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11 mos ago
Mahz finally picked up the milk.
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K A S S A R O C K
28 | M | GMT
Greetings friends, partners, enemies, acquaintances, and strangers. I am Kassarock, or just Kass if you prefer, welcome to my profile. Anyway, I am a 20 something male roleplayer from the UK and a long time user of the site, although I have come and gone a fair bit over my time here. I used to be more active on the old site, and I still am relatively active in the off topic sections today, as well as in the guild's discord. So you might see me around.

I generally consider myself to be an advanced writer, I pretty much always write multiple paragraphs, and will drop walls of text if the mood takes me. My grammar is okay, but not formally perfect, so I do not expect that from my partners either. I normally like quite dark and dramatic themes in terms of content in my roleplays, regardless of genre. Unless I have got an interest check up, or have messaged you, I am not usually looking for new partners to write with.

I think that covers just about everything. Message me if you want to know more.
Original Join Date: 07/04/2009

Advanced, Casual, 1x1, Nation, Tabletop

Historical, Fantasy, Sci-fi, Romance, Drama

Writer, Archaeologist, Cymro

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Current Roleplays and Interest Checks

Adventure Awaits! | CYOA | Fantasy | A mystery adventurer is sent to a mountaintop temple to rescue a missing woman.



Other Things

Current Avatar | Connor Fawcett

Check out my Character Archive for other/old character sheets.


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V E L Y N V I R I T H




Original Art by Minttu

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Character Information

Name - Velyn Virith of House Redoran
Gender - Male
Race - Dunmer
Faction - House Redoran (former), Buoyant Armigers (former)
Class - Spellsword
Birthsign - The Lady

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Character Skills

Martial
Velyn is a skilled martial combatant with both the use of the spear and the short blade. His fighting style is fast and agile, using lighter armour to prioritise speed over protection. Though age saps his strength and agility, Velyn more than makes up for that in hundreds of years of martial experience.

Magical
Though some Buoyant Armigers were once great users magic, Velyn is not among their ranks. He understands the basics of magical practice but is no expert. He has some small skill in the schools of Restoration and Alteration. The Healing of Sick was a core tenant of the Tribunal Temple, and all those who served it learned something of the restorative arts. He also learned some of the tricks of the Buoyant Armigers, such as water breathing and walking, as well as the art of magically shielding the body in combat.

Miscellenous
In his youth Velyn was a fine acrobat, but such exertions are much beyond him now, he still however retains a soft tread and an excellent balance. Velyn's other great skill has only increased with age, his eloquent speech. Velyn has increasingly dedicated himself to the study and creation of poetry in his later years.

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Character Equipment

Weapons
Chitin Glaive, fashioned in the traditional Dumner style.
Twinned Steel Wakizashi and Tanto, worn at the waist.


Armour
Worn Chitin Armour, much patched and repaired.

Enchanted Items
Amulet of Fortify Stamina, made from a carved Guar tooth.
The Chitin Glaive also bears a minor flame enchantment.


Miscellaneous
Ragged Red Travelling Cloak.
Spare Bundle of Clothing.
A Few Days of Rations.
Jar of Matze, a rice wine from Morrowind.
Ceramic Drinking Cups.
Patterned Fabric Bedroll.
Paper Lantern.
Incense burner with Fragant Incense.
Dunmeri Lute, similar to a Shamisen.
Books and Scrolls, mostly the teachings and poetry of Vivec.
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A P P E A R A N C E

Velyn Virith is an elderly male Dunmer, well into his third century. Despite his venerable age he is not frail or decrepit, he stands tall and straight still, thin with age and hard living, but possessing wiry strength and cultivated grace to his movements. The way Velyn moves is like a dancer, with light quick steps, but he carried himself with all the confidence and surety of a warrior. When his face is hidden beneath his chitinous helm, he could pass for a mer more than half his age.

Velyn's face, however, shows the truth of his age. His sharp angular features are lined and wrinkled, crows feet radiate out from the corners of his narrow blood red eyes. The ceremonial tattoos and scars of his young are pale and faded. The dark hair pulled back into his high topknot is so threaded with grey that they now outnumber the black. In his youth, Velyn would have been considered handsome, and he still retains a element of refined dignity in his appearance to this day. A sign of his former vanity can be seen the golden jewellery than hangs from his pointed ears.

When not dressed in the worn and patchwork chitin armour that he wraps in a tattered crimson cloak, Velyn prefers to dress in the many hued and patterned fabrics of his homeland, instead of the local Nord furs. He does however, often wear multiple layers, with long robes over his normal clothing. The cold gets into his bones and aching joints these days.


P E R S O N A L I T Y

Velyn is a mer who has been through many trials and tribulations in his life, trials that have had him question his faith and own decisions. As Lord Vivec once cautioned the Hortator Saint Nerevar, beware the wrong walking path. Velyn's path has been one of struggle, soaked in blood, beset with Violence. But it is only through Violence that one might reach Heaven. And so Velyn Virith is at peace.

But his frequent philosophical ruminations do not mean he is dour or dull, far from it in fact. Velyn is an eloquent conversationalist, a skilled orator, poet and musician. He enjoys performing and entertaining, and like all entertainers he enjoys a stiff drink shared with good company. At times like these his wry sense of humour becomes increasingly apparent, as well as a somewhat rakish and flirtatious side to old Knight Errant.

Ultimately, however, he views distractions of the flesh as just that, distractions, despite the allure they sometimes still hold for him. There are only two things Velyn truly cares about, aiding those in need of his assistance, and carving his own path to Heaven.


H I S T O R Y

Velyn Virith was born on Vvardenfell in the year 3E412. He was a younger son of Theldyn Virith, Kinsman to the Great House Redoran. Growing up, most of his childhood was spent between the Redoran district capital of Auld'ruhn and his family's ancestral estates in the West Gast near the port of Auld Velothi. Like his brothers and cousins, he was expected to join his father's house as another proud Redoran warrior, but fate had other plans for Velyn Virith.

Once, while visiting the great city of Vivec as a child, Velyn witnessed a regatta being held on the grand canal. Barges of beaten gold, wreathed with garlands, floated upon the shimmering waters, oars manned by beautiful maidens and comely youths. From the decks, knights clad in iridescent glass laughed and sang as they threw roses to the watching crowd. And hovering above them all, a seated figure, half gold, smiling, and radiating the light of heaven itself.

This was the first time Velyn saw a God, and he vowed that day, that it would not be the last.

As soon as he was old enough he pledged himself as novice to the Tribunal Temple, and then to be apprenticed by the Armigers once he had proved his worth. In those days the fear of Sharmat hung over Vvardenfell, and the ALMSIVI receded from the outside world, but Velyn did not forget what it meant to see a God in all their glory.

He never would.
Velyn kept his faith, his love for his Lord Vivec, even after the deaths of the other Triunes. When the gates Oblivion opened and daedra ravaged Morrowind, he kept his faith still. When his Lord disappeared, he kept his faith. When the moons fell from the sky and fires rose up from earth, he kept his faith. When the Argonians invaded and sacked their cities even as the ash and fire rained down still, he kept his faith. He fought though all these terrors as an Armiger, doing his deeds in Love and War in the name of his Lord, Vivec.

And when the New Temple emerged triumphant from the rubble of their nation and proclaimed Vivec was a false god, Velyn kept his faith. And won himself exile for it.

He fled to Cyrodil, following in the footsteps of countless Dunmer refugees, to find a province also lost to chaos and war as chaos of the the Stormcrown Interregnum unfolded. There he joined a group of rebels fighting against the tyrannical count of Skingrad.

These were darkest days of his existence. Bereft of his Lord, his land, and his love, Velyn turned to a darker path. He indulged in unworthy vices and fought not for Love, but rather to die. He was broken in those days, and it would take many years for him to find his true path again and to fight under the Will of Love once more.

He wandered Tamriel for a long time, never truly settling anyway, never truly putting down roots. Over those long years there were companions, friends, lovers, and enemies. But they were all transient. So do were roles at which he played. Sometimes he was a solider and a mercenary, at others a poet, musician, or acrobat. But always was he one thing, a holy man. For above all else, as he wandered, he searched for answers to the questions that still haunted him, the questions that lingered despite his faith.

Why did Vivec leave his people at the time of their greatest need? Why did Vivec allow such terrors to befall the faithful whom he had loved and cherished? And why, why, did his Lord abandon him, his most loyal and adoring of servants?

It took many years for Velyn to come to a conclusion. He consulted great sages and philosophers from across the lands, read the holy books and poets of his Lord countless times. He found an answer, his answer at least, though sometimes he still doubts it himself. But did Vivec not say: Beware the wrong walking path?

Did he not also say: Beware the crime of benevolence?

Chimer were taught to struggle by the Anticipations and Saint Veloth, and they became greater for it, they were changed by it. The Dunmer had prospered under the benevolent rule of the Tribunal, the benevolent rule of his Lord... but now, it seemed they must struggle again. Greater things awaited them still, and only through struggle would they be changed once more.

So Velyn would struggle on his own path, and he would help to teach his kin how to struggle too. Anywhere Dunmer struggled on the path, he would be there to try to teach them how to struggle, how to grow stronger, how to change, how to Reach Heaven by Violence.

This was why Velyn Virith came to Skyrim in the third century of Fourth Era, for it was here, he believed, that the struggle of his people was greatest. If he could teach the Dunmer to walk the path in Skyrim, and struggle their way to greatness, then he might change his whole people, he might change the whole world.

For the ending of the words is ALMSIVI.

And the worlding of the words is AMARANTH.

T H E G R A Y Q U A R T E R



Art by TheMinttu
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1 0 T H O F S U N ' S D U S K , 4 E 2 0 5

A cold winter wind whipped through the deserted streets of the Windhelm that night. The snow came down in flurries, twirling through the freezing air, to land on icy cobbles below. It was foul weather to be out, and most of the city's residents were fast asleep. But not all of them, for there, picked out in the warm glow of the torch light, was a figure hurrying along through the drifts of piled snow. His name was Snorri Gunnarson, and he was on a mission.

Snorri Gunnarson was a Nord, though he did not necessarily look it. He shared little similarity with this his people other than the flaxen colour of his hair. For where most people thought of Nords as being greatly tall and strong men, he was slight and short. Where the stereotypical Nord had broad rough features and great flowing beard, Snorri was weak chinned and snub nosed, and his pale beard grew in patch only in patches. There were other differences between him and many other Nords in Skyrim, but those were not so apparent on the surface.

One difference, however, that was most apparent right now between Snorri are a regular Nord, and that was how he moved. Nords are generally not known for their subtlety or the deftness of their feet, but Snorri was an expert skulker, a born sneak, and tonight he displayed his talents in full earnestness. For he did not walk, or stride, or march through the Snow. Snorri crept.

He made sure to avoid the patrols of the heavily armed guards that patrolled the streets at night, dressed in Stormcloak blues, the roaring bear emblazoned upon their shields. He ducked around corners, tiptoed down flights of steep stone stairs, and slowly but surely, worked his way towards his destination for that night: The Gray Quarter. His employer had received a tip off from one of his informers, the one they had been looking for would be there tonight.
Snorri ducked into an alleyway as another patrol rounded a corner. It would not do for him to be caught out here, even as a Nord. The Gray Quarter was almost empty these days, and any who moved around its streets after dark would quickly fall under suspicion. As the light of the guards torches faded, he slipped out once more, and stole into the doorway of the place he was to find his quarry.

The New Gnisis Corner Club had seen better days. It had never been the finest of establishments, but with most of its patrons rounded up and taken to Shor knows where, there was not much merriment to found here. The remaining clientele were all Dunmer, and they all stopped their low murmured conversation to stare at the newcomer in their midst. He put his head down and quickly made his way towards the bar.

"Come slumming to the Gray Quarter, have you?" It was Ambarys, the Dunmer bar keeper who spoke first, regarding him with clear disdain. He was thin hard looking man, his grey hair pulled back behind his head. With a cloth in hand he polished a stoneware jar his kind used to warm their Matze or Shien before they drank it. "Well, we don't serve any mead here, Nord. Best find somewhere else to drink."

"I-I am looking for someone, I was told they could be found here. An Armiger." Snorri stuttered out, trying to keep his voice low so as not to be overheard. The barkeep appraised him again with his crimson eyes, before grunting at him.

"You'll find him in the back. Just follow the music." He indicated the direction with and outstretched thumb, pointing to a doorway leading deeper into the corner club, partially covered with a ragged curtain. Snorri dipped his head in thanks and made his way to the back room.

Pushing the curtain aside, he could see it was even emptier than the bar out front. The room was darker too, only the light of the fire and a few battered paper lanterns casting a soft flickering light into the windowless room. At first he was confused because he could not see anyone who seemed to fit the description of the person he was looking for, and Ambarys's cryptic comments were of little help.

It was then that he heard it, the strange drifting sound of a low husky voice holding a trembling note into the quiet room, a sparse accompaniment of queerly tuned strings plucked along side the wavering vocal. He recognised the language, but not the words said, for this was Dunmeris, the ancestral language of the Dark Elves. As the voice quieted the strings picked up, faster, more driving, urgent. Snorri craned his neck, trying to see where the music was coming from.

There was a figure, seated down by the fireside on a laid out floor cushion, their legs crossed, a long necked instrument cradled in their hands. He had not seem them behind the other, unoccupied furniture in the dimly lit room. With the light of the fire behind them, it was difficult to make out much more than their silhouette. But it had to be them, this person had to be who Snorri had been sent to meet. Softly, he approached them from behind.

"Pardon me for inter-" Before Snorri could finish his words, there was flurry of movement and the point of a curved steel blade aimed directly at his throat, glinting menacingly in the firelight. He gasped and took a step back. He hadn't even seen them draw it, it must have been sitting in their lap, hidden by the strange instrument.

"It is considered rude where I come from, sera, to interrupt a musician before they have finished their performance." The voice low and had a slight rasp to it, it was the voice of an older Dunmer.

The musician had turned their face to speak to him, so Snorri could see properly now. He was indeed a Dark Elf with grey skin and pierced pointed ears. He was an older one too, at least a couple of centuries, weathered and lean. Crows feet radiated from the narrow crimson eyes, his iron grey hair was pulled up into a top knot. There was a riot of faded markings, tattoos or maybe scars, that ran down one side of his face. He was not dressed in armour, but instead some kind of earthen coloured robe, held in place by a bright red sash around the waist.

"Begging your forgiveness, sir. I was told I could meet someone here, someone who's been causing trouble for the Stormcloaks." The crimson eyes of the Dunmer flicked to the doorway and then back to Snorri, ascertaining whether or not he had come alone. After a few second he seemed to decide that the Nord was not a threat, for he returned the blade to his lap.

"Might be you could, sera, might be you could." The old Dunmer set the lute to one side and shifted over slightly, opening up space on the floor cushions next to him, patting it with one hand. "Come sit with an old mer, do you drink Matze?"

The Dunmer didn't wait for an answer, but immediately began to pour a small drinking bowl full of steaming alcohol from a stoneware jar set upon the hearth. He passed it to Snorri and stared at him expectantly, with some trepidation he took a sip. The warmed alcohol was pungent, stronger than he had expected too, and though it initially tasted sweet there was an an underlying... saltiness? to it. It must have shown on his face for the next thing the old mer said was:

"Fermented saltrice is an... acquired.... taste I suppose, more for me then." The Dunmer refilled his own drinking bowl and knocked it back in one fluid motion. "So, just who do you think you are looking for, sera? Perhaps I might know them."

Snorri paused for a moment, should he tell the story to this stranger? What if he had made some mistake and this was not the right elf? But how many armed musician dark elves could there be in one corner club? He decided to speak.

"The man I work for, he has friends in the Gray Quarter, recently some of them told him an interesting story."

"Well, I am a fan of stories, please continue." The Dunmer interrupted, filling both of their cups again.

"The story goes that there was a ship between loaded at the Windhelm docks last week, a ship that was loaded under the cover of darkness, and with a great many guards surrounding it. This was because it had an somewhat, unsavoury, cargo. Dunmer, in irons, being taken from the Windhelm gaol to put be put to work in a mine up North."

"A sad story, I have heard other tales like it before."

"Indeed it has happened before, but this time things went differently."

"Oh really?" The old Dunmer's eyes lit up, there was something of a playful look in them. He sipped at the drink in his hand, looking supremely at ease.

"Yes, the ship departed before dawn with its living cargo, but it never reached the mines. They found it wrecked near the mouth of the White River, broken on a reef. The guards were dead, but the shackles were empty."

"How mysterious."

"So thought my employer, until a mutual friend found one of the Dunmer who had been chained up on the deck, she had an interesting story to tell too. She saw a someone walking on the water, not the ice floes, the water itself and come climb aboard. They killed the guards by stealth with their spear and short sword, and then freed the prisoners, healing their wounds as they went."

"Sounds like a generous fellow, dangerous though perhaps too."

"Indeed... she had one last thing to say. He wore a masked helmet, but she caught a glimpse of his neck. There was a tattoo there, one she recognised, an Armiger's tattoo she called it. They look somewhat similar to yours, apparently."

There was no reaction from him, the Dunmer just stared back Snorri, hands folded neatly in his lap. Snorri became acutely aware of the curved short sword that still sat there, blade bare, easily within reach, and he himself easily within its striking distance. He swallowed nervously. Finally the old mer said something:

"Well... it seems you've found who you seek. Now, what do you want?"

It was now or never, this is what he had came here to do. This is what this whole expedition to the Gray Quarter was about, finding the man who had attacked one of Ulfric's prison barges and set all the Dunmer aboard free. Now he knew that he was sitting opposite the one who had done just that. He had to answer him.

"Your help, against the Tyrant Ulfric Stormcloak."

For the first time since he had sat down, the old Dunmer cracked a wide smile, before throwing his head back and laughing loudly.

"Gladly, Muthsera. The name is Velyn Virith."

So Many Dunmer
My vote also goes to 'purple', the lovely purple jellyfish.
@Kassarock Do you have the same opinion on movies and media that use ancient aliens as a trope like Prometheus, or is it just the 'work' that tries to be taken seriously?


I don't particularly enjoy it in fiction either, but I hate it less. Prometheus bothers me less because so much of it takes place in the future in space, though the ideas behind it aren't great. On the other hand I fucking hate films like 10,000 BC when its just a free for all of ridiculous non-sensical ahistorical crap blended together for the entire run time. Although technically it wasn't aliens in that one, it was just white Atlanteans building the Pyramids of Giza several thousand years too early.
Right so I said I had something for this and I'll give a specific example, but really this goes for all types of this book.

My auto 'nope' book would be Chariots of the Gods? Unsolved Mysteries of the Past by Erich von Däniken. The wider genre of 'nope' books is basically all pseudo archaeological crap about ancient highly advanced civilisations, and especially anything with ancient aliens. The reason I chose Chariots of the Gods specifically is because this 1968 work by convicted fraudster Erich von Däniken is really the one that launched the whole 'Ancient Aliens' phenomenon as we know it.

Why do I hate ancient alien stuff so much? Well partly because its pseudo archaeological crap perpetrated by fraudsters to wring money out of gullible idiots. But there's a much dark under current to a lot of this work. Grahame Hancock repackages Anti-Semitic conspiracy theories and the archaeological theories popularised by the Third Reich for a modern audience. A lot of Ancient Alien hypothesises attempt to undermine the idea that complex society could not evolve on its own in places like Pre-Columbian America or Ancient Africa, feeding into really quite racist ideologies about the people who inhabited these places.

Basically its wrong, a lot the ideas behind it are kinda fucking gross, and if I catch you reading that shit the only relationship I will be having with you is an extremely long argument.
I present to you my sad, drug addict, gay samurai.


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