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@Nomadic I wouldn't make him the first villain, nor would I make him the main threat of the whole RP, but I like the idea. Basically I'd treat him like Stain, have him stir up society and cause some introspection among our cast.
A Quirk-remover would be more interesting in terms of how the characters react to the notion of having their Quirks taken away and how the public at large deals with such a threat. Do some people agree with the notion of removing Quirks? People who weren't so lucky as to get a good Quirk might want theirs removed or there might be people who are behind the idea of villains having their Quirks taken away as punishment?

I agree it wouldn't be the most interesting fight, especially if we know there's no actual risk of our characters having their Quirk's removed (though isn't that true of most RP fights? There's exactly as much risk as we want there to be), but it could be an interesting plot point.
@Nomadic It's not that similar, other than the fact that Quirks can be permanently taken away. It can still work for the RP, though I'd recommend giving some thought to how exactly his Quirk does what it does.

I wouldn't just make it a touch based thing for example, or if you do make it take a while; you probably don't want to accidentally de-power one of our characters by making it too easy for him to steal Quirks. Make it a more involved process, like he needs to force people to ingest his blood or something, or make it a hidden aspect of another Quirk like how Amon could seal bending by a specific application of chi blocking.
I had a vague idea about a super villain coming along with the power to neutralize Quirks entirely. Sort of like Aman or Anan or whatever his name was from Legend of Korra? Basically his big thing was permanently removing Quirks from heroes and then leaving them be. Making them "quirkless". But I haven't fine tuned it yet.


That could be interesting with the character I have in mind.

However it's very similar to... something that hasn't happened in the anime yet.
I'm interested, but to be honest the lack of a plot worries me. I'll help out with planning something if you need it but I'd like to see this RP be more than a rehash of the manga/anime with a different Class 1A.
I'm putting my interest in for the Evil Academia RP. I'll have to come up with a nice, scary power to terrorise the heroes with.
Hmm, well that was less useful than expected; Oberon had been hoping to see his total health and mana supply in numerical terms, not just ‘full’ and ‘depleting’, but he supposed it was better than nothing. The fact that he was already 40% of the way towards his next level was a surprise; either the Giant Slime had been worth a lot more than he had expected, or his experiments helped to increase his total experience points while also building towards new skills. He would have to monitor that metric more closely in the future so that he could figure out what did and didn’t contribute.

His evolution tree was somewhat enlightening as well. To be honest, the Sprite hadn’t expected anything to appear so even a little information was more than he had hoped for; three known evolutions and four unknown, making for seven overall. The three he knew were in line with the options he had been given when he had evolved before while the other four must be species he was unfamiliar with. The stars or dashes must denote compatibility; he remembered something like that being shown for his options last time.

Oberon shook his head to rid it of the ringing in his ears. Reading this information… and thinking about his last evolution… it reminded him of something. Floating. Seeing things from above. He’d been speaking to someone, back in the cave… he couldn’t remember who though, or what they had been saying.

Another shake and the ringing stopped, Oberon turning back to the rapidly deteriorating Mana Orb in his hand. He dismissed it, the Mana dissipating and blowing away on the last of the easterly wind as the Sprite crossed his arms and began to think.

The spell hadn’t worked first try, which was to be expected. It had spread out like before, beginning to spin, only to break apart as it increased in speed; like with the Aqua Orb he had lost energy to the process but rather than being washed away by the current or carried away by the wind, it simply felt like it was falling apart.

Before he tried anything else he would need to recover his lost Mana. He needed to think so Meditation wouldn’t work, so instead he moved into an area where a beam of sunlight pierced the veil of leaves above his head and activated Gather Light, basking in the ray’s warmth as he turned his mind to the current problem.

The issue was that the Mana spread itself out too much as it spun, breaking apart and flying away like petals shed from a tree in a breeze, degrading further and further as it increased its rotational speed. So, why not stop it from spinning? If he counteracted the spin, worked to keep the Orb together and stable, would the spell hold? He could create a solid bubble, like the Aqua Sphere but filled with air instead of water. He couldn’t imagine that such a spell would do much damage, unless he compressed it down enough that it could punch a hole in something, but it might be useful for knocking an opponent down or back.

That solution didn’t feel right however. It would mean fighting what the Mana was trying to do naturally, forcing it to do what he wanted; it might work and he might produce a new spell as a result, but he felt like it wouldn’t be the Wind Break spell. It wanted to spin for a reason, just like the Light Ring wanted to flatten out and become a halo that was thrown, it was trying to do something, achieve some shape or form that it felt was natural. Maybe he should lean into that, instead of trying to fight it?

It spun and then it broke apart… but it didn’t fade away. The Mana separated into smaller pieces, like petals as he had described them earlier, like little bits of paper caught in the wind; it was only after it separated into these small pieces that it began to flutter away, each shred escaping his control as it left the main Orb. What if that was the spells final form? Those little petals of wind-infused Mana? Instead of trying to prevent that breakdown he should let it happen but try to hold on to the pieces before they could fly away.

Once his Mana had fully recovered Oberon tried again with this new strategy in mind. He created another Mana Orb, floating above his outstretched palm, and closed his eyes. He drew the surrounding air into the Orb, feeling it begin to spin once more, faster and faster, as it began to inflate with the air it was drawing in. As the first fleck of Mana began to separate from the whole he tried to expand his senses, tried to grab the petal before it could escape and bring it into the orbit of the spinning Mana Orb. As more and more pieces began to break away he tried to do the same, holding on to each shred as he envisioned the spinning Mana Orb gradually breaking down and becoming a swirling mass of these individual pieces instead.



@Zeroth
Seeing the damage caused to the surface of the tree he had fired at, and the resultant system message about his new skill, the corners of Oberon’s mouth lifted up into a grin at his success. It might not have been much in the grand scheme of things, but as the first elemental skill he had intentionally created from nothing and after a day of unsuccessful experiments he was happy with even a small victory.

He couldn’t stop there however; he still had the Wind Break and Wall spells to complete and then he wanted to start work on creating some more defensive abilities to go alongside his new offensive spells. Whether they would take the form of elemental variations on his Shield or Wall spell he didn’t know; one would likely grant resistance to the element in question while the other would form a barrier of that element. Both would be useful to have.

Ideally he wanted to finish at least one defensive ability before nightfall, at which point he and the others would likely retreat to their makeshift cave where they could discuss what to do about the Goblin tribe that was to return tomorrow morning and decide on their course of action. It was going to be a busy, tiring day followed by a potentially dangerous one.

Allowing himself to bask in his success for a moment longer, Oberon turned his mind back to the Wind Break spell he had started earlier. Creating a spell from air would probably be a more difficult prospect than creating a spell from water or even light. Air was ethereal, insubstantial and difficult to work with; water by contrast was easy because it had a physical presence to it and light was possible to work with because of his nature as a Sprite and the fact he already had Gather Light as a skill. That being said, all he could really do was try and see what happened. He had had some success earlier, before he had lost his concentration, so it wasn’t impossible by any means.

Moving away from the stream, Oberon started by raising his arm and holding his hand out with palm upraised and forming a Mana Orb above it. He then closed his eyes and tried to do what he had done with the stream, drawing the surrounding air into the Orb as he had done with the water and trying to hold it together. If it wanted to change shape like the Light Ring had he would let, only restricting it if it felt like the Orb was about to fall apart. If it felt too dense he would attempt to loosen his hold on the Orb, allowing the diffuse nature of air express itself without letting it go entirely. It was a process driven more by feeling and following the flow than anything else, guided by an awareness of the mistakes he had made while creating his previous spells.

Whatever the result, after his first few attempts had fallen apart Oberon would open his eyes and take the time to restore his Mana. Strangely even though he had been experimenting most of the morning, then used a few spells against the Giant Slime followed by more experimentation, after he had recovered from the Mana Burn this morning he had not received a single warning about his MP running low.

Even though he had evolved and levelled up several times in the past few days, he didn’t think his Mana reserves had risen that much, had they? Unfortunately he didn’t know what his total MP was nor how much his spells cost; even though he had system messages and skills points, it seemed this video game-like existence didn’t come with a HUD. “System: Show current HP and MP status.”

It had been a while since he had messed around with the system functions available to him. He knew he could view his skills at any time, as well as his status and inventory, but what else could it do? He’d tried opening his character tab once, and while it had been successful he remembered the migraine that came with it; an influx of too much information at once or the result of seeing something his mind couldn’t handle? What else could he see that would be useful to him?

“System: Show current experience or level progress. And show… show my evolution tree.”



@Zeroth
As Torrent continued her experimentation, collecting water from the stream in her mouth and firing it forward, Oberon watched her from a safe distance as he gave some consideration to the information he had just gained. The ability the Lesser Wurm had just used was called Wurm Breath, something apparently created by combining two or more abilities into a single, hybrid skill; judging by its description it was likely a combination of the fire breath Torrent had used earlier and one of the poison abilities both Torrent and Ash had learned from their starting point of being Fanged Lizards.

There were Hybrid Skills which combined multiple elements or attributes into one and could be either magical or physical in nature, and True Hybrid Skills which were the same but also combined magic and physical together. The existence of such skills was interesting and opened up yet more possibilities when it came to creating new skills or expanding on existing ones; it probably helped if the skills in question were already similar in nature, such as the two breath attacks Torrent had combined. He would have to consider this more later.

For now he was more interested in the last part of his analysis, namely the idea that the Wurm Breath would be best countered or blocked by an Earth or Water spell. While creatures that were aligned with a certain element, such as Digbie or the Stone Slime back in the cave, were resistant or weak to attacks of certain elements because of that alignment, the Sprite had never considered that the same would be true of spells.

It made perfect sense however, so much so that he was annoyed at himself for never thinking of it. The Wall spell he had been working on earlier was elementally neutral and as such was neither strong nor weak against anything that he knew of, but the Earth Wall that Digbie used would naturally be better at blocking some kinds of attack and weak against others. This meant that not only would he need to learn as many offensive skills as possible, covering as many elements as he could, he would also need to learn the equivalent defensive ability to allow him to counter as many abilities as possible.

Before he could work on that however, he wanted to complete the Aqua Sphere he had been working on; he didn’t want to leave another project unfinished before moving on to the next one and learning a Water spell would be the basis for his water defence later on anyway. Torrent was also working on a water ability of her own, presumably trying to learn how to shoot water the same way she could breathe fire or poison by using the water from the stream as a starting point; she seemed to have taken his theorising before into consideration.

Oberon used Magic Analysis on the stream of water leaving Torrent’s mouth, hoping to pick up on something even if it was an incomplete skill at the moment. With that done the Sprite turned away from the Lesser Wurm and went back to the small pool of swirling water to continue his experiment. He had seemed to be making some progress earlier but the Aqua Sphere still felt too diffuse, too light to hold the water for long. If he tried to use it as an attack it would mostly likely pop like a water balloon on impact or burst before it even made it more than a couple feet rather than do any damage. In a way it was similar to his first few attempts at Mana Dart; even though it was the right shape it was too flimsy to work the way he wanted it to.

So, why not try the same solution?

If he compressed the Mana Orb down, with the water inside it, would it become solid enough for him to use as an attack? Creating another Mana Orb and lowering it into the water was a familiar act at this point, as was attempting to draw water and therefore water-aligned Mana into the Orb, but this time he went a step further and began to compress the water and the Mana the way he had done with his Mana Dart and with the Flame Lance earlier.

He squeezed the water-aligned Mana and the Mana-infused water into as small of a sphere as he could without destroying the cohesiveness of the spell, as far as he could before the tightly compressed ball offered too much resistance, and pulled it from the water. Assuming the shape held, he would then fling the Aqua Sphere at the nearest tree he could see, firing it forward in much the same way as the Mana Orbs and Fireballs he was used to dealing with.



@Zeroth
@Gardevoiran boy, Oberon sure would love to analyse *everything* you just found.
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