Avatar of Bork

Status

Recent Statuses

3 yrs ago
Current Auld Lang Syne, everybody. roleplayerguild.com/topics/…
4 yrs ago
Vote in my new quest, Mirage, a RP quest set in the far, far future roleplayerguild.com/topics/…
5 yrs ago
Kink-Shaming. Kink-Shaming Never Changes.
3 likes
5 yrs ago
roleplayerguild.com/posts/5… Vote for Dead in Depression. The mechanics of the quest have now been posted!
5 yrs ago
Voting is open until the end of the week! Please come and vote! - roleplayerguild.com/topics/…
1 like

Bio




Most Recent Posts

<Snipped quote by Bork Lazer>

Yay, I'll get to moving my character as soon as I am done posting this. I just want to point out though that currently your discord invite link has expired; otherwise I would have tried to join.


Current link for everyone.
@Theyra Approved.



@Butteryicarus Approved.



@Megsychan Approved.



I encourage everyone to move their sheets to the Characters tab ASAP. I’m keeping submissions open until the 6th and I am looking to start officially on the 11th when I’m done with IRL work.
@spicykvnt

Approved. The doggo is also approved.



@Ezekiel Approved.


Alright, here we go. First round of approvals. Based on your character sheet, you will also get access to a unique perk that will affect rolls plus other mechanics yet to be introduced. I'm also going to provide you with your equipment stats in the Discord once I'm finished balancing them over the weekend. (Also dealing with IRL shenanigans atm but what else is new?)

@Abstract Proxy You are officially approved. You will get double approved and a second trait if you choose to make your character speak in a Bostonian Russian accent.



@Peik Hog is approved. Yey.



@Eviledd1984 Everything is generally fine but I have several issues with the backstory of Aaron. His father’s status as an NCR soldier doesn’t make sense and if he was killed in the battle for Caesar’s Legion, does this mean his father migrated to Hawaii and then, all the way back to California? People just don’t do large migratory treks ala Oregon Trail in Fallout, especially to unknown lands like the Aloha Isles. It also doesn’t specify how your character managed to end up on the Green Horizon. Did they travel to the states to continue their dream of being a scavenger/part-time singer? The internal motivations in his backstory seem frankly sporadic as well. Putting aside the fact that juvenile detention in Fallout for most factions would equate exile, death or forced conscription; I find it hard to believe that a I get that you’re going for the archetype of a swashbuckling rogue but how does your OC decide to switch from a thief to a bard and then, to a scavenger? There needs to be a more consistent throughline and justification other than ‘just because’. This sheet remains unapproved for now.

@Letter Bee No problem with anything other than the fact I’m probably gonna use your takes on how FO4 and FONV ended in broad strokes for the timeline of Aloha. A New Vegas independence/Mr House ending would make sense for how I envision the NCR and the Institute are a bunch of silly nincompoops.



@DeadDrop Everything about the character so far is alright. Just keep in mind your skills can't be higher than 3 and you need to redistribute them. Approved.



@Randomguy Approved except just add a sentence or two about APGA and your OC’s history with them/



@Starlance Approved.



@Theyra Approved


General announcement, everybody.

I'll be starting the IC on the 6th-10th of May as I'll be busy with work and I'll do a quick review of current character sheets this Friday so current applicants can have time to edit their sheets if needed.
@Bork Lazer

My apologies; I have made some changes, so let me know if I need to make any more changes.


Skills can only go up to a max of 3.


Let me know If there is anything I need to change.


There's something wrong with your skills distribution. Remember that it's 9 plus the number of intelligence points you have. You would have 16 skill points to spend over your skills and keep in mind skills can go up to a maximum of 3. Remember you can also tag 3 skills to add 2 points to them.
LORE


Factions









Minor Factions









Bestiary

Radgull -???

Blackbottle - ???

Leatherbacks - ???

Ghoses - ???

Locations

Miscellaneous


Game Rules and Mechanics


Basic Rules
Fallout: Aloha will be run on a dice system that streamlines elements of Mophidius’s 2d20 system for Fallout: The Tabletop Game combined with elements of the 5e d20 system. All characters start at Lvl 1. Here’s how the system works in a streamlined scenario.

- Todd Howard and Josh Sawyer begin to generate characters for a Fallout play-by-post game set in a post-apocalyptic version of New Orleans. Josh comes up with a synth gunslinger whilst Todd comes up with a ghoul scientist who can trace their lineage to pre-war America.
They first decide their SPECIAL stats. SPECIAL attributes are similar to DND’s stats with the exception of luck. All SPECIAL skills start at 5 and players have a total of 5 points to distribute amongst their skills. Players can choose to decrease their SPECIAL stats down to a maximum of 3 to gain extra points and the maximum amount of points a SPECIAL stat can have is 10. Josh chooses to make his synth gunslinger have high agility at 8 with their perception and luck at 6 whereas Todd chooses to give his brainy ghoul a whopping 10 points of intelligence.

- They then choose to tag 3 skills. All skills start at 0 and can be increased up to a maximum of 3 (for now). Players can choose to tag 3 skills to increase them by 2. Todd decides to tag Science, Barter and Repair whereas J.E Sawyer decides to tag Guns, Sneak and survival. The rest of your skill points is determined by your overall character background and your intelligence as well. You can distribute 9 points plus extra points equal the total amount of intelligence you have throughout all of your skills.

- The GM starts them off exploring a ruined vault in the seedy lands of the Bayou. The vault door appears to be locked and Todd attempts to hack the vault. This requires a dice roll that uses both a relevant attribute and skill. Todd chooses his intelligence which has a score of 8 and combines it in tandem with his science skill. Both of them add up to 10. This skill check is relatively difficult for the average wastelander but is manageable for a wastelander with training in hacking so it gets a DC of 2. Todd then rolls 2 d20s equal to the DC class and gets 9 and 8. 2 of those dice values are below 10 which means it’s a success as Tood has overcome the difficulty of rolling 2 successes. Dice values that are below the skill and attribute check count as failures.

- The vault door opens and Todd and Josh enter the vault. A minute later, the pair discover a walkway leading to the lower interiors of the vault has been broken. There’s a ladder on the other side but it would require someone to jump across and use it to bridge the gap. Josh decides to roll for it and uses a skill attribute combination of agility and athletics. It adds up to 12. The difficulty class is 1. Josh rolls a 1. Oops. Don’t worry, however. 1’s in this system count as critical successes. A critical success counts as 2 successes instead of 1. So, Josh meets the skill check and successfully jumps over the gap to push the ladder across so Todd can walk over to the other side. As Josh rolled an extra success, he gains 1 Action Point that he can use later for a variety of situations.

- Todd and Josh continue to explore the depths of the vault before they’re ambushed by a feral ghoul. Todd decides to engage in fisticuffs with the ghoul whereas Josh decides to use his 10mm pistol. The ghoul has a defense rating of 1. Todd must roll his str and unarmed skill combined which adds up to 5 whereas Josh adds up his agility and guns which adds up to 10. Todd rolls a 13 resulting in a failure. However, he can use his AP to add one more dice to the roll. The extra dice rolls a 4 which is a success. Todd manages to deck the ghoul in the jaw whereas Josh manages to cap it in the face.

-That’s the basics for now!



Character Sheet



© 2007-2026
BBCode Cheatsheet