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7 mos ago
LUV GOIN 2 A RENNASANZ FAIR. LOTTA FAGET NERDBOYS BUT GAWTDAMM I LUV THEM TURKYLEGS. COULD BOUTA DOZZEN OF THEM TASTY LIL FUCKS. LEMME GET A HELL YEAH BRUTHER
4 likes
7 mos ago
MY PAPAW TOLLD ME 1 THING: SON WHEN UR MY AGE, UR GONA APPRESHIATE TAKIN A GOOD SHIT. AND BRUTHER, HE WUZ RITE! KEN I GETTA FUCKEN HELL YEAH?
5 likes
1 yr ago
GONNA HAVE 2 DO SUM COMONITY SERVISE BC I GOT A FUKKIN DUI. I ASKED THE JUDGE IF HITTIN ON FAT-ASSED MEXICAN GIRLS CULD BE A SERVISE 2 THA CUMUNITY! LEMME GET A GOTTDAM HELL YEA BRUTTHER!!
3 likes
1 yr ago
SMASHMBURGERS, MORE LIKE TRASH MY ASSHOLEBURGERS.. THOS GREEZY LIL FUCKS GIVE ME DIARRHEA N GAS LIKE U WOLD NOT BELEEVE. BEEN SHITTIING MY ASS OFF ALL NITE. CAN I GET A FUKKIN HELL YEAH BROTHER???/
2 likes
1 yr ago
I like a man that knows what he wants. And I love when what he wants is to wear a pirate’s hat and poop on my chest whilst saying “Arr! Swab the poopdeck ye scurvy hedgepig!” Aye aye, daddy! 🥵😫🏴‍☠️
7 likes

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lol who gives a shit

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@gorgenmast

I would love to be a part of this amazing project if you are still accepting. If you have room for more, let me know and I'll throw up my character sheet.

My idea for a character is an archer formerly from a distant kingdom across the sea in the land of the living. She is an expert archer, once part of a small company sent some years ago from the united kingdoms to assassinate the Necromancer. They failed of course, and now they serve in undeath. But it was worth a try, seeing as how they can't invade with a full force.

Every army needs archers! I'm interested in exploring the idea of the remainder of her former group being friends she'd grown up with, but she would be the only one to remember her past-their past.

If there's a spot you'd like me to put my archer to help with the plot, feel free to let me know. I can be with the units of archers in the army, part of the guards in a city or just roaming around with my former company acting as a scouting group hunting down humans or whatever.


Thank you for your interest, Adverb! We are still accepting and would be delighted to have you. Definitely interested in an archer/sniper/assassin type of character. I invite you do your own thing, but I am definitely intrigued by the idea of pockets of humans existing in Leria after so much time, and perhaps having someone dedicated to hunting them down. Feel free to make an app and you'll be welcome to post.
Distant thunder rumbled softly over the wide, gently sloping valley as raindrops fell upon this verdant land and the highway that ran through it. Drizzling rain fell with a pittering on tender leaves of the nascent crop sprouting up all throughout the valley. Raindrops gathered on the leaves and coalesced into pregnant droplets that gathered on the leaftips before being released by the weight of accumulated rain and fell upon the loamy earth, releasing the earthy smell of springtime rain into the air.

Tirigue, as this land had been called in the time before the Necromancer, was one of the breadbaskets of Leria. In ages past, its perfectly-loamy soil was coveted among the southern realms, and this fertile valley had been fought over in many of the wars between the great powers of Leria. But even after Leria's final war, Tirigue remained just as vital to the undead as it had been to its living lords. Certainly, the undead did not need corn or tuber to sustain themselves, but potent alcoholic spirits distilled from crops served as the main reagent of aqua vitae and other embalming fluids that staved off rot and kept lifeless tissue supple and strong year after year of undeath. Unable to reproduce and unable to secure fresh new corpses with the living armadas maintaining their blockade of Leria, Eagoth's minions needed vast quantities of potent spirits - and by extension, fermentable crops - to maintain the undead legions in peak working and fighting condition.

As Theleden cantered down the highway through Tirigue, he was struck by the lushness of this young crop of... potatoes, perhaps? Theleden had been a prince in life, not a farmer. But just from looking across the valley, one would be hard pressed to find much difference here after Eagoth's conquest compared to before. What, fundamentally, Theleden wondered to himself, had changed since his master had come to rule this land?

The fields were still being tended to just as before. Sun-bronzed peasants had been replaced with ghouls, of course. Theleden saw a few in the fields even now. A pair of worn-down ghouls grubbed through the muddy furrows beside the roadway to pluck out weeds and bugs - only three limbs were left on their bodies between the two of them. One of them had enough cognizance left to look up from his toil and regard with empty, eyeless sockets as Theleden, his horsed revenants, and the three-score skeleton guards went by.

Theleden could imagine how the living might counter that thought if given the opportunity. 'The heinousness of undeath is its lack of dignity', he imagined some living detractor protesting. 'The ghouls are nothing but soulless automatons, compelled to toil until their bodies fall apart, and then get tossed into a barrel of scraps for the meatworks.' Was the lot of those living serfs who toiled these fields so much better? They too were compelled to hard toil in the fields for the vast majority of their lives, tending to beets or grain for the benefit of some worthless baron. The serfs too toiled until they could toil no more, dying gracelessly and broken in some daub hut at the age of forty-three. What dignity did they ever have?

Leria had been much improved by the Necromancer's conquest, Theleden reasoned. For the first time ever, all of Leria was at peace. The Pax Mortis had ended all warfare on the continent - with only a very few notable exceptions. And furthermore, by extinguishing life, the Necromancer had effectively eliminated death! Well-maintained wights could last indefinitely, and with so much time at their disposal and all war prohibited, the undead could focus their efforts on peaceful and productive endeavors. To think of what could be accomplished when the Necromancer's forces finally broke through the armadas of the living and brought the Pax Mortis to every corner of the world! Eternal peace from Epiranth to Salarmand!

But why then did he feel a twinge of sorrow for the eyeless, legless ghoul in the field? Why had he traveled halfway across Leria to make sense of these visions?

"You did not fail him," Theleden whispered to himself. "It was the Necromancer you failed. But he is great and forgiving. He has given you a chance to redeem yourself."

"... but what if I hadn't failed? What if things had gone differently?"




45 Years Ago
Ludire


Ash settled gently upon the golden locks of Theleden's mane - greasy and unkempt though still equally striking for lack of care - as the Lion of Esteline surveyed the countryside over the massive merlons of the city's walls. Billowing clouds of smoke blew eastward toward the port of Ludire, blotting out the sun and casting amorphous and fast-moving shadows over the patchwork farmland that surrounded the city for several leagues. Theleden grimaced at the implication. The army of the dead was fast approaching, and time was running out.

The smoke came from huge fires to the west, ignited not by the dead, but by light cavalry operating on Theleden's orders to destroy everything of conceivable use to the undead horde. Crops, houses, grain silos - anything that couldn't be carted off to Ludire was to be destroyed. Dead men and animals - if encountered - were under no circumstances to be left intact. Corpses were to be tossed into burning buildings, and if there were no buildings nearby to burn and use as ad hoc funeral pyres, the scouts were to dismember the bodies and scatter the pieces to prevent any cadaver from being risen and used against Theleden's army. The scouts had reported finding a surprising number of dead bodies in the hamlets they came to raze, slain not by ghouls or looters but cocktails of hemlock and moonseed vine. Theleden had heard one heartbreaking report from a fearless juggernaut of a cavalryman - one that Theleden had personally witnessed dispatch some thirty wights at Sour Bridge - who could barely relay through gulping sobs how he had encountered during a heavy rainstorm a farmhouse with a dozen young children poisoned in their beds. Having no dry firewood to burn the bodies with and needing to dispose of the corpses in short order, he and his men had no other option but to dismember the dead babes with their own swords. The smell of burnt flesh on the wind indicated the the light cavalry had encountered a substantial number of corpses that needed burned. Theleden hoped that it was merely livestock his riders had found.

Thankfully, very few had given up all hope as those poor souls had. The vast majority of the populace of Leria's southern realms had answered Theleden's call to rally at Ludire for the largest exodus by sea in history. Most those refugees had already arrived, ready to embark on what had to have been the largest fleet ever assembled. From Ludire, the refugees would be sailed across the White Straits to Orybulus, Phasto, Epiranth, Chayoun, anywhere but Leria. This was not simply a humanitarian endeavor; Theleden was going to deny Eagoth as many corpses as he possibly could before evacuating his own army to sail away and fight the Necromancer elsewhere.

This plan left much to be desired, but was the best option given the reality of the war against the Undead. The victory over Eagoth at the Neck of Leria had provided a sorely-needed morale boost for the living, but holding the undead hordes off at the Neck forever was just not possible. For the undead horde stymied at Sour Bridge was just the snout of an Undead serpent 100 leagues long and millions and millions of ghouls strong; growing stronger by the second with every man, woman, child, and animal slain to the north of the Neck. Fighting such a vast force head on was impossible. A war of attrition, the Lion reasoned, was the only path to ultimate victory against Eagoth. Give the Necromancer as few cadavers as possible, while simultaneously destroying as many he could.

The southern lords had proven quite amenable to Theleden's requests, particularly after the great victory at Sour Bridge, and acquiesced to demands that would have been unthinkable early in the war against Eagoth. By now, it was clear that full support of Theleden and his army was their best hope for the survival of their kingdoms, and themselves. But it was the White Wizard of Yzen, Callidus, who remained Theleden's closest ally among the surviving kings and dukes of Leria. From the very beginning, Callidus had supported Theleden, and had been instrumental in devising the current strategy against the undead legions. It had been Callidus who had suggested that the refugees of southern Leria should rally at the city of Ludire - predicting more favorable seas in the northern waters during this time of year instead of the more southerly port of Eilas. Furthermore, Callidus had pledged to submit all of Yzen's fighting forces to Theleden's command once the White Wizard had conducted his own evacuation of Yzen and the towns of the Vale.

That had been a month ago now, and the dead were now at Ludire's doorstep. It would seem Callidus and his forces were now separated from Ludire by an undead army at least one million strong. Fighting through such a host was utterly impossible. The most hopeful scenario at this point was that the Wizard had retreated to the west or south to find another harbor from which to evacuate. The most pessimistic scenario - and probable - was that Callidus and his army had been overrun and vanquished. Whatever the case, Theleden would have to hold these walls without the Wizard's aid. The 20,000 fighting men Callidus had pledged - including many knights and well-armored guardsmen from wealthy Yzen - would be sorely missed. Numerically speaking, 20,000 additional men would do little to even the staggering numerical difference between Ludire's defenders and the practically-endless undead hordes. But fighting from the ramparts of these massive walls, those soldiers might have made all the difference - to say nothing of the advantage a wizard as powerful as Callidus would have provided.

No benefit in wondering what might have been, Theleden thought to himself. Callidus or not, these walls had to stand. And so the Lion went across the ramparts in order to ensure the defenders were prepared for the fast-approaching assault.

For the moment, each segment of wall was only occupied by a score of men or so. Some watchmen with eyes glued to the western horizon, the rest were porters carrying supplies up to the wall. Barrels and barrels of pitch, countless cords of firewood to heat giant cauldrons of boiling oil, rocks, even boulders for the mangonels affixed to the roof of each crenelated guard tower, all rode up the stairs to the ramparts on the sturdy backs of strong men. Theleden offered them a nod of approval as he passed them by. Positioned behind every other merlon was a quiver of arrows or crossbow bolts - all together they may have comprised as many as a fifth of all the arrows in Leria, and more were arriving by the minute as the city's fletchers worked feverishly to produce as many as they could. Even with such a plentiful supply, Theleden expected to exhaust the arrow supplies in the first hour of the assault and had instructed the archers to wait until the dead were at the very foot of the walls before loosing arrows. This would be an assault after all - not a siege. That was important distinction that Theleden had stressed to his commanders and lieutenants. This would not be a long, protracted siege. Eagoth's legions could afford to do anything but wait, lest they allow the hundreds of thousands of refugees in the city to escape by sea. The dead would come hard and fast. The sole objective of each defender was to dispatch as many ghouls they could, to hold the undead outside the city for as long as possible and give the refugees time to get aboard one of the vessels of the evacuation fleet.

The boarding process was underway even now. Out in Ludire's harbor and spread across the azure sea for leagues and leagues beyond, the fleet had converged in an disorderly constellation of ships of all shapes and sizes. Deep-draughted merchant cogs, caravels, galleys, galleons, fishing boats, and others congregated in the waters of the harbor; the sheer number of boats gave Ludire's harbor the appearance of a forest of sail masts. Bobbing in the wake of so many ships were an even greater number of rowboats, coracles, hastily-assembled rafts, even driftwood logs piloted by paddle-toting gondoliers. Anything that floated was being used to ferry refugees onto the ships. Even from this distance, many of the ships looked like they were filled to capacity already. And yet there were still so many refugees.

Even now, a trickle of stragglers were streaming through the western gate through the city's ring of towering limestone walls. It was left cracked open to permit newcomers, but ready to shut and lock at a moment's notice. The paved highway leading into the gatehouse was left a muddy, cluttered mess. Dozens of muddy paths radiated out from the western gate in long dendrite ruts stamped into the soil by escapees converging here from every direction. Hundreds of carts and wagons had been left abandoned at the foot of the walls; the only worldly belongings of so many evacuees deposited at the foot of the walls by order of the gate guards - who were denying entry of all wagons except those of critical supplies in order to improve traffic and reduce crowding inside the walls. Such a vast number of people still needed to be loaded aboard ships. Theleden, who thrived on martial orderliness, could barely stomach watching the chaotic process unfold.

Unfortunately, a far more unsettling sight was just about to unfold before the Lion of Esteline.

"They're coming!!" One of the criers screamed from a guard tower. "The dead are coming!!"

Theleden's stomach dropped as he heard the warning. Immediately he was against the merlons, squinting to see any sign of movement on the western horizon. He hoped dearly that it was a false alarm - that the watchman had mistaken a party of refugees for the undead army. Theleden saw a flicker of movement on the horizon, emerging from the shadows cast by the haze of smoke in the air. And it seemed initially that it was indeed a false alarm. After watching for a time, Theleden could see they were horsemen - his light cavalry - riding at a full gallop for the gates. But as the cavalry charged across the farmland surrounding Ludire, Theleden could see that they were not alone. Something was pursuing the horsemen. Something small, fast, and numerous.

Dogs.

A hundred undead hounds were following right on the heels of a dozen riders. And as they drew near, Theleden could hear their deep, sickly baying. One dog, with no concern for self preservation, lept at the neck of one of the rearmost horses and clamped down upon the horse's throat with yellowed, broken teeth. The horse gave a neighing scream and tumbled into a fallow field in a cloud of dust and dirt clods. Its rider was catapulted from the horse and crumpled into the dirt a few feet away. Before the rider or horse could react, they had been swarmed by a dozen dead dogs. Even from the considerable distance, Theleden could hear the sound of flesh being torn apart over the ferocious snarling and baying.

Bowmen!!" Theleden called out. Despite the walls not yet being fully manned, some 200 archers were in earshot - and shooting range. "Notch arrows!!"

Arrows clattered against quivers as every archer and crossbowmen in firing range of the gate loaded their bows.

"Make readyyy!!"

"Sire! They're going to hit the horsemen if you have them shoot those dogs!" A watchman standing beside Theleden warned over the sound of bowstrings tightening. "You're going to kill them!"

"I know!" Theleden snarled through gritted teeth.

"You saw what those hounds are capable of, same as I. Those riders are already dead. It's too late to shut those gates and if those dogs get inside, they're going to kill hundreds of people before we can put them down."

Theleden looked back down through the crenels, and saw the horsemen rapidly approaching the gate. They were close enough now to see the archers on the ramparts, aiming directly at them. The hounds were pulling ahead of the winded horses, ignoring the horsemen and now making a furious dash for the gates left open for those very last refugees.

"...Loose arrows!!" The Lion ordered, squinting back watering eyes as the air whistled with flying arrows.




Smoke haze drifted over Ludire, tinting the sun an infernal red. The hellish light cast the city's grand monuments of chalky white limestone in a dismal orange, including the belltowers of the Basilica of Saint Nyssian, which now rang out in alarm. The bells called the fighting men of the city up to their positions on the ramparts. Unfortunately, the bells also instilled panic and disorder among the great throngs of non-combatants desperately seeking refuge on the ships in the harbor. Panicked shouting and screaming rose up from the thoroughfares of the great city - all thickly congested with refugees - knowing that only 30 feet of walls and a hopelessly-outnumbered army stood between them and the numberless and merciless dead.

Upon the walls, the armies of the living rallied. Horn blasts communicated orders across long stretches of rampart, and knights and lieutenants shouted commands to the yeomen in earshot as the men gathered shoulder to shoulder all across some two and a half leagues of walls, running in a rough semicircle around the natural cove around which Ludire was built, terminating at both side in guard towers built onto the very precipice of wave-hewn cliffs that dropped off into the sea. To so densely man such massive fortifications, the Lion of Esteline had to command one of the greatest mortal armies ever assembled. Any natural foe would have quailed at the very sight of such redoubtable defenses.

But Theleden faced no natural foe.

The living faced an army numbering in the millions. Depending upon how many the Necromancer and his Revenants decided to commit to this attack, each living warrior would be outnumbered anywhere between ten or fifty to one. A mortal army, most of which comprised of volunteers or levies with no combat experience to speak of, vastly outnumbered by a host of fearless, tireless undead. Ludire's fall was inevitable. This battle would instead decide if the last meaningful resistance to the Necromancer fell with it.

Theleden stood atop a guard tower near the main western gate into the city, surveying the countryside around the city. Smoke haze reduced the distance one could see, but for at least a league away, the undead horde was nowhere to be seen. A network of crude, shallow ditches and moats had been dug into the farmland and filled with dry branches and brush that the Lion knew to be soaked with pitch. Ignited with fire arrows, these moats would not necessarily stop the undead host, but funnel its ranks into the firing line of the numerous mangonels built atop the guard towers. And even if not ignited, Theleden suspected the undead would steer clear of these fire ditches anyway, after having suffered such a staggering defeat from similar traps at the Sour Bridge.

Theleden's survey of the battlefield was interrupted by the sound of arrows clattering together in a quiver of arrows laying against a nearby merlon. As if the arrows had been set to tremble from an earthquake...

The undead approached. Visible at first from the northern segments of the wall, evidenced by the fact that Theleden heard horn blasts off the north; four in rapid succession: that was the signal for first sight of the enemy. Then to the south, and then from Theleden's very guard tower.

The archers positioned around him went wide-eyed as the first ranks of the Necromancer's horde emerged from the smoke. Shuffling silhouettes ambled forth in wobbling, uneasy gaits out of the ruddy haze. As they approached, the individual ghouls and revenants could be distinguished in finer detail. The vast majority of them had been peasants, unarmored and still dressed in what the garments they had been slain in. Their mortal wounds were still covered in blood, long since crusted-over and dried brown, soiling their tunics, gowns, or bare chests in macabre stains. Their weapons were improvised for the most part: farm implements, rusted knives - many ghouls were armed with nothing more than stakes and staves whittled down to a sharp point. Though the peasant-derived bulk of the Necromancer's forces were poorly-armed, their rude equipment was compensated many, many times over by their numbers. The first ranks emerging from the haze and approaching the walls now must have numbered in the hundreds of thousands. Only Eagoth knew how many undead were behind this first wave - still obfuscated by the smoke.

The dead were approaching the brush-filled moats, dug out some 300 yards away from the foot of Ludire's walls at the outer edge of archer range. It was time to thin the horde's numbers.

"Bowmen!" Theleden announced. "Fire arrows on the moats!" Theleden's orders were echoed all along the walls by his lieutenants and knights. Archers along the ramparts acknowledged the command by dipping the bodkins of their arrows in evenly-spaced barrels of pitch and igniting them in the coals of braziers. Greasy smoke trailed off the flame-tongues lapping against the shafts of thousands of arrows as the archers notched and drew back their bows, aiming upward to achieve a long-arcing volley.

"Loose volley!"

Thousands of fire-arrows launched up from the ramparts and arced high into the hazy air before raining down in a diffuse, fiery rain among the foremost undead ranks. Plenty of the arrows fell into the dry boughs of the moats, igniting fast-burning brushfires that quickly grew and joined together to form walls of furiously-burning brush. The ghouls had begun climbing over or pushing through the moats in some spots, and they soon found themselves utterly engulfed by the blazes. Some simply fell into the brush and succumbed to the fire, though a few emerged from the moats as walking torches, continuing their march toward Ludire oblivious to the flames licking their bodies until the burns consumed their bodies and sent them tumbling to the dirt in writhing, burning heaps. Cheers erupted across the walls of Ludire at the sight of the ardent dead. Over-excitement, Theleden reckoned, over a few hundred ghouls destroyed when millions remained. But let the men have their morale boost.

The dead had redirected around the blazes and were funneling in through the many gaps between the fire moats. Thousands upon thousands of ghouls were teeming through these gaps, all positioned directly in front of the catapults perched upon the guard towers.

"Fire the mangonels!"

On the mangonel directly behind Theleden, an engine crew climbed up to the throwing arm of giant wooden contraption armed with burning torches, igniting the boulders inside wrapped in pitch-soaked rags. The crew quickly scampered down off the beams of the catapult before the lever of the machine was thrown. The guard tower jolted under Theleden's feet as the mangonel's torsion was released all at once, sending the throwing arm vertical in a swift, jerky motion. Three flaming boulders roared over Theleden's head as they careened from the ramparts down into the undead. The boulders crashed into the undead ranks in ember-laden smoke clouds, and even from this distance, the sound of a thousand bones snapping and crumpling could be heard. Fiery projectiles arced across the sky from the other guard towers: boulders, bricks, even some barrels filled with a mixture of pitch, lard, and sawdust with burning rags stuffed into the bung. Upon impact, they meted out horrific damage upon whatever they landed. The pitch barrels were particularly spectacular, instantly splattering their contents on impact and igniting it all in a great fireball that consumed scores of the densely-packed ghouls. A shame more of the pitch barrels hadn't been made.

The march of the dead had quickened under the fire of the mangonels into a charge. As fast as their legs could carry them, the first wave of the dead charged for the mighty walls of Ludire. Perhaps their revenants had ordered the ghouls to move faster to close on the walls in anticipation of arrow volleys that never came.

"Hold your arrows!" Cried the knights on the ramparts. "Save the arrows until they at the walls!"

The undead tide was at last at Ludire's walls. A wave of ghouls crashed against the city's defenses like those of the sea not far behind them. The walls trembled beneath the feet of the defenders as the dead threw themselves at the foot of the walls. All the groaning, screeching, howling, and all the other vocalizations of the ghouls blended into a dull roar that radiated off the approaching dead, building in pitch as more and more of the dead reached the walls.

"Arrows at will!!"

With that, the archers drew their bows and aimed straight down into the faces of the ghouls just below. Thousands of arrows raced straight down into the ghouls, embedding themselves up to the fletching as they found their marks on the heads and shoulders of the ghouls. In such dense throngs of ghouls less than thirty feet down, it was impossible to miss. A thousand ghouls collapsed in that first volley as arrows pierced their skulls and destroyed their minds, finally freeing them from Eagoth's rapture. Those destroyed ghouls went slack and sank beneath their countless comrades to be gracelessly trampled.

Withered hands struck the stones of Ludire's walls. Fingernails splintered as dead fingers wedged themselves into the mortared grooves between the stones, giving the ghouls purchase as they began their suicidal attempt to scale the walls. They rarely made a single reach or two before being picked off by the archers above. Arrows and crossbow bolts hit their skulls, causing some to go limp and tumble back into the horde, but others hung tenaciously to the walls even in death - clutching their purchase in rigid death grips. Those that hung on provided cover - and handholds - to the climbers behind them.

Arrows clattered against the battlements as the dead began firing on Ludire in their turn. The arrows arced harmlessly over the ramparts or plinked against the merlons, but posed just enough threat to the archers to huddle back behind the battlements as they notched fresh arrows onto their bowstrings - slowing their withering fire on the ghouls below.

"Ladders!" Someone called out over the sound of arrowfire and the roar of the dead. "They are bringing ladders to the walls!"

Like flotsam bubbling up from the depths of the undead sea, ladders were appearing at the foot of Ludire's walls by the dozens. Theleden watched through the crenels as one of the ladders was hefted up over the heads of the ghouls. Straddling the top rungs of the rising ladder was no mere ghoul: a barrel-chested warrior clad in a snug-fitting cuirass of ringmail armor. Wild, white eyes looked on ravenously at the living defenders as he ascended, brandishing a pitted bastard sword as he roared maniacally through an unkempt red beard. Somewhere in Leria, the Necromancer must have slain and raised a number of reavers: those ferocious warriors from the Bone Islands to the northwest of Leria. Even in life, these reavers were savage and fearless fighters that loved nothing more than a hard fight. But in death, they would be almost unstoppable.

"Take him down!" Theleden ordered, casting a pointed finger at the reaver riding the ladder up toward the walls.

A company of crossbowmen opened fire on the reaver, striking the undead warrior in the chest and thigh. The reaver's battlecry became a maniacal cackle as the bolts embedded themselves into his muscled flesh without any deleterious effect. The ghouls raised his ladder vertically before shoving it toward the ramparts without finesse, vaulting the reaver through the crenels and onto the rampart. Immediately, he was beset by archers - who had now drawn swords against him. The revenant northman swung furiously at the defenders, breaking off little bits of stone off the merlons or rampart pavers with each wild swing. An archer engaged him, successfully landing a blow on the warrior's left arm. The blade rent leather wrappings and cut to the bone - a grievous wound for a living combatant, but little more than a scratch for the undead berserker. The reprisal was swift and furious: the reaver delivered a ferocious uppercut with the battle-dulled sword, hacking - not cutting - through his attacker, rending the archer into two mangled pieces and showering his fellow defenders in a spray of bright red blood. Theleden knew at once he would have to deal with this revenant himself.

The Lion parted through the defenders on the walls, still firing at feverish pace on the rising tide of ghouls trying to scale the walls. A ramp of corpses gave the dead as much as a 5-foot head start in some places, and it was taking significantly longer now for the archers to dispatch the climbers. Nimble ghouls would get as far as halfway up before being stopped by an arrow through the skull. But the fire of the archers was divided now between the climbers and ladder-bearers. Emerging through the smoke haze, the silhouettes of siege towers appeared on the horizon. Slow, lumbering contraptions, though hefted by hundreds of tireless ghouls, the archers would soon have to contend with them as well.

The reaver had cut a blood-slicked gap in the defenders when Theleden reached him, and a steady stream of ghouls were beginning to climb the ladder behind him. The reaver's lifeless, milky eyes met Theleden's, and immediately recognized him as someone of import. A cut above these levied whelps for certain, and perhaps even a worthy opponent.

"I am Rulfir the Butcher!" The reaver snarled. "Heed my name and know it was I that brought you to serve Jarl Eagoth. Now fight me, you worm!"

Theleden did as the Butcher commanded, drawing his sword and closing toward the reaver. The revenant gave a growl as he swung down at the Lion. It was easy enough to see coming, and Theleden stepped out of the way and swung for the reaver's neck. The reaver's pitted sword met Theleden's with a sharp clang. Rulfir drew back and gave another swing, aiming to rip through Theleden's gut, only to be blocked there with the clanging of steel. Bouncing off of the reaver's blocked sword, Theleden spun around on his heels and transferred the force into a slice at the butcher's neck. Theleden felt the blade slide between the reaver's neckbones. The reaver's head - beard and all - flew off the tip of Theleden's sword and spun about as it flew over the wall and fell down into the teeming horde below to be crushed under the feet of so many ghouls. Rulfir's headless body went limp and collapsed onto its knees before falling flat at Theleden's feet.

The first of the ghouls had scaled the Butcher's ladder: a helm-sporting soldier still wearing a tattered tabard bearing the sigil of Comiriom. Theleden plunged his sword through the ghoul's helmet before he had even stepped onto the rampart, sending his listless corpse tumbling down the ladder - knocking another ghoul off the rungs before falling into the teeming dead. He gave a deft kick against the top rung of the ladder, sending it teetering off and skidding against the walls before tumbling back to the ground - knocking a score of undead climbers off the wall. The archers pressed back in to the opening cleared by Theleden, and resumed raining arrows onto the dead. The walls jolted underfoot as a mangonel on one of the nearby towers launched another projectile - a flaming pitch-soaked boulder - out into the dead. A contrail of smoke and embers arced over the dead as the ardent projectile scored a glancing blow to an approaching siege tower. The corner timbers of the tower were splintered, and collapsed under the great weight they supported. In a cloud of dust and embers, the siege tower collapsed, crushing a hundred ghouls in an avalanche of falling planks and timbers. Enthusiastic shouts and cheering resounded from the living at the sight of the fallen siege tower. For a brief moment, Theleden thought that he and his army could hold these walls.

That brief reverie was cut short when a corpse fell out of the sky, slamming into the battlements of a nearby guard tower with such force and speed that it burst on impact, spraying the archers on the walls with viscera and brown, coagulated blood. Before Theleden could even comprehend what he had just witnessed, another body crashed into the wall directly below him, collapsing into the climbing ghouls in a crumpled heap of pulverized flesh. Just barely visible beyond the smoke of the fire moats, Theleden could see the throwing arm of a trebuchet rocking back and forth from just having been launched. Peering through the smoke, one could see another trebuchet launching even now, throwing arm rising skyward as a giant counterweight dropped toward the earth. At the zenith of its throwing arc - Theleden could make out four small projectiles flying out of a sling on the distal end of the siege engine's arm.

Not projectiles, Theleden realized as he watched them sail through the haze toward Ludire, ghouls.

The ghouls tumbled crazily through the air, flying over the wall and landing on the rooftop of some tenement near the walls with a meaty thud and shattering of roof tiles. To Theleden's horror, the ghouls got back onto their feet. Another cluster of ghouls sailed over the walls. And another. Theleden's stomach sank as he realized that Eagoth had discovered that the Undeath made it unnecessary to capture walls anymore. Given enough time, a large undead horde could simply catapult their forces over any defense.

Theleden shoved his way through the defenders - now fighting off climbing ghouls just below the battlements - and seized a horn-toting knight by the shoulders.

"Sound the retreat!" Theleden demanded.

"But sire, we still hold the walls." Countered a rather perplexed knight. "Aren't we to hold the walls for as long as possible and allow as much time for-"

"Do you see what they are doing!" Theleden screamed, pointing into the ash-laden sky as ghouls catapulted over their heads even now. "If we tarry, they will send enough dead over the walls to surround us while they massacre the refugees! We are out of time!"

Without further complaint, the knight drew his horn and gave six blasts on the horn, repeating again and again until the other buglers echoed the order to retreat across the walls.

"Withdraw!!" "Withdraw to the ships!!"




"Hold still, everyone." The gondolier ordered to a overcrowded rowboat of panicked occupants. "Hold still and stay calm. The quieter you are, the faster we can get you onto the ships."

The waves of the harbor crested precariously close to the rim of the overladen boat. It was a simple harbor boat, built to ferry perhaps eight to ten people and a few crates to merchant vessels in Ludire's harbor. Today, it carried thirty - mostly children and their mothers - from the wharves and jetties to whatever ships in the Lerian evacuation fleet could yet take on passengers. But in spite of the adverse conditions, the gondolier at the rear of the boat navigated the crowded harbor magnificently; steering about the crowded waters with what seemed like decades of experience. In spite of his skill, the boatman was not a porter or sailor by trade, but in fact a knight. In truth, Sir Robben of Hallenberg had never seen the sea before coming to Ludire. The young knight had once been a vassal to the Duke of Comiriom, but abandoned his liege to serve the Lion of Esteline instead when Comiriom's leadership deigned to commit to a foolhardy and futile defense against the Necromancer.

Upon arriving in Ludire to evacuate southern Leria by sea, Theleden had tasked Robben with overseeing the evacuation of the non-combatants. And with so many still awaiting passage off of Leria, Robben had taken it upon himself to assist in the mammoth task of ferrying the refugees himself. The only indication that this boatman was a knight was the scabbard-bound sword on his hip; his suit of heavy chain armor would certainly drown him if the boat were to capsize. He wouldn't have been the first.

Several lifeless bodies bobbed among all the debris and flotsam floating in the harbor: refugees from a boat just like Robben's that had swamped or turned over. One such floating corpse approached on the left, floating just at the surface on his stomach.

"Everyone look straight ahead, hold still now," Robben ordered, trying to keep the children in the boat from seeing the dead body and panicking. Corpses tended to elicit terrible fear in children these days, now that it was possible for the them to rise up and try to kill them. Less than a mile behind them, beyond the walls of Ludire, a vast host of such walking corpses had converged on the city of Ludire with the sole purpose of murdering every living thing inside its walls. Only the bravery of the Lion of Esteline and his men kept the Necromancer's host from accomplishing that goal. Robben wished he could have been on the walls, keeping the dead at bay with steel in his hand. Ferrying peasants to the ships, while absolutely vital, was nevertheless cowardly work for a knight in the middle of such a battle.

Robben's rowboat was not the only boat in the harbor that was pushing the limits of its carrying capacity. Ludire's fleet of merchant galleons, those deep-draughted treasure boats that helped make Ludire the most prosperous port in all of Leria, were loaded to the brim with refugees. So overladen were they that the crews had resorted to jettisoning crates full of wares into the harbor in a desperate bid to lighten their load and alleviate the miserable crowding belowdecks. On almost every ship in the harbor, refugees were crowded elbow to elbow. Most of these boats were in the process of leaving the harbor and departing Leria's shores. But the crowded harbor and dangerous overloading of the ships had slowed the departure of those vessels to nearly a standstill.

Robben paddled around the galleons and cogs, out to the less crowded ships waiting on the periphery of the harbor upon which he could offload his passengers. As he paddled out toward the open see, he could see unfurled sails approaching from the southeast. Triangular lateen sails billowed in the wind, belonging to no fewer than a hundred galleys. Painted upon many of the sails was the head and fanged mouth of a hammerhead shark: the sigil of the armadas of Phasto.

Shouts of exhilaration sounded across the harbor as the refugees and crewmen of the evacuation fleet rejoiced at the sight of Phastos' fleet. The southerners had arrived at last to support the Lerians against their common foe. Robben hoped that they brought soldiers and intended to commit them to supporting Theleden's forces on Ludire's walls. Even if not, so many of the large, maneuverable galleys could take on a vast number of refugees and expedite the evacuation tremendously. With renewed hope, Robben paddled out of the harbor to the approaching armada.

As the Phastan galleys neared Ludire, their sails were furled and oars extended out from under the decks, allowing teams of well-trained oarsmen to row the remaining distance. Glowing in what anemic sun was allowed through the smoke haze drifting off of the battlefield inland, Robben noted strange bronze contraptions mounted on the bow of these galley: trumpet-shaped cones, some of which were made to look like the snout of a snarling serpent. Robben watched one of the Phastan galleys approached a Lerian caravel, the refugees and crew cheered and waved as it approached. Robben's rowboat was just close enough to hear the Phastan captain give a single, horrifying order to his crew.

"Fire!!"

From the bronze cone on the galley's prow, a jet of thin, yellow liquid erupted, passing over the tongues of flame from a torch mounted just beneath the cone. The jet of liquid ignited mid-flight, transforming into a belch of dragon's fire with a heart-stopping whoosh. The jet of fire splashed onto the hull and deck of the Lerian caravel, engulfing the densely-packed refugees on the deck. Agonized screams rang out across the harbor as burning, flailing bodies tumbled into the waves - desperate to extinguish the flames as the caravel's sail and mast were engulfed in a roaring inferno. The rest of the Phastan armada had set about engaging the other ships of the evacuation fleet.

"What are they doing?!" Screamed frenzied peasant girl.

"They must think we're the undead, or that we're going to bring it across the Strait!" Robben deduced. "Everyone stay still, I'm going to get us out of this, but you have to stay still!"

Robben's command fell on deaf ears and terrified children thrashed about, watching the Phastan fire boats incinerate their fellow refugees. The fire ships had completely enveloped the mouth of the harbor. There would be no escape for the larger ships, but perhaps a small rowboat could slip through the onslaught. It was nearly futile. But chivalric duty obligated Sir Robben to try.

Robben dug his paddle deep, rowing furiously for open sea beyond the armada. The boat rocked with the frenzied children aboard, tipping the lip of the boat into the water. Water gurgled over the right edge, pouring in among the legs of the wailing refugees.

"Reach for something that floats!" Robben screamed, before the boat turned over and cast him into the salty waves.




An undead river coursed through the streets and thoroughfares of Ludire, spilling through alleyways and windows to crash into the unrelenting shield wall of the living as they withdrew from the walls to the harbor. The conscripted and less-seasoned men had been sent first off of the walls to secure passage aboard the evacuation fleet, while the hardened soldiers, knights, and former mercenaries joined Theleden in the rear, holding back the undead onslaught to maintain some sense of order and prevent a disorganized rout toward the sea. Ghouls charged headlong into the interlocked shields of the rear guard, comprised of Theleden's most seasoned fighters. They pulled at the shields, reached in between, only to receive a spearpoint through the forehead loosed from between the shields. But the shield wall was only so effective: the undead were on the rooftops now, throwing themselves off of the eaves and into the living ranks. Revenants armed with crossbows shadowed the living from the rooftops as well, taking potshots at the living before scurrying behind a chimney or roofline to reload.

As overwhelmed as the living may have seemed, they were only contending with a very small portion of the Necromancer's forces that had managed to both scale the walls and make it this far into the city. The city's gates were still firmly shut, all of them chained shut and then barricaded prior to the assault with rubble and debris; the gates would not be needed again until Eagoth was vanquished. The floodgates of the undead therefore remained shut, and the withdrawal to the harbor remained manageable - if only barely. And there still remained the problem of getting his men aboard ships while simultaneously facing off against tens of thousands of ghouls.

"My Lord! The fleet! It burns!"

Theleden shoved his way through the retreating soldiers, rounded the corner around the Basilica, and witnessed for the first time what thousands of his soldiers had just discovered. In view between the thoroughfares and over the rooftops of the portside markets was the hellish seascape created by the Phasto fireships. Hundreds of ships - the majority of all the seaworthy vessels in all the harbors of Leria - burned in the harbor. Towering blazes consumed sails and ran up charred masts. Theleden fell to his knees. Despair overcame the Lion of Esteline at last, just as it had his father.

Phasto had sent these fireboats to Leria, without doubt, to prevent Eagoth from capturing any vessels with which to bring the Undeath across the White Straits. And given such a mission, it was natural that Phasto would come first for Ludire - the busiest port in Leria. But for the armada to arrive just as all of Leria's ships gathered in one single port...

"Callidus, you bastard."

Theleden realized at once that the wizard of Yzen had planned all of this. He must have foreseen Phasto's fireships coming for Ludire in late summer, and persuaded him to launch the evacuation from Ludire instead of Eilas. He had purposefully not sent his army to reinforce the city's defenses. This was not misfortune.

This was betrayal.

"Callidus," Theleden croaked, "you've doomed us all."
Rumors of my death are overstated.

As Cyclone suggested, I have not had any time for this - or anything else. I've finished the project that was keeping me away. And after coming down with a mild case of what I suspect is COVID-19 (got a test yesterday), I'm probably going to have a lot of free time for a change.

Let me be clear that despite my hiatus, I have no intention of abandoning this roleplay. I think that the characters and settings we have already built have too much potential to squander. I can't guarantee that this roleplay will move very fast, but it is not dead. I have a plot in mind that I have to commit to writing, even if nobody else is involved with this roleplay anymore besides me. If the pace is not as fast as you would like, or if you have moved onto other projects - I completely understand. But for those of you still interested in this roleplay, I want you to know that this isn't going anywhere.

As for questions:

Hello, @gorgenmast!
It was suggested that I check out this thread by some of the Precipice at War people, since I mentioned I was craving some solid Fantasy RP, but that leads me to a question or two, if you don't mind answering them. Of course, if you want to leave the questions unanswered, let me know.

1. You mention the setting as being based in Middle Fantasy, and that the focus is not on nonhuman Fantasy races - I was curious about the wording of this. Does this mean that, say, races like Elves are not playable, simply that they're quite rare and should remain as such, or something else? In other words, are they playable, or would that be too... Special?

2. In regard to dissent against Eagoth, you mention the lack of success of open revolt - what about less obvious forms of resistance? Isolated guerillas, for example, or even simply people that are choosing to not participate in Eagoth's rule. As a followup, if any of this less overt resistance exists, would it be exclusively conducted by the risen dead? The impression I got was that living folk aren't really a thing in these lands anymore, at least not in any relevant capacity.

3. What of schools of magic outside of Destruction? I'm particularly curious about some of those that can have comparatively overt effects as Destruction - conjuration, for example. Is summoning at all viable, as rare as magic is in general? What of enchanting?

4. I'm also curious if non-'Arcane traditions of magic are/can exist; i.e. magic derived from a divine source, druidry, so on and so forth.

Thanks for your time!


1. We have(had?) a orc represented by the Incredible John, but at this point I doubt we'll see any posts from him to be honest due to how long it's been. So, there is a precedent for playable fantasy races. Elves are probably as exotic as I'd like to get. If you can make elves work for the setting, I'm down for it.

2. Rebellion against Eagoth from his minions definitely has a precedent - both in open rebellion and smaller, less obvious insubordinations. The Cyclone/Lauder collaborative post establishes at least banditry and thievery among undead, so I think that roving brigands or small groups of rebels are very plausible. They would have to be few and far between, lest they attract the attention of Necron and warrant a savage crackdown. As for living resistance, we at least know of one example of this from Flagg's first post. I plan to detail other examples of the living in Leria in some future posts. Again, living resistance would have to be so small that the revenants major haven't noticed or cared enough to deal with them.

3. Enchantments, while rare, are definitely represented in this world. Conjuration would not be a stretch either. Flagg's post mentions a swordfight with enchanted swords opening up small rifts to dimensions of pure madness. I imagine some powerful wizards may be able to open rift large enough to extract some being from these otherworldly planes.

4. I'm not really sure on the particulars of magical energy and how it manifests. I honestly don't know enough to be able to distinguish between fireball hadoukens and druid magic. As long as it doesn't jar with the setting, I'm fine with it.

Thank you for your interest and let me know if you have any other questions.

Hey this looks really interesting, and I wonder if you are still accepting. I'm thinking of a general or minor king who was betrayed in life before he could make his stand against the undead(possibly by callidus idk). In death he has kept his discipline and pride because in his mind he never lost to the necromancer. He requires all of his "soldiers" to look presentable just like in life. This now includes polishing bones and such like that. For appearance wise him and his I'll would look something like the ossiarch bonereapers from AoS. Such as they all appear mostly uniform and still wear armor, but it is now made from bone. That is all I have so far.


We'd be happy to have you. Feel free to make an application and you can get started.
Dawn broke over the eastern coast of Leria, gilding her gloomy shores with rare sunlight if only for but a few scant minutes. The perpetual gloom that hung over Leria broke up into a constellation of tempestuous gray clouds over the sea far to the east - dispersed enough that they permitted the morning sun to poke through in orange sunbeams here and there on the coast of the land once known as Rhanea. Once the sun rose higher into the sky, into the cover of the perpetual Lerian gloom, this stretch of coast would darken once again. But this respite of sunshine, however brief, proved frequent enough at least in this locale as to sustain a coastal woodland comprised of gnarled, stunted hawthorns and anemic pines, clinging to life on only a handful of green needles amongst so many sickly yellow and dying.

The woods gave way to the coastline abruptly, terminating at a short bluff that demarcated the forest and the beach. Salty wind blew off the sea into the woods, carrying with it the roar of foamy surf crashing upon gray sand and pebbles. Mats of stinking sargassum deposited halfway up the beach delineated the furthest extent of the waves. Around these deposits of rotting seaweed and odd bits of driftwood wound a trail of some dozen pairs of footprints in the sand a mile long. The tracks emerged from a trail in the woods and ran along the beach - were erased by the surf in some spots - and terminated at the heels of a procession of ghouls led by a mounted revenant - one of whom was the freshly-risen ghoul known as Abbot.

For perhaps the first time in a hundred years, Abbot felt the warmth of the morning sun upon his desiccated and mummified skin. He squinted from the intense brightness on his dry, milky eyes; but did not look away. This sunrise was perhaps the first thing of beauty that Abbot had witnessed in his undeath.

"Not often that the sun shines here anymore," noted the one-eyed ghoul that had helped unearth him several days earlier, noticing Abbot's reaction to the sunlight. "The Great Necromancer's magic holds the clouds over the lands. Been that way for years and years. Ever since they built the Spire."

The one-eyed ghoul - Lops, he called himself - was the unofficial and unsolicited historian of the party. He was one of the only mindful ghouls in this procession, save for Abbot and possibly the jawless ghoul known as Grumble. Lops had clearly relished having someone else to talk to - or rather, be heard by - because ever since exhuming Abbot, Lops engaged in interminable monologues about everything and anything at all. Over the first few days of searching for old graves and new ghouls, Lops had covered the past two centuries or so of Lerian history, focusing of course on Eagoth and his conquest of Leria. Even when his knowledge of the Conquest had been exhausted, Lops would continue talking about something else until their revenant eventually tired of listening to him and shut him up.

"Not sure what it is exactly 'bout the Spire that keeps the clouds up," Lops droned on. "Complicated magic stuff that I don't understand. But the farther you go from the Spire, from Necron, the less cloudy it gets. I heard that it's almost clear skies once south of the Neck, and I guess far north past the Bridge too, but I reckon it's still gloomy up there too from all the snow. And of course, out there, far out to sea, it's clear skies. Way out there, hundreds of leagues away in the lands where men are still alive, they say that the sky is pure blue."

Normally, Abbot said nothing in response to Lops' ramblings, but something about sunshine and blue skies, living, breathing people, and a part of the world where things were still normal, piqued Abbot's curiosity.

"How does anyone know what it is like in the lands of the living? I thought you said that the Phasto Fleets keep the Necromancer's ships from crossing the White Straits?"

"The warships of Phasto are able to sink big, slow moving boats chock-full of ghouls, that's true. But small boats in the dead of night can make the journey across the sea into the lands of the living. Dangerous work that is, but there are some revenants in the Necromancer's employ that serve as spies. Very few - it's hard to get there and easy to get caught when they arrive. I heard that the living train dogs to smell the undeath, just like our master has those hounds to smell the dead underground."

"And what do those spies say about the lands of the living?" Asked Abbot.

"Those types don't associate with humble grave-diggers like us. They go directly to the most powerful revenants - Theleden and the like. But rumors get out to folk like us anyways. And they say that the living are not working together like they used to to keep the Necromancer from crossing the Straits. All those warships, all those soldiers, all the food and treasure needed to keep living armies working. And for so long - almost fifty years now. Word is that some of those living kings, princes, dukes, so on and so forth... they're tiring of paying their fair share."

"Less talking, more walking!" The revenant barked from the front of the procession back to Lops and Abbot. "If it doesn't involve how to find fresh new corpses for the Great Necromancer, then I don't want to hear it!"

"Yes master," Lops affirmed with a measure of disappointment.

Their taskmaster turned back and fell back into a bored slump in the saddle as he surveyed the coastline spread out before them. Abbot found this revenant master particularly unlikable. In the several days since Abbot had been raised, their master had never once offered any of the ghouls so much as a moment's rest. If they were not digging graves, then they were marching to look for another forgotten cemetery or unmarked grave that might contain a useful ghoul. He suspected that their revenant resented this lowly charge - scouring the countryside for ghouls like some undead gleaner - and hoped that he might be given a more prestigious duty if he demonstrated promise and usefulness to whatever undead lord he served. It seemed to Abbot that he fancied himself a knight - riding around needlessly on an undead horse in chainmail so rusty that it offered little protection and needlessly encumbered him. Obnoxious as his master was, Abbot knew antagonizing him was a profoundly bad idea and resigned himself to silence as well.

The cawing of gulls over the roar of the waves crashing at his feet drew Abbot's gaze up into the sky. A pair of cackling seabirds soared overhead on the winds blowing off of the sea. They followed the coastline for a way, flapped their way across an inlet and continued into the distance on a headland a league or two down the coast. A flock of fluttering white specks congregated at the tip of that distant headland.

The coastline veered inland in a small bay, at the end of which was a coastal meadow overgrown with willow shrubs and wild privet. Crumbling walls of wattle and daub just poking out of the sickly brush and barnacle-encrusted remnants of jetty piers half-buried in the sand of the beach suggested that this had once been a remote fishing hamlet - depopulated bloodily by Eagoth's undead minions during the conquest, or perhaps abandoned for more plentiful fishing waters some time before. Either way, where there were villages, there were cemeteries.

"Go find the cemetery," the revenant ordered, leading his ghouls down the beach to the forgotten settlement. "Any headstones are going to hidden under years of weeds, so make sure to cut down all the brush and ensure nothing gets missed."

Wordlessly, the ghouls in the party shambled over to the crumbling facades without so much as a word. Abbot, however, was transfixed by the flock of seagulls congregating at the tip of the headland on the other side of the bay.

"Did you not hear me, maggot?" The revenant snarled upon seeing Abbot staring off into the sea. "Get to work."

"I apologize, master, but do you not see those birds on the far side of this bay? Look at them," Abbot pointed across the water to a fluttering mass of gulls half a league down the coast.

"We are looking corpses, not seabirds."

"Right, but do you not wonder would could have attracted such a flock of them? Hungry gulls eat anything, carrion included. And to have attracted such a number of gulls? I think there may be a wrecked ship out there, possibly full of dead sailormen. Let me look and see, master, if only to satisfy my own curiosity."

"Go then, but be fast," the revenant agreed, clearly moved by the possibility of finding corpses. "You two," he snapped, beckoning Lops and Grumble over, "go with him and make sure that he comes back by noontime, lest I let the gulls feast on your carrion instead." With that, the three ghouls continued down the beach at a hobbling jog so as to reach the other side of the bay in a reasonable amount of time.

"You don't intend to try to escape from our revenant, do you?"Asked Lops, once out of earshot of their master. "Because if you do, that is a very bad idea. If we were to try to escape they would eventually find us, if not our revenant, then someone else, and we could expect no better fate than being tossed into the Dead Seas of the Locus."

"It is tempting, but I have no intention of fleeing from our obnoxious master today," said Abbot. "I simply want to see what it is that has attracted such a number of seagulls to that spot up there."

The sun by now had risen well above the cover of the clouds, plunging the Lerian coast into the typical overcast gloom. The winds off of the sea had picked up, bringing larger and more numerous waves crashing against the shore. But even over the roar of the waves, the cacaphonous cawing of a hundred seagulls could be heard as they approached the sand dunes of the headland. Tremendous splashes of seafoam against the windward side of the dunes sent dozens of gulls flapping up into the air with each crash of the waves, only to glide back down to whatever it was on the other side of the dunes that had attracted them. It was clear that something substantial had attracted such a preponderance of gulls.

At last, Abbot, Lops, and Grumble had reached the far end of the bay and crested the sand dune deposited at the tip of the peninsula. But there was no wrecked ship full of gull-pecked sailors on the beach below them. Instead, they witnessed a mammoth blob of orange flesh jiggling against the waves that had deposited it upon the beach. Gulls gathered around to peck at a conical bulb of meat that was three or four wagon-lengths long. The mass of flesh terminated at a preponderance of slimy tentacles as thick as a man's torso, each lined with a thousand suckers with sharp serrations on the cup of each. A gargantuan eye - easily dwarfing a man's head - stared up into the gloomy sky above.

"Whuuuh?" Grumble moaned inquisitively.

"That, Grumble, is a kraken," Lops declared, slowly ambling down the sand dune toward the beached monster. Gulls scattered into the wind, giving annoyed caws as Lops, Grumble, and Abbot descended toward it. Lops took one of the tentacles in his hands, marveling at the serrated suckers on the inside of the slimy appendage.

"A big one, too. When they get this big, they grab ahold of small boats with all these arms, reach up over the hull and pull on the masts to tip a boat over to swamp it. Once the crew is in the drink, it grabs em with these sucker cups, and pulls em down to their haunts at the bottom of the sea."

"Where did you hear that?" Asked Abbot, staring into the giant, lifeless eye of the kraken.

"Porter ghouls from the Meridions. Thought all that talk of krakens was just seamans' tales they recalled from life. Guess there was something to it after all. We'll want to tell our master about this. His lord, and probably his lord's lord, are going to be very interested in this."

"Stay here and keep the gulls away from it, Grumble," said Lops as he went back up the dune to head back to the rest of the party. "No doubt our master is going to drop everything and put us to moving this thing, and he'll be furious if it's not in perfect condition."

"Moving it? Where to?" Asked Abbot.

"Necron, without a doubt."
Just wanted to check in and let you’ns know I’m working through a post. Check for it later tonight
Awesome collaboration @Lauder & @Cyclone. Collaborative posts can sometimes be awkward, but yours was was great. Great introduction to Razzak and great worldbuilding also. Looking forward to more Fauzzak posts!
This looks interesting! I've deliberated over it for a couple days. I'd like to make a revenant minor that'll be reaninated for my first post - is anyone who plays a revenant major looking for a lackey?

I'll make the sheet ASAP that'll depict who she'll be but I'm thinking some sort of tactician with a sword, capable of light armoured/mounted combat as well as an advisor for her superior(s). Unflinchingly loyal but also getting to grips with undeath so she's a bit more lively than most.

Edit: finished the sheet.



Glad to have you! We still have plenty of room. And a lady, no less! The undead dominion was getting to be a bit of a sausagefest. I already have two characters and will introduce another minor character in the next post or two, so I will open the floor to anyone wanting a lackey. If not, I could definitely work the Silver Blade into a plot arc with Theleden or Abbot if you don’t get any takers.
Hello! I find the premise of this roleplay absolutely intriguing. One question - would I be allowed to control both a Revenant Major and Minor? I came up with two ideas I really enjoy for characters, but I then realized they would be even better as foils to each other that frequently had to rub elbows(or, in this instance, humerus...es? Humeri?).


Thank you for the interest! You are absolutely welcome to control two (or more) characters.
I really dig this setting and the characters that have already been submitted. While my writing skills are a bit rusty, I would love to give this a go.

A few questions that may or may not be necessary to answer:

1. How do you, and can you kill an undead?
2. What is the source of necrotic power in this world?
3. Are there any gods/religions of note?
4. What currency if any is circulated?

Thanks!


First of all, it is great to see you again Poly! Sybax is gladly accepted and being so close, I hope to interact with him regularly. In response to your questions:

1. Undead are exceedingly difficult to "kill" as one would expect. Hacking an arm off will almost certainly kill a living warrior due to blood loss and shock, but an undead warrior will continue fighting. This is why the undead were able to conquer all of Leria with only a handful of notable defeats. Decapitation is perhaps the easiest way to dispatch undead - the body will collapse but the head may still continue to function. Complete destruction of the head is the only way to actually kill an undead with purely physical means, and is wonderfully illustrated in Oraculum's first post. Theleden, as a living warrior against the undead, used fire to destroy large swathes of undead at Esteline and Sour Bridge, either by completely immolating them or burning them to the point that they were no longer capable of fighting. There may also be some magical means of destroying undead. Perhaps there is a way to siphon the necrotic power out of a cadaver. I haven't considered such a possibility until now, but am open to such a thing so long as it is extremely rare/difficult to accomplish.

2. Undead are reanimated by the power of the Ritual of Undeath. Eagoth first discovered this phenomenon and recognized its potential. It is a very magic-intensive spell, and so only very powerful wizards like Eagoth are able to accomplish it. Eagoth eventually was able to delegate the Ritual to his undead lackies by supplying them with crystals imbued with arcane power. Eagoth saw handing over what were essentially batteries full of arcane energy as a liability, and stopped doing this. He now collects energy from the Spire of Rutile to continuously pump necrotic power into the earth via the lightning strikes illustrated in my first post.

3. Cyclone's first post mentions Zealots in a realm called Luminara, which implies some sort of religious crusade against the Undeath. There is also Incredible John's quasi-religion that depicts Eagoth as a messiah of sorts. Additionally, my first post shows that there was some sort of religious institution in Leria prior to the Undeath. The God(s) it revered, or what it stood for, are probably almost completely forgotten by the undead.

4. Cyclone has hit the nail on the head and I will refer you to his answer on this.

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