Avatar of Mae

Status

Recent Statuses

9 mos ago
Current Catching up today. Yippee!!
4 likes
9 mos ago
Shaping up to have one of the worst weeks of my life so that's fun
6 likes
9 mos ago
Pop an interest check up! Plenty of people not interested in that kind of thing. It's less visible because 1x1 discussion happens mostly over PMs
4 likes
9 mos ago
#DwarfSupremacy point me at the dumb elves boss
1 like
11 mos ago
TIL Texas has used AI to translate thoughts into text.

Bio

Forever towing the line between 'is this better in RP or forum game format'



GMT | On Mobile

Most Recent Posts

@rocketrobie2 Father C moves up a step and scavenges once successfully, 1/3. Spend a DT to reroll two failures?

@duskshine749 Johnny misses spectacularly. He has no DT. He has 2 movement, would you like to move or end your turn?

Sure, thats 230gp and a darkstone each. Confirm?
██████████████████████████████████████████████████████████████████████████████████████████████
T E A M O V E R L O A D

██████████████████████████████████████████████████████████████████████████████████████████████
@Duthguy@Majoras End@CollectorofMyst@rocketrobie2


Round 6


The Darkness sleeps... Lanternbearer Jamie is determined to keep the Posse safe.




The C room has not been scavenged.

Father C moves up.
Jamie shivers from the cold.

Movement: Reminder: You may spend a DT to gain bonus movement.
Dan has 1 movement left this turn.
Jamie has 1 movement this turn.
Father C has 4 movement left this turn.
Dahlia Willows has 4 movement left this turn.


██████████████████████████████████████████████████████████████████████████████████████████████
P O S S E L E V E L 2

██████████████████████████████████████████████████████████████████████████████████████████████


██████████████████████████████████████████████████████████████████████████████████████████████
T E A M B R O K E N S E A L S

██████████████████████████████████████████████████████████████████████████████████████████████
@Majoras End@Duskshine749@CollectorofMyst@PrinceAlexus


The Torture Chamber
It's unclear exactly what's inside...
The room can be revealed by anyone standing on squares C6 and C7, or if someone enters the room. Otherwise, it will reveal itself at the end of the turn.


B and D rooms are currently unscavenged.


Pastor Jimmy moves up. No one has physical injuries to heal, although Fear seems a little shaken by some coin he found in the ash. Pastor Jimmy tries to cast Shield of Light but fails to do so twice, using up his faith for this round. He may spend determination to reroll if he wishes, though the effects will wear off before a fight should one break out.

If you would like to skip your movement and end your turn, let me know.
Movement: Reminder: You may spend a DT to gain bonus movement.
Luciel is OOM.
Fear has 4 movement left this turn.
Aaron Goldfeld has 6 movement left this turn.
Pastor Jimmy has 1 movement left this turn. He waits...

██████████████████████████████████████████████████████████████████████████████████████████████
P O S S E L E V E L 2

██████████████████████████████████████████████████████████████████████████████████████████████


@Duskshine749 Heeeeeres Johnny's turn. He has 2 movement this turn. Jimbob just killed the spider next to him so he is free to move around. What would Johnny like to do?

@rocketrobie2 added ya mutant horse up. No idea where it ran off to...

@Majoras End Inventory updated
@CollectorofMyst Inventories updated, Jamie's haunted sash is up there now.
You two let me know if there are any discrepancies.

At some point I need to go through the character tab because theres some weird stuff going on with people's carryweights ect.

@Duskshine749 I forget, did you want to transfer any of Tim's stuff or just convert it into sweet sweet gold?
In Town: Flabnoose
In Town: Trap
@Cao the Exiled Do you have a link for the dice rolls?

@CollectorofMyst You can add your character up to the character tab and post while we discuss the last few details :D

Where would you like to go on the wagons?

Granlow nodded. "Certainly," he replied to Jameson and Vadania, rising to his feet."I will send a runner at once to ask Marlow to open up shop for us. I do believe he's seen a dip in buisness recently, so he will no doubt be happy for the oppurtunity." He gestured open-palmed to the door after everyone had satisfied themselves with dinner.

The air had a bitter bite to it as you approached the General Store, the bulky form of Marlow and a couple of his sons standing in the doorway. They shoo you into the warm and Marlow gladly dithers on as you inspect his wares and make your various purchases. With the final gold exchanged and sales struck, you head towards the northwest gate, the main exit from the town. The lanterns cast sharp shadows as you make your way through, the guards wearing stony expressions as you pass them, their faces obscured by their helmets.

The wall of wind hits you as you exit and find yourself on the winding path down the steep hill. From Fort Rock you can see the surrounding area clearly, and sure enough, stretching out on the plains below you, you can see the stranger's lights and outlines of caravans in the full moonlight. The sound of their laughter and merryment carries clearly up to the wall. No doubt the guards above you on the ramparts are jealous of their revelry.

The message Granlow has given you to relay is a straightforward but harsh one:
If they don't leave before Dawn, their wagons will be burnt to the ground." the words echo in your ears as you down the hill and approach the camp.

The chamberlain's information had been accurate. Around a dozen and more men and women are gathered around a crackling bonfire, some dancing around the light while others sing otherworldly lilting music. Some instead prefer to content themselves with their flasks and wineskins. Four barrel-topped wagons are parked at odd angles around the centre bonfire, the shadows of the dancers growing long against the brightly coloured ornamentation of their vehicles. A whinny rises from a nearby tree, and you look over to see a collection of draft horses grazing among it's gnarled roots, the bangles and tassels of their vivid coats catching the firelight.

A thickly accented male voice calls to you, nonchalant.
"Ho there, friends! A nice little camp of mine, isn't it? I would be Stanimir, and I speak for us here. To what do I owe the pleasure of such a thoughtful visit under the full moon?" His intelligent eyes twinkle with mirth as he greets you from the fireside, and you look over to see an old man wrapped in a heavy cloak. To his right sits a woman with a striking face and silky raven hair, and to his left a strong-jawed muscled man who lazes beside the log the other two are perched on. Mirror and Vadania note the trio all bear the same bright blue eyes.


Post will be up shortly, let me know if you are buying supplies / what you are buying. We'll move forward to the caravan area with a pitstop at the General Store.

EDIT: Post up. Feel free to let me know if you are doing something specific at any particular mentioned in the post.



© 2007-2024
BBCode Cheatsheet