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    1. Maquina 6 yrs ago
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<Snipped quote by MelonHead>

<Snipped quote by Tasuke>

NEW USERS: DO NOT READ THIS

T.T I don't want to confuse you guys. And it's not necessary to know this right now.

I mean... you guys are kind of asking the wrong questions.

It's all T1. And Eden Era is kind of... normal. When you say the battle is T1, you basically state that it is paragraph form textual combat focusing on heavy description. The difference is really in the latter phrase. This is as opposed to t2 or other variants which are more chat room oriented. However, there's not really a person on here who uses any other form of t1. Eh. This is hard to explain. The other forms usually involve word counts. There is another style that you must address all your abilities and weapons in your first post or you can't use them. Among other various strange rules.

So.. asking if it's t1 or t1 Eden era, is kind of like asking if I'm Irish or of I'm an Irish Bastard. The real answer is... both. And it's a weird question to ask when... we all use the same rulings... all the time. Maybe with slight variations.

The only other explanation I can think of is, perhaps the forgoing of prep attacks. Some t1 rule variants do forgo preps


I'm obviously not an RPGuild arena vet, but I can in fact state that RPGuild's particular variant of T1, to the eyes of those who grew up on other sites, is almost psychotically focused on preps. Never before have I seen a website where six turns of build-up is required before you can punch someone in the face :P When I hear 'Eden Era', I think of the slower-paced, prep-heavy fights 'round here, while 'T1' is basically just the overall Open format I'm familiar with.

@Tasuke Don't sweat the details. There's no real formally defined difference between T1 and T1EE, or any other sub-classification of T1 I or anyone I know has ever seen around the net. It's all the same fundamental core skillset, and this particular tournament is specifically designed to show new folks the ropes so getting subtle nuances off isn't going to count against you. Or shouldn't, anyways. Learn RPGuild's T1EE and you should know the overall etiquette for most anywhere that's advanced enough for the term 'T1' to have any meaning in the first place.
The waste beam simply wasn't going to work, and why it kept cycling through the combatant's minds was beyond La Màquina. She already had a hand on the Robrute's head, placed there to deflect the attempted headbutt, and it didn't take much of a sensor package to detect spiking levels of radiological threat. Snapshot or sustained beam, whatever the Robrute attempted, he was not going to atomize La La Màquina's head.

The crush beam was a new threat though, and one Màquina could do relatively little about. Her positioning chest-to-chest with the Robrute and her two-fisted control of his head meant the initial blast went the way of the waste beam, sailing off into the distance without impacting La Màquina, but in this instance the mechanoid seemed to have some sort of bizarre ability to reclaim and redirect a portion of his directed-energy attack back at her from behind. That was just great. This first blast she was forced to simply tank, the diffused beam striking her in the back and causing savage contractions to her structure. The crush beam couldn't crush her outright, not in that weakened split-up form, but it was not pleasant. A grimace of distaste showed beneath La Màquina's mask as the beam strained and frayed myomer in her back, slipping a few overstress warnings into her cushioned internals. Her kinetic spreaders proved to be less than fully effective against this attack; they helped, but this wasn't the sort of short, sharp impacts they were meant to deal with.

No crippling damage from the strike, not even anything severe or serious just yet, but it was a warning to La Màquina that her foe did possess at least one weapon she'd have to keep an eye on.

The venting process which suddenly sparked up in the Robrute's hands and arms, readings if shifting and spiking power, presaged an attempt to point-blank blast Màquina's arms under the bruiser's grip. Alongside a sudden reversing of his thrust, it looked like the Robrute was attempting to separate Màquina from her limbs and himself from Màquina. Seems he'd had enough of her pounding on him inside his effective range. A sensible enough goal, if not one he'd succeed in.

The steam venting and power redirection were enough of a warning for La Màquina to redirect her own power to stiffening up her myomer layer in her arms. She wasn't possessed of the thick, heavy passive plating this Robrute was; her armor was in the active utilization of her Fuego de la Orden's power to reinforce and rigidize her musculature in the face of attack. Everywhere Màquina had muscles, everywhere her myomer covered her, she was armored – and her myomer covered just about everywhere.

It didn't make her invincible – when she released her own grip and allowed the Robrute's reverse thrusters to carry him away, the protoskin over Màquina's left elbow and lower forearm had been blasted away, strands of frayed and severed myomer sparking and twitching in the blast-scarred wake of the Brute's beams. The right arm, within its red-and-gold glove, was less badly damaged but still showed signs of charring and the twitchy, jerky movement of damaged muscle. It deepened her scowl for a moment, but only for a moment – after that a blood-freezing grin stretched across the masked warrior's face. Elbow braces of shimmering golden material fizzed into being over both arms, patching the damaged limbs and reinforcing the joints with slim servomotor frames.

The braces weren't all that La Màquina's Diablo's Foundry provided her then, either. To either side of the Beuaitufl Iron Demon, a pale phantasm of herself assembled themselves out of lines of golden power and the thrum of building energies. These were Sisters – snap-forged clones of La Màquina herself, utilizing her own body as a template to create semi-autonomous duplicates of herself. The Sisters were not exceptionally powerful, each able to reach perhaps a third of Màquina's own speed and strength and with only enough intelligence to carry own the short-term task they were assigned upon their creation. This particular pair of Sisters bore their own Halos, if without Cee's own hextet of wings, and each bore their own set of Backhands as well.

They also bore their own versions of the Iron Demon's bloodthirsty smile and poor disposition; each Sister flew at the Robrute at their highest acceleration upon finishing their construction, following a spiraling path with just enougn variables in it to throw off precise aim, in an attempt to close with the mechanoid and beat him upside the everything with their combined twelve war fists. Simple brawling beatdown Sisters, these were, tasked with nothing more complicated than “get to asshole, avoid getting hit if you can, and punch asshole forever.”

Màquina herself hung back, cruising around the circumference of the battleground above the Ring to her right, warily circling her foe. She clasped her truehands together in front of her, fingers meshing in an almost prayer-like posture, and all four Backhands began to weave and sine around in a complex dance behind and around her. Power began to build and shift within La Màquina's core, following the dictates of her weaving hands, flowing up her arms and towards...whatever she was doing between her clasped palms.

Robrute had won the distance he'd desired to create between himself and his foe, but fighting from the other end of a set of gunsights was where La Màquina preferred to be. No other fighter in the whole of the Luchalliance could match Màquina's versatility, proficiency, and lethality in a ranged duel. Whether the Robrute knew it or not, Màquina was exactly where she wanted to be. Could he afford to let her finish what she was doing, build what she was building, while her Sisters distracted and delayed him with a frenzied fit of frenetic fisticuffs?

Could he manage to do anything else, with two six-armed punch bots descending upon him from differing vectors, ready to box in his escape and trap him between them?
...
So when entering a tournament of this free-form nature: you must explain your abilities a bit more thoroughly and understand it may not operate as widely as it does back at your home site(s). This is why Dias's profile has an addendum noting TZDL's version of his Ether Burn.


To be fair, the point of 'Ether', as our particular crew uses the term, is actually to allow for greater interplayability between characters. If Player A, for example, uses a system of 'Ki' as his personal energy, with a bunch of ways to manipulate, attack with, and defend against Ki, then that's cool. Say he goes up against Player B, who uses a system of 'Prana' as his personal energy, with manipulations, attacks, and defenses for Prana.

The way you seem to be arguing it, these two would be completely unable to defend against each other's abilities and whoever shoots first wins, because 'Ki' doesn't interact with 'Prana'. Luchalliance players, however, have adopted a system whereby just about all mystical/supernatural phemonenon fall under the broad heading of 'Ether', and in which any/all users of ethereal abilities are able to match with any/all other users of ethereal abilities. Player A's Ki-based defenses and manipulations work against Player B's Prana-based manipulations and defenses, and vice versa. The system is intended to universalize applicability between different schools of magic or energy manipulation to better facilitate play.

This concept is so fundamental to how we play that I'm not actually surprised nobody ever explained it, we just assume it without thinking about it, but nobody here is trying to get one over on the rest of the tournament. Our stuff works on you because you're a body and that's what it's targeted at, but in turn all of your stuff also works on us, because they're ethereal abilities and they interact with our ethereal abilities in the way they're meant to.

Because that is literally the point of Fair Play.
I'm getting information from Enki, who's expressed frustration with the process. Wherever that frustration is coming from on his end, I don't know. All I've seen are snippets here and there of PMs he's received.

i'd like to think it's obvious at this point that I'm not here to stir up shit. I'm simply doing my job as the front man for my group. Enki's having a rough time of it lately and not just here, so I figured I'd step in and explain, take a load off of him. That's what I do for my buddies. I'm not trying to piss in your coffee or spy on your clubhouse or whatever, I'm trying to help a buddy of mine have some fun here.

Can we agree on that?
La Maquina's thoughts are her own, not necessarily mine. That's the way she is with everybody, and how my writing sounds in her voice. It's not meant to be aggression on my part, though it very much is aggression on her part. Ultron is not impressing her so far, no. Heh, he's got plenty of opportunity to change that, though!
The back-and-forth and constant sniping has been difficult on a few of us, especially after the Ultron shitstorm.

Enki, like myself, comes from a group of players with a collective storyline and history over fifteen years in the making, where the JRPG elements people keep poking at Enki to clarify, quantify, or cull are accepted as standard parts of the toolkit. They've been grandfathered in by now, and certain players are more steeped in the old traditions than others. I could cull my weapons, Runes, and Materia easily enough; others don't have it quite so fortunate.

I request patience and understanding, if any can be spared. The original Rosa profile is still available if it's requested, but Enki talks to us about the progress he's making over PMs with Mobius, and that progress has been slow and somewhat fraught. Ergo, a less objectionable profile offered to, as they say in Cancoun, "GET IT OVER WITH ALREADY".
This guy just didn’t get it.

La Màquina had long since identified the red smoke as some sort of radioactive byproduct; her skin wasn’t fond of it in the least, but she could handle a bit of radiation for a while, especially with her Aura to keep it off of direct contact with her. Now, though? Now radiological readings were spiking, and it didn’t really take a nuclear physicist to figure out what was going on.

Unfortunately for the Robrute…well, he just didn’t get it.

In her current position, Màquina had just about all the advantages. The brute’s greater size and leverage didn’t mean spit in the air, his arms were tangled up with restraining her own and trying to haul her around by the forearms, and his foe had four almost completely unimpeded striking limbs with which to take advantage of their bind. If he wanted to try and spit radioactive glop at her, she’d just make sure it was point elsewhere. The bruiserbot had exactly one neck’s worth of musculature to try and direct his radioactive spew – Màquina had two arms’ worth of musculature with which to direct it elsewhere, and two arms pretty much always beat one neck.

Discarding its anti-armor dirk, allowing the weapon to fade into rapidly dispersing golden dust, La Màquina slammed her upper-right Backhand up under the Robrute’s chin, fingers gripping into any angle or crevice they could find, and twisted hard. Her upper-left Backhand continued to manhandle the brute’s head, forcing his mouth up and to the right, away from her delicate beauty and off into the distance where it could be someone else’s radiological disaster. If the bruiser’s neck was anything like her own she didn’t give herself good odds of actually snapping it, but she was absolutely twisting with enough force and torque to break a Natural’s neck like a charred twig. There was little realistic way the brute would be able to keep his sludge beam strike on target.

As for the Robrute’s attempts to haul her up and into the path of the beam? That would prove just as fruitless. Màquina’s own natural arms resisted the attempt as much as they could; while she couldn’t easily match the much larger machine’s strength of limb, she was by no means weak, and furthermore the leverage she had on the Robrute’s head also allowed her to push down and away from his toxic spew, once again matching four arms’ strength to that of two. That was a no-go.

And worst of all, it left Màquina’s lower Backhands entirely open to continue their work of finding holes to stab anti-armor dirks through. The Robrute was vastly underestimating that threat; La Màquina was not at all just randomly stabbing and hoping to get lucky. Each strike was guided by sensor and target acquisition & analysis systems honed to a razor’s edge of efficiency and sensitivity, driven by myomer muscles with far finer dexterity and control than even the finest and most precise of martial-artsy Naturals. Metal was indeed tough, but mere passive alloy protection was no real protection at all from La Màquina’s questing spikes. It was something of a miracle that she hadn’t already found a weakness sufficient to wedge a spike into. If the Robrute continued to ignore her stabbings, he would regret it in extremely short order.

What he didn’t know, couldn’t know, was that La Màquina’s Forged constructs, the weapons her Diablo’s Foundry yielded to her, could be willed back into their raw energy states – violently. Any time Màquina wished. She was stabbing at the big bruiser with armor-piercing sticks of dynamite – and he was letting her. One good penetration was all she needed – even if that stab didn’t hit anything vital or even particularly important, the ensuing explosion inside the Robrute’s armor, turning all that toughened metal against her foe and using it to contain her own attack inside his vulnerable internal systems, would absolutely hit something important.

As for the warbot’s attempt to run her into the Ring’s plasma ropes, or whatever else he had in mind? That was easily enough dealt with – neither combatant had full control of their mutual flight. La Màquina’s Halo-driven levitation fought the Robrute’s rocket-driven thrusters, with the result that neither android could force the other onto a steady, desired course. For La Màquina, that was fine – she was doing perfectly well on her own and only needed to exert her flight systems against the Robrute’s to stop them from crashing into anything. The Robrute, on the other hand, needed to try and actively steer the pair into whatever obstacles he wished to make use of, which Màquina could screw with at will. All she needed to do was aim at all of the places up in the air where there wasn’t anything to crash into – her foe needed to try and find a way to overcome her interference long enough to actively target a place to be. She tried to guide the fight in a rough circle around the central Ring, keeping them within the bounds of the fight, but she wasn’t terribly worried about it so long as she could keep the charge from landing them in trouble. And she could.

This brute was either dumb as a bag of New Arizona rocks or he was severely underestimating La Màquina. She was fine with either version. She liked being underestimated – she loved the look of horrified shock on the faces of enemies who thought she was an easy win when they found themselves under her heel, watching in helpless fear as the Thousand Executions built itself above them. And if this guy was just that dumb?

Then it was her job as a custodian of synthetic society to ensure that his schematics were scrubbed from the database before any more resources were wasted on new Robrutes.
Robrute reacted with the cool aplomb expected of a fellow synthetic, managing to countergrab La Màquina's arms in an attempt to pull her up into a nasty iron-plated headbutt. Not bad...but not good enough.

The maneuver didn't interfere with the formation of La Màquina's Backhands at all, as she'd started manufacturing them well before the mutual grab and they were one of her quickest and most oft-refined and practiced Forgings. Her planned barrage of punches morphed instead into a block, her upper-left Backhand slapping a palm in front of the headbutt and arresting its force. There wasn't enough muscle in Robrute's neck for him to get the leverage needed to knock noggins with La Màquina with the intervening arm in the way, and that left three free Backhands to get up to mischief with.

The boosters came online, Robrute threatening to take La Màquina for a rippin' rocket ride across the ground, but the big bruiserbot wasn't the only one in this match with the ability to defy gravity. La Màquina's Fallen Angel's Halo snapped open, its broad argent ring and mantling cluster of six techno-angel's blade-feathered wings appearing above Màquina's head, only just barely clearing the Robrute's own. Her own flight disrupted and struggled against the rocket boosters, adding momentum to force their flight upwards and away from the ground as well as backwards, leaving them spiraling through the air with hard grips on each other's arms. Well, some of each other's arms.

La Màquina's three free limbs each curled their fingers around the grips of flash-Forged spike-bladed dirks, plucking the weapons out of the aether in a heartbeat and searching for vulnerable joints. The Robrute's armor appeared to be phenomenally tough, but it was still conventional armor. Not Màquina's own combination of kinetic spreader and ethereal hardening, simply big burly plates of metal and less burly weaves between them. Those joints were the targets of Màquina's sudden flurry of stabs – the upper-right Backhand plunged its dagger down into chinks in the Robrute's neck, seeking vulnerable points with a hardened needle point and the surreal precision of Màquina's synthetic targeting systems and flawless control.

The lower two backhands went for armpits, hips, chinks in the main body armor, anything they could get to, driving with tremendous force and unerring precision into any likely weak point, probing hard for weaknesses. They were free to do so; until either Màquina or Robrute relented in their grip, the two were too close for anything else.

Unless the bruiser had more tricks than La Màquina, of course. But in all her experiences within the Alliance and without, one thing had always remained true for the masked warrior – nobody had more tricks than La Màquina.
Unimportant. If I could change my name here I would.

Also: La Maquina's human appearance is literally only skin deep. if Ultron has any sort of detection capability he could easily tell she's a synthetic.

Also Mk. II: Maquina's attempted grip was just beneath the elbow, not anywhere near the wrist. I'm rolling with it, but in the future please take better note of precise descriptions. They're important in close scrums like this.
The Code of Glorious Conduct had been satisfied. Now, La Màquina was free to rampage.

Her foe was barreling towards her, right fist cocked back, for quite possibly the most telegraphed haymaker in Luchalliance history. It seemed the red-smirking Creep-o-tron was trying to use the painfully obvious punch to disguise his dispersal of both a distortion-like wave of sorts and some manner of red mist. Màquina set her systems to work analyzing both phenomena, searching for whatever threat they represented, but in the interim she had a big dumb robrute to discipline.

Discipline would start with one simple lesson – one does not strike a lady. Not unless one is prepared to be struck back sixfold.

La Màquina’s Warrior’s Aura, the loosely-governed cloud of power which surrounded her at all times, would keep the fog and waves off of her long enough for her to figure out what they did and defeat them more properly, but the punch and the robrute it was attached to wouldn’t be so easily dissuaded. That would take some actual work and some pretty precise timing…which was something La Màquina’s synthetic mind was superhumanly good at.

She delayed her reaction, standing there with a sneer on her masked face, until the moment Mr. Robrute committed to his blow…then exploded into motion. Her left arm snaked up and out of its position, her forearm slamming into Robrute’s wrist and deflecting the heavy, easily predicted punch aside. La Màquina’s right leg slid forward, the toe of her boot kicking rubble out of the way as she stepped inside Robrute’s own stride, getting right up close, chest-to-chest. At this range the mechanoid’s reach advantage was thoroughly nullified; he’d have trouble getting any real power behind any blow he could launch at La Màquina. Her left hand turned the deflectional block into a snatch attempt, her hand twisting around to try and lock its fingers onto the mechanoid's arm just below the elbow. Her right arm snaked out to do the same to the Robrute's left, seeking to bind up both his limbs with her own.

And all the while, as she moved and blocked and stepped and grabbed, La Màquina's Diablo's Foundry was working. Behind her, a heavy brace firmly fixed to her back and shoulders snapped into existence, four copies of her own arms sprouting from it on specially gimballed shoulder joints. La Màquina's Backhands – one of her favorite and signature techniques, the ability to grow four extra arms with which to pummel her foes or wield her innumerable array of weapons and stolen techniques. By the time La Màquina had set her feet again after the sliding forward step, bracing herself inside the Robrute's stride, her Backhands had formed and were performing their attack commensurately with Màquina's attempt to bind her foe's arms.

The two uppermost Backhands, positioned behind and above Màquina's natural shoulders, were almost perfectly positioned to rotate upwards and start unleashing a hefty barrage of blows right upside the Robrute's smoke-spewing grill. Hooks, jabs, straights, crosses, all the fisty stuff, fired at superhuman machine gun speed from a variety of angles at the mechanoid's head. Straight at his face, hooking in to either side of his skull, uppercuts to the chin, hammerfists to the dome – La Màquina laid into her enemy with just about everything she could throw at him from her position of advantage inside his reach.

Her lowermost Backhands remained in a wide guard, ready to intercept any reciprocal shenanery the Robrute decided to lay her way, while La Màquina grinned beneath her foe's big fat thoroughly assaulted head. No doubt the big bruiser had expected some sort of slick dodge – he was, after all, much larger and heavier than she was and built on a stocky male frame besides. Fight Logic held that she would be at a sore disadvantage in close.

Fight Logic, La Màquina had found, rarely accounted for one combatant having three times the striking limbs her opponent did. Robrute had miscalculated, and now he was going to have to Pay the Penalty.
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