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    1. LunarStandard 8 yrs ago

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I joined this site for a YGO RP.

Yeah, I know.

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@Jangel13

You can also just upload them to imgur and then link the url they give you.

@Ammokkx

Anyway, regarding the filler episode...



Although doesn't Camryn have that duel with Meio? Or is that just done already?
Feeling a vibration at his side, Nathaniel checked his messages to finally find some good news from Camryn. Nathaniel quickly shot back a reply, telling Camryn that they are about to wrap up. Now that the cards were within their reach, there was no need to stick around in a room that wasn't theirs. Although there was one thing nagging in the back of Nathaniel's mind...

"Maisy, Camryn got what we're looking for. We don't have much reason to stay here any longer. Although one last thing before we go." Nathaniel walked over to Maisy and whispered in Maisy's ear "Maybe you should take a picture of him. You know, for insurance's sake." before turning to Lite, which Nathaniel thought was the most ironic name he had ever heard.

"Something's been bugging me. This "Exec" you've been talking about. Can you give us a name?"
<Snipped quote by Ammokkx>

Why those two, out of curiosity?


Ahem, @Ammokkx

@Ammokkx

Sigh* fair enough.

A call too everyone then. Any suggestions for cards or tips to win? Clearly my deck needs an overhaul if I'm going to start helping in this and future story arcs to come.

I'm tired of being the loser


Okay, I'm not too keen on just giving OOC information, but I guess you can just pass off these tips as Angelo looking them up online or something.

Anyway, I've played a good amount of Dragunities in my time, so I can give you a few pointers. Or maybe a lot of them.

First off, I'm sorry to say that Dragunities are just not suited for Turbo Duels, as the nature of Turbo Duels exclude them from using two of their best cards: Dragon Ravine and Dragunity Divine Lance. Even if you are adamant on using Dragunities in Turbo Duels, I still suggest you get 3 copies of those cards ASAP for your Standard Deck.

Anyway, you don't have a lot of combos in your current deck. The only thing I see that really stands out is Masked Dragon into Creature Swap, and even then that's inconsistent and also kind of rudimentary.

Anyway, here are some cards that can help both your Standard and Turbo Decks:

Dragunity Phalanx

The fact that the Structure Deck does not give you this card is a crime. This card enables pretty much every major Dragunity Synchro play. Get it and keep it.

Dragunity Synchro Monsters (except Trident), but especially Vajrayana.

Vajrayana, Gae Dearg, and Barcha should be top priority after Phalanx, in that order. Gae Bulg in my experience is actually the second weakest Dragunity Synchro after Trident. Vajrayana into Divine Lance into Dragunity Brandistock gives you a 5000 ATK monster that can attack twice and is immune to Trap cards. That's pretty good.

Harpie Harpist

Mediocre by itself, but combos really well with Dragunity Knight - Gae Dearg. It's a +1, and most importantly, it gets your Dragunity Dux, one of your regular playmakers with Phalanx.
<Snipped quote by Eklispe>

Yeah, I figured. Which is why I tagged you originally. Talking to the GM usually helps in getting you to do stuff. Tell you what, either tell me what current event you'd like to be worked into or one location Megan would go and I can make something up.

EDIT: After some convincing from Charak: Construct to one. Superpoly too, but that's on me.


Why those two, out of curiosity?

I was brainstorming this card for a while; what do you guys think?

Name: Nova Jester
Level: 4
Attribute: LIGHT
Monster Type(s): Fairy / Tuner
Effect: When this card is Normal or Special Summoned: You can add one "Airknight Parshath" from your Deck to your hand. If "The Sanctuary in the Sky" is on the field, you can Special Summon it instead, then reduce its Level by 1. If this effect is activated, you cannot Special Summon any monsters this turn, except Fairy-type monsters. You can only activate the effect of "Nova Jester" once per turn, and only once that turn.
ATK/DEF: 800/1400


Now on the topic of this custom card. I get your point about Airknight Parshath being hard to toolbox, but do you really need that many ways to search him out? Airknight Parshath isn't really a key card that branches into multiple different plays like Utopia or Stardust. I mean it goes into, what? Neo-Parshath. That's about it.

Furthermore, you already made a bunch of customs for the Parshath series that search and/or draw. Maybe this one's just a tiny bit overkill.
<Snipped quote by LunarStandard>

Yeah, I did. Wisp of Holy was a nice one-off, but I feel a second Wisp card is getting to be a bit much. This is why I wanted the second opinions.


Well, Idunno...

It just feels kinda... unnecessary.
Quick new Action Trap.

Name: Tummy ache
Trap type: Action Trap.
Effect: One monster you control loses 500 ATK.

<Snipped quote by Scarifar>

I'm... not sure. Gonna need more opinions on it.


Not to be harsh, but I just don't know why this needs to be here.

I mean, didn't you just purge a bunch of Sanctuary in the Sky related cards because it was getting over-bloated?
Nathaniel cringed slightly at the sight of Maisy's rather rough treatment. Making sure to shut tight the door behind him, he slowly approached his loose-cannon partner and the unfortunate soul she was sitting on.

"I think you're scaring him." And me. "Why don't you let me talk to him?"

Nathaniel squatted down in front of the bed, keeping himself at eye-level with the Dark Dormer.

"Look, sorry about my friend. She's kind of crazy. I don't like to see this any more than you like to feel it. But I'm sure I can convince her to let you go if you just tell us a little bit about yourself. Like why you're here, what you're looking for, and most importantly, do you have the cards?" That last bit came out a little stronger than Nathaniel had intended, but he let it hang in the air due to the magnitude of its importance, maintaining eye contact with Lite all the while. It was a bit of a standard good cop bad cop routine, but Nathaniel was not exactly a veteran at this. Besides, the guy had to crack eventually.
Yeah, I'm still here. I'll post soon, maybe, possibly, eh.
Nathaniel had hoped for maybe twenty or so people at most at the arenas. Instead, he got a full house. He could barely pay attention to the duel that was happening as he scanned the crowd, and found absolutely nothing. Considering he had never even seen the guy, any one of these people could be who they were looking for, and he had no clues to go on. As he thought about how to proceed, he felt the D-Ceiver buzz at his side. Checking it, he found a rather distressing message from Maisy. Good news seemed to be that she had actually managed to sneak into his room. Bad news was that someone else beat her to it.

Seeing that Camryn was of no help to the matter, Nathaniel quickly texted a reply "on my way over now". Finding Meio can wait. If this Dark Dormer steals the cards they were looking for, they would be screwed. Navigating his way through the crowd as quickly as possible, Nathaniel shot out of the arena as he made his way to the elevator.
Nathaniel looked incredulously at the pin Maisy just pulled out. He did not know a lot about the art of deviancy, but he was pretty sure that was not how working lockpicks were supposed to look. Besides, the hard part is getting into the residence halls themselves. If they actually made it to Meio's door, they could just knock. For a second, Nathaniel wondered about the thought processes of the girl in front of him before snapping back to reality and stumbling out a response.

"Okay, um... t-that's an idea, I guess. I mean, if you can actually get into the Light Dorms, that would be great. I'll try to check both Duel Arenas in the time we have left. That leaves Camryn to check the pool." Nathaniel turned to head to the elevator before realizing that he was probably going to have to mention this to his two compatriots. "And again, don't do anything crazy."
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