...Oh. You mentioned that we were replacing the Z-Fighters, but I wasn't sure if that applied to OG Dragonball. I probably should have confirmed that ahead of time. In any event, who destroyed the RRA if that's the case? Who killed King Piccolo? Did someone else accomplish all of Goku's feats?
Name: Johnathan Talbot, aka Android X9 Age: It's been three years since he was brought online. He's mentally 19 or 20. Sex: Non-reproducing, but programmed to identify as male. Race: Android Appearance: [Pics or descriptions are fine] Personality: Power Level: 750 Abilities: Experimental Infinite Energy Reactor Transformations: N/A Techniques: [4 is the max at the moment]
History: The Red Ribbon Army has been a thing of the past for quite some time, brought down by a lone interloper. Of its infamous Androids, Androids 1-7 were scrapped as failures, and 8 became a hero, but few know the story of Android 9. The truth is, Android 9 was never completed, but a very early version, Android X9, was. X9, the "X" standing for "experimental," was a testbed for bleeding-edge technologies that were supposed to find their way into the completed Android 9. As a result, it resembled less an Android and more a Terminator-style endoskeleton, and an incomplete one at that. Wires spilled out everywhere, limbs barely functioned, and its programming was the definition of bare-bones. It was principally meant to test the then-unproven Infinite Energy Reactor, an invention that would have turned the tide of the war in the RRA's favor if it had managed to get to the front lines.
But, as Goku rampaged throughout Muscle Tower, one scientist had doubts about his cause. He knew the way the wind was blowing, and at this point was going to take an out from under Commander Red's thumb like a lifeline. Dr. Daniel Talbot, who was working on the Android 9 project, decided to take x9 and its precious Infinite Energy Reactor and run. He loaded the whole machine onto a spare truck, stealing the keys from a worker in the chaos, and, after turning himself in, sought an audience with the King of Earth to gain his clemency. He explained his vision for X9: a defender of Earth, using the Infinite Energy Reactor for good to stop another Red Ribbon Army in its tracks. He was given a pardon on the condition that he follow through on his promise and use X9 to help others. Dr. Talbot was given a lab, a budget, and a team, and told to get to work on overhauling the machine.
After two long years of development and research to reproduce and improve upon what Android 9 would have been, the completed Android X9 was presented to the King. But the King, while impressed with X9's combat ability, was frustrated with X9's social limitations. "A savior should be charismatic, not emotionless!" he exclaimed, and ordered Dr. Talbot to prioritize its personality. Desperation drove Dr. Talbot to eventually replicate the conditions that had caused the much-maligned Android 8 to develop sapience, and once successful, adopted X9 as his own son. John Talbot was born, and in a mere three years of social development, was ready to be the world's champion.
Other: [this section is for any other piece of information that you feel is relevant to the character]
In hindsight, posting in the character tab was not a good idea. Here you go.
Name: Leon D'Encant, The Freezing Blade Age: 25 Birthday: February 21 Magic:
Requip Magic. Leon specializes in rifles, pistols, fencing blades, and parrying daggers. Leon's Requip time is about fifteen seconds, so he tends to use High Speed to evade assaults or get to cover before he Requips.
List of Weapons:
Swords: --> Frost: A saber with blue ornamentation and a basket hilt. Frost is not named for any ice powers it possesses, but rather the fact that the blade induces paralysis in the part of the body it cut. As it is magical, the effect can be cancelled by Frost's wielder at any time, and will eventually wear off. This is where Leon's moniker of "The Freezing Blade" comes from, as it is the main tool he uses when he wants to bring in a criminal alive.
--> Heartpiercer: A seemingly ordinary cup-hilted rapier that hides a deadly surprise. The name comes from the fact that it has been enchanted with density-enhancing magics to have a seemingly-impossible amount of mass compressed into its small frame. While it takes more strength to wield than an ordinary sword of its shape and size, so Leon can get tired quicker when holding it, it is also enhanced with a series of Lacrima-powered Air Magic stabilizers in the hilt to heavily reduce the strain on Leon's sword arm and provide extra power for thrusts. It is one of Leon's deadliest weapons: At full power, it can pierce through even magically-enhanced armor.
--> Sigma: A saber with a sigma symbol on the ricasso, modified to have a sharp point, with a Lacrima slot in the hilt, capable of Elemental Lacrimas. Right now, he has Fire, Ice, Lightning, Poison and Air. This is one of his "default" weapons, due to its adaptability and non-specialized nature. Slotting in a Lacrima causes magical, circuit-like veins along the hilt and edge to change to the corresponding color, and changes the blade's properties accordingly. Fire superheats the blade and allows it to burn those it cuts, even melting through solid steel. Ice chills the blade to a frightening degree, causing frostbite on a slice and seriously weakening an enemy. Poison is self-explanatory. Lightning electrifies the blade, making it ideal for neutralizing a target quickly and efficiently. Air makes the blade vastly lighter than normal, allowing Leon to slice and stab much more energetically, as well as releases arcs of cutting wind on a slash should Leon choose to allow it.
--> Thought and Memory: A pair of twin estocs, modified to have a cutting edge, capable of being psychically-controlled by the wielder, enabling Leon to fight from a distance or even engage two enemies at once.
Daggers: --> Aegis: A maingauche-style parrying dagger that, as long as Leon is holding onto it, produces a magical barrier that protects the wearer from harm. It can obviously be broken with enough force, though the shield regenerates after a few seconds. --> Cronus: A swordbreaker-style dagger that causes the user's perception of time to slow down by a factor of three at will, enabling them to perform incredible feats of skill. --> Famine: A parrying dagger with a cruciform guard that physically weakens any opponent struck with it.
Guns: His Requip magic works differently for firearms. He has a sane amount magical guns for a Requip user: A hand cannon, two semi-automatic pistols (usually wielded one at a time), a shotgun, a sniper rifle, an assault rifle, two SMGs, and a rocket launcher. However, he has differing ammo types for each gun, powered by included Lacrima, that he can swap out on the fly after Requipping, and can summon more ammo if he's running low. These are: --> Fire Bullets --> Ice Bullets --> Lightning Bullets --> Light Bullets (these act more like lasers) --> Darkness Bullets (these coat the area around the target in pitch-black darkness for disorienting an opponent or providing cover. It can be lit from the inside, however.) --> Blast Bullets (cause explosions, obviously) --> Flashbang Bullets (These work just like ordinary flashbangs, except they're fired from a gun. Duh.) --> Homing Bullets --> Knockout Bullets (these are magic blasts that put the target to sleep near-instantly on contact with bare skin) Magic Level: A
High Speed: The magic Jet used. Leon picked it up in a series of elective classes at Legion's Gate. This boosts Leon's speed to absurd levels, which, when paired with his fearsome swordsmanship skills, results in a whirlwind of attacks that few can withstand. He is capable of using it for a burst of speed, dashing between cover, avoiding attacks, and responding with a flurry of his own: About ten to twelve strikes at a time, and about three pieces of relatively close cover at a time. Magic Level: B
History: Leon D'Encant was, of course, born in Encant, a Fiorean town known for its elite marksmen, who had provided deadly troops to the armies of Fiore in centuries past. These "Musketeers," trained in the arts of the rapier, parrying dagger, pistol, and rifle, were known to be men of honor and pride. Cutting dashing figures, they were respected warriors, using their Requip techniques to great effect against the enemies of the Royal Household. As they were loyal to the Royal Family for centuries, when Zeref resurfaced and Wizards became stigmatized, the Musketeers were a notable exception, allowed to continue their work and even being put to use hunting down unauthorized Wizards.
A young Leon, wide-eyed and naive, sought to join Legion's Gate, the great Requip school where the best Musketeers were trained. At the age of eighteen, he was accepted and began his training in the Musketeer's arts. Two years later, he graduated. However, in time he had grown disillusioned with Musketeer society in general. He had been lured in with tales of crack shots shooting Dark Wizards between the eyes from half a mile away, of dashing rogues dueling S-Class threats by themselves with a smile on their face, all while never allowing an innocent to come to harm or, worse, betray their personal code of honor.
Instead he found a once-great force of warriors in sharp decline. Old mottos were forgotten in the name of excess. The Musketeers had grown lazy and corrupt after over a century of being the most privileged wizards around. Though they were capable Wizards, they rarely fought, instead preferring to use their large degree of autonomy to skim money meant for other corps and divert it to themselves, living large while other branches starved, fought, and bled. Leon was disgusted enough by this that, having never gotten to participate in a single action, he handed in his resignation and left as soon as he got the opportunity.
If the Musketeers would not do anything useful with their lives, then Leon D'Encant would. He took up bounty hunting, and, after a rough start, proved quite good at it. But, years into his bounty hunting career, he made a rookie mistake. Picking off too many members of the Lifetakers, a notorious criminal organization, got their undivided attention. Not only was he a marked man, but the Lifetakers had ties to Gorgon Head, a full-fledged, if minor Dark Guild. This was far, far too much heat for even an experienced loner like Leon to survive for long, and he knew it. So he went to the biggest Light Guild in Fiore, Phoenix Wing, and signed up. Of course, you don't just sign up for a Light Guild just for protection. You've got to earn your keep and make a commitment to the guild ethos, and Leon is trying to do that. Besides, doing something other than tracking down and capturing/killing the worst criminals imaginable is a nice change of pace.
Personality: Leon is, on duty, a professional and a stoic, to the point where he might be a stick in the mud. However, while he may groan at the antics of his fellow guild members, he's nonetheless a good-natured person at the Guild Hall. Just...give him some time to loosen up first. Guild and guild mark location: Phoenix Wing, abdomen
Three Strengths: 1. Consummate Professional: Through years of hunting the scum of the earth, Leon has become an experienced veteran of the bounty hunting world, and has the demeanor to back it up. He is serious, to the point, and dedicated to his craft. It takes a lot to shake him. 2. Self-Reliant: Being part of a guild is a team effort, but Leon has spent years as a lone wolf. He's needed to tend to his own wounds, maintain his own camps, hunt his own game, and track his own targets. This means that, if separated from his team for whatever reason, he's no worse for it. 3. Elite Combat Skill: Leon may not be the greatest wizard ever in terms of raw power, but he is skilled. He was trained to an elite level by one of the finest magic schools in Fiore, and his training was intended to help him serve as one of the Royal Family's crack troops. Against a superior opponent, he will often leverage his superb fencing abilities to allow him to hold his own even when spectacularly outgunned.
Three Weaknesses: 1. Marked: Leon has not just an entire criminal syndicate, but also their Gorgon Head buddies hunting him down. It's only a matter of time before his past catches up to him, and when it does, things will get nasty. 2. Finesse-based Fighter: Leon is not overly strong or durable by Wizard standards. He's more durable than most, due to his A-class power, but he is reliant on finesse and reflexes rather than brute force to defeat an opponent. This makes him significantly more fragile and easier to mission-kill than peer fighters should an opponent manage to hit him. 3. Fish Out of Water: Leon has spent years living alone, traveling from town to town, hunting down and killing complete strangers to put food on the table. This naturally means that the freewheeling nature of guild life is a challenge for him to adapt to. Greatest Love: The thrill of the chase. Motivation: To get the Lifetakers and Gorgon Head off his back. Appearance:
Name: Leon D'Encant, The Freezing Blade Age: 25 Birthday: February 21 Magic:
Requip Magic. Leon specializes in rifles, pistols, fencing blades, and parrying daggers. Leon's Requip time is about fifteen seconds, so he tends to use High Speed to evade assaults or get to cover before he Requips.
List of Weapons:
Swords: --> Frost: A saber with blue ornamentation and a basket hilt. Frost is not named for any ice powers it possesses, but rather the fact that the blade induces paralysis in the part of the body it cut. As it is magical, the effect can be cancelled by Frost's wielder at any time, and will eventually wear off. This is where Leon's moniker of "The Freezing Blade" comes from, as it is the main tool he uses when he wants to bring in a criminal alive.
--> Heartpiercer: A seemingly ordinary cup-hilted rapier that hides a deadly surprise. The name comes from the fact that it has been enchanted with density-enhancing magics to have a seemingly-impossible amount of mass compressed into its small frame. While it takes more strength to wield than an ordinary sword of its shape and size, so Leon can get tired quicker when holding it, it is also enhanced with a series of Lacrima-powered Air Magic stabilizers in the hilt to heavily reduce the strain on Leon's sword arm and provide extra power for thrusts. It is one of Leon's deadliest weapons: At full power, it can pierce through even magically-enhanced armor.
--> Sigma: A saber with a sigma symbol on the ricasso, modified to have a sharp point, with a Lacrima slot in the hilt, capable of Elemental Lacrimas. Right now, he has Fire, Ice, Lightning, Poison and Air. This is one of his "default" weapons, due to its adaptability and non-specialized nature. Slotting in a Lacrima causes magical, circuit-like veins along the hilt and edge to change to the corresponding color, and changes the blade's properties accordingly. Fire superheats the blade and allows it to burn those it cuts, even melting through solid steel. Ice chills the blade to a frightening degree, causing frostbite on a slice and seriously weakening an enemy. Poison is self-explanatory. Lightning electrifies the blade, making it ideal for neutralizing a target quickly and efficiently. Air makes the blade vastly lighter than normal, allowing Leon to slice and stab much more energetically, as well as releases arcs of cutting wind on a slash should Leon choose to allow it.
--> Thought and Memory: A pair of twin estocs, modified to have a cutting edge, capable of being psychically-controlled by the wielder, enabling Leon to fight from a distance or even engage two enemies at once.
Daggers: --> Aegis: A maingauche-style parrying dagger that, as long as Leon is holding onto it, produces a magical barrier that protects the wearer from harm. It can obviously be broken with enough force, though the shield regenerates after a few seconds. --> Cronus: A swordbreaker-style dagger that causes the user's perception of time to slow down by a factor of three at will, enabling them to perform incredible feats of skill. --> Famine: A parrying dagger with a cruciform guard that physically weakens any opponent struck with it.
Guns: His Requip magic works differently for firearms. He has a sane amount magical guns for a Requip user: A hand cannon, two semi-automatic pistols (usually wielded one at a time), a shotgun, a sniper rifle, an assault rifle, two SMGs, and a rocket launcher. However, he has differing ammo types for each gun, powered by included Lacrima, that he can swap out on the fly after Requipping, and can summon more ammo if he's running low. These are: --> Fire Bullets --> Ice Bullets --> Lightning Bullets --> Light Bullets (these act more like lasers) --> Darkness Bullets (these coat the area around the target in pitch-black darkness for disorienting an opponent or providing cover. It can be lit from the inside, however.) --> Blast Bullets (cause explosions, obviously) --> Flashbang Bullets (These work just like ordinary flashbangs, except they're fired from a gun. Duh.) --> Homing Bullets --> Knockout Bullets (these are magic blasts that put the target to sleep near-instantly on contact with bare skin) Magic Level: A
High Speed: The magic Jet used. Leon picked it up in a series of elective classes at Legion's Gate. This boosts Leon's speed to absurd levels, which, when paired with his fearsome swordsmanship skills, results in a whirlwind of attacks that few can withstand. He is capable of using it for a burst of speed, dashing between cover, avoiding attacks, and responding with a flurry of his own: About ten to twelve strikes at a time, and about three pieces of relatively close cover at a time. Magic Level: B
History: Leon D'Encant was, of course, born in Encant, a Fiorean town known for its elite marksmen, who had provided deadly troops to the armies of Fiore in centuries past. These "Musketeers," trained in the arts of the rapier, parrying dagger, pistol, and rifle, were known to be men of honor and pride. Cutting dashing figures, they were respected warriors, using their Requip techniques to great effect against the enemies of the Royal Household. As they were loyal to the Royal Family for centuries, when Zeref resurfaced and Wizards became stigmatized, the Musketeers were a notable exception, allowed to continue their work and even being put to use hunting down unauthorized Wizards.
A young Leon, wide-eyed and naive, sought to join Legion's Gate, the great Requip school where the best Musketeers were trained. At the age of eighteen, he was accepted and began his training in the Musketeer's arts. Two years later, he graduated. However, in time he had grown disillusioned with Musketeer society in general. He had been lured in with tales of crack shots shooting Dark Wizards between the eyes from half a mile away, of dashing rogues dueling S-Class threats by themselves with a smile on their face, all while never allowing an innocent to come to harm or, worse, betray their personal code of honor.
Instead he found a once-great force of warriors in sharp decline. Old mottos were forgotten in the name of excess. The Musketeers had grown lazy and corrupt after over a century of being the most privileged wizards around. Though they were capable Wizards, they rarely fought, instead preferring to use their large degree of autonomy to skim money meant for other corps and divert it to themselves, living large while other branches starved, fought, and bled. Leon was disgusted enough by this that, having never gotten to participate in a single action, he handed in his resignation and left as soon as he got the opportunity.
If the Musketeers would not do anything useful with their lives, then Leon D'Encant would. He took up bounty hunting, and, after a rough start, proved quite good at it. But, years into his bounty hunting career, he made a rookie mistake. Picking off too many members of the Lifetakers, a notorious criminal organization, got their undivided attention. Not only was he a marked man, but the Lifetakers had ties to Gorgon Head, a full-fledged, if minor Dark Guild. This was far, far too much heat for even an experienced loner like Leon to survive for long, and he knew it. So he went to the biggest Light Guild in Fiore, Phoenix Wing, and signed up. Of course, you don't just sign up for a Light Guild just for protection. You've got to earn your keep and make a commitment to the guild ethos, and Leon is trying to do that. Besides, doing something other than tracking down and capturing/killing the worst criminals imaginable is a nice change of pace.
Personality: Leon is, on duty, a professional and a stoic, to the point where he might be a stick in the mud. However, while he may groan at the antics of his fellow guild members, he's nonetheless a good-natured person at the Guild Hall. Just...give him some time to loosen up first. Guild and guild mark location: Phoenix Wing, abdomen
Three Strengths: 1. Consummate Professional: Through years of hunting the scum of the earth, Leon has become an experienced veteran of the bounty hunting world, and has the demeanor to back it up. He is serious, to the point, and dedicated to his craft. It takes a lot to shake him. 2. Self-Reliant: Being part of a guild is a team effort, but Leon has spent years as a lone wolf. He's needed to tend to his own wounds, maintain his own camps, hunt his own game, and track his own targets. This means that, if separated from his team for whatever reason, he's no worse for it. 3. Elite Combat Skill: Leon may not be the greatest wizard ever in terms of raw power, but he is skilled. He was trained to an elite level by one of the finest magic schools in Fiore, and his training was intended to help him serve as one of the Royal Family's crack troops. Against a superior opponent, he will often leverage his superb fencing abilities to allow him to hold his own even when spectacularly outgunned.
Three Weaknesses: 1. Marked: Leon has not just an entire criminal syndicate, but also their Gorgon Head buddies hunting him down. It's only a matter of time before his past catches up to him, and when it does, things will get nasty. 2. Finesse-based Fighter: Leon is not overly strong or durable by Wizard standards. He's more durable than most, due to his A-class power, but he is reliant on finesse and reflexes rather than brute force to defeat an opponent. This makes him significantly more fragile and easier to mission-kill than peer fighters should an opponent manage to hit him. 3. Fish Out of Water: Leon has spent years living alone, traveling from town to town, hunting down and killing complete strangers to put food on the table. This naturally means that the freewheeling nature of guild life is a challenge for him to adapt to. Greatest Love: The thrill of the chase. Motivation: To get the Lifetakers and Gorgon Head off his back. Appearance:
Hey @Savo, is this still running? Can I get another Discord invite? The current one appears to have broken. Probably due to the bot panic that happened a while ago.
MEC Troopers are reminded that any ‘therapeutic rolling’ should be done in rooms or in the gym, not down main access ramps.
XCOM. A force that stands ready to defend mankind from the hell that the extraterrestrial menace can throw at them. The Watchers in the Night... But they're still people, right? And they're people with access to some of the most advanced kit in the world.
Things get fun sometimes.
What this will include: A way to punch aliens in the face with kinetic strike modules. Saying cheesy punchlines as you sniper shoot someone across the AO. Missing a 95% chance to hit five times in the row Getting mind controlled by a sectoid commander, then having the entirety of the rest of the group panicking.
What this will not include: Super grittyness.
Anyone interested?
Seems interesting. I've already got a ton of stuff on my plate so I don't know if I have time for another roleplay, but it looks like it's worthwhile in any event.
Far from the more elaborate AI-controlled combat machines that are currently being used, XAND has a rugged, militarized design that makes it blatantly obvious that it isn't meant for anything other than war. Painted in camouflage colors suited to the environment at hand, carrying a railgun rifle, and covered in pouches for equipment of every stripe, XAND is patterned after the human soldiers it is intended to replace, and it shows. Its pilot, Jack Falcon, is a muscular but somewhat overweight Caucasian man with a truly magnificent beard. His clothing varies by the occasion, but when piloting XAND he chiefly wears the fatigues of a garrisoned soldier. Jack should not be considered a weakling because he’s a little fat, however: Doughy he may be from spending all his time on a military base rather than fighting in-person, but he’s “fat and fit” as they say.
PERSONALITY TRAITS
XAND: --> Absolutely zilch. It's a drone, what the hell did you expect? Jack Falcon: --> Friendly --> Loves to drink --> Talkative --> Gets shit done --> Avid gamer --> Extrovert --> Cautious when he needs to be --> Does not take kindly to sexual misconduct --> Disciplined soldier when on-duty... --> ...average guy when he's not.
BACKSTORY & MOTIVATION
Jack Falcon was born to an average family in England, but his parents emigrated to the United States soon after his birth due to his father's job forcing him to move to New York. Jack ended up getting dual citizenship at a fairly young age, but grew up around Americans almost exclusively. He had a relatively ordinary childhood, though he was known to get into often physical scuffles with the local kids, and was prone to getting detention. He wasn't a bad kid, per se: He had good grades, and a decently-sized circle of friends, but he tended to respond to bullies with violence.
His record of fighting led to an interest in martial arts. He wound up studying American kickboxing and dabbled in taekwondo, but had only intended to use his skills at a hobbyist level...until he came across a curious advertisement. Apparently, DARPA was seeking out martial artists, preferably ones who weren't trained in ki use, to test pilot a drone intended to directly fight and possibly kill Nomads. His interest piqued, Jack drove down to Virginia to take DARPA up on its offer. Once there, he somehow managed to pass the tests they had organized, and received a more detailed explanation on the project from a Pentagon representative. With the ki-empowered martial artists known as "Nomads" roaming the world and getting into supernatural battles with one another, and the rise of the Nomad terrorist known only as "Abel," the threat of rogue Nomads was so dangerous that DARPA was putting together a project that would put this power in the hands of the governments of the world. But first, it would go into the hands of the U.S. military. Because of course it would.
The XAND Project, as it was called, took a different approach from the AI-controlled robots that had been used thus far. AIs weren't human. They were inherently alien, and could theoretically develop difficulties interacting with humans. XAND had no such problems, because it employed powerful bipedal combat drones that were designed to match Nomads through pure mechanical might. DARPA envisioned armies of XANDs crushing even Abel through sheer force of numbers, bringing rogue Nomads into line one battle at a time. However, it was still in the experimental phase, with small quantities of drones being sent on missions to test their capabilities in the field. Obviously, he accepted. Due to XAND being a military robot with a limited battery life and not a human being, Jack can’t travel the world looking for fights like actual Nomads. However, Jack nonetheless seeks out opportunities to test XAND at every turn, as an attempt to get a taste for the Nomad life vicariously through his robotic shell. If he runs into a Nomad, you can be sure he’ll bring up XAND and mention the opportunity for a good fight. You can expect to see XAND at tourneys and other events where Nomads gather as well. Not that XAND doesn’t get sent on missions like any other military robot, it’s just not as common, since it’s specifically an anti-Nomad weapon.
FIGHTING STYLE & ABILITIES
FIGHTING STYLE
XAND-1 (or just XAND for short), technically fights in the manner of its pilot, but it is clearly built to have a “keep-away” combat style. Its punches and kicks have enormous reach with its extending limbs, and it has several ranged weapons as well as jet-equipped legs to keep its opponent out of melee range. Jack happens to be trained in American kickboxing with a side of taekwondo, but his skills carry over surprisingly well to the robot. XAND is equipped with various pre-installed weapons as well as jet-equipped legs for flight and an integrated repair bot. It also benefits from extremely fast reaction time due to being a robot, but such reflexes are par for the course among the Nomads it's intended to fight. However, XAND-1 only has a battery life of about three days, necessitating that it be recharged every once in a while.
SPECIAL MOVES & TECHNIQUES
■ [Railgun Shot]
[XAND fires its railgun. Self-explanatory.]
■ [Rifle Slam]
[XAND smashes the opponent with the end of its rather heavy railgun.]
■ [Rocket Blast]
[XAND aims its arm at the opponent and reveals a small missile capable of fitting inside of its wrist. It then shoots the opponent with it, creating a sizeable explosion.]
■ [Jackhammer Strike]
[XAND hits the opponent with a straight punch or front kick, and then the entire limb extends and retracts repeatedly, hitting the opponent three times in one motion.]
■ [Taser Grapple]
[XAND grabs the opponent in a chokehold and then electrifies its outer shell, stunning and electrocuting the opponent. Against any normal person, the results would be an instant knockdown…but not against a Nomad.]
■ [Electro-Whip]
[XAND produces two electrified prehensile metal cables from its wrists and enwraps the opponent with them, dragging the enemy towards it and electrocuting them all the while. Can also be used to strike the enemy like a whip (obviously) and even to impale them with the sharpened tip.]
■ [Auto-Repair]
[A small repair drone emerges from XAND's back and begins to, well, repair it. XAND-1 must stay immobilized while using it and is vulnerable to attack.]
■ [Jet Upper]
[XAND uses jets integrated into its feet to propel itself into the air at close range, hitting the enemy with a devastating rocket-powered uppercut.]
■ [Jet Dash]
[XAND extends its legs in the direction Jack wants to move and uses its jets to dash in a single direction at high speed. Good for evading enemies.]
■ [Incinerating Repeater Kick]
[XAND kicks the opponent in the face while its jets are engaged. This is obviously intended to mess up the opponent's face pretty damn well. The leg which it uses to do so is extended via a reciprocating limb, causing it to have unnatural reach and hit three times.]
■ [Jet Tackle]
[XAND uses its jets to fly like Superman and tackle the enemy head-on with the force of a charging fighter jet. The force of the impact sends enemies flying, which puts them right at the range where XAND is most effective.]
SUPER MOVES
■ [Ocular Laser Cannon]
[XAND-1's central red "eye" fires a disproportionately large laser blast at the opponent that engulfs all but the biggest fighters completely, doing tremendous damage.]
■ [Autonomous Mode]
[XAND stuns the opponent with an electrified fist, and then performs a pre-made combo intended for maximum damage. This isn't truly "autonomous," since all XAND is doing is performing a premade set of attacks, but it does so without the limitations of a human pilot. After a devastating, twenty-second-long sequence of brutal blows, XAND lifts the opponent by their neck, electrocutes them for five seconds, throws them to the ground, and then fires all of its projectiles minus the Ocular Laser Cannon at its downed foe simultaneously.]
■ [Electric Skin]
[XAND electrifies its casing. Any opponent coming into contact with it without proper insulation will take dramatically increased damage even with ki use due to being shocked on top of being punched. Meanwhile, XAND can continue fighting as usual. However, due to all of this energy being transferred to its skin, XAND cannot use any other special moves while Electric Skin is active.]
WEAKNESSES & LIMITS
XAND is a drone, and as such is often controlled from several miles away, and potentially from the other side of the planet. This can result in input lag when Jack gives a command, and a lag spike, or God forbid a complete loss of connection, can be deadly. It is also experimental, and as such has the potential for glitches to occur at the worst times. Jack himself isn't a ki-user whatsoever, and as such he isn't particularly strong when not piloting XAND-1. That means that he's vulnerable to a Nomad in-person, and as such may need to be protected in the event of a Nomad attack. Not that he isn't a well-trained soldier, he just can't throw fireballs or walk off bullet wounds like Nomads can. There's also the ever-present danger of Jack's connection to XAND-1 being hacked, allowing an external user to gain control of the drone to potentially-devastating effect.
As for XAND’s actual combat weaknesses, it’s a keep-away fighter, and as such it is vulnerable to opponents getting into close-quarters. It has very few options for dealing with enemies in close combat, and as such its entire combat strategy revolves around staying at a range at which its superhuman reach applies.
@Surtr Alright, XAND sheet 2.0 is ready for judgment!
XAND-1 and Test Pilot Jack Falcon
⦋ 26 || English-American || Male ⦌
APPEARANCE & PERSONALITY
APPEARANCE
Far from the more elaborate AI-controlled combat machines that are currently being used, XAND has a rugged, militarized design that makes it blatantly obvious that it isn't meant for anything other than war. Painted in camouflage colors suited to the environment at hand, carrying a railgun rifle, and covered in pouches for equipment of every stripe, XAND is patterned after the human soldiers it is intended to replace, and it shows. Its pilot, Jack Falcon, is a muscular but somewhat overweight Caucasian man with a truly magnificent beard. His clothing varies by the occasion, but when piloting XAND he chiefly wears the fatigues of a garrisoned soldier. Jack should not be considered a weakling because he’s a little fat, however: Doughy he may be from spending all his time on a military base rather than fighting in-person, but he’s “fat and fit” as they say.
PERSONALITY TRAITS
XAND: --> Absolutely zilch. It's a drone, what the hell did you expect? Jack Falcon: --> Friendly --> Loves to drink --> Talkative --> Gets shit done --> Avid gamer --> Extrovert --> Cautious when he needs to be --> Does not take kindly to sexual misconduct --> Disciplined soldier when on-duty... --> ...average guy when he's not.
BACKSTORY & MOTIVATION
Jack Falcon was born to an average family in England, but his parents emigrated to the United States soon after his birth due to his father's job forcing him to move to New York. Jack ended up getting dual citizenship at a fairly young age, but grew up around Americans almost exclusively. He had a relatively ordinary childhood, though he was known to get into often physical scuffles with the local kids, and was prone to getting detention. He wasn't a bad kid, per se: He had good grades, and a decently-sized circle of friends, but he tended to respond to bullies with violence.
His record of fighting had an impact on his permanent record, and when he tried to apply to college, he found that he couldn't get in due to his reputation for violence. So he opted for the military. He displayed an excellent aptitude for hand-to-hand combat at boot camp, and he was approached by a representative from the Pentagon about an interesting project that DARPA had cooked up. With the ki-empowered martial artists known as "Nomads" roaming the world and getting into supernatural battles with one another, and the rise of the Nomad terrorist known only as "Abel," the threat of rogue Nomads was so dangerous that DARPA was putting together a project that would put this power in the hands of the governments of the world. But first, it would go into the hands of the U.S. military. Because of course it would.
The XAND Project, as it was called, took a different approach from the AI-controlled robots that had been used thus far. AIs weren't human. They were inherently alien, and could theoretically develop difficulties interacting with humans. XAND had no such problems, because it employed powerful bipedal combat drones that were designed to match Nomads through pure mechanical might. DARPA envisioned armies of XANDs crushing even Abel through sheer force of numbers, bringing rogue Nomads into line one battle at a time. However, it was still in the experimental phase, with small quantities of drones being sent on missions to test their capabilities in the field. Jack Falcon, due to his astonishing close-combat performance, had been selected as one of the privileged few test pilots for the XAND Project. Obviously, he accepted. Due to XAND being a military robot with a limited battery life and not a human being, Jack can’t travel the world looking for fights like actual Nomads. However, Jack nonetheless seeks out opportunities to test XAND at every turn, as an attempt to get a taste for the Nomad life vicariously through his robotic shell. If he runs into a Nomad, you can be sure he’ll bring up XAND and mention the opportunity for a good fight. You can expect to see XAND at tourneys and other events where Nomads gather as well. Not that XAND doesn’t get sent on missions like any other military robot, it’s just not as common, since it’s specifically an anti-Nomad weapon.
FIGHTING STYLE & ABILITIES
FIGHTING STYLE
XAND-1 (or just XAND for short), technically fights in the manner of its pilot, but it is clearly built to have a “keep-away” combat style. Its punches and kicks have enormous reach with its extending limbs, and it has several ranged weapons as well as jet-equipped legs to keep its opponent out of melee range. Jack is trained in Modern Army Combatives (MAC), a fighting style which promotes integration of ranged weapons such as firearms into hand-to-hand combat, and it shows in his fighting style. XAND is equipped with various pre-installed weapons as well as jet-equipped legs for flight and an integrated repair bot. It also benefits from extremely fast reaction time due to being a robot, but such reflexes are par for the course among the Nomads it's intended to fight. However, XAND-1 only has a battery life of about three days, necessitating that it be recharged every once in a while.
SPECIAL MOVES & TECHNIQUES
■ [Railgun Shot]
[XAND fires its railgun. Self-explanatory.]
■ [Rifle Slam]
[XAND smashes the opponent with the end of its rather heavy railgun.]
■ [Rocket Blast]
[XAND aims its arm at the opponent and reveals a small missile capable of fitting inside of its wrist. It then shoots the opponent with it, creating a sizeable explosion.]
■ [Jackhammer Strike]
[XAND hits the opponent with a straight punch or front kick, and then the entire limb extends and retracts repeatedly, hitting the opponent three times in one motion.]
■ [Taser Grapple]
[XAND grabs the opponent in a chokehold and then electrifies its outer shell, stunning and electrocuting the opponent. Against any normal person, the results would be an instant knockdown…but not against a Nomad.]
■ [Electro-Whip]
[XAND produces two electrified prehensile metal cables from its wrists and enwraps the opponent with them, dragging the enemy towards it and electrocuting them all the while. Can also be used to strike the enemy like a whip (obviously) and even to impale them with the sharpened tip.]
■ [Auto-Repair]
[A small repair drone emerges from XAND's back and begins to, well, repair it. XAND-1 must stay immobilized while using it and is vulnerable to attack.]
■ [Jet Upper]
[XAND uses jets integrated into its feet to propel itself into the air at close range, hitting the enemy with a devastating rocket-powered uppercut.]
■ [Jet Dash]
[XAND extends its legs in the direction Jack wants to move and uses its jets to dash in a single direction at high speed. Good for evading enemies.]
■ [Incinerating Repeater Kick]
[XAND kicks the opponent in the face while its jets are engaged. This is obviously intended to mess up the opponent's face pretty damn well. The leg which it uses to do so is extended via a reciprocating limb, causing it to have unnatural reach and hit three times.]
■ [Jet Tackle]
[XAND uses its jets to fly like Superman and tackle the enemy head-on with the force of a charging fighter jet. The force of the impact sends enemies flying, which puts them right at the range where XAND is most effective.]
SUPER MOVES
■ [Ocular Laser Cannon]
[XAND-1's central red "eye" fires a disproportionately large laser blast at the opponent that engulfs all but the biggest fighters completely, doing tremendous damage.]
■ [Autonomous Mode]
[XAND stuns the opponent with an electrified fist, and then performs a pre-made combo intended for maximum damage. This isn't truly "autonomous," since all XAND is doing is performing a premade set of attacks, but it does so without the limitations of a human pilot. After a devastating, twenty-second-long sequence of brutal blows, XAND lifts the opponent by their neck, electrocutes them for five seconds, throws them to the ground, and then fires all of its projectiles minus the Ocular Laser Cannon at its downed foe simultaneously.]
■ [Electric Skin]
[XAND electrifies its casing. Any opponent coming into contact with it without proper insulation will take dramatically increased damage even with ki use due to being shocked on top of being punched. Meanwhile, XAND can continue fighting as usual. However, due to all of this energy being transferred to its skin, XAND cannot use any other special moves while Electric Skin is active.]
WEAKNESSES & LIMITS
XAND is a drone, and as such is often controlled from several miles away, and potentially from the other side of the planet. This can result in input lag when Jack gives a command, and a lag spike, or God forbid a complete loss of connection, can be deadly. It is also experimental, and as such has the potential for glitches to occur at the worst times. Jack himself isn't a ki-user whatsoever, and as such he isn't particularly strong when not piloting XAND-1. That means that he's vulnerable to a Nomad in-person, and as such may need to be protected in the event of a Nomad attack. Not that he isn't a well-trained soldier, he just can't throw fireballs or walk off bullet wounds like Nomads can. There's also the ever-present danger of Jack's connection to XAND-1 being hacked, allowing an external user to gain control of the drone to potentially-devastating effect.
As for XAND’s actual combat weaknesses, it’s a keep-away fighter, and as such it is vulnerable to opponents getting into close-quarters. It has very few options for dealing with enemies in close combat, and as such its entire combat strategy revolves around staying at a range at which its superhuman reach applies.
Oh hey, new blood! Welcome! Discord kind of killed our ooc, soooooo yeah. We're still going strong though!
Anywho, I'll try to get back to you as soon as possible on the app.
>Discord Thank God, I was worried that this RP was on its last legs with such a dead OOC chat. Do you have a separate Discord for this game or do you use the RPGuild server?