moving city of Metera.
@KabenSaal The GMs have discussed your application, and you have been approved. You may post your character sheet in the characters tab, and start posting in the IC at your convenience.

For your reference, the post with the other demigod which had a Relic of Perfectus involved in their ascension is here. This post also includes the 'creation' of the Relics of Perfectus. For plot purposes, you find a Relic somehow. You can choose its form, and how it might catalyse Legio's ascension.

The only canonised human cultures with djinn-controlling shamanism are Vetros and Rukbany. However, they are also quite pious people, so an occult ritual of the kind you have described would be somewhat inconsistent with their established culture. This does not prevent you from establishing an enclave of djinn-controlling shamans elsewhere; you are welcome, even encouraged, to do so. Lands around Amestria have a past history of occultism and human sacrifice (prime example, somewhere north of Amestris), so that might be a good location to start (especially considering your future plans). Considering the current climate in parts of Amestris (post), it is not unreasonable for a tribe to attempt to one-up the competition by creating a demigod.

The djinn of Galbar are currently embroiled in a civil war. Roughly half of them (including the majority of fire elementals) have sided with Xos, the murderous god of destruction who is one-third of Zephyrion and thus claims lordship over the djinn. Most of the other half actively oppose Xos and his djinn. This may influence the motivations of any djinn taking part in this ritual.
@KabenSaal I have a list of options above. If all else fails, Vestec will probably help (pending approval from @Rtron, of course).
@KabenSaal It's not in the OP. The Gap is the gaps in the design of the Universe and Reality, filled with eldritch horrors even more eldritch and horrific than Jvan. Not even Gods go there, it's that nasty. Fortunately, it is normally safely sealed away where it can't break Reality. Unless someone meddles in it, that is.
@KabenSaal No one knows how the Relics of Perfectus works, or what they do, or why Vowzra scattered these Gap-infused artefacts across the universe. We only know that one was able to turn Lazarus from a mortal to a deranged demigod (although the derangement was likely caused by other factors), that they typically have very strong traces of the Gap on them, and that there is statistically about one per planet. Each Relic likely behaves somewhat differently. The details of their functioning is highly subject to Plot, although generally there is some association with the Gap.
@KabenSaal Regarding Amestris:

The ex-capital city of the Amestrian city states, Xerxes, was indeed erased from the face of Galbar. However, the old site of Xerxes has been claimed by Farxus to create a city for the undead and forsaken (link). Although this does not stop you from teaming up with him to create some buildings there.

The rest of the Amestrians don't seem to care much about Xerxes any more. They are out to care for their own cities. There is war and conflict between them and with other tribes. This might still be a good environment for Legio to do things in.


Something which might also be of interest is that the elementals of Galbar are currently waging a civil war, and there is significant collateral damage to mortals. The greatest casualty so far is Dundee, the capital city of the dwarves, which has just been conquered by a bunch of fire/lava elementals.


Regarding origins:

We have a few sources of appreciable divine essence which might be found as just 'lying around'.

Relics of Perfectus, scattered across the universe by Vowzra, can contain enough divine essence to create a Demigod. This was, in fact, exactly how Lazarus became a demigod. Normally, you wouldn't find more than one Relic per planet, but we can make exceptions to that without any trouble. This is probably the most likely 'divine shard'.

The Winds of Change, which permeate Galbar, are straight up Zephyrion's divine essence. They couple strongly to elementals, which is a favourable property. Urtelem know how to capture the Winds of Change, although they would be adamantly opposed to any plan involving the sacrifice of sentient beings, but others could probably figure it out. The catch is you would need an enormous amount of the Winds to have any chance of producing a divine being.

Arksynth is, in a sense, the flesh of the luck god Vakarlon. Normally, the divine essence associated with Arksynth is far, far too dilute to have any divine effect. However, Vakarlon also favours underdogs, which it sounds like your mortals are. It's a million to one chance, but when you have Vakarlon's favour million to one odds happen nine times out of ten.

Alternative to mortal-driven endeavours, I can think of a couple of other candidate gods who might help possibly, if their players consent.

Belruarc-Vowzra-Gadar (@Kho) is currently in the business of righting divine injustices. Whether creating Legio aligns with that, that might require a bit of readjusting. (Perhaps if, instead of a mass sacrifice, all these people had been slaughtered by some divine cause, then Belru could gather up their souls and put them into a new being. Maybe.)

Astarte (@Frettzo) is the goddess of Soul Manipulation, which sounds suitable for the task at hand. However, she might not be supportive of a mass sacrifice, although she's so whimsical it's hard to tell.

Vestec the god of Chaos (@Rtron) is always looking for ways to get more children. Cramming a couple hundred souls into one body and adding a bunch of fire magic sounds like a suitably chaotic thing for him to do. And if these mortals are sufficiently desperate, they could conceivably pray to Vestec, and Vestec has the highest prayer answer rate of any of the pantheon.

We have no shortage of ways to jury-rig together Legio's creation.

(Also, you aren't actually required to start by saying 'wow'. That appears to be some outdated meme from Divinus versions past. But don't let Kho know I told you that.)
@KabenSaal

Looks okay so far. The composite consciousness has precedent here (see Vestec to a lesser degree, and Gadar-Belruarc-Vowzra for the greatest extreme), which works in your favour. Having some more actual elemental gods around would also be nice, since we lack those (we have Zephyrion, and I think that's it).

As for your origin, one idea that comes to mind for the source of divinity is Aihtiraq, the wish-granting djinni of magic who is also one third of Zephyrion. This, I feel, is perhaps the most plausible and least contrived divine 'parent' (although not set in stone. If Aihtiraq doesn't work, we can find another way).

Otherwise, my main question for now is the same as Mutton's: what are your initial plans once Legio is created?
I was making sure the origin story was finished before doing anything else about her. For divine Influence, I guess you could have some of that in the ritual. They found some divine stuff and inserted it into the host girl. In a very crude and unsavoury fashion, she was probably going to die without the rest of it.


I made a post three months back summarising the demigods in the game at the moment. I'll copy it here for your convenience, reference and inspiration.



From experience, the origin story is the least important part about a demigod. It can generally be constructed around the other details. The origin story will cover you for one post. We want to know what you might do in all the posts following that.

On a more seriosu note, we could make an informal rule about not making more 10+ MP items. Maybe then I'd actually adopt a second portfolio.


This is actually a reasonable plan. At present one can dump a ridiculous amount of Might into a single item. An informal cap of 10 MP could help reduce inflation (and it is more creative if someone finds a way to make three 10 MP items rather than a single 30 MP item), while not totally embargoing powerful artefacts.
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