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In Dwarves! 6 yrs ago Forum: Casual Roleplay


Nerezar Stoneshaper


Age: 143

Gender: Male

Appearance: Nerezar is of average, unimposing height for a dwarf, and he's not incredibly musclebound. He's lean and athletic - again, for a dwarf - and dresses in rustic but practical clothes. He favors a white tunic, a buckled orange gambeson with white sleeves, dark gray pantaloons, and a white cloak with a hood.

With his heavy eyebrows, thick hair and his single-braided beard that extends down toward his chest, Nerezar strikes a humble working class appearance at first glance. His eyes are a dark reddish-brown, and they have the gleam of patience and wisdom in them. His face shows emotion rather subtly, and he's not prone to grand gestures or exaggerated prose. His voice is low and rumbling, and his knuckles jut out a little further than most. His fists certainly look uncomfortable to get punched by.

For equipment, Nerezar brings a spear for a weapon, his chisel and hammer, a fancy knife, and a set of drums. He also has some basic traveling supplies as he has been thinking of embarking on a journey ever since his wife and child died. These supplies include cookware, rope, flint, tinder, a blanket, a hip flask, a lantern, some oil, and a needle and thread for fixing his things. He also has a journal he plans to record his travels in, and he brings a private stash of ale, some mushrooms, and cave bat jerky.

The most notable possession on Nerezar's person is the silver locket studded with black diamonds which he wears about his neck. The locket is carved with runes which translate roughly to "Broken is my spirit, but your memory makes me whole." Inside is a wall of translucent quartz behind which is a picture of his wife and daughter.

Skills and Flaws: Nerezar has deft fingers and a creative mind. He has always had those qualities; it's largely why he made such a good architect, and why his sculptures are so refined. His attention to detail and his skill with a hammer and chisel have earned him much respect.

Nerezar is also quite a clever fellow, quick to learn new things and to solve problems. He is a lover of stories, too, and has carved more than a few stories about life in Thrillem into stone. History is very important to him.

However, for all his cleverness, Nerezar has no military training. He is not skilled with any weapon, at least not yet. He could learn to become a skilled warrior, but for now he won't be much help in a fight.

Nerezar lusts for gold just as every other dwarf does, but he hungers for knowledge as well. There is certainly greed to it: he desires to know more about the world, and to record for his people everything he learns. It is hard to say whether he loves gold or knowledge more, but both arouse in him a more cutthroat streak.

Interestingly, while Nerezar may not be a skilled warrior, he requires less sleep than most to function just fine. For this reason and for his keen vision he makes for a good watchman.

Nerezar is a patient, quiet man who prefers to drink alone and tell stories rather than sing. He likes to listen to others, however, and will sit and listen if someone is weaving a good tale.

Perhaps most importantly, Nerezar is very knowledgeable about masonry and buildings in general. His eyes can spot any faults in stonework, and he can determine what manner of rock was used in its construction easily. After all, he is of the Stoneshaper family. Fashioning things from the earth is his job.

Background: Nerezar, son of Nobezar, was born into the Stoneshaper family. As their name suggested, the family was known for working with stone. They were masons and builders who had been constructing new structures within the halls for generations. As such, Nerezar knew from an early age what would be expected of him, and it was not to his liking.

Nerezar was an inquisitive youth whose interest was more in runes, history, and murals than it was in sculpting or building. He favored the written word and studied writing every chance he could. He was curious about how the dwarves came to settle in Thrillem, in what lay beyond the halls of Thrillem, and he sorely wanted to know about the strange peoples that dwelled above the ground. However, as he grew older it was made very clear to him that he had to put the family craft first, especially if he wished to raise a family. Nerezar did so under the pressure of his family, working first as a mason, then a sculptor, and finally becoming an architect.

Nerezar's proudest work as an architect was the construction of a new archway that led to the Hall of Records, a work of art as much as a means of holding up the cavern. Its design used two tall dwarven statues with billowing robes to form the space around the gate, and their outstretched arms touching one another formed a walkway that led to the upper sections of Thrillem.

Nerezar was a very successful architect, and he started a family of his own. He married within his trade, as was tradition, and he and his wife had two children. He still felt secretly stifled by his inability to break from tradition, but he loved his family very much. He was content to stay in his profession because it paid well, and he was eager to tutor his children.

It was not to be, however. A rival of Nerezar's tried to kill him by sapping the ceiling above his house to cause a massive cave-in. Thankfully, Nerezar was away when the deed was done, but his family was not. They were crushed beneath stone. None of them survived.

Though the perpetrators of the crime have long since been dealt with by the courts, Nerezar has stopped pursuing his old trade. Indeed, he has become something of a recluse in the two years since the murder of his family, and he finds a certain yearning for something new stirring inside him. He is still melancholy and grief-stricken, but now that he has had time to mourn he realizes how short life can be, and he wants to take some chance to see more of the world beyond Thrillem. Nerezar wants to go on an adventure.

Miscellaneous: Nerezar is not a skilled musician, but he plays the drums with his hands.

Nerezar likes his ale when it has a fungal taste most, though he's heard rumors of these things called "ciders" and "rum" on the surface world and is interested in giving them a taste. Likewise, he's curious about food that grows on trees, and he's interested in seeing trees in general.

Nerezar's need to sleep only a few hours gives him plenty of time to write in his journal while others sleep. He prefers to sleep a little before others do so he can rise as they start resting, giving him plenty of time alone with his pen and inkwell.
In Dwarves! 6 yrs ago Forum: Casual Roleplay
Having re-read the opening post, I'm gonna change Nerezar's flaws to better reflect how universal dwarven greed is. He will still be hungry for knowledge, of course.

I also moved the details of his equipment to the Appearance section and expanded upon it.
In Dwarves! 6 yrs ago Forum: Casual Roleplay


Nerezar Stoneshaper


Age: 143

Gender: Male

Appearance: Nerezar is of average, unimposing height for a dwarf, and he's not incredibly musclebound. He's lean and athletic - again, for a dwarf - and dresses in rustic but practical clothes. He favors a white tunic, a buckled orange gambeson with white sleeves, dark gray pantaloons, and a white cloak with a hood.

With his heavy eyebrows, thick hair and his single-braided beard that extends down toward his chest, Nerezar strikes a humble working class appearance at first glance. His eyes are a dark reddish-brown, and they have the gleam of patience and wisdom in them. His face shows emotion rather subtly, and he's not prone to grand gestures or exaggerated prose. His voice is low and rumbling, and his knuckles jut out a little further than most. His fists certainly look uncomfortable to get punched by.

For equipment, Nerezar brings a spear for a weapon, his chisel and hammer, a fancy knife, and a set of drums. He also has some basic traveling supplies as he has been thinking of embarking on a journey ever since his wife and child died. These supplies include cookware, rope, flint, tinder, a blanket, a hip flask, a lantern, some oil, and a needle and thread for fixing his things. He also has a journal he plans to record his travels in, and he brings a private stash of ale, some mushrooms, and cave bat jerky.

The most notable possession on Nerezar's person is the silver locket studded with black diamonds which he wears about his neck. The locket is carved with runes which translate roughly to "Broken is my spirit, but your memory makes me whole." Inside is a wall of translucent quartz behind which is a picture of his wife and daughter.

Skills and Flaws: Nerezar has deft fingers and a creative mind. He has always had those qualities; it's largely why he made such a good architect, and why his sculptures are so refined. His attention to detail and his skill with a hammer and chisel have earned him much respect.

Nerezar is also quite a clever fellow, quick to learn new things and to solve problems. He is a lover of stories, too, and has carved more than a few stories about life in Thrillem into stone. History is very important to him.

However, for all his cleverness, Nerezar has no military training. He is not skilled with any weapon, at least not yet. He could learn to become a skilled warrior, but for now he won't be much help in a fight.

Nerezar lusts for gold just as every other dwarf does, but he hungers for knowledge as well. There is certainly greed to it: he desires to know more about the world, and to record for his people everything he learns. It is hard to say whether he loves gold or knowledge more, but both arouse in him a more cutthroat streak.

Interestingly, while Nerezar may not be a skilled warrior, he requires less sleep than most to function just fine. For this reason and for his keen vision he makes for a good watchman.

Nerezar is a patient, quiet man who prefers to drink alone and tell stories rather than sing. He likes to listen to others, however, and will sit and listen if someone is weaving a good tale.

Perhaps most importantly, Nerezar is very knowledgeable about masonry and buildings in general. His eyes can spot any faults in stonework, and he can determine what manner of rock was used in its construction easily. After all, he is of the Stoneshaper family. Fashioning things from the earth is his job.

Background: Nerezar, son of Nobezar, was born into the Stoneshaper family. As their name suggested, the family was known for working with stone. They were masons and builders who had been constructing new structures within the halls for generations. As such, Nerezar knew from an early age what would be expected of him, and it was not to his liking.

Nerezar was an inquisitive youth whose interest was more in runes, history, and murals than it was in sculpting or building. He favored the written word and studied writing every chance he could. He was curious about how the dwarves came to settle in Thrillem, in what lay beyond the halls of Thrillem, and he sorely wanted to know about the strange peoples that dwelled above the ground. However, as he grew older it was made very clear to him that he had to put the family craft first, especially if he wished to raise a family. Nerezar did so under the pressure of his family, working first as a mason, then a sculptor, and finally becoming an architect.

Nerezar's proudest work as an architect was the construction of a new archway that led to the Hall of Records, a work of art as much as a means of holding up the cavern. Its design used two tall dwarven statues with billowing robes to form the space around the gate, and their outstretched arms touching one another formed a walkway that led to the upper sections of Thrillem.

Nerezar was a very successful architect, and he started a family of his own. He married within his trade, as was tradition, and he and his wife had two children. He still felt secretly stifled by his inability to break from tradition, but he loved his family very much. He was content to stay in his profession because it paid well, and he was eager to tutor his children.

It was not to be, however. A rival of Nerezar's tried to kill him by sapping the ceiling above his house to cause a massive cave-in. Thankfully, Nerezar was away when the deed was done, but his family was not. They were crushed beneath stone. None of them survived.

Though the perpetrators of the crime have long since been dealt with by the courts, Nerezar has stopped pursuing his old trade. Indeed, he has become something of a recluse in the two years since the murder of his family, and he finds a certain yearning for something new stirring inside him. He is still melancholy and grief-stricken, but now that he has had time to mourn he realizes how short life can be, and he wants to take some chance to see more of the world beyond Thrillem. Nerezar wants to go on an adventure.

Miscellaneous: Nerezar is not a skilled musician, but he plays the drums with his hands.

Nerezar likes his ale when it has a fungal taste most, though he's heard rumors of these things called "ciders" and "rum" on the surface world and is interested in giving them a taste. Likewise, he's curious about food that grows on trees, and he's interested in seeing trees in general.

Nerezar's need to sleep only a few hours gives him plenty of time to write in his journal while others sleep. He prefers to sleep a little before others do so he can rise as they start resting, giving him plenty of time alone with his pen and inkwell.
Gave it some thought: I'm gonna go ahead and back out of the RP. I keep getting locked up on the character's history, and I don't want to hold you guys back from getting started.

Also, my niece managed to erase most of the post I was working on already, so that's a major setback anyway.
My write-up is almost finished, but I keep getting hung up on the backstory. Essentially, debating just how involved my character is with the Fey is wracking my brain.

Once I finish the backstory all will be ready. But if you decide to move forward without me by then, it's no big deal.
Is there more information about the Imperium, the wizards to the south, and Daigon himself available anywhere? I'm debating concepts. Also: what's on that small, exposed bit of landmass in the south-east corner of the map?
Is there room in this for other players? I'm kind'a interested.
Mazigh sat in front of the tactical screens showing the terrain of the region as last shown before the whole debacle with the sensors net started. The matter had made communication difficult, especially between the vehicles out in the field, and Mazigh felt very uncomfortable in the cool, air conditioned confines of the mobile HQ. Still, Captain Hart's transmission broke through the gentle thrum of sensor equipment and soft lights, distorted though it was: Mazigh was to make sure the flanks of the lance were secure, and to see that as much data was collected by the UAVs in advance of their approach as possible.

"Affirmative," was all he said when the orders came in. He immediately turned on his seat to face the tech officer sitting to his right. "Miles," he said quickly, "direct the deployment of our drones. I don't want a single square meter left unsurveyed before the big boys get there. Brauer," he added, looking to the communications officer next, "I want to know the moment anything anomalous is spotted in the AO."

"Aye, sir," said Sergeant Brauer, reaching up to clutch her headset. "Nothing to report thus far."

"I know," muttered Mazigh with a sigh, reaching for his coffee as he swiveled about in his seat. He stared at the map of the Pitt Basin, frowning as he sipped from his mug. The coffee was perhaps too sweet in his mouth: two teaspoons of sugar and coconut creamer would do that, but Mazigh didn't have any notions of black coffee being more masculine. The coconut flavor relaxed him, anyway, and helped him focus. It always had.

The map before him was marked with blue diamonds and circles indicating the recon lance and the vehicles out afield. Mazigh's men were still arrayed in their patrol formation: trailing behind the lance with the Condors in front, the Plainsmen in the back and the drone carrier in the middle. The remaining vehicles were far from the area of operations, arrayed around the Daimyo Mazigh sat in.

Mazigh set his warm mug of coffee down, stroked his beard, then made a few quick marks on the map with a little black pen. Green lines formed on the holographic screen immediately. "This is HQ," he began in his deep, serious voice. "Hex 1 and 2, navigate these coordinates." He made another quick series of dashes on the map before continuing. "Hex 3 and 4, follow these nav points around the southern perimeter of the Basin. All units: proceed with caution and maintain pace with the recon lance. Relay any and all new data to HQ. HQ out."

"You're acting like something's going to bite us," laughed Warrant Officer Miles, turning his head to face Mazigh. "I don't think there's anything waiting out there to surprise us."

"That's the thing about surprises," Mazigh rumbled, his thick eyebrows folding down as he regarded the tech officer. "They're unexpected. Treat this operation with the same seriousness you would if you were in the Succession War again."

Miles frowned, then turned back and started tapping at his display with his black pen, relaying his own orders to the drone carrier. Miles focused on his own screen. It was standard operating procedure, really: one Condor and one Plainsman were now on each flank of the recon lance, fanned out enough that there would be advance warning for the mechs if weapons fire were to occur on the flanks. The vehicles were fast enough to quickly redeploy to cover the Rifleman's rear, too, in case anything came from behind.

That last thought made Mazigh pause. "Miles," he said, "deploy one UAV drone behind Johan, facing the rear, two hundred and fifty meters back. Just in case."

Miles shook his head, but relayed the orders. As drones began appearing on the screen, Mazigh picked up his coffee and took another sip. At the very least, the operation would be a good exercise in moving in formation.
Also, to really capture the 'badass one-man-army' aesthetic, what if he had spikes on the knuckles of one of his gauntlets instead of a dagger on that hand? A gauntlet is already fantastic for breaking faces (see: it's metal). A spiked metal gauntlet? That's probably painful.
I had an idea for a character that had the following load, 1 knife in each boot, a small knife for eating in a pouch on one gauntlet and a pouch with a spare bow-string on the other gauntlet, a single edged elven sword and a quarrel of bolts on his belt, each with additional leg holsters to keep them in place, a crossbow on his back and two small throwing axes tucked in to the back of belt. He wore thick leather armour. My argument for all these weapons, he's a lone survivor and one man walking army.

My character was half dwarven so the load wasn't too heavy... thoughts?


It's not necessarily about the weight so much as it is about inconvenience.

When you say a knife on a gauntlet, for instance, I'm imagining the dagger is either stuffed into the gauntlet or strapped to it. If it's in a pouch strapped to it, using that hand in certain situations could see it fall off or get knocked off. If the pouch is inside the gauntlet, might it not have some risk of cutting him?

A crossbow on his back doesn't really work the same way as, say, having a bow taut about your chest and back (which isn't the best of ideas by the way). For one, how is it connected to his back? Is it strapped on? Is it attached with a cord? Does he have a holster of sorts for it on his back? Also consider the shape of a crossbow: if he does have a holster, it surely gets in his way when he stoops down to do stuff, etc.

Again: weight isn't really the problem. People can carry a surprising amount of weight when it's well distributed (see: real life soldiers in the U.S. army carrying fucking heavy backpacks). However, the gear we're discussing can get in the way of movement, make it difficult to bend, bang against things, get caught on trees, etc.

Instead of having that crossbow on his back, just have him carry it. It's a lot more realistic, I'd say. If you're going to have it on his back, think of some fantasy method that makes it snap into a more convenient shape, and be able to explain why this doesn't weaken the usefulness/strength of the crossbow if prompted. ("IT'S DWARVEN ENGINEERING!") As for the dagger, I'd nix the gauntlet idea; since you're wearing leather armor, just have it strapped to the upper arm, I say, or have it in a spring-loaded wrist sheathe on his gauntlet rather than a pouch.

But yeah, realistically he should carry the crossbow.

As an aside, leather armor didn't get used much IRL, though examples of it surely existed. The issue with leather is simple padded cloth (gambesons) function better, and cloth with metal rivets inside is even better than that (such as brigandine or a coat of plates). Nevertheless, it's a very traditional fantasy aesthetic, and I cannot begrudge you wanting to use leather armor. It's got a cool aesthetic!
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