Added some details on armor and a few pieces of armor.
Armor, much like weapons, does not require certain stats to equip, you just need the related skill such as Light Armor Tier III.
Armor comes in sets, so it is not possible to mix multiple armor types in order to use all armor skills during combat.
Armor Types
Light
Light Armor provides minimal protection and Light Armor skills are focused on recharging other skills, thus light armor is for those focused on dealing damage rather than taking it.
Medium
Medium Armor combines traits of light and heavy armor, Medium Armor skills are focused on receiving damage. Medium Armor users are typically those that focus on counter attacks, punishing those that decide to attack them.
Heavy
Heavy Armor provides the most protection of the three armor types and Heavy Armor skills are focused on replenishing health and aura, causing Heavy Armor users to lean towards taking the bulk of damage.
Armors
Light
Light I
Tier I
Health: 10
Aura: 10
Fortitude: 0
A thick undershirt and underwear to provide some protection.
Traits:
None
Light II
Tier II
Health: 50
Aura: 50
Fortitude: 0
A set of thick cloths thrown over and around your clothing.
Traits:
None
Executioner’s Garb
Tier II
Health: 70
Aura: 70
Fortitude: 0
Clothes worn by an executioner, they provide little protection as the executioner is the one who deals the final blow.
Owner: Not yet discovered
Traits:
Execute: If you use a per engagement skill to kill a target, the skill is recharged instantly.
Caster’s Tunic
Tier II
Health: 60
Aura: 60
Fortitude: 0
A loose fitting, oversized shirt, typically worn by casters and thrown over their usual wear.
Owner: Not yet discovered
Traits:
Deep Pockets: You can carry two extra enchanted runes.
Medium
Medium I
Tier I
Health: 25
Aura: 25
Fortitude: 1
Leather set thrown over your basic clothing.
Traits:
None
Medium II
Tier II
Health: 125
Aura: 125
Fortitude: 3
Studded leather set thrown over your basic clothing.
Traits:
None
Heavy
Heavy I
Tier I
Health: 50
Aura: 50
Fortitude: 2
Chainmail set worn over your basic clothing.
Traits:
None
Heavy II
Tier II
Health: 250
Aura: 250
Fortitude: 6
Set of plated armor.
Traits:
None
Armor comes in sets, so it is not possible to mix multiple armor types in order to use all armor skills during combat.
Armor Types
Light
Light Armor provides minimal protection and Light Armor skills are focused on recharging other skills, thus light armor is for those focused on dealing damage rather than taking it.
Medium
Medium Armor combines traits of light and heavy armor, Medium Armor skills are focused on receiving damage. Medium Armor users are typically those that focus on counter attacks, punishing those that decide to attack them.
Heavy
Heavy Armor provides the most protection of the three armor types and Heavy Armor skills are focused on replenishing health and aura, causing Heavy Armor users to lean towards taking the bulk of damage.
Armors
Light
Light I
Tier I
Health: 10
Aura: 10
Fortitude: 0
A thick undershirt and underwear to provide some protection.
Traits:
None
Light II
Tier II
Health: 50
Aura: 50
Fortitude: 0
A set of thick cloths thrown over and around your clothing.
Traits:
None
Executioner’s Garb
Tier II
Health: 70
Aura: 70
Fortitude: 0
Clothes worn by an executioner, they provide little protection as the executioner is the one who deals the final blow.
Owner: Not yet discovered
Traits:
Execute: If you use a per engagement skill to kill a target, the skill is recharged instantly.
Caster’s Tunic
Tier II
Health: 60
Aura: 60
Fortitude: 0
A loose fitting, oversized shirt, typically worn by casters and thrown over their usual wear.
Owner: Not yet discovered
Traits:
Deep Pockets: You can carry two extra enchanted runes.
Medium
Medium I
Tier I
Health: 25
Aura: 25
Fortitude: 1
Leather set thrown over your basic clothing.
Traits:
None
Medium II
Tier II
Health: 125
Aura: 125
Fortitude: 3
Studded leather set thrown over your basic clothing.
Traits:
None
Heavy
Heavy I
Tier I
Health: 50
Aura: 50
Fortitude: 2
Chainmail set worn over your basic clothing.
Traits:
None
Heavy II
Tier II
Health: 250
Aura: 250
Fortitude: 6
Set of plated armor.
Traits:
None