Sidebag: 5/5 Slots filled
1x Whiskey
1 x Tonic
1 x Bandages
1 x Healing Herbs
1x Far Eastern Potion (+2 to one skill check till end of turn)
Lucky Charm:Better Luck. Once per Adventure, ignore all damage from a single source.
4/7 Carryweight used
Shotgun:2 Handed
Range: 5
Uses the D8 To Hit and for Damage. Crits on a 6, 7 or 8.
Upgrade Slots: 0/1 used
Weight: 1
Worth: 300gp
Repeating Rifle:Gear • Gun • Rifle
Two Handed
Range: 10 Squares
Shots: 2 Shot per round
Damage: +1 Damage
Upgrade Slots: 0/1 Used
Weight: 1
Worth: 550gp
Holy Book:Gear • Book • Holy • Icon • One-Handed • Limit [1]while equipped:
Combat: +1
Faith: +1
Upgrade Slots: 1
Weight: 1
Worth: 300gp Rider's Hat:Gear • Clothing • Hat
+1 HP
Gain Keyword:Traveller
Upgrade Slots: 0/1 Used
Weight: 1
Worth: 175gp
Faustian JarArtefact • Cynder • Container • 1 Darkstone
Once per turn, you may use 1 Determination to transfer any number of Corruption Points from yourself to the jar.
Then, roll 1d8. On a roll of 1, the jar shatters and is destroyed!
If the Jar shatters, or is lost in any way, all Corruption inside is immediately transferred back to you, causing Mutations as normal.
When sold, this item is worth +25 gp per each Corruption Point stored within.
Weight: 1
Worth: 250 gp (+25 per point)
Old Map:Gear • Map
Once per turn, you may cancel and re-draw an Encounter or Map Tile just drawn.
After each use, roll a 1d6 - on a roll of 1 or 2, discard this item.
Worth: 25gp
Aura of Protection:Blessd Aura • Shield • Limit of 1 Blessed Aura at a time
Armor 6+ and Spirit Armor 6+
[In addition to your usual
Defense and Willpower Checks]
4x Speciality Ammo:Gear • Ammo
Lasts for one Adventure. When used, replaces any current Ammo.
Your Gun Hits do extra damage against the listed Enemy Type.
1 x Demon Shot: +1 Damage against Demon Enemies.
1 x Void Shot: +1 Damage against Void Enemies.
1 x Silver Shot: +1 Damage against Beast Enemies.
1 x Holy Shot: +1 Damage against Undead Enemies. USED - LOST IDOL