Avatar of Ludditetechie
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    1. Ludditetechie 6 yrs ago

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I implore that Felix reexamine the flexibility and longevity of faith that comes from individual faith. It may be greater than a church can offer since it is omnipresent and requires no structure to maintain it. I further point out that pantheism is older and backed by evidence of other God's powers. Serving a lawful pantheon rather than a single deity could also grow the size of his congregations and be more likely to gain favor with any people we may meet in the new world.
I wander the city each day, rising early with an alarm clock fashioned with 3 bells that play a small tune. I lead a small group of diminuitive constructs, letting children play with them and selling to those with a few gold to spare. Im living in a small room felix has given me, but feel indebted and want pay him back. I go to the market (emptier with each day that the xill siege the world outside. Next i go to the docks and watch my other creations work pn the fleets, enjoying the salty air and the reward of my labor. I carry a bottle of dwarven alcohol and sip from it sporadically and mentally design more and more elaborate, yet likely improbable constructions. I take lunch with the dwarves and then spend the rest of my day at the temple pf tprag until felix concludes his activity. We then take dinner and debate the nature the church should take in the new world. We finsh around 10 and i retire for the evening.
Backstory/Bio for Luddita Graves:

So i arrived later in the siege, traveling with a group of dwarves, most of them died having fought xill along the way. I was raised in a normal family of torag worshippers, but felt the church was not speaking truth. I left home at 16 and wandered alone for 5 years at some point getting lost in a forest and being spoken to by the shadowed gear - i believe it to be an avatar of the lawful trio - torag, zon kuthion, and irori. The gear imprinted on me branding me and making me bound to the shadows (My Brand is on my forehad and is a black, flaming gear)

I came to the city as i hoped to find a place of law and order but was disappointed. I shun chaotic people, but admire the lawful aspects within cultures. I like the dwarves more than anyone else in the city as they and likely want to help them achieve perfection as immortal craftsman as I like to craft constructs. I attend meetings of gammar and felix and have discussions on ways to best pursue a new world

I would likely disquise myself when going to meetings with Felix as my mechanical arms and tinkering with machines offends the congregation. After meettings/sermons/etc. we meet privately for Dinner and theological debates. My thoughts on the failure and lies of one god as well the nature of organized religion I'm tyring to unify gammar and felix under a single banner of our faith in law and order.

I attained famee making constructs to help with building and preparing for the travel. I also tinker and experiment, kinda like maurice in beauty and the beast. Im not a major player in the city, but I'm trying to participate and find allies.

I had family, but assume them dead. Possibly friends with other pcs depending on their alignment and goals
Ooh, i also have access to either cure or inflict spells for each level, and i chose cure, however, my clockwork mystery changes my spells so that they only affect constructs
Luddita Graves

Lvl 5 oracle [5]
Human
LN - All lawful deities
Str 16 +3
Con 12 +1
Dex 15 +2
Int 12 +1
Wis 10 +0
Cha 16 +3
Hp - 37
Initiative +2

Comprehensive Education (lose skill bonus, gain all knowledge skills as class)
BAB +3
Cmb +10
Cmd +23
AC 21 flat ac 19 touch ac 13
Fort +5
Reflex +3
Will +6

Melee attacks at +6 [5 w/ TWF and +1 weapons Or 7 w/ 1 weapon]
Ranged attacks at +5

Mystery - clockwork
Dual cursed

Shield bearer trait
Benefit When performing a shield bash, you deal 1 additional point of damage. Also, once per day on your turn as a free action, you may provide one adjacent ally a +2 trait bonus to his Armor Class. This bonus lasts for 1 round, so long as you and the target remain adjacent to one another. You can only use this ability if you are using a shield. You retain your shield bonus to your armor class when using this ability.
Artistic Dilettante trait
Information Overload drawback

Feats:
Improved shield bash
Two weapon fighting
Somatic Weapon
Shield focus

Weapons and armor:

+1 Small Steel Morningstar
Effective Magic Bonus: +1
Cost:2308 gp
Weight:3 lb
Weapon Wield:One-handed Weapon
Type:Simple Weapon
Mode:Melee
Attack Bonus:+1
Damage Bonus:+1
Attack:B and P 1d6 + 4 C20/×2

+1 Chain Shirt Armour
Effective Magic Bonus:+1
Cost:1250 gp
Weight:25 lb
Armour Bonus:+5
Max Dex Bonus:+4
Armour Check Penalty:–1
Arcane Spell Fail:20%
Type:Light
Move (30'):30'
Move (20'):20'

+1 Mithral Bashing Heavy Shield
Effective Magic Bonus:+2
Cost:5021 gp
Weight:7.5 lb
Armour Bonus:+3
Armour Check Penalty:–0
Arcane Spell Fail:5%
+1 attack, extra damage for shield bash
Attack:B 1d8+5 C20/×2

Skills.                     Total.      Base.     Ranks.   Misc
Acrobatics                   +1          +2                 -1
Appraise                     +4          +1        +2       +1
Bluff                        +3          +3
Climb                        +8          +3                +5
Craft [Construct]         +9          +1       +4       +4
Diplomacy                    +7          +3        +1 +3
Disable Device             +1          +2               -1
Disguise.                    +3          +3
Escape Artist.              +1          +2               -1
Handle Animal.            +3          +3
Heal.                        +0
Intimidate.                  +5          +3       +2
Knowledge [All*]          +3          +1       +1      +1
Knowledge [history]    +4          +1        +1       +2
Knowledge  [planes]    +4          +1      +1       +2
Knowledge  [religion]   +4          +1        +1       +2
Linguistics.                 +1          +1
Perception.                  +0          +0       
Perform.                     +3          +3
Profession [Engineer]        +0
Ride.                        +1          +2              -1
Sense Motive.                +0
Sleight of Hand            +1          +2                 -1
Spellcraft                   +1          +1
Stealth.                     +1          +2            -1
Survival.                    +0
Swim.                        +6          +3                 +3
Use Magic Device.        +4          +3 +1

Spells Known

0 - 6
Spark
Stabilize
Read magic
Light
Guidance
Purify food and drink

1 - 4
Spiked Armor
Shield of Faith
Air Bubble
Iron Beard

2 - 2
Aboleth's Lung
Boneshaker

Bonus spells
Abstemiousness (Racial/Favored Class)
Ill omen
oracle’s burden

Per day
1 - 7
2 - 5

Equipment
Armor
Shield
Mace
Hand of the mage
Boots of the cat
Backpack
Bedroll
Fishing net
Climber kit
Deluxe dungeoneering kit
Crowbar
Blanket
Compass

Revelations
Clockwork Familiar
Construct expert
You gain a +4 bonus to monster knowledge checks regarding constructs. As long as you are of the requisite caster level, you can build a construct even if you do not meet the other prerequisites
CI Mech Arms

Curses
Shadowbound (Curse of Corruption)
Your pigmentation is oddly colorless, and your eyes are highly sensitive to light.
You are blinded for 1 round when exposed to normal or bright light and dazzled while in such a lit area. You gain darkvision to a range of 30 feet.

Branded
Your brand cannot be disguised or altered, even with magic, although you can still benefit from cover or concealment, and you can cover it by wearing a hood or robe (as appropriate). Some NPCs may recognize the brand and become hostile, per the GM’s choice. As a supernatural ability, you can touch an enemy for 1d6 +(1/2 your curse level) fire damage; any opponent who takes damage bears your symbol until an equal amount of damage is healed. Any branded opponent takes -2 to save versus your spells and spell-like abilities. You can perform this branding touch a number of times per day equal to 1 +your Charisma bonus (minimum 1).

At 5th level, you may add your Charisma bonus to your Fortitudesaving throw bonus.

At 10th level, you gain fire resistance 5.

At 15th level, your fire resistance increases 10. The penalty branded opponents take increases to -4, and you may roll twice to overcome the SR of branded opponents.

Mechmach Clockwork Familiar
diminuitive Construct - 5
HP - 27
AC 18 touch 7 flat 15
Lowllight Vision
Darkvision 60 ft
Inititiative +3

5 BAB
cmb + 3
cmd +8, (+12 vs trip)

Str +1, Dex 16, Con n/a, Int 2 Wis 12 Cha 7
Skills climb +5 Stealth +10 Swim +5
+2 to Will (Master)

As a move action, a hedgehog can roll itself up into a spiny ball. While rolled up, it gains a +1 enhancement bonus to its existing natural armor, and any creature attempting to grapple the hedgehog takes 1d3 damage on making a grapple check. While rolled up, a hedgehog cannot take any action other than leaving this state. The hedgehog can leave this state as a move action.
Good by me
Hey folx, im playing a dual cursed clockwork oracle. Im reclusive and mistrustful of all but the most lawful people. Im branded by a trio of lawful deities and have some limbs replaced with brass. She is named Luddita Graves, is 6 ft tall muscular and has a clockwork animal comapanion. Red hair and brown eyes.

Working on the character sheet. I'm avoiding any chaotic pc or npcs and have casual relations with lwaful ones
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