Avatar of Dead Cruiser

Status

Recent Statuses

12 mos ago
Current It's too late. Always has been. Always will be.
12 mos ago
Life is just death in drag.
3 yrs ago
He has no friends, but he gets a lot of mail. I'll bet he spent a little time in jail.
4 yrs ago
jesse i have no money for fuckijg bills and steam sales
4 yrs ago
DO NOT REINCARNATE

Bio

User has no bio, yet

Most Recent Posts

@Cleverbird This will be covered when the OOC goes up, but Earth is basically a cyberpunk hellscape right now. Human souls and worship are a very potent source of power, both metaphysical and in terms of manpower, to an aspiring conqueror of Hell, so there's a sort of shadow war being fought on Earth as a literal war rages in Hell.
@Le Fay You'll probably want Biomancy, then. The Cult of the Serpent will be happy to have you.

@ShwiggityShwah I'm mostly trying to adapt what you're describing into what I have currently. Your sort of geometrics/transmutation stuff isn't anything I even considered previously.

Telekinesis is a catchall term for a major magical discipline. It broadly refers to the power of "mind over matter." Here is my lore doc outline for it:

Telekinesis: the power of the mind over matter. Practitioners of Telekinesis can lift enormous weights with a thought, crush their enemies with the sheer force of their will, or shield themselves from harm. Masters of Telekinesis are said to be able to tear holes in reality to teleport great distances, or to unleash energy-storms from the aether. Specialty of the Cult of the Scarab.

The reason your hermetic alchemy kind of stuff probably isn't vibing aesthetically is because it's Greek in foundation, and about a thousand years newer than the aesthetics I'm working with currently.

Keep trying, let me know what information I can provide to help you along, and get back to me.
@ShwiggityShwah Well you're going in a few different directions here so let me try and work it out.

Runes, wards, sigils, and seals are all sort of generalized magical knowledge. They're your sorcerous equivalents of GenEds. You mention "divine forces," and I would lean away from that for now. The nature/existence of gods is a very hotly debated subject among Sorcerers, and the nature of aetheric consciousnesses further complicates the matter.

Medicine would probably fall under Biomancy, though transmutation could be a subset of of Telekinesis. Again, be aware that your characters are basically high school graduates, not really qualified to practice medicine right off the bad, and as far as their professions go, they're Sorcerers first.

Creating a golem would be a complicated subject. If you're just trying to make some kind of automata, Technomancy is probably up your alley. If you're trying to infuse living essence into something, you're probably veering into Demonology (remember those aetheric consciousnesses I mentioned earlier?) which is a restricted discipline.
I could be interested. God knows I love to play an overpowered edgy bastard.
@ShepherdOfHope Just about any permutation of magic could be used in a "supportive" manner. Though magic for Sorcerers is an art, their own craft, not merely something for battle, which something to keep in mind. In fact, some Sorcerers consider the use of magic for violence to be utterly vulgar.

@ShwiggityShwah Alchemy would be more akin to actual chemistry in this setting; the Photepi people have a strong grasp on natural science as well as magic. Depending on what you actually wanted to do, you could pursue any number of disciplines: Telekinesis, Biomancy, Technomancy... Just feel free to hit me with some more specifics.

I suppose I've been remiss in not outlining how magic works on a personal level. It would probably help to a certain extent to think of them like psychic powers; they're an innate power/force/energy that your character has access to, and with practice, study, focus, and discipline they can access them more reliably and achieve more profound effects with them. Sorcerers engage in such advanced work that requires incantations and other physical demonstrations, ritual sites and reagents, or even the cooperation of other Sorcerers. It's very possible and even common for Sorcerers to branch out into many different magical disciplines but most tend to focus on one or another for the majority of their work to avoid being jack-of-all-trades-master-of-none. It's actually a requirement to ascend in rank within the Cults; kind of like how you can't graduate college without a major.
@ZAVAZggg Strike a balance. Like I said in the OP, your character should be clearly based on its Goetic description, but not strictly so. Here is one of the influences on this RP that you might consult for inspiration.
Does anyone have any character plans or ideas they want to run by me, or setting information they'd like? I'd prefer to dole it out more piecemeal so it's not overwhelming, and provide what is most relevant as needed. If enough people have what I feel like is a solid start, I can put together an early-draft CS template.
Alright so here's a temp CS for y'all to start running ideas by me. To be clear THIS IS NOT THE FULL CS, that will come with the OOC, where I have more background information laid out.



Again, the real CS will have more going on, but this is enough to get you started.
@Lmpkio I think a blurb getting their idea across is generally sufficient, I don't want to get too bogged down in all of that.

I can start working on something tonight, I have some paperwork I have to catch up on that I've been procrastinating for a while lol
@ZAVAZggg If you wanna think of it that way, that more or less works lol. I haven't seen the show, but I've read the books. In them, taking matters into your own hands with violence is usually a quick way to get yourself killed. In this, well, don't discount the effectiveness of some good old-fashioned ass kicking.

Remember, you were angels once. You helped make this world. You can unmake it.
© 2007-2024
BBCode Cheatsheet