Avatar of Dolerman
  • Last Seen: 3 mos ago
  • Joined: 10 yrs ago
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    1. Dolerman 5 yrs ago
    2. ██████████████ 10 yrs ago
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Status

Recent Statuses

4 yrs ago
Current Steampunk or Cyberpunk decisions, decisions.
4 yrs ago
I've written and published two books before my 30th birthday, I'm happy but I should have started sooner.
3 likes
4 yrs ago
I stopped RPing for nearly a year because I've been self publishing novels, but maybe I should jump back in again.
11 likes
5 yrs ago
Stan Lee was able to create superheroes on the pages for us as kids, so we could find the superheroes in ourselves as adults.
7 likes
6 yrs ago
A local hairdresser was arrested for prostitution last night. I'm shocked. I was a customer of hers for years, and I didn't even know she was a hairdresser.
7 likes

Most Recent Posts

Look, dude, I get that you don't like AC but if Tsushima can't stand on its own without having to drag another franchise then is it really standing on its own.


Shit, dude. did you get an internship at ubisoft this summer? I'm talking about ghost in relation to AC because that was literally how I started the discussion. On it's own merits it's just fine. Compared to AC games in general it's refreshing. Oddessy just wasn't that good, very few AC or Ubisoft games are. But I see this is series you're invested in so I won't do this dance. Hopefully you'll pull a RDR2 or God Of War (2018) and just end up changing your mind about the game completely, rendering this whole discussion kind of moot.
No, instead it has an auto-kill perfect parry mechanic. The combat in newer AC games is better if only because there are more options in any given encounter because of weapon variety. The combat in Tsushima boils down to "pick the stance and stagger them but also if you don't pick the stance it's fine they aren't that difficult oh also use your lightning stab ability if you're feeling particularly spicy." And yeah, I'm playing on hard too and I've died more times because the game doesn't communicate which jumps are actually survivable with the thief roll than I have to enemies.


The window on perfect parries is a 10x tighter in ghost than the couter kills in something like black flag, which gives you the ability to counter kill anything instantly, and being in the right stance doesn't guarantee anything when you're surrounded by multiple enemy types, or even when you're against the same type. If I fuck up my positioning or time my attack string badly, the stagger combo isn't auto killing anything. Now the new-ish combat style of origins and oddessy has the arcade double speed dark souls which ditches the counter kill crap but also makes enemies like wonky damage sponge terminators. It's not fluid.

Even if I pick the wind stance against 4 spear enemies, I can still be turned into swiss cheese if I pick my attack approach wrong, despite all of my combat abilites, something can always go wrong. It also incorporates the principles of Sen, Go No Sen, and sen no sen (albiet lightly) by giving you options to deal with attacks outside of parries, like disrupting their own 'wind up' with a well placed attack of your own.

The combat in ghost isn't perfectly rewarding but combat in anything but a pirate ship in AC has never been rewarding (and even then it wears bloody thin, real quick).

Skill tree is debateable. I've not really found myself caring when I get an unlock now that I've got max chain assassinations, stealth hearing, and all the deflection abilities I care about. Customization is pretty barebones. Yeah it's cool that my armor is dyed white but functionally I'm spending 90 percent of the game in the traveler's attire because of its map clearing and collectible pinging. The headbands are cosmetic as are the face masks and the charms don't really alter anything to make them anything more than 'equip and forget'. At least in AC you can wear legendary gear but then make it look like whatever gear you've collected which is the kind of customization I generally prefer.

Story is un-convoluted but also uninteresting. On the contrary I haven't met a memorable character and the game falls super hard into the open world trope of "Hey I'd like to help you but solve my problems first". The side missions don't really feel like they add anything other than EXP points because changing your legend doesn't make people respond to you any differently, it's just a way to unlock a ghost weapon. Am I asking too much? Probably. But if we're going to keep the AC comparisons then at least the side activities in Odyssey contributed to the ongoing war and you could influence which side was favored. Clearing Mongol posts doesn't appear to have less Mongols over the place so it feels less like I'm liberating the island and more like I'm checking off a list.

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Well, there are more problems with the game but if I go on it'll start sounding like I hate the game when I don't.


The skill tree has the advantage of having skills I actually end up using and want to use instead of just bells and whistles which technically make me more of a badass but feel hollow or impractical. I'm with you on the charms, but I ditched the traveller's attire as soon as possible. I'm unlocking the map fast enough by just chasing foxes and birds in my armor and I'm in no rush to do any of that faster. The customization works on an aesthetic level, It looks nice enough for me to want ride over to a flower out of my way so I can get my scabbard to match my headband. It's just the right amount of incentive for a cosmetic upgrade.

I'm not going to sit here and defend the story, it's a pretty stand stoic revenge/liberation tale. What I like about it is that it doesn't break my immersion of being a wandering ronin. Jin's character is just flat enough for me to be able to project my own goals of becoming more powerful without me getting bored or pissed off when he opens his mouth, when compared to a lot of other open world games including AC, this is a godsend.

I really like how everyone in the game is pretty no-nonsense but still manage to feel distinct from each other, the game wont win any TLOU2 type awards for the acting. But I never feel the urge to skip a cutscene, when Lady Masako told me about the slaughter of her family after seeing the bloodstained tatami and broken naginatas in her estate, I gave a shit. Which is something an AC game has probably made me do twice over the span of a dozen games. And I never feel like there should be less mongols after clearing outsposts because this isn't far cry. It's literally the mongol empire they are the in-universe example of the endless horde. If anything I'm surprised there aren't more of them crawling about, they probably have a metric fuck ton of ships posted in every sea surrounding the island.

Oddessey's story might make you feel more in tune with greater conflict but when you get to know the people in your island are ubisoft-usubtle wink-and-nod swingers who want to have pansexual orgies with you, it's hard for me to take my role in the fight for these people very seriously. Seeing Jin's bare ass when he gets into the hot springs is about all the fanservice I need for a game like this.

So yeah the game is on the better end, of open word stuff. It's somewhere between Breath of the Wild and Mad Max in terms of quality. enjoyable, but I'm not going to defend it with my life as if Abby was in it or something..

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Structurally the only difference between it and current AC games is that Tsushima doesn't have a compass on screen pointing out quests at all times. It even has the AC thing of 'tail the enemy sneakily by being on the roof tops' thing that everyone hated like six AC games ago!

If you play the game like I do, as in 'gotta do everything else before tackling the story missions' then the lack of variety in enemy types and activities is doing a constant battle with my like of getting blood on my sick white dyed tier three armors. That's more a personal problem but also if someone hasn't used the tagline 'stylish over substance' then maybe games journalism has hope even if it is an accurate summary of the game's systems.

There's only so many times that a triple kill standoff with random enemies is something I want to do but fortunately I haven't hit that unknown amount of times yet.


The combat is miles better than any AC game. Which again isn't a high bar considering only 3 of them don't have the auto-kill counter mechanic you have by default. Now to be fair I'm playing it on hard and I've died around 30 times because I got complacent with my timing and distance, for comparison, I've only ever died on an AC game when I misjudged a jump due to shitty level design and fell off the tall side of a building.

Skill tree is better, story is un-convoluted, I haven't met an unlikeable character yet, customization is rewarding.

The game's problems are the baby's first stealth mechanics and the weird cadence of some of the conversations, other than that, the game is solid.

And I've been stalking MFs on rooftops since Tenchu, AC didn't invent that.
I fell like saying that this game is better than any AC game I've played isn't really a very high bar, so I'll keep playing until I can think of some real praise.
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It's better in color anyway


You clearly don't appreciate Kurosawa's genius and therefore you're not allowed to play the game, Gaijin.

I suppose this is old news at this point, but Laura Bailey got death threats for her role as VA for Abby in TLOU2. This is really disgusting. It doesn't matter how much one dislikes TLOU2 or Abby, nothing justifies harassing someone simply for being her voice actor.


Nothing really excuses 'hating' a collection of pixels IRL anyway. It's ignorant childish behaviour from people who spend too long on youtube, and not enough time playing the games they are critiquing.

But more importantly, you've given me yet another excuse to talk about Abby, so let's just appreciate her face model Jocelyn Mettler (who also received harassment but not death threats).



But, I am gonna play Tsushima in an hour so let's see if it's good. Tho, I heard the lip-sync for the Japanese dub is pretty bad.


I'm playing it with the english dub and in full colour, because I'm uncultured western swine who doesn't respect nippon steel.

It was short, but it hurt to read. Not 1/100th as much as an Earnest Cline poem (which hurts mind, body and soul), but you get the idea.



That's one meaty paragraph.
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Even fans of Assassin's Creed will tell you that Assassin's Creed is more derivative than not. This is more like Sucker Punch doing a Second Son all over again.


Second Son had interesting ideas but was just sort of unpolished, which makes it the direct opposite of 90% of AC games.

I only expect Ghost to be better than something like Oddessy, which should make it just bearable enough to tide me over until Wasteland 3

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