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It came as no surprise when his attack was deflected; that she chose to redirect his strength rather than try to challenge it was expected as was the fact that she would have the speed and skill to do so. Rider’s scimitar slid down the length of Assassin’s katana with a rasp of metal, and he pulled his sword back without complaint, keeping a wary eye out for her counter.

Assassin’s approach was more direct than he would have thought, attempting to push him back with sheer force as she hammered the tip of her sword into the bronze surface of his shield. Each impact rattled his bones and he felt himself pressed to retreat, to give way and separate from his opponent. Instead he dug in his heels and held steady under the onslaught, even pushing forward slightly to meet her attacks.

He didn’t yet know what his opponent wanted from this exchange, what her strategy was or how she would go about this battle; he would come to understand it in time, but for now he was relying on past experience and instinct to guide his actions. Perhaps he was falling directly into her trap by not retreating; maybe he had already made the fatal mistake that would lead to his death. Overthinking things only worked to slow your reactions however and he couldn’t afford that here; for now he would take Assassin’s actions at face value and respond appropriately. If she wanted to push him back then he would not move. Deny your opponent what they want at every opportunity.

That did not mean he would be complacent however. The next time Assassin lunged for his shield, once she had committed herself to the action, a short hop to the side, a turn of the shield inward, and Assassin’s katana would glance off of a sloped surface and her own momentum would set her off balance. Then, raising his sword, Rider spun around and slashed through the air at neck height.

@VitaVitaAR
@King Cosmos I just see it as a bit of a Kaioken duplicate.


Agreed. I was trying to make it less of a basic power-up and more like a last ditch effort, trading defense for offense to try and finish the fight quickly.

I'm not really happy with how it turned out so I'll be replacing it in the final CS with more of a big finishing move.

So I’m thinking ultimates will be the total last resort moves or moves that take a long time to power up e.g Spirit Bomb, Vegeta suicide blast etc. Then what I was thinking of adding was trademark moves. So these are more powerful than the characters basic moves and will be able to be scaled up a bit when charged so that they can also be used as finishers. So the obvious example is Kamehameha.


This is closer to what I was imagining ultimate attacks would be. As far as trademark moves go, what were you thinking of doing? 4 basic techniques, 1/2 trademarks and 1 ultimate? That sounds fine to me.
“If that is your decision, Master.” Rider began to advance slowly towards his opponent, never taking his eyes from Assassin’s own as he did so. He held his shield in front of him, covering his body from attack, and held his scimitar out to the side; he had the suspicion that his opponent was better with a sword than he was, faster and more skilled, and so approached the fight with that in mind. The shield was his advantage, something his opponent lacked even if it was by choice, and he would leverage it as best he could during this battle.

When half the distance between Rider and Assassin had been covered, the armoured Carthaginian increased his speed, rising from a walk to a trot to a run, until he was sprinting at his opponent and bringing his sword around to attack. “Haah!” with a shout Rider swung his sword up and then down, aiming his slash at the point where Assassin’s neck and shoulder met.

@Anza@VitaVitaAR@Raineh Daze
I'd say his Ultimate is more of a utility move than offensive. Also I think it'd be better, in my opinion, to be a 50% bonus to strength and speed with a 50% drop to ki and endurance. Any thoughts on that?


I figured dropping one stat to raise three was more "ultimate" than a more even exchange, but if that's a balancing issue then I don't mind changing it; I could explain it as the technique being a way to focus ki energy inwards to strengthen the body, at the cost of putting a lot of strain on the user.

I have a question though; I know that there will be opportunities to gain more techniques along the way, but will we gain more than one "Ultimate" technique? Having more than one kind of goes against the idea of an ultimate anything, but I kind of understood them as being more like signature moves. Maybe as we grow stronger we'd replace our ultimate techniques with something stronger, relegating the old ability to a regular technique?
It's not complete yet, but I'll throw up what I have so far.

He'd probably fit in better in Street Fighter than Dragon Ball but we'll see.


I might be wrong but from the sounds of it they want something closer to a shapeshifting machine than a swarm of nanobots. An otherwise solid robot that can create various weapons from its body and self repair. Something like the Blue Beetle suit or Ironman's suit from Infinity War? Or maybe like the T-1000 as a more extreme version.

@Archmage MC@CaptainSully
Upon hearing the Slime's response, Oberon couldn’t help but let out a little sigh. That was exactly the kind of mentality he was trying to warn against. “This world works like a game in a lot of ways, it’s true, but at the end of the day it’s still a living, breathing world like ours was; we can’t make assumptions about this place based on what worked in games back home, that’s the trap we need to avoid falling into. We shouldn’t treat the creatures like random mobs to grind experience off of for one thing; they aren’t just running off some simple AI, they’re smarter than that. We tried that with the Goblin’s and then they mobilised and tried to wipe out the whole cave.”

The mention of sleep, and especially the health loss that came with it, reminded him of his own predicament. He’d apparently slowed the loss by rehydrating himself but he needed sleep and food as much as everyone else did. “Sleeping by the entrance isn’t a bad idea; we still don’t know what’s outside and shouldn’t try to explore too far if we’re all exhausted. I take it that means you’re coming with us? We should get moving either way; the sooner we get there the sooner we can rest.”

@Kazemitsu
Anyone have idea's for abilities based on this cs?


Well, the abilities are meant to be based on your characters race more than anything specific to them. So it's more a question of what sort of abilities a human would have in this setting; they don't really seem to have anything special like the other races do.

I'd suggest something like 'fast growth' so that they make up for their lack of natural advantages by increasing their power levels faster than others, but that'll leave humans pretty imbalanced further down the line.

Maybe they make up for lack of power by being better at martial arts? Like they are able to learn completely physical techniques faster than other races?
@tobiax whatever works best for the RP. I'm fine with ignoring it.
@tobiax well since apparently all her friends have them as well and she's used to getting message, maybe I should rewrite it? I suppose going forward it won't be an issue in the digital world but it'll be pretty jarring looking back.

Sorry, I completely forgot about the timeframe of the RP.
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