@VitoftheVoid Here's a first draft of the character. I've gone with a god of my own, but have tried to fit it into the existing lore.
Full Name: Thorfinn
Nicknames/Aliases: Blotare (Sacrificer)
Age: 34.
Gender: Male.
Occupation/Class: Cleric/priest.
Kingdom of Origin: Aressa
Description: Thorfinn is a man who has lived a relatively good life up until very recently. His body is well-built with a fine layer of fat and skin that is still soft in his hands. His body is free from scars (bar recent events) and he still have all his teeth in reasonable condition. He has begun to lose his hair, and his dark blonde hairline is more than a hand’s width above his eyebrows. The eyebrows themselves are bushy and thick, which perfectly complements his likewise thick, bushy and blonde beard. His green eyes (with crow’s feet at the edges) are still young and have a spark of life left in them. Being a prisoner he is barefoot, dressed in rags and dirty. An old wound has come back to haunt him, making him walk with a noticeable limp.
Equipment: Nothing more than the clothes on his back, and not even they are his.
Personality: Thorfinn is at his core a happy man, and a man that can inspire others. He knows the power of words and gestures, that a compliment and praise at the right time can move mountains, and that a meal shared ties a bond stronger than steel. He knows how to live and enjoys good beer, roasted meat and dancing women. His god is not one so strict as to deny its followers the simple joys in life. Thorfinn prides himself with his ability to sit down next to anyone, king or thief, he will shun no one.
Skills:
Speech - Thorfinn is used to speaking in front of large groups of people, something that will make most people stutter and use the universal phrase “um” at least once every sentence. Thorfinn on the other hand can speak loudly, clearly and with conviction.
Knowledge - Clerics doesn’t just walk around with their heads in the clouds. Most of them takes up a second occupation to pass the time, many clerics takes up writing, gardening, architecture or cooking. Thorfinn took to reading, while he is no expert in any particular field he can show a surprising amount of knowledge about almost anything.
Healing - While not even close to as good as a proper doctor or witch, Thorfinn has practiced enough medicine to deal with many common injuries and ailments.
Weaknesses:
A lover, not a fighter - Thorfinn has not been in many fights, and all of his martial prowess is the experience from said fights.
He walks in the shadow of gods - A lot of Thorfinn’s power is based on his god, with the right people he could amass an army, move mountains or burn an entire continent to the ground. In a world where atheism is enforced by law… Not so much.
Fatal Flaw:
A man of many theories - Thorfinn is by no means an athlete or even a capable worker. His trade is one of words and he literally hasn’t done an honest day’s worth of hard work in his life. He lacks skills, stamina and strength.
Brief History: Thorfinn was recruited at a very young age to be a cleric by a traveling preacher. He never learned how to do a proper job but learned how to read, write, count and speak instead. Apart from the endless traveling it was a fairly good life. Everywhere he went people met him with smiles, open arms and food.
One of Thorfinn's most important jobs was to send sacrifices to his god, Vigo, the god of death, to keep him entertained. This was often done as part of a great feast or at least a bigger social gathering.
That all changed when the fire nation attacked he stumbled on a patrol of Yulian soldiers. They realised what he was before he figured out who they were and hand him in shackles before he’d had a chance to at least attempt a daring escape. He went off to meet the inquisitors, to be tortured and either converted or executed. Turns out that conversion is quite difficult and Thorfinn is scheduled for execution.
Other: Thorfinn can hear the voice of god.
Vigo
God of journeys, storytelling and death. Guardian of the white flame and the secrets of the gods. Patron of wanderers, travelers and sailors.
Often portrayed as a raven or crow. Always present, but never in the spotlight. Vigo’s main job is to guard the sacred vault to make sure that Tinon’s white flame does not escape or is stolen. After creating the world, Tinon created the sacred vault to hold the flame until the end. To make sure no one could steal it he placed the vault in the middle of the endless land of death. But even the sacred vault could not suppress the light. Fearing that his light would be stolen, Tinon tasked his youngest son Vigo with guarding it. Vigo is a god of death, and he stands alone in the endless darkness that awaits the dead. He listens to the life stories of everyone who finds him and gives them a place in the darkness. Every now and then someone comes along with a most fantastic tale that brightens up Vigo’s endless vigil. Such people are granted a fraction of the white flame’s light before they are given their place in the endless darkness. (The night sky is the land of death).
The general idea I've has is that the gods' existence is a bit ambiguous....ambiguous enough that one of the most powerful nations can be militantly atheist. So maybe some prayers might come true, maybe some things might go a person's way after calling on the gods, but it may be uncertain whether this was divine intervention, or perhaps their own will calling up some latent magical power. Who knows? :D
This ambiguity will of course be completely lost on my character, who will be absolutely certain about both the existence and effects of the god or gods. I usually like playing religious people as they tend to step on a fine line between complete authority and bat-shit crazy depending on perspective. One can have a lot of fun with a character like that. I'll start writing right now, just mention me when you put the list of gods up and I'll see if I find something I like.
@Awesomoman64 You could be in prison with me :) If we were both code-breakers it would be a conversation-starter.
I was thinking about doing either a breaker of the magic code or religion code. If you're going for magic I can go for religion and complete the set.
With that in mind. @VitoftheVoid would this be a kind of DnD-esque setting where gods both exist and are able to grant boons or channel some sort of magic through their believers? Or anything at all? Or is it just a matter of faith and we're all doomed to waddle through our miserable little lives in search of answers to questions we don't understand?
@VitoftheVoid Just out of curiosity, what would happen if one would break the Yulian code? I have my eyes set on a convict, and would like to tie it (at least partly) to the code.
Not overly familiar with Firefly's setting, so can't quite comment on that part for sure, but can say it's not as distant as the 41st millennium, nor as dark as 40K.
Thank you for that answer. One can hardly keep up with all sci-fi universes after all. I'll try to rephrase to get a bit closer to the core of my question. I am not a native English speaker, so I blame myself for not being clear enough. I could have done better. Explained briefly, Firefly could be summed up as "cowboys in space". Replace horses with space ships and revolvers with space revolvers and you're pretty much there. The series is filled with tropes from the great old western-movies but puts a sci-fi spin on them. You seem to have a grasp on the 40k-universe, where the last of humankind does battle against the powers of aliens, mutants and chaos gods, as well as each other. Each faction slowly declining and breaking down, most of them powered by already ancient technology. I'll add a third example for the fun of it. In Halo humankind has united against a common foe, the alien alliance known as the covenant. Focus lies heavily on the military engagements between humanity and aliens although a few specks of lore can be sighted every now and again.
The themes of these three universes are almost entirely different, not only because the worlds are different but because of what they choose to focus on. In this game I already know that the focus will be a band of hired guns, but the world at large is still very much a mystery. Is it inspired by something in particular like Firefly and the old westerns for example? You've also mentioned that we're hired by a corporation, which brings to mind a game called Mutant Chronicles, in this world corporations have taken over, and what we today know as countries and nations are either extinct or horribly obsolete. Corporations own land, military power, right of law and everything else that today's nations have access to but corporations as a rule does not. How would you say that the balance between corporations and nations looks in this game?
What type of distant future are we talking about by the way? There is a huge difference between warhammer's version of the 41st millennium and the distant future provided in Firefly.
So I guess it's my turn to contribute with something.
I've been in many Naruto-games over the years, and started playing in the world almost as soon as I had watched the first episodes. Those I received on three CDs, each containing four episodes, so I've been doing this since episode 12. One of my all time favourite games was actually split in two, a concept I would very much like to try again if I just can get the right group for it.. Everyone played a ninja from Konoha and almost everyone had to start out as a genin and part of a team. The jounin were hand-picked by the GM and missions were abundant. After only a month or so the first chuunin-exam was held and some made it through, which opened up new genin-spots to fill. This was roughly at the same time as the great filler season was going on, so the whole game had that early-series feel to it.
The second part meant that everyone also had a second character. A member of the AU-akatsuki. Remember that this was before the real master plan was revealed, so we weren't really sure what to do. Their main goal was to capture the bijuu, but to become the jinchuuriki themselves and use their powers to eradicate the village-system and bring about an age of chaos which would lead to an era of strength and stability. Of course, this meant that every now and then the two worlds would collide. The tiny genin you had spent weeks molding into a perfect miniature-badass now stood in front of a super-dangerous S-rank criminal. Both of them characters under your control.
Logically the genin should die in every encounter, but anime logic is different. Each player therefore had to give it their all to both make their akatsuki member as badass as possible, but at the same time allow the genin to escape somehow. Sometimes they did die, which meant that the team was now one man short and the guy they had trained and fought with was gone. Near the end of the game one team nearly went full Shikamaru and started to hunt down the akatsuki. As a player of the team they were aiming at first I would have had so much fun pimp-slapping them all the way back to mummy.