Mahz is the Admin. He's the man with the plan and the Guild's head honcho.
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Status

Recent Statuses

11 mos ago
Current I'm working on experimental server changes. Email mahz@roleplayerguild.com if you're having problems.
16 likes
5 yrs ago
Getting some more work done on the Guild today and tomorrow.
25 likes
6 yrs ago
Investigating the catastrophic performance issues.
1 like
7 yrs ago
I'm back. I had some personal issues to take care of.
13 likes
7 yrs ago
You can change your username once every 3 months, and your old username will still link to you and won't be recycled. PM me if you want yours done.
19 likes

Most Recent Posts

In Mahz's Dev Journal 5 yrs ago Forum: News
lol

we can be 100% sure it is not organized at all because as has been stated a trillion times before, it was made by mahz from the ground up which means there is no uniform method of organizing the code (or rather, organizing it by blocks). in fact, as far as i know, this has created large problems before because, while this allows the code from mahz to be versatile as hell and for him to add in (virtually (get it? virtual?)) anything he desires within the limitations of his coding capabilities, it also means that if you change something there is a risk of fucking everything coming down crashing.

it's for that reason why most 'simple' things end up being less simple on the guild. a point of frustration for me but i can see the benefits from mahz' side.

again this is to my knowledge and how i've had it explained to me a few times before - whether it is reality or not i couldn't tell, but the code for RPG is open source and you can look at whatever you wanna look at here to confirm it for yourself


I was catching up on conversations I've missed in this thread when I encountered this year-old post which manages to completely reverse the character of the challenges of a project like the Guild.

I'm surprised that your take-away from the last five years was that I was more encumbered by technical challenges than the struggle of consistently allocating my free time to this project instead of any of the other splendors that life has to offer.

Though I can see how you might arrive at this conclusion if, during a bout of Guild downtime, you're imagining me putting fires out in a server room when in reality I'm trying to enjoy my friends and family and tacos and beer on a beach while the clink of my shackles snaps me out of it.

The Guild codebase is relatively well-organized and it's extremely simple, especially for a legacy 5+ year old solo volunteer project that more or less delivers on the sheer dimensionality that is a modern forum.

For example, the areas in which the Guild does struggle, like its BBCode editor and the time sink of UI development, are basically incontrovertible challenges of my profession, yet I've managed to approximate, in my free time, commercial analogues that fund a team of developers to work on them.
Done.
In Mahz's Dev Journal 5 yrs ago Forum: News
@LegendBegins

Haha, I actually just pushed a provisional fix for our Skype issue as you can see on Github. In a moment I will turn it on if I don't see any unexpected console.warns. Finally.

Damn, those custom backgrounds look sick. I'd love to at least do that on the homepage to liven things up. Got a source on some cool bg images I can try out?
In Mahz's Dev Journal 5 yrs ago Forum: News
I've been patching various long-standing bugs in the Guild software today and will continue working on it through the week.

If anyone has any issues or quality-of-life improvements that have been on their mind as they use the forum, feel free to let me know here, on Discord, or via PM.

I could work full-time on the Guild for 100 years and never run out of work, so hearing actual requests from yall helps me prioritize.

Maybe I'll even have time to land a large feature, not sure yet. But there are plenty of papercuts for me to fix. Either way it's been a while since I checked in on this thread.
@Architect Sure, I renamed them to [@Vile0].

Let me know if you friend has any trouble.
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