Avatar of Milim
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    1. Milim 5 yrs ago

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Heya! Don't know how you got here, but I'm just a lonely young-adult from Europe. Here are some of the things I like.

Games: NIER, Phantasy Star Online(2 is coming soon!!), Touhou, Darkest Dungeon, Shadowverse, Osu
Music: ICDD, Sakuzyo, Kalafina, Lorn, REOL, 6lack, Stack, Celldweller, Keiichi Okabe, Yuki Kaijura, Aimer, Marina
Anime: Code Geass, Fate/Zero, Log Horizon, Magi, WorldEnd, Shokugeki no Souma, Tensei Slime, Sakurasou, Densetsu no Yuusha no Densetsu, Kuroko no Basket, Girls und Panzer, Owari no Seraph

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That's perfect actually. I had planned to have her stagnate for a while in terms of power and have that be one of her motivations for staying with the irregulars - to overcome that freeze in growth.
Name

Eris Loviat

Race

Human

Gender

Female

Age

17



Biography

Eris has no memory of her parents. Her father had been a knight who had perished to an illness months after her birth, and her mother was so grief-stricken by the event that she had committed suicide. The succession of the child that had been named "Eris" by her father was a hot one among her province. Some of her uncles and aunts wanted to take her in to use as a bargaining chip, some of her more distant relatives wanted to marry her to their sons to inherit the large fortune of her family. However, her grandmother was the one who took her in despite initial hesitation given that she'd feel guilt until her death if she let them get their hands on her.

She came from a noble house with a large amount of money, and this was used in her upbringing. Her grandmother was old and frail, and whilst she tried to spend as much time with her granddaughter as she could, her body could not keep up and a vast amount of different tutors and the like were spent on educating this girl. Every option was available to her, but she seemed to find solace in things that were considered boring or dull by other children her age. She enjoyed tailor-ship as it allowed her time with her grandmother, and she enjoyed reading. Physical activities were not to her interest, and she found little fun in keeping company with other children. She became something of a loner in her childhood, a shut in who preferred to lose herself to novels and her studies rather than engaging in court activities or physicality. Her time spent around books made her weird - she began to take on strange speech patterns and became increasingly morbid.

However, the girls life took a turn when her aptitude for magic was discovered. It was far beyond anyone's expectations and she learned extremely quickly, partially because of the massive interest she had taken in it. She learned at a pace not really seen before by any other mage - to say she was a prodigy would be an understatement. Other schools of combat she was completely unsuccessful at aside from the extreme basics, but her ability far surpassed anyone else's at her age in this field.

Years passed and her progress continued. Her curiosity had overtaken her innate disinterest in people and she began learning about the world from real experience rather than what she'd read in books. The beauty of the world unveiled itself to her as she began to spend more and more time exploring her families vast estate and the forests within. It was at this time where she knew that she had to explore the world and the various things within it, to see what the books had told her about and experience the same stories that her grandmother told her.

Around the age of 16 and a half, Eris' grandmother became extremely ill. She no longer had the ability to care for the girl and organise tutoring or the like for her without grave cost to her health. She noted the girls immense magical potential, a willingness to explore and a requirement that she had to grow up to become the next head of the family. With her last wish to her granddaughter before she condemned herself to her bed, she inquired upon an old friend for a favour. She'd hired the Irregulars for tasks before, and she figured she could leverage their friendship to take in her granddaughter. She was a girl who preferred to listen rather than talk, and she also had skill in the field of battle. What was there to lose by taking her under their wing?

She was hesitant to join at first but the prospect of adventure and making her grandmother happy won her over. The girls past few months at the company had been eventful. She'd learned a lot from the magicians who worked there, and even managed to make a few friendships. She affectionately gave out nicknames to the guild mates and gave them gifts every time she wanted to ask something which made her well liked among the majority of the company. However, her thirst for adventure hadn't been sated and she craved a real challenge - one that would put the skills she'd been acquiring to the test.

Fighting Style

Dark Mage. She doesn't fight from a distance but uses her large amount of re-positioning and defensive spells to keep her safe whilst she launches her assault.

Equipment

  • Eris' Grimoire "Ruin" - Surprisingly filled with spells for a girl her age, though it would be expected of someone of her talent level. It's rather distinct to a lot of other grimoires as it's quite small in size and easy to hold with one hand, though that's how Eris prefers it.
  • Clothing - Eris holds a few different dresses that were made for her by her grandmother, but she only tends to keep 2 on her. They fold easy, are much lighter than their frilly appearance looks and are quite durable. They definitely give off the aura of a rich girl.
  • Strange Necklace - A necklace that has been passed down by the side of her family who has god's blood. An interesting cross shape that shines brightly and never gets dirty. Eris wants to figure out the meaning of the shape and the properties it holds, but her investigation has been fruitless so far
  • Needles + String - Eris always carries around needles and string with her to repair any damaged clothing and also as a form of last ditch defence/form of utility. She's very accurate when throwing needles.
  • Money - Eris always carries a decent sum of money with her, as her grandmother had told her to. Whilst she doesn't carry too much of the family fortune, she's not struggling any time she needs to buy new equipment or make a transaction.
  • Writing tools - Eris always keeps a tool to write with. She likes writing a recall of her journey and she also likes writing letters to her grandmother.
  • End - A thin stiletto made of pitch black steel. It's hard to spot at night time and she almost always keeps it hidden where it isn't visible as a secret weapon. The guard has an extremely ornate guard to it

Skills/Abilities

  • Enhanced Physical Ability - For a girl as frail as she looks, Eris actually has quite good physical conditioning mostly stemming from her gods blood given as she puts next to no effort into it. She's quite strong and can take far more hits than she should be able to, but she tires easily from physical tasks that are too strenuous. Whilst she is strong however, she holds absolutely zero combat ability to the point where she can't even throw a punch correctly.
  • Tailor - Eris is extremely skilled at making and repairing clothes + sewing, as sort of a hand-me-down from her grandmother. She rather enjoys making clothes for those she thinks would be cute in them.


"Ruin"


Eris' Grimoire. She uses this as the conduit for all of her spellcasting. It's pitch black on the exterior. Her magic type is Dark.

  • Hate Spike - A concentrated spike of dark energy that rises from a shadows position. Activates through a command of snapping her finger. She must have either touched the shadow or the shadow has to belong to her to be able to cast this ability.
  • Ruinblade - A thin horizontal blade of dark energy casted at high speeds. Cast command is through waving her arm.
  • Abyss - Creates a large region of shadow on the ground in front of Eris.
  • Split - Allows Eris to leave her shadow at a single position, and swap back to its location when re-casted. Has a limited effective range.
  • Charades - Eris makes a shadow of a creature and brings it to life. The closer the accuracy of the charade, the more powerful and more durable the creature.
  • Lord of Shades - Eris steals the shadow(s) of her opponent(s) and turns it on them. The shadow holds the same physical capabilities as the original, but it is mindless and unable to replicate magic or fighting technique. Only works on up to 2 foes in its current state.
  • Puppet Strings - Creates a strong string material either coming from a shadow or herself in which she can attach it to something. It is at least as strong as steel, and not easily broken yet slow moving. If attached to an unconscious, dead or non-living being, Eris can
    manipulate them as if they're alive
  • Nero - Eris summons a large shadow-golem puppet, around 7ft tall with long arms albeit thin. It is chained to the ground but extremely durable and quick moving in its area of effect. Primarily a defensive spell. Affectionately named after a deceased family pet from her childhood.
  • Endbringer - Eris' most powerful offensive spell. A collective ball of dark energy is built up over a period of time and fired at a target. Once it reaches a destination, it explodes in a radius dealing massive damage and restricting vision in the area based on the amount of energy built up. Mostly used as an execution move due to the ease in which it can be dodged.
  • Oblivion - Eris creates two arms made of shadow that are both around the same size as her. The way in which she moves her own hands is the way in which these ones move. The darker it is, the more powerful these appendages are.

Other Information: Although she is classified as human, she holds direct blood ties to a God. As to what god, she's unaware but she's researching and trying to figure out what secrets her ancestry holds. Her abilities and physical attributes are boosted slightly due to this but the blood relation is extremely diluted due to hundreds of years passing since the age of the gods, and the less common attributes brought by this ancestry bring her more attention than she'd like.

I've been working on mine for a while, just need to finish up some spells and it'll be good to go. Will be out tomorrow hopefully.
I'm interested if there's still room
I'm interested
This seems interesting, but would the only writable faction be the nobles, or would it be possible to be a knight of the round for say the royal faction?
Kyoki


The dead of winter, surprisingly Kyoki's favorite season. At least back in the real world, but here, she felt herself slightly annoyed by having to walk through the snow with heels. She felt herself stumbling from time to time if she didn't watch her step, partially because her clothing was unsuitable to the conditions and partially because she was in a hurry to get to something she was late to, a meeting she had heard transpiring between the North Wen Alliance. Several minutes of awkward shuffling and stumbling through the snow finally led her to her destination, but she was unsure what to do as to when she got there.

Kyoki was guild-less, and in fact, had never been the member of a guild. She'd done raids before, filling in for people who had requested it on public forums, but she had zero experience being a member of a community, and now that she found herself alone in a world plagued by player killers, she found herself lacking a sense of mobility, yet severe social awkwardness and lack of experience made her experience very difficult. Therefore, she hoped that this meeting would prove a remedy for this problem of hers, and that it'd allow her to go on raids again, or at least do something other than sit in this boring city and wait on her own for what felt like an eternity. After all, she didn't even have her one place of solace anymore, a computer. Today would be the day she'd finally make some friends.

As she very slowly walked into the room, she was bumped into by a woman walking rather briskly, with dark hair and clothes. A moments glance and she recognised the face, she'd seen her around before. Kyoki had been part of a raid party with her before, but she couldn't remember the specifics, especially because her memory wasn't as crisp as it was pre-apocalypse. She gave her a small nod, hoping that maybe she'd recognise Kyoki's avatar and maybe remember their affiliation in greater detail, but after this motion, she went into the room only to find out she was arriving at a rather bad time.

There seemed to be an argument taking place, and Kyoki was too shy to approach so instead she sat on the floor and held her legs together, hoping that it'd end soon while listening to the conversation. It seemed to be getting quite intense, to the point where one of the arguing parties, a woman with a strange type of axe and dark hair. She took her own weapon and sliced her neck open, and a lot of blood began to pour out. Kyoki was fascinated by this, and even touched some that had dripped towards her, as she hadn't seen it in so long. It even felt warm, but shortly after this, she began shouting again. She wondered how this woman had so much energy to get rowdy over something as simple as what appeared to be an escort mission.

She wanted to talk, but the atmosphere of the room was too heightened and frankly, she was too shy, so she just waited and hoped some things would cool down, so she could ask about the situation. She hoped it'd end soon, as she was getting stiff.

Username: Kyoki
Real Name: Kasper Valitu
Gender: Female in-game, Male outside.
Age: 18
Race: Human
Class: Sorcerer
Subclass: Necromancer
Level: 90

Background:
Kasper was a Finnish-American high-school student that had been struggling with the boredom of life. He had little to no interest in education, and a flickering interest in life itself barely kept afloat by the online world. Kasper spent nearly all of his free time online, and the time he didn't spend sitting at a desk he spent on a mobile device. He was a complete outcast, isolated from the real world, only interacting to go to classes and barely even listening half the time. Yet he seemed to revel in this solitude.

He was somewhat lucky that his situation allowed this. His parents were barely ever home, often not even in the country due to business trips or return visits to their homeland. Kasper had been a few times but he had little interest in going again, since it didn't really matter where he was in real life and he didn't want to separate himself from the comfort of his nest. Furthermore, a high level of analytical thinking meant that his lack of attendance or interest in class didn't really hinder his grades to the point where his parents would be concerned by his hobbies.

Kasper indulged himself in plenty of games, but Elder Tale took his interest because of the ability to express another personality through it. An MMO with flavour and very visually appealing graphics spoke to his soul. It was very enjoyable for him to express a very different side to himself, and be able to be someone different, even if it just was over the web. Little did he know what awaited him.

In Game History:
Kasper was one of the most sceptical of the apocalypse, but definitely one of the most welcoming. He was entirely sceptical because he wasn't sure it was just a dream gone bad, or his brain was working in overdrive, but he managed to arrive at the conclusion that even he couldn't produce such an advanced dream out of his own consciousness. And given how little he took notice of the real world, he wasn't really bothered about that. The only concerning part for him was the fact that he had ended up as a Female, that was quite a bit shorter than his real life self and of course a different gender entirely. And given as he spent very little time around other people in general, let alone people of the opposite sex, it left him very little interpretation on how to act but what he had seen online and how he had portrayed his character previously through the game.

He took it in stride however. A chance to invent a new sense of self was welcoming to the previously nihilist mind that had previously been Kasper. He used the chance to reinvent himself as Kyoki, and that could be whoever he wanted her to be. Especially because people knew very little of her bar the notoriety she had earned among higher level adventurers as a solo sorcerer with a unique build that was pretty strong. Yet, the blessing of an empty friends list was also a curse. He hadn't that much experience interacting with others in a face to face environment and as such, didn't really know how to approach. He'd decided that Kyoki would no longer be a solo adventurer, and wanted to join a party or even a guild, but the idea seemed so far off given how little contacts she had.

He'd work to change that.

Guild/Position: N/A
Personality: The personality that Kasper expresses through Kyoki is something of a strange one. Eccentric and energetic, yet distant and quiet. Kyoki is never quite sure how to ask and often hesitates to speak, not knowing at all what to say. Yet sometimes, she can speak for minutes at a time in great detail her thoughts and machinations of her mind. She still remains the analytical nature of thought that she had in real life, but she combines this with a much more forward, forceful way of action that mostly translates to combat, but also contributes to her interactions. Furthermore, she has an excellent sense of humour but this starkly contrasts to the fact that she struggles to empathise with others or feel much sympathy/emotion herself so this is the only real medium she has to express feeling with others, through laughter.



Equipment:
Pin of Lyra - Artifact - A hairpin acquired a few weeks before the apocalypse through repeatedly grinding through a dungeon. Significantly boosts the amount of mana available to her. as well as a slight boost in defensive capabilities.

Orion Sash - Phantasmal - One of two phantasmal pieces of gear that Kyoki holds, it's probably her favourite possession in game. Takes the appearance of a flower emboldened on a white and blue sash around her waist. Gives her spell-casts unique floral and astral visual effects as well as significantly lowering the cool-downs of her special abilities for a slight reduction in potency, making her close range spellslinger style of play more optimal. Obtained from crafting with phantasmal level materials.

Andromeda's Dress - Phantasmal - A blue and white dress with floral patterns and quite a few frills, it significantly boosts the power of her spells for a slight reduction in area of effect radius. Slightly more suited to a solo style of play but exponentially boosts her power when she is able to accurately hit her spells. Somewhat cancels out the drawbacks of the Orion sash, leading for the two items to be a potent duo. Obtained through crafting with phantasmal level materials.

Persephone's Bracelet - Artifact - Despite being artifact class, it's a pretty rare item. Gives decent protection from magic based attacks as well as a significant reduction to aggro. Obtained on a solo quest.

Gemini Heels - Artifact - A matching pair of light blue heels that are engraved with a slight floral imprint. Moderate increase to evasion, speed and aggro reduction.

Atlas Dagger - Artifact - A dagger supposedly imbued with the power of Atlas, it's extremely thin, almost needle like to the point where the tip sparkles as if it were incandescent like a shining star. Kyoki uses this as the conduit for her spells as it can also be used to employ magic swordsmen spells and cast just as efficiently as a wand or staff might. Obtained through solo dungeon.

Theme song:
Fun Facts: Has a ridiculous case of sweet tooth. Has an endless appetite in this regard and could completely devour entire cakes if left to her own devices. Also really likes to sing.
Username: Kyoki
Real Name: Kasper Valitu
Gender: Female in-game, Male outside.
Age: 18
Race: Human
Class: Sorcerer
Subclass: Necromancer
Level: 90

Background:
Kasper was a Finnish-American high-school student that had been struggling with the boredom of life. He had little to no interest in education, and a flickering interest in life itself barely kept afloat by the online world. Kasper spent nearly all of his free time online, and the time he didn't spend sitting at a desk he spent on a mobile device. He was a complete outcast, isolated from the real world, only interacting to go to classes and barely even listening half the time. Yet he seemed to revel in this solitude.

He was somewhat lucky that his situation allowed this. His parents were barely ever home, often not even in the country due to business trips or return visits to their homeland. Kasper had been a few times but he had little interest in going again, since it didn't really matter where he was in real life and he didn't want to separate himself from the comfort of his nest. Furthermore, a high level of analytical thinking meant that his lack of attendance or interest in class didn't really hinder his grades to the point where his parents would be concerned by his hobbies.

Kasper indulged himself in plenty of games, but Elder Tale took his interest because of the ability to express another personality through it. An MMO with flavour and very visually appealing graphics spoke to his soul. It was very enjoyable for him to express a very different side to himself, and be able to be someone different, even if it just was over the web. Little did he know what awaited him.

In Game History:
Kasper was one of the most sceptical of the apocalypse, but definitely one of the most welcoming. He was entirely sceptical because he wasn't sure it was just a dream gone bad, or his brain was working in overdrive, but he managed to arrive at the conclusion that even he couldn't produce such an advanced dream out of his own consciousness. And given how little he took notice of the real world, he wasn't really bothered about that. The only concerning part for him was the fact that he had ended up as a Female, that was quite a bit shorter than his real life self and of course a different gender entirely. And given as he spent very little time around other people in general, let alone people of the opposite sex, it left him very little interpretation on how to act but what he had seen online and how he had portrayed his character previously through the game.

He took it in stride however. A chance to invent a new sense of self was welcoming to the previously nihilist mind that had previously been Kasper. He used the chance to reinvent himself as Kyoki, and that could be whoever he wanted her to be. Especially because people knew very little of her bar the notoriety she had earned among higher level adventurers as a solo sorcerer with a unique build that was pretty strong. Yet, the blessing of an empty friends list was also a curse. He hadn't that much experience interacting with others in a face to face environment and as such, didn't really know how to approach. He'd decided that Kyoki would no longer be a solo adventurer, and wanted to join a party or even a guild, but the idea seemed so far off given how little contacts she had.

He'd work to change that.

Guild/Position: N/A
Personality: The personality that Kasper expresses through Kyoki is something of a strange one. Eccentric and energetic, yet distant and quiet. Kyoki is never quite sure how to ask and often hesitates to speak, not knowing at all what to say. Yet sometimes, she can speak for minutes at a time in great detail her thoughts and machinations of her mind. She still remains the analytical nature of thought that she had in real life, but she combines this with a much more forward, forceful way of action that mostly translates to combat, but also contributes to her interactions. Furthermore, she has an excellent sense of humour but this starkly contrasts to the fact that she struggles to empathise with others or feel much sympathy/emotion herself so this is the only real medium she has to express feeling with others, through laughter.



Equipment:
Pin of Lyra - Artifact - A hairpin acquired a few weeks before the apocalypse through repeatedly grinding through a dungeon. Significantly boosts the amount of mana available to her. as well as a slight boost in defensive capabilities.

Orion Sash - Phantasmal - One of two phantasmal pieces of gear that Kyoki holds, it's probably her favourite possession in game. Takes the appearance of a flower emboldened on a white and blue sash around her waist. Gives her spell-casts unique floral and astral visual effects as well as significantly lowering the cool-downs of her special abilities for a slight reduction in potency, making her close range spellslinger style of play more optimal. Obtained from crafting with phantasmal level materials.

Andromeda's Dress - Phantasmal - A blue and white dress with floral patterns and quite a few frills, it significantly boosts the power of her spells for a slight reduction in area of effect radius. Slightly more suited to a solo style of play but exponentially boosts her power when she is able to accurately hit her spells. Somewhat cancels out the drawbacks of the Orion sash, leading for the two items to be a potent duo. Obtained through crafting with phantasmal level materials.

Persephone's Bracelet - Artifact - Despite being artifact class, it's a pretty rare item. Gives decent protection from magic based attacks as well as a significant reduction to aggro. Obtained on a solo quest.

Gemini Heels - Artifact - A matching pair of light blue heels that are engraved with a slight floral imprint. Moderate increase to evasion, speed and aggro reduction.

Atlas Dagger - Artifact - A dagger supposedly imbued with the power of Atlas, it's extremely thin, almost needle like to the point where the tip sparkles as if it were incandescent like a shining star. Kyoki uses this as the conduit for her spells as it can also be used to employ magic swordsmen spells and cast just as efficiently as a wand or staff might. Obtained through solo dungeon.

Theme song:
Fun Facts: Has a ridiculous case of sweet tooth. Has an endless appetite in this regard and could completely devour entire cakes if left to her own devices. Also really likes to sing.
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