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  • Old Guild Username: Innue
  • Joined: 10 yrs ago
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    1. Innue 10 yrs ago
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5 yrs ago
Current Re-released our creature capture thread: roleplayerguild.com/topics/…
7 yrs ago
Mostly Janna is best summoner name. Sadly, Project, that is mine.
7 yrs ago
FF12 Zodiac Age players - if you want to have the optimal party, PM me. Working on a spreadsheet to determine best party makeups and I will share it once done.
1 like
7 yrs ago
Too many things I want to write right now, which is resulting in 0 writing getting done. Yaaaaaay.
7 yrs ago
Pondering re-releasing my western fantasy thread. >.>
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"As you wish," Selim waved deferentially before setting his spear up against a wall off to the side. It would only serve as a burden for him if he kept it on his body during battle without actually using, plus he was not sure if he got into a desperate situation in battle that he would be able to resist the instinct to use it. As he walked back to the center, he summoned his Soelbe to the battlefield. Given the clear indication she was a Windspeaker and had a flying Natrelmon meant he had fewer choices to select from on his end. His Kohitsuji would struggle to deal with two possibly aerial fighters. With Soelbe, the pressure he would normally be able to put on a trainer could be done by the ghost.

Selim then took a spot about twenty feet in front of Kiyo, meeting her stance with one of his own. Selim also lead with his left for his stance, but chose a loosely closed hand for his lead, which could transition to a palm for deflection or striking a blow with a fist within a moment. His face clearly expressed his irritation that she was a Windspeaker. Selim found them quite annoying to deal with, especially given the domains of magic he had funneled his experience into.

"Whenever you are ready," Selim stated, his Soelbe hovering next to him.
@Tuujaimaa

It had been hours since Selim had taken up post in the square. He had tried to catch the attention of anyone that looked well enough off they would even be interested in hiring someone like him. However, Toran did not have a culture that made his venture very successful - the Toranese did not have that same insecurities as some of the Orani or Lifanites who had this obsessive need to compete with each other in status. Having a bodyguard meant you were important.

And then there was Kiyo.

Before she even spoke, Selim knew exactly who she was. The Reijin were one of the Five Noble Houses and there were only so many from those houses within the appropriate age demographic to be completing the Rites, so that narrowed the list down to essentially a few parties. Most of the Noble Houses, despite their prominence, were not as prolific as one might think. However, if you spent any time working in the upper echelon of Atren's nobility, you would know exactly who to identify Kiyo as.

"It is a bit of providence to have my first interested client be Reijin Kiyo," Selim responded, bowing slightly. "I am Selim Raess Dar. While I assure you my credentials for such work are appropriate, I do understand as a craftsman the need to test the product. What are your rules of engagement for this test of strength? As a competitor in the Clash of Iron, I am versed in a variety of weaponarts as well as unarmed combat."

Still open.
You can take a break to reflect or continue writing. There isn't really a wrong answer.

Unfortunately, I can't speak to any specific issues due to lack of background, but do remember people phase in and out of interest on certain topics and it may have nothing to do specifically with you as a person or writer. Maybe jumping in something that is already established or has a larger character base could allow you to participate in something to get the groove back?
If you have any questions you can ask on here, or on the main thread.
The battle between Selim's magic and the Olena had left him exhausted. He had infused the magic rituals into the bauble around his neck before leaving Gadot, thinking he had a healthy supply, but between the Veolu and the Olena, Selim did not much gas left in the tank. He was pleased to have both of the creatures on his team, but it made it near impossible he would have the resources to make it to Ward and still be able to add additional summons to his team.

However, fate would not be done taunting Selim. Nearly immediately after capturing his Olena, yet another ghost made an appearance. Unlike the darkness of the Olena, the Soelbe radiated a peaceful light. Selim had seen Soelbe a few times before in the desert. They were known for helping lost travelers out of the desert or leading them to an oasis. Selim paused for a moment to examine the situation. Low on magic he could tap into the fuel the capture, he would have no other choice but to do battle with it. He hated to do that, but it was an opportunity to get a strong type advantage for future gyms. Soelbe was the only natural possessor of both ghost and light magics, a rare type combination that made occasional appearances in some hybrids or adaptive creatures.

Selim called for his Crowire silently, covering the summoning light up with his Invocation magic to avoid alerting the creature, as well as mask his own presence. It was a simple enough trick that just needed to divert attention away from the staging long enough to give Selim a bit of a tactical advantage - as well as minimize risk to the Soelbe. It just needed to be weakened enough to capture, should his first few attempts fail. Based on his quick mental calculations, he had about 6 shots at capturing it.

Clutching the bauble, he called forth from the last bits of his restraining magic to arc light around the Soelbe to startle it. Like before, the arcs of light shot out from Selim's bauble and surrounded the creature. Up until the the last second before the Soelbe, vanished, Selim's fingers were intensely clasping the bauble to the point where some of the relief picture had started to dig into his skin. Thankfully, he did not have to do battle with the Soelbe and its name was added onto the back of the bauble.

However, Selim now had a new challenge - figuring out how to get some more funds. Normally he'd be a good enough craftsman he could make something to sell, but he had no raw materials to work with or the funds really to procure anything of decent quality. That meant he had only one fallback - bodyguard. So, a bit dusty from his journey, Selim marched to the center of the town, managed to find some scrap materials to set up a sign next to himself that said 'Bodyguard for Hire'.
We decided to relaunch a thread we've worked off and on for the last 15 year with a number of playthroughs. We recently reworked some of hte outdated material and decided it was a good time to release it again. General premise is it is a unique take on the creature capture concept of Pokemon, but in an entirely different type of world. We have 70-100 unique creatures designed for the thread for players to encounter. I've snipped a bit of the description from the main thread below.



Hi there, and welcome to Natrelmon! Natrelmon is a thread that takes the primary mechanic of pokemon--that is, creature capturing and battling--and applies it to an entirely new world with a rich history, a fully fledged magic system, and a plot all its own. Natrelmon is comprised of a lot of information, which can be very difficult for new players to get into without being overwhelmed, so we'll do our best to give you the information in bits and pieces as and when it becomes pertinent to you!

For now, let's focus on the basics:

You are the equivalent of a "trainer", undergoing a journey known as the "Rites" (as described in the introduction)! This is a journey that mimics that of the heroes of the past and is meant to be taken as part of coming of age. In increasingly modern times it is done less and less, but the central government has recently made an incentive to send people on their Rites--and that's where your story begins!

You can check out the thread at (which has more narrative material) - Natrelmon: Reckoning
Selim had opted to take a less traditional route to Toran.

The mountains that divided the East from the West were really only practically accessible through Ward. However, that did not make it impossible to cross elsewhere on the range. Especially for someone who had time in Relin, and time in Gadot, the mountains, the elements, and their perils were no strangers to Selim. With his Kohitsuji and Crowire, it made the journey slow, but with very little risk. Crowire was easily capable of scouting for dangers ahead, while Selim's Kohitsuji's Psychic Aura helped ensure the path was sure.

Selim's choice of the crossing the mountain was to give him some alone time. He knew the likelyhood of encountering any other person out there would be slim to none. Plus, the added benefit was that some of the forested areas between the mountains were noted to be home to creatures that were tested against the harshest elements and had shown perseverance - a trait Selim deeply respected. His choice was rewarded with an encounter with a Veolu. Being from the desert side of the mountains, it was a creature he had not seen before.

Clasping the bauble that held his relic, he let a bit of his magic bleed into the purple stained glass ring, which began to spin around before flooding the area with multiple arcs of purple light. They quickly surrounded the Veolu before it had time to process what was going on, enveloping it before it vanished with a snap. Now etched onto the back of his relic was an inscription for the Veolu in the tiniest of ornamental scripts. He gave a small smile to himself before marching onwards and over the final mountain giving him a view of Toran from above.
Name: Selim Raess Dar
Age: 25
Gender: Male
Appearance: As a Gadotian by lineage, Selim's skin tone is a warm beige color that goes through phases of deeper brown colors when he spends more time wandering through the desert, with a variety of stark white imperfections (scars) or red abrasions from sandstorms. When he stands up straight, Selim is just over 6 feet. He has solid muscle tone from his time training for the Clash of Iron.

Selim tends to wear a modern take of classic Relinic and Gadotian apparel. He generally wears a trimmed, light colored, high collared jacket made of a tough material. It was designed to have freedom of movement, so some points are a bit less form fitting to also allow it to provide some protection from glancing attacks. His pants are fairly standard men's legwear design. Most of his stuff is kept in a small bag on his back, which straps across his chest diagonally. Shoes are an old worn pair of black boots, with a high ankle and newly replaced soles for grip.
Hometown: Gadot/Relin, previously Orin
Personality: Selim is naturally empathetic and has a unique, genuine charisma - once you get past some of the initial stumbling blocks. Selim can quickly be caught off guard if one of his practiced introductions are not applicable. Because of the programmed responses to seem civil, not too entirely uncommon in Orani culture, Selim can come across as serious - which he is. There is also an unshakable sadness and frustration that can be picked up on, especially by those who knew him years ago.
Relic Description: Selim's relic is a half-dollar sized metal bobble with a purple stained glass ring, about an inch thick. It has an etched relief design of his home in Relin on it. His creatures are added either to the etching or to a small inscription on the back.
Starting Natrelmon: Crowire & Kohitsuji
Starting Spell Schools: Abjuration/Invocation
History: Gadotian by lineage and birth, the early years of his life were spent in Orin with his parents, who had moved to Orin to serve the upper echelon's of Orani society with their craftwork. It was a mixed success venture, just enough to give Selim a taste of some of the finer things and enough access to an education to keep him interested in learning. It also gave him enough of a talent of blending in, or at least socializing with, those with unlimited access to the world.

After a few rough years, the family moved to Relin to work with the craftspeople there to refine their designs into something unique. They settled happily there for awhile, but were forced to move with Selim's mother fell ill and could not handle the tough Relinic winters any longer. They moved back to Gadot and purchased a sizable portion of land on the mountainside with enough space for a flock of sheep and Hitsuji, along with a contingent of messenger Hawklines which were traditional in Gadot.

Selim had a penchant after moving back to Gadot of wandering deep into the desert. He had enough experience with Invocation to be able to tell mirage from Uaine magic. He had a number of choice encounters with the desert folk, who only really tolerated his presence due to his ability to communicate telepathically as well.

While the Orani almost exclusively practiced the art of fencing for combat, which Selim learned from his time there, the Gadotians preferred a wider variety of spice in combat. Selim opted to learn from the Gadotian weapon schools as a part of training for the Clash of Iron, which is a combination smithing and swordsmanship combination run by the people of Ilsver and Gadot, almost always with one of their residents being named the victory (despite being open to all participants). Selim has participated, but has not ever won. It did, however, earn him a few nice contracts as a bodyguard for some wealthy clientele passing through Gadot, usually forcing him to travel to Lifan.

During the war, Selim aided in crafting weapons for the East's military. Following the War he delayed undergoing his Rites to continue his education and help care for his ailing mother. It was after she passed that Selim decided it was time to undertake his journey alone. He chose to take one of the new Kohitsuji from their family farm, along with a Crowire he had for a number of years as a companion.

Professions: Herbalist and Breeder
Noteworthy Skills: Selim's experience required he be able to help care for others as well as be able to care for his own minor scrapes and bruises. He has knowledge of blacksmithing from the family craft business and has undergone formal training in the ways of weapons. The experience in Orin and interactions with the Uaine have given him a continued interest, and access to, in the history and knowledge of the world.

Magic:

Abjuration - Rank III - 21600

Rank I - Chant of Mending
Rank II - Effulgent Burst
Rank III - Blinding Radiance

Invocation - Rank III - 21600

Rank I - Shimmering Bolt
Rank II - Inundate
Rank III - Celestial Curtain

Gifts: Telepathy, Lucky

ITEMS:
- Spear
- 1 D Relics

Currency: 7000 N

Natrelmon:
- Crowire - M - 15
- Kohitsuji - M - 10
- Veolu - F - 15
- Olena - F - 9
- Soelbe - F - 15
- Narashi - F - 20
- Ocalia - F - 13
- Kaigara - F - 13
- Veolu - M - 15
- Albion - M - 15
- Mythin - F - 1
We are ALWAYS WANTING and ACCEPTING new players!
We will help you find a way to participate to the best of our abilities. Click on the map to join the Discord Server!






The drums of war continue to beat even after the fighting has ceased--this is the nature of war. Each drop of blood spilled, a seed sown. This world is no different. - Rinkoo



Atren was a world that had undergone many changes and seen many cataclysms. Even as the world had reached the brink of destruction, however, there had always been brave heroes to pull it back. Goodness, no matter the situation, had always prevailed in the end. There had been loss, there had been war, and there had been death--but it always ended with the triumph of the benevolent. It always ended with humanity's refusal to allow the darkness to consume their world, in one way or another. In honour of Atren's many heroes, each of the major cities had constructed an "Arena", where they could relive the trials and tribulations of these gloried few that had saved their world as both a living chronicle of their deeds and as a way to remember that the Light blossomed within everyone when needed. It became a common rite of passage--a way to mark spiritual, if not literal, adulthood--to begin a pilgrimage to visit each of these Arenas and progress along the same path of the ancient heroes. Even if they did not succeed, reaching each of the temples and seeing the beauty inherent in the world was enough to mature and humble those who attempted the pilgrimage: and thus were born the Rites.

The most recent of these cataclysms had been the East-West war. Conflict can grow from even the smallest seed of discontent, and the West had grown a crop of bitterness unlike any known in recent memory. The political games of the East--namely those of Lifan, the capital of the known world--had largely ignored the Western cities. Ward, Toran, and Strondar were tired of being ignored and overshadowed by the East, and when their attempts at recognition were met with the scheming and bureaucracy of the political system they decided that words would not get them what they wanted and resorted to steel.

Victory was almost assured--for the East. The East boasted not only the headquarters of the Mage's Guild (the center of magical learning in Atren), an invaluable tool to any war effort, but they simply had that many more people than the West. The East pressed their advantages fairly quickly, bringing the fight to the West through a series of skirmishes in the narrow strip of land between Ward and Lifan. The East pressed the West back to Ward after a little under two years of fighting, and begun the infamous three month Siege of Ward. Ward, to this day, boasts that no enemy has ever breached its walls--but no longer with the gusto of bygone eras. Ward knew that once they fell, the rest of the West would soon follow. Ward could read the writing on the wall--their true enemy in the war was not the East, per se, but time. It was only a matter of time before they lost everything they held dear, and so they sued for peace, expecting to have to capitulate to the demands of the East.

Strangely enough, the peace that was reached ended up being largely palatable for both sides. The West gained the increased representation in Lifan's central government that it had desired, and the East gained a number of trade agreements and treaties that benefited their causes--affording them much more profitable trade with the West. Lifan, additionally, gained authority over the Arenas of the West, which had formerly managed by the cities independently. With this new control, in order to celebrate the peace that had been reached, Lifan suggested that each of the cities hold festivals in order to entice would-be pilgrims to undertake their Rites.

Now, ten years later, it is time for a new generation of youths to undertake their Rites. Preparations for grand festivals are underway, and those who did not get to complete their Rites due to the war, and the adjustment back to normal life that followed, are arriving at the city of Toran to complete the first leg of their journey. Young and old come together in remembrance of the light, ready to make their way across the world. But even now, as the light gathers, so too does the shadow. Calamity waits, ready to strike, as the seeds of violence sown in the war are beginning to bear their bitter fruit.



Hi there, and welcome to Natrelmon! Natrelmon is a thread that takes the primary mechanic of pokemon--that is, creature capturing and battling--and applies it to an entirely new world with a rich history, a fully fledged magic system, and a plot all its own. Natrelmon is comprised of a lot of information, which can be very difficult for new players to get into without being overwhelmed, so we'll do our best to give you the information in bits and pieces as and when it becomes pertinent to you!

For now, let's focus on the basics:

You are the equivalent of a "trainer", undergoing a journey known as the "Rites" (as described in the introduction)! This is a journey that mimics that of the heroes of the past and is meant to be taken as part of coming of age. In increasingly modern times it is done less and less, but the central government has recently made an incentive to send people on their Rites--and that's where your story begins!

In order to make the rites less confusing, we'll give you a brief explanation of the world's history below:



As described in the history, the heroes of eld undertook a journey to shatter the Black Gate--a gateway to the Void, where the souls of the dead go--and the people in this world remake the pilgrimage from city to city in memory of that journey. The greatest of the four heroes are still to this day worshiped as gods:

Seiryu, Lord of the North

Suzaku, Lord of the South

Byakko, Lord of the East

Genbu, Lord of the West


And there is a fifth, known as Akasha, who went through the Black Gate before its destruction to ensure the sanctity of our world from the Void. In order to ensure that magic would never again wreak the havoc it had before, Akasha implemented several edicts, which are the basis of all magical laws. These are described below:





+ Getting Started +


Natrelmon can be a bit daunting to get into, as it has been running off and on for over 10 years now, but a lot of the information won't become important to you until later on.

It's easiest just to fill out the bio format, which is listed below, with help from us on the Discord server if necessary!

We do not have strict requirements on bio length, but we do expect the presence/illusion of effort. Short and sweet is perfectly acceptable.

+ Bio Format +

[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Appearance:[/b]
[b]Hometown:[/b]
[b]Personality:[/b]
[b]Relic Description[/b] Relics convert to the style of the trainer. Some use bracelets, some use keys on a chain around their neck, some use stones embedded into a glove.
[b]Starting Natrelmon:[/b] [url=natrelmon.forumotion.com/t93-starting… here[/url]
[b]Starting Spell Schools:[/b] [url=natrelmon.forumotion.com/f9-spell-dat… here[/url]
[b]History: [/b] We aren't really looking for anything too astounding. Natrelmon is very much about development as you go. The few that have trainers that are returning from last incarnation have changed a lot over the course of the thread. The history can be simple one to two paragraphs.
[b]Professions:[/b]
[b]Noteworthy Skills: [/b] Examples of this would be having some kind of survival training, skill with computers, etc.




+ Dice Notes +


Natrelmon's random aspects are very heavily determined by dice on our database forum. When starting off a new character you will also make six rolls for a chance at a gift, which can have a significant impact on your character.

Each week you will have the opportunity to roll for two wild Natrelmon. Additionally, you will be able to make one Library roll. The Library is a special roll that allows you the chance to acquire special items and knowledge, some of which are one of a kind. It is important that you make these rolls weekly as we generally will not allow you to make up rolls that you've missed. Rolls are a benefit of staying active.

It is important to note that for Wild Natrelmon rolls you have the choice to type up fifteen sentences before you search. If you don't, you don't get the ability to reroll, simple as that.

If you do, you may reroll if you don't like what you got. You can continue this process as many times as you like, with the caveat that for each reroll beyond the first you write twice as much as you wrote previously.

Because Library rolls are so powerful, you are only given two a week with no chance to reroll.

If you don't want to make an account on our database forum--which is perfectly okay!--you're going to need the following form to let us know what rolls to do for you:

[b]+ Rolls Request Form +[/b]

[b]Type of Rolls Requested:[/b] (You may use one form for both library and wild rolls - identify how many of each bearing in mind YOUR professions)
[b]Professions Applicable to Rolls:[/b] (Scholar/Herbalism/Tracker)
[b]Other Roll Modifications:[/b] (Lucky Gift, Herbalism Potions, Divine Items)
[b]Declarations:[/b](Some Professions will ask you to declare an item/Natrelmon - do this for each roll it would apply for)
[b]Specializations:[/b] (Some professions will ask you to specialize in something, identify if your profession is applicable to the roll request)
[b]Zones:[/b] (ONLY applicable to wilds, please identify search zones)
[b]Highest Level Natrelmon:[/b] (ONLY for wilds. Identify Natrelmon AND level)




+ FAQ +


Q: Is this thread open to more bios?

A: Yes, Natrelmon is always open to new trainers! Even if the thread has gone on for awhile and people have moved past the first few cities, you are free to jump in. The Admin team will ensure that you either start caught up to the other trainers or you have the means to do so. We won't leave you behind.

Q: Can I make my own Natrelmon?

A: Sort of. Natrelmon has a system to allow for the cross breeding of two Natrelmon. This will allow you to create a fair number of custom creations, especially if you have the Breeder profession. In general we do not really add player created Natrelmon outside special circumstances.

Q: Someone is trying to kill my character! Is that allowed?

A: Yes. Killing other players is allowed. If you are worried your trainer isn't powerful enough, I'd suggest travelling in a group and staying away from dark areas. In general, you shouldn't have to worry too much about being killed - but bear in mind that it is possible.

Q: I noticed it is modern times, can I have a gun?

A: No, guns are highly regulated by the society and only members of the police force have guns. You can, however, use other weapons such as knives and similar weapons, but they will cost you money in order to have them.

Q: Can I have more than one character?

A: No, at this time we are only allowing one character. Certain exceptions may be allowed to this if there is a compelling reason you need to use two characters. Simply wanting more rolls is not a compelling reason.

Q: Why can't I make up my own spells? X spell sucks.

A: For balance reasons, we do not allow trainers to make their own spells. Lore wise, there is an entity that governs the rules of magic and only a special few NPCs are capable of breaking those rules. Player characters will not ever be allowed to create their own spells. However, you can gain access to special and secret spell schools that can give you a fighting edge.

Q: I rolled [secret piece of information]. Can I tell people?

A: Yes. If you have gained some secret information or ritual spell, you are free to tell other players. We have no restrictions on this.

Q: What do new characters start with?
A: Currently, new characters receive the following:

- 25,000 N to start
- 2 Starting Natrelmon, or Natrelmon of choice up to Semi-Rare
- 2 Bonus Library Rolls
- Instant level 15 for one Natrelmon, level 10 for the other
- 3 Bonus Wild Rolls with one guaranteed U+
- Rank III in two schools of magic (you select two to start with)




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