Avatar of Halvtand
  • Last Seen: 1 mo ago
  • Old Guild Username: Halvtand
  • Joined: 10 yrs ago
  • Posts: 978 (0.26 / day)
  • VMs: 2
  • Username history
    1. Halvtand 10 yrs ago

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Recent Statuses

4 yrs ago
Current If you are what you eat, only cannibals are human
2 likes
4 yrs ago
The five-second rule does not apply when you have a two-second dog
14 likes
6 yrs ago
How many lightbulbs does it take to change a person?
1 like
6 yrs ago
If pigs are so smart, why does 66% of them build houses out of such crappy materials?
6 yrs ago
When you become an adult, people stop asking which dinosaur is your favourite. It's like they don't even care anymore.
11 likes

Most Recent Posts

@The Angry Goat I'd love to pair up. Sounds to me like our characters would be polar opposites, which makes it even more fun.
@VitoftheVoid Here's a first draft of the character. I've gone with a god of my own, but have tried to fit it into the existing lore.
The general idea I've has is that the gods' existence is a bit ambiguous....ambiguous enough that one of the most powerful nations can be militantly atheist. So maybe some prayers might come true, maybe some things might go a person's way after calling on the gods, but it may be uncertain whether this was divine intervention, or perhaps their own will calling up some latent magical power. Who knows? :D


This ambiguity will of course be completely lost on my character, who will be absolutely certain about both the existence and effects of the god or gods.
I usually like playing religious people as they tend to step on a fine line between complete authority and bat-shit crazy depending on perspective. One can have a lot of fun with a character like that. I'll start writing right now, just mention me when you put the list of gods up and I'll see if I find something I like.
@Awesomoman64 You could be in prison with me :) If we were both code-breakers it would be a conversation-starter.

I was thinking about doing either a breaker of the magic code or religion code. If you're going for magic I can go for religion and complete the set.

With that in mind. @VitoftheVoid would this be a kind of DnD-esque setting where gods both exist and are able to grant boons or channel some sort of magic through their believers? Or anything at all? Or is it just a matter of faith and we're all doomed to waddle through our miserable little lives in search of answers to questions we don't understand?
@VitoftheVoid Just out of curiosity, what would happen if one would break the Yulian code?
I have my eyes set on a convict, and would like to tie it (at least partly) to the code.
<Snipped quote by Halvtand>

Obviously. I just can't seem to get rid of you, no matter what I do. You're like herpes.


That's as close to a compliment you'll get, eh?
Of course, I'm still here.
Not overly familiar with Firefly's setting, so can't quite comment on that part for sure, but can say it's not as distant as the 41st millennium, nor as dark as 40K.


Thank you for that answer. One can hardly keep up with all sci-fi universes after all.
I'll try to rephrase to get a bit closer to the core of my question. I am not a native English speaker, so I blame myself for not being clear enough. I could have done better.
Explained briefly, Firefly could be summed up as "cowboys in space". Replace horses with space ships and revolvers with space revolvers and you're pretty much there. The series is filled with tropes from the great old western-movies but puts a sci-fi spin on them.
You seem to have a grasp on the 40k-universe, where the last of humankind does battle against the powers of aliens, mutants and chaos gods, as well as each other. Each faction slowly declining and breaking down, most of them powered by already ancient technology.
I'll add a third example for the fun of it. In Halo humankind has united against a common foe, the alien alliance known as the covenant. Focus lies heavily on the military engagements between humanity and aliens although a few specks of lore can be sighted every now and again.

The themes of these three universes are almost entirely different, not only because the worlds are different but because of what they choose to focus on. In this game I already know that the focus will be a band of hired guns, but the world at large is still very much a mystery. Is it inspired by something in particular like Firefly and the old westerns for example?
You've also mentioned that we're hired by a corporation, which brings to mind a game called Mutant Chronicles, in this world corporations have taken over, and what we today know as countries and nations are either extinct or horribly obsolete. Corporations own land, military power, right of law and everything else that today's nations have access to but corporations as a rule does not. How would you say that the balance between corporations and nations looks in this game?
I'll show some interest.

What type of distant future are we talking about by the way? There is a huge difference between warhammer's version of the 41st millennium and the distant future provided in Firefly.
So I guess it's my turn to contribute with something.

I've been in many Naruto-games over the years, and started playing in the world almost as soon as I had watched the first episodes. Those I received on three CDs, each containing four episodes, so I've been doing this since episode 12. One of my all time favourite games was actually split in two, a concept I would very much like to try again if I just can get the right group for it..
Everyone played a ninja from Konoha and almost everyone had to start out as a genin and part of a team. The jounin were hand-picked by the GM and missions were abundant. After only a month or so the first chuunin-exam was held and some made it through, which opened up new genin-spots to fill. This was roughly at the same time as the great filler season was going on, so the whole game had that early-series feel to it.

The second part meant that everyone also had a second character. A member of the AU-akatsuki. Remember that this was before the real master plan was revealed, so we weren't really sure what to do. Their main goal was to capture the bijuu, but to become the jinchuuriki themselves and use their powers to eradicate the village-system and bring about an age of chaos which would lead to an era of strength and stability. Of course, this meant that every now and then the two worlds would collide. The tiny genin you had spent weeks molding into a perfect miniature-badass now stood in front of a super-dangerous S-rank criminal. Both of them characters under your control.

Logically the genin should die in every encounter, but anime logic is different. Each player therefore had to give it their all to both make their akatsuki member as badass as possible, but at the same time allow the genin to escape somehow. Sometimes they did die, which meant that the team was now one man short and the guy they had trained and fought with was gone. Near the end of the game one team nearly went full Shikamaru and started to hunt down the akatsuki. As a player of the team they were aiming at first I would have had so much fun pimp-slapping them all the way back to mummy.
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