Avatar of Beany McBean
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    1. Beany McBean 6 yrs ago

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Character Sheet:
Name: Everil Malapharius Carne
Sex: Male
Race: Human
Age: 140
Appearance: i.imgur.com/poTog85.png
Religion: None
Backstory: The eldest son of a prominent military family in Gennebeuge - the lands that would later become Zal Drudakk - Everil was drilled in the art of war from a very young age, with the expectation that one day he would become a respected general like his father. But while he certainly demonstrated a natural flair for combat and leadership, the young boy grew to see the conventional military as a very limited, and began to show an interest in less orthodox subjects. Still, when he came of age, he entered the army as the Lieutenant of a fairly respectable infantry regiment, and showed considerable promise as an officer. Much to the disdain of his father, though, Everil began to devote his spare time towards the study of magic, gradually gravitating towards the darker branches of the sorcerous craft.

By the time civil war erupted in Gennebeuge, Everil had risen to the rank of Lieutenant-Colonel, commanding a full battalion of musketeers. His aptitude for the dark arts had also grown considerably – ostensibly in secret, although rumours circulated suggesting various foul and disturbing things. The Lieutenant-Colonel’s first battle came shortly after the conflict began, where forces loyal to the king, Everil included, found themselves surrounded and outnumbered in a small town by supporters of his bastard brother. The encircled army fought bravely, but in the end were worn down and wiped out to a man.

A week later, strange tales began to spread regarding events inside the occupied town – mysterious disappearances and deaths, and terrifying sightings of walking corpses. Sure enough, the enemy army was rapidly falling victim to relentless undead attacks, forcing them to abandon their posts and retreat. Encouraged by the news, the king’s loyalist forces sent a detachment of troops to reclaim the town. What they saw astonished them. Marching out of the now-liberated settlement, a small company of rotting soldiers, muskets clutched in their skeletal arms, formed up in front of the living troops. From within their midst, Everil, noticeably gaunt and pallid, came forward and explained to the allied officers how he had reclaimed the town from the enemy’s grasp.

Far from being celebrated for his remarkable victory, however, Everil was immediately taken prisoner, awaiting court-martial for his use of necromancy, a branch of sorcery outlawed in Gennebeuge. With no choice but to escape and go into hiding, the dark mage slipped out of his prison and fled north into the mountains.

Over the next century, Everil spent his time tirelessly practicing and improving his necromantic powers, as well as carving out an almost-palatial mountain lair – with the aid of his undead slaves, of course. By the time the Dark Lord Zalheidas took power, and Gennebeuge became Zal Drudakk, the former officer was now strong enough to raise whole legions of walking corpses and command them to do his bidding. Descending finally from the mountains, the necromancer approached and pledged his allegiance to the Dark Lord, promising to aid him in his planned conquest of all Hethras.

Motivation: Everil desires power and wealth, as do most, but that is not his only motive. He has come to believe that the world could legitimately be made a far better place if necromancy was tolerated and the undead were more widely utilised – manual labour, warfare, and other such unpleasant tasks could be carried out by the deceased, while the living would be free to devote their time to the pursuit of knowledge and pleasure. As the only major player who does not despise necromancy, the Dark Lord is a natural ally towards achieving such ends.
Magic: Everil is a powerful necromancer, capable of raising and controlling legions of undead warriors, communing with the spirits of the deceased, and extending his own lifespan indefinitely.
Skills/Strengths: Aside from his magical abilities, Everil is a skilled leader and strategist, as well as being knowledgeable in a wide array of academic disciplines.
Weaknesses: The magics used to prolong his own life have left him somewhat lacking in physical strength – while certainly not a cripple, Everil would not fare well in feats of athleticism.
Gear: Clothes and hat (shown in picture), overcoat lined with steel plates, undead horse, various books & grimoires etc., crystal ball, money, food & water, tent, maps, a pair of flintlock pistols with silver bullets and a sabre for personal defence, a regiment of skeleton musketeers with an attached company of skeleton riflemen, all with bayonets, along with the powder and shot to keep them fighting.
Other: He can raise more undead than just that regiment, but it would be silly if he travelled with a huge horde all the time. All supplies and heavy/bulky items e.g. food, water, books etc. are carried by his skeleton troops when travelling.
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