Reading some Heinlein and getting some good writan' inspiration.
2
likes
Bio
Peculiar creature. Sometimes drawing or writing, but usually lurking.
General Info
⁃ Generally online mid-afternoon to evening EST. ⁃ Twenty-something. ⁃ Long time roleplayer, recently off hiatus. ⁃ Interested in sci-fi, tabletop games, art & beekeeping. ⁃ Message for discord. : P
Writing Info
⁃ Heavily prefer drawn character art or written descriptions over faceclaims. ⁃ Okay with writing erotica incidentally, but not as a focus. ⁃ Enjoys chatting & plotting OOC.
I can be a bit scatterbrained and struggle with perfectionism, nudge me along if I'm being slow!
Fingers crossed!! I've never actually seen the original, might have to now though. I'm working on a post also, sorry it's been taking so long! Crazy day catching a swarm of bees today.
Name: Hazel Tamirnyev Nickname: Tusk Age: 34 Sex/Gender: Female Species: Human (Full-body Prosthetic) Height: 5’6/167 cm Appearance: Industrial and without frills, Hazel's chassis stands at 5'6, and is painted a utilitarian orange-yellow.
Her usual outfits consist of a neutral-toned jumpsuit, heavy gloves, and a jacket, with a Pramanik Orbital patch on one shoulder, and a rebellion patch on the other. A third patch, depicting the elephant-headed Ganesha, stretches from one shoulder to the other across the jacket’s back. Hazel is rarely seen without her engagement ring strung on a chain around her neck, although usually tucked into her jumpsuit to avoid snags.
Personal Qualities: Spacers, particularly those raised on the frontier or in deep space, often come off as strange to the average planet-born person, and Hazel is no exception. Energetic, and rather impish, she gained a new lease on life that she plans to make the most of. She often emotes with her hands, or signs along in pidgin while speaking, and is prone to taking risks due to her time in simulators, as well as a deep-seated desire to prove herself.
Despite being physically accustomed to it, she feels self-conscious in her robotic body, and is prone to lashing out at those who mistake her for a common model workerbot. In the cockpit of her ship, all of her insecurity and anxiety melts away. She is solely focused on the task at hand, and her ship becomes an extension of herself. She is knowledgeable about the weak points of common ships due to her time as a shipbreaker. Moving in zero-g and EVA is second nature to her, and—like many a spacer—she feels strong (and a bit outlandish) affection towards her craft.
Biography: Born on Pramanik Orbital to an FTL drive engineer and a linguist, the first few years of Hazel’s life were uneventful. The majority of her adolescence was spent wandering the station’s industrial tunnels and shipyards with her peers, stirring trouble wherever they went. Upon finishing her primary education, she went to work as a shipbreaker on the station. There she worked for several years, meeting her fiancee in the process. It wasn't until she was in her early-twenties when disaster struck; after several years of fatigue and strange symptoms, she was diagnosed with an autoimmune disease that was slowly destroying her nervous system, and would ultimately leave her paralyzed. There was no cure, only prolonging the indefinite.
Devastated, Hazel decided to keep working until it was no longer possible, in hopes some sort of treatment would emerge before she was fully paralyzed. The cure never came, and she was forced to quit her job a few years later once she was no longer able to move swiftly enough to continue. Spiraling into a depression, and relying on her fiancee now, she began shutting herself in more and more often, retreating into older flight sims, and strategy games that she used to enjoy as a teenager. Tensions were growing between the pair, and when Hazel was offered an experimental treatment as a last ditch effort to save her brain, she accepted it.
The treatment, offered by medical corporation Biolink Dynamics, was unusual; her brain was to be transplanted into a robotic chassis, reliant on an integrated life support system and electricity. It was successful, and Hazel found herself in a new body. A new chance of life.
Becoming acquainted with the new body was a long process, she had to relearn simple tasks, as well as navigate a life where those whom she interacted with assumed she was a synthetic lifeform. Her relationship with her fiance became even further strained as well. She ultimately decided to pursue pilotry as a new career, inspired by the flight simulators and strategy games she played while ill, and coming to a mutual agreement with her fiancee to spend some time apart while they both adjusted to the new body. Initially, she served hauling cargo, but her eye was always set on grander goals. As the resistance movement became more desperate, she was able to join a ragtag crew of fighter pilots, and quickly gained experience, rising through the ranks. She was offered a position on the Onyx Squadron after several years, a position she eagerly accepted. Hazel eagerly fights for her own rights, as well as for the freedom of Pramanik Orbital.
Pramanik Orbital pictured in front of a planet shortly after its construction was completed.
Named after the renowned explorer, Mahala Pramanik, who discovered the Al-Biruni asteroid belt in CE 2047, Pramanik Orbital serves as a hub for smaller stations on the resource-rich Al-Biruni belt, as well as a ‘jumping off’ point’ for those brave souls venturing into deep space. The station itself features a long central hub, with two parallel habitation rings housing about 12,000 people each, and several solar panel arrays. Both habitation rings have partial artificial gravity.
Economic divide between the mining barons, and the common workers of Pramanik Orbital is steep; resulting in tension between the two groups, and bouts of civil conflict. The common belter tends to be fiercely independent and utilitarian due to their distance from the core systems, and often have a stubborn sense of pride. Galactic Common, spacer sign language, and a pidgin language that mishmashes the former alongside Hindi, Bengali, and Russian loanwords are the most common languages spoken among the Al-Biruni belt.
The belt, located in the frontier binary system Rusalka-305, is a cache of ice, valuable metals, and other materials key in building new habitats and vessels; given that one has the resources to mine and transport them.
Because of its value, Pramanik Orbital was subject to several skirmishes with Hegarian forces, only holding its independence through the bodyguard fleets and threats of wealthy mining corporations who wished to operate freely, and without Imperial rule. After nearly a year of negotiation, the Al-Biruni was allowed to remain free, but not without cost; it would be to pay a material tithe to the Hegarian Empire. The belters, miners, and common people, of course, resented their work being taken by such means, and pockets of resistance began to stir. As of now, Pramanik Orbital and the belt pays its tithe, but covertly supplies the Commonwealth with resources in hopes that the Empire will be defeated in the near future.
Fighter: AS-91 Thunderbolt Fighter Customisations: Hazel’s Thunderbolt—affectionately nicknamed ‘Grozit’ <грозить>—is a venerable elder, even among its own kind. Used in some of Free System Alliance's first skirmishes, the ship has been passed from hand to hand countless times, and has been retrofitted as a true heavy hitter along the way:
Retrofitted Reactor: Grozit has been retrofitted with a more modern reactor in order to sustain energy needed to fire her railgun. The higher power comes at the cost of a larger heat signature on radar, but who was missing her anyway?
Retrofitted Railgun: Grozit’s high-intensity laser cannon has been replaced with a formidable, heavy 40mm railgun, similar to that of the more modern Excalibur.
Reduced Life Support: To reduce the powerload, Grozit usually runs with her life support systems reduced to absolute minimum. Hazel uses an external oxygen tank to sustain herself while flying, and the lack of atmosphere within the ship reduces the likelihood of injury in the case of explosive decompression.
Livery: Grozit is painted in her original, grey-blue low-vis camouflage, with an older version of the Free System Alliance’s emblem on its back fins. A newer addition, the Wandering Star’s distinctive emblem, is painted under the cockpit, alongside Hazel’s callsign.
Definitely approved, feel free to add Hazel to the characters tab.
Sweet! I'll post her sheet there once I get home from work (along with fixing some awkward wording, I was in a rush to finish last night).
Pramanik and it's lore also give me really good Belter vibes from The Expanse as well (which I'm currently watching Season 5 of!) which is no bad thing whatsoever.
Yes! Tycho/Ceres/Belters in general were a huge inspiration for Pramanik, I watched the first few seasons of the show then lost track, been meaning to pick up the books. As a side note, if anyone else wants to their character lore to have ties to Pramanik I am 100% down for it.
Apologies for the delay! I got caught up yesterday writing mostly irrelevant station lore.
Name: Hazel Tamirnyev Nickname: Tusk(?) Age: 34 Sex/Gender: Female Species: Human (Full-body Prosthetic) Height: 5’6/167 cm Appearance: Industrial and without frills, Hazel's chassis stands at 5'6, and is painted a utilitarian orange-yellow.
Her usual outfits consist of a neutral-toned jumpsuit, heavy gloves, and a jacket, with a Pramanik Orbital patch on one shoulder, and a rebellion patch on the other. A third patch, depicting the elephant-headed Ganesha, stretches from one shoulder to the other across the jacket’s back. Hazel is rarely seen without her engagement ring strung on a chain around her neck, although usually tucked into her jumpsuit to avoid snags.
Personal Qualities: Spacers, particularly those raised on the frontier or in deep space, often come off as strange to the average planet-born person, and Hazel is no exception. Energetic, and rather impish, she gained a new lease on life that she plans to make the most of. She often emotes with her hands, or signs along in pidgin while speaking, and is prone to taking risks due to her time in simulators, as well as a deep-seated desire to prove herself.
Despite being physically accustomed to it, she feels self-conscious in her robotic body, and is prone to lashing out at those who mistake her for a common model workerbot. In the cockpit of her ship, all of her insecurity and anxiety melts away. She is solely focused on the task at hand, and her ship becomes an extension of herself. She is knowledgeable about the weak points of common ships due to her time as a shipbreaker. Moving in zero-g and EVA is second nature to her, and—like many a spacer—she feels strong (and a bit outlandish) affection towards her craft.
Biography: Born on Pramanik Orbital to an FTL drive engineer and a linguist, the first few years of Hazel’s life were uneventful. The majority of her adolescence was spent wandering the station’s industrial tunnels and shipyards with her peers, stirring trouble wherever they went. Upon finishing her primary education, she went to work as a shipbreaker on the station. There she worked for several years, meeting her fiancee in the process. It wasn't until she was in her early-twenties when disaster struck; after several years of fatigue and strange symptoms, she was diagnosed with an autoimmune disease that was slowly destroying her nervous system, and would ultimately leave her paralyzed. There was no cure, only prolonging the indefinite.
Devastated, Hazel decided to keep working until it was no longer possible, in hopes some sort of treatment would emerge before she was fully paralyzed. The cure never came, and she was forced to quit her job a few years later once she was no longer able to move swiftly enough to continue. Spiraling into a depression, and relying on her fiancee now, she began shutting herself in more and more often, retreating into older flight sims, and strategy games that she used to enjoy as a teenager. Tensions were growing between the pair, and when Hazel was offered an experimental treatment as a last ditch effort to save her brain, she accepted it.
The treatment, offered by medical corporation Biolink Dynamics, was unusual; her brain was to be transplanted into a robotic chassis, reliant on an integrated life support system and electricity. It was successful, and Hazel found herself in a new body. A new chance of life.
Becoming acquainted with the new body was a long process, she had to relearn simple tasks, as well as navigate a life where those whom she interacted with assumed she was a synthetic lifeform. Her relationship with her fiance became even further strained as well. She ultimately decided to pursue pilotry as a new career, inspired by the flight simulators and strategy games she played while ill, and coming to a mutual agreement with her fiancee to spend some time apart while they both adjusted to the new body. Initially, she served hauling cargo, but her eye was always set on grander goals. As the resistance movement became more desperate, she was able to join a ragtag crew of fighter pilots, and quickly gained experience, rising through the ranks. She was offered a position on the Onyx Squadron after several years, a position she eagerly accepted. Hazel eagerly fights for her own rights, as well as for the freedom of Pramanik Orbital.
Pramanik Orbital pictured in front of a planet shortly after its construction was completed.
Named after the renowned explorer, Mahala Pramanik, who discovered the Al-Biruni asteroid belt in CE 2047, Pramanik Orbital serves as a hub for smaller stations on the resource-rich Al-Biruni belt, as well as a ‘jumping off’ point’ for those brave souls venturing into deep space. The station itself features a long central hub, with two parallel habitation rings housing about 12,000 people each, and several solar panel arrays. Both habitation rings have partial artificial gravity.
Economic divide between the mining barons, and the common workers of Pramanik Orbital is steep; resulting in tension between the two groups, and bouts of civil conflict. The common belter tends to be fiercely independent and utilitarian due to their distance from the core systems, and often have a stubborn sense of pride. Galactic Common, spacer sign language, and a pidgin language that mishmashes the former alongside Hindi, Bengali, and Russian loanwords are the most common languages spoken among the Al-Biruni belt.
The belt, located in the frontier binary system Rusalka-305, is a cache of ice, valuable metals, and other materials key in building new habitats and vessels; given that one has the resources to mine and transport them.
Because of its value, Pramanik Orbital was subject to several skirmishes with Hegarian forces, only holding its independence through the bodyguard fleets and threats of wealthy mining corporations who wished to operate freely, and without Imperial rule. After nearly a year of negotiation, the Al-Biruni was allowed to remain free, but not without cost; it would be to pay a material tithe to the Hegarian Empire. The belters, miners, and common people, of course, resented their work being taken by such means, and pockets of resistance began to stir. As of now, Pramanik Orbital and the belt pays its tithe, but covertly supplies the Commonwealth with resources in hopes that the Empire will be defeated in the near future.
Fighter: AS-91 Thunderbolt Fighter Customisations: Hazel’s Thunderbolt—affectionately nicknamed ‘Grozit’ <грозить>—is a venerable elder, even among its own kind. Used in some of Free System Alliance's first skirmishes, the ship has been passed from hand to hand countless times, and has been retrofitted as a true heavy hitter along the way:
Retrofitted Reactor: Grozit has been retrofitted with a more modern reactor in order to sustain energy needed to fire her railgun. The higher power comes at the cost of a larger heat signature on radar, but who was missing her anyway?
Retrofitted Railgun: Grozit’s high-intensity laser cannon has been replaced with a formidable, heavy 40mm railgun, similar to that of the more modern Excalibur.
Reduced Life Support: To reduce the powerload, Grozit usually runs with her life support systems reduced to absolute minimum. Hazel uses an external oxygen tank to sustain herself while flying, and the lack of atmosphere within the ship reduces the likelihood of injury in the case of explosive decompression.
Livery: Grozit is painted in her original, grey-blue low-vis camouflage, with an older version of the Free System Alliance’s emblem on its back fins. A newer addition, the Wandering Star’s distinctive emblem, is painted under the cockpit, alongside Hazel’s callsign.
While the idea of a non-pilot character is fine, I doubt I'd be able to throw much to do at them the majority of the time and the focus is intended to be on pilots[...]
Aww, I was interested in playing a non-pilot flight engineer as well. Maybe if we ever need side characters to pad out a scene.
Additionally, would you allow a thunderbolt retrofitted with a railgun in place of one (or multiple) of the other hardpoints? I love the idea of a clunky, older model heavy-type ship, but railguuuuuuns call to me. Will hopefully be done with my character by the end of today.
Things are super flexible characterwise. As GM, I’ll introduce plot points as we reach natural milestones. On the meta-level, we’re doing introductions/figuring out a group hierarchy/dynamic right now.
Character made, now to think on a good way to jump in. o/
I tried to scale Naska's age/life events to prehistoric lifespans (assuming people live on average into their 40s/50s? I wasn't sure how shifter magic factored in so I erred on the higher side), tell me if it looks off!
[color=cccccc]Peculiar creature. Sometimes drawing or writing, but usually lurking.[/color]
[b]General Info[/b][indent][color=cccccc]
⁃ Generally online mid-afternoon to evening EST.
⁃ Twenty-something.
⁃ Long time roleplayer, recently off hiatus.
⁃ Interested in sci-fi, tabletop games, art & beekeeping.
⁃ Message for discord. : P[/color]
[/indent]
[b]Writing Info[/b][color=cccccc][indent]
⁃ Heavily prefer drawn character art or written descriptions over faceclaims.
⁃ Okay with writing erotica incidentally, but not as a focus.
⁃ Enjoys chatting & plotting OOC.
[/indent]
I can be a bit scatterbrained and struggle with perfectionism, [b]nudge me along if I'm being slow![/b]
[hider=Misc Writing Interests]
[center]aliens • [b]androids[/b] • [b]angst[/b] • artificial intelligence • [b]begrudging partners[/b] • [b]crime[/b] • cryptids • [b]detectives[/b] • deep ocean • emotionally heavy • false identities • [b]flawed characters[/b] • folklore • ghosts with unfinished business • [b]hybrid settings[/b] • insects • masked characters • mechs • monsters • mystery • nautical • occult • post-civilization • [b]power dynamics[/b] • [b]ROBOTS ROBOTS ROBOTS[/b] • sapphic themes • [b]sci-fi[/b] • [b]scumbags[/b] • shapeshifters • space • [b]paranormal detectives[/b] • tragic villains • train heists • [b]transhumanism[/b] • wild west • winged/tailed humanoids • worldbuilding[/center]
[/hider]
[/color]
<div style="white-space:pre-wrap;"><font color="#cccccc">Peculiar creature. Sometimes drawing or writing, but usually lurking.</font><br><br><span class="bb-b">General Info</span><div class="bb-indent"><font color="#cccccc">⁃ Generally online mid-afternoon to evening EST.<br>⁃ Twenty-something.<br>⁃ Long time roleplayer, recently off hiatus.<br>⁃ Interested in sci-fi, tabletop games, art & beekeeping.<br>⁃ Message for discord. : P</font></div><br><span class="bb-b">Writing Info</span><font color="#cccccc"><div class="bb-indent">⁃ Heavily prefer drawn character art or written descriptions over faceclaims.<br>⁃ Okay with writing erotica incidentally, but not as a focus.<br>⁃ Enjoys chatting & plotting OOC.</div><br>I can be a bit scatterbrained and struggle with perfectionism, <span class="bb-b">nudge me along if I'm being slow!</span><br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Misc Writing Interests">Misc Writing Interests [+]</button></div><div class="hider-body" style="display: none"><div class="bb-center">aliens • <span class="bb-b">androids</span> • <span class="bb-b">angst</span> • artificial intelligence • <span class="bb-b">begrudging partners</span> • <span class="bb-b">crime</span> • cryptids • <span class="bb-b">detectives</span> • deep ocean • emotionally heavy • false identities • <span class="bb-b">flawed characters</span> • folklore • ghosts with unfinished business • <span class="bb-b">hybrid settings</span> • insects • masked characters • mechs • monsters • mystery • nautical • occult • post-civilization • <span class="bb-b">power dynamics</span> • <span class="bb-b">ROBOTS ROBOTS ROBOTS</span> • sapphic themes • <span class="bb-b">sci-fi</span> • <span class="bb-b">scumbags</span> • shapeshifters • space • <span class="bb-b">paranormal detectives</span> • tragic villains • train heists • <span class="bb-b">transhumanism</span> • wild west • winged/tailed humanoids • worldbuilding</div></div></div></font></div>