Avatar of Mobius
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    1. Mobius 7 yrs ago
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Status

Recent Statuses

6 yrs ago
Current Power is not will: it is the phenomenon of physically making things happen
1 like
6 yrs ago
Se sarete quello che dovete essere, metterete fuoco in tutta Italia, non tanto costì
7 yrs ago
Up against a machine too strong. Pretty politicians buying souls from US are puppets..Who'll find their place in line.
7 yrs ago
The moderators here are pretty nice.
2 likes
7 yrs ago
To bad I can't change my name to Mobius.

Bio

I am an old roleplayer from the days of Dial-up where everyone went home to roleplay anime adventures after watching their afternoon toonami run, and probably older than that. I started around the late 90s distinctively because I recall playing Final Doom and Metal Gear Solid while trolling Compuserve chat rooms and roleplaying so maybe a year before 99 or 98 generously? Speaking of Compuserve.

After the amount of FUN I had in AOL I switched ISPs because AOL sucked in terms of service. I got to taste blood in PVP beyond the scope of what I already obtained in AOL.. my own blood. I saw the contrast between different fighting styles and fell in love with such an idea of an infinite universe of roleplay fighting, but not before my bewildering OTK. AOL had its great fighting talent, but Compuserve's original Zones pvp was a different beast entirely. There was no rhyme or reason. There was only fighting and permanent (almost) killing. People spent days researching frivolous AskJeeve science articles, obscure words, not-established supernatural theories, actual unproven theories, and overall cheapness to kill other players. I changed. I went from barely spelling to spelling decently. I vested time in the ability to put my wit against the locals on a daily basis and the excitement of dueling, raids, or simple death matches.

Then I forgot there was an entire universe, and fell in love all over again. I lost internet but gained determination. I'd discover free-form roleplaying on RPGchat back in 2003 and changed once again. I was introduced to a more laid back but sensible scale of power-efficiency. These people were more concerned about player positioning and simplicity than abstract and absurd metaphysics, and though Compuserve's meta had remain true to function it didn't offer the tone to level down a bit to something comprehensible. Scale the pointless and streamline your idea. The universe was a big place for me and I think that excited me more. My ambition for battle and war matched now a bigger scale and I would fight randoms all over to just prepare for it. RPGchat was good for one specific thing and that's style in writing. Forum based roleplaying focused specifically on how well you actually wrote circa 2004 and up, and my propensity for verbosity had to adjust. Transitioning is a term I'd use but you'd think I was talking about an operation.

2005 got my net back and suddenly my 3 to 4 paragraph barely able to post a day became a tremendous 7 paragraph and up epic for a specific fight because I. Love. This. So. Much. Ask Reno. My fight bout back into the game was by-far the most intense nights of my career because I was active, fierce, and finally took in everything I've learned. My character then is my main now. Jhieten represents that drive and dedication I put in from hours of even attempting to get one hour of net in a forum that demanded a decent level of quality in modern-fantasy clan feuding. An addiction is one that requires a fix from a fiend. You can't fix passion. I OTK'd Murrocko something nasty he never recovered from. I wonder till this day if he still thinks about that. Reno's proposal to go around wrecking shit titillated me more than the act itself. I think that's what makes me fight PVP. The idea of just fighting and killing itself is much more exciting and keeps me focused; however, let's ignore the paranoia some of my Ls awarded me. No one talks about their defeats. Shhhh.

2005 is my best year. Fighting here. Killing there. Being apart of a big clan and being its main big bad enforcer guy. I messed it up introducing Delve to Reno and had to kill the operation. I lament that still. Poor Reno. He was in the way of our cross-fire. Fellow zoner rivalry has its casualties I'm afraid, but it isn't like I didn't suffer. I became a moderator on Animeleague. That's pain. I became a new moderator for a new clan nation section thanks to Rita and... yeah, Delve; unfortunately, that was short lived because of a combination of both roleplay shenanigans and personal issues that were concurrent and intertwined. I broke my own separation of business and personal. We all learn the hard way. Back to RPGchat.

2006 is a year I don't like talking about. Let's talk about 2007. I did absolutely nothing of value on RPGchat because I got a little too caught up in making trouble ooc, arguments, and playing DOOOOOOOOOOOOOOOOOM. Sorry Ru; however, this is the year that changed everything. TheZones Duel League. A tournament I made to just run a tournament on a forum no one cares about but me. I modeled the damn thing out of my love of Compuserve's zones which precipitated my penchant for unwarranted violence and murder. Compuserve no longer had its actual players in it so it's time to reinvent the wheel -- make it better. What a year to learn that players will cheat to win and cause drama. Taste of my own medicine (except the cheating part). TZDL2007 didn't change how I viewed the game anymore than just restructuring the definitions of rules and being more concrete; by the way, changes that are huge are usually subtle and slow. I say that unironically.

2009 though. I got Paradox, Ru came around, Argryia... what a player. Basically I got some veterans I knew from AOL and one from MSN (Mystic). Decoy got training to get into Vertex (we were going to crash RPGchat) and ran another fun tournament. This was a bit different though. I got to see Ares get completely crushed by Ru. Holy hell I didn't know she can play that way. Oh snap Argryia is actually pre -- THE $%#@ IS STRING META?! WHAT?! So that can be done.. I always wondered that. Huh.. guess Mystic couldn't handle that. Poor guy. Paradox why did you even use an EMP bomb that early? Now I have to call Meta-game. Everyone seemed to LOVE the definition list though. I learned that I've acquired a new talent and love for the game that transcended even violence itself. I discovered there's order in what people believed is chaos, and they didn't know because these phenomenons didn't have definitions. They were never invoked by name but by action. Man this universe gets bigger the smaller an object actually is. Then TZDL2011 hit and blew everything away. There's a demand.

At first people just like the definition list and some sites asked to borrow it. Ok cool, but now they are asking me to write more. They want to know these terminologies. There's a name for occurrences. I overhauled my baby, made live-streams, podcast interviews, and general fun asshattery in our ooc or phone conferences. I got to meet the wonderful people of ZEJ (once was called CoU) and that's how I got acquainted with Keileon (known as Jason at the time). Draven finally joined. Argryia and Ru is there and the first clan rivalry between the AoA and.. Vertex? Well can't really have a clan rivalry in a tournament that has people representing themselves but Lokanas sure believed he'd beat Argryia. I warned him not to underestimate her cause she's a girl. I know he thinks I fucked him over but that OTK is now legacy to a player who became the literal embodiment of top tier play at the time. She'll thank him moreso than insult the guy, but I'm sure his scorn is much more lethal. TZDL2011 was the height of some of the ooc memes and fun but I learned a lot about being a judge and running an event, a community, and myself. I've learned to calm down. I want my players, assets, to have fun. They like the balance, meta, and information. I will give them even more next time. They'd have to just wait 8 months for a semi-finals round... oops. $#@! Skypark.

TZDL2012 is when I learned the meta from a much more bigger picture and every year since my understanding grew. I became content in watching my players compete and perform to expected levels though Argryia just kept growing. Really. I got to see Paradox and Seth Mayvus come around, Draven compete, Keileon compete, Goliath debuts, Ru come back, and Argryia showing everyone she is a legitimately good player. I was not defanged -- quite the opposite. I realized my fangs needed sharpening, but it isn't your bite that's lethal. It's the force. What I saw there changed everything and it all came together again.. until certain shit happened but we'll just not bring it up. Sorry Seth and Paradox because your match suffered because of it.

From there on my love for exploration overcame the game itself.. by exploring the game itself.
vertex.wikia.com/wiki/Home_Page

Instead I invested my time understanding concepts, tactics, theories, and even functions of the game I thought I knew and I kind of actually did. That's not the thing that surprised me. What surprised me is that EVERYONE already knows.. they just don't know they are invoking these concepts, at least not by name or a uniformed jargon.. maybe lexicon? I'm not in the mood to synonym this. From here on I am much more interested in seeing new applications of the meta or how it's used rather than beating someone up.. but that's because I want to see order and structure to some degree. Prometheus Project. Not related to NASA. Dabo Ignem. I'll be punished accordingly, but first the mission. I dedicate a lot of my brain power into roleplaying and not just going in a thread and pretending to be a weeb because that doesn't interest me.. not in the conventional way. It's full-circle here. The competitive streak of the original zones and the free-form liberty of 2005 where RPGchat's c/g and Animeleague's.. CN? I don't know. Whatever. Anyway the free-form thing. Yeah. That. Bring back a time of roleplay where pvp was fun as much as it was deviously competitive, but this time with some uniformity and some structure. Definitely NO POLITICS.. unless IC where most people's attention SHOULD BE AT!

V ---------- Too Long Don't Care ----------- V

I like rp fighting and stuff. I people watch in all sorts of sites and arenas for fighting just to see how people move/do. That's why I am here now.

Most Recent Posts

@Mobius Would you like to get in on this?


Why would i?
Alright Junction, I am going to ask for your available as well as everyone now. Please respond and post in your fight.
I am going to start asking for availability of both players and seems Xavier answered. Dias, give me yours as well for the week.
Ruling
  • Excalibur is disputed to not have any defined characteristics as a pivotal point of defense of Dias Blade match. It is not in the profile sheet and, as previously mentioned in a prior ruling, cannot determine its functions, properties, and thus limitations.
  • Flash Freeze is not disputed by the judges. Dias Blade is capable within his power to create this ability not only by virtue of his profile sheet, but by TZDL ruling:

    You CANNOT use any power, weapon, ability, item, or etc that is NOT stated in your profile sheet UNLESS authorized by a map; however, you may use or create byproducts of your abilities, weapons, power, items, etc through In Character creativity.
  • Dias Blade did adequately mitigate the saw disc.

    "At the instant Xavier's second try with the saw blades made contact, they were promptly met with the same outcome had they managed to hit last time." ~ Dias Blade, 4th post 4th Paragraph 1
  • Xavier has failed to mitigate the flash freeze's effect.


Verdict: The Saw Disc incident is a minor rule in this fight, but it determines the characteristics of Dias' continuous Excalibur barrier. The attack by Xavier's saw disc triggers a condition in Dias' radiant field that repels kinetic forces and distributes back additional force to a foreign object. Upon activation of this ability all foreign energies emitted from Xavier in the form of his Dread Particles are also withheld from entering. The third is a caveat denoting exceptions to what may pass this barrier, but with no frame of reference we cannot enforce these conditions. Only Dias will know, and has made use of this exception in the form of his own attack; however, it does not involve the Flash Freeze incident and the radiant barrier, regardless of its kinetic repulsion, can actively ward off Dread Energy from a clause in Xavier's profile sheet.

Xavier's dread particles state in his profile sheet:

"The structural integrity of weapons and armor may begin to waiver after several direct hits and/or physical blocks of the Dread Energy. Unless said weapons or armor are in someway preventing direct contact being made. Such as generating their own energy in some way or being coated with a protective barrier. Other means of preventing physical contact can be accessible.
Can induce insanity through sustained exposure to heavily tainted air or through several physical attacks of this or any other varying attack forms."
~ Xavier Bloodbayne, Dread Energy - Third bullet

This indicates that "some" form of protection is permissible to ward off Dread Energy or Dread Particles. The kinetic properties of Dias' barrier can be considered inconsequential in this instance because Dread Energy precipitates the condition in which its own power cannot effect physical objects if "some" form of defense is activated. The ruling indicating the 5 elemental aspects of Narria involve the basic core elements including light. The Radiance Barrier Dias Blade uses is composed of a light using "energy" to repel Dread Energy. That plainly means that the interaction with Dread Energy and Dias' own energy field is absolute. The additional effects of the Excalibur barrier is in question.

Dias Blade's barrier has specific conditions to be met in order for this barrier to meet a threshold, but we do not have this information readily available. Without a framework for such an ability it is impossible to accurately determine its legitimacy of functionality. An example will be the following:

"Of course, the only downside was that this also applied to Dias as well. Most of his own attacks would likewise be unable to penetrate the EXCALIBUR's barrier, a double edged sword." ~ Dias Blade, 2nd number, paragraph 4.

We do not know anything about the limits of this barrier. Such an ability WILL HAVE TO BE mentioned in the profile sheet and thus considered illegal; however, it was approved of because it is burned ether.

"Suddenly, the space within a thirty yard radius around him started to become distorted. Using the SoulLink to project a constant stream of ether which permeated all physical matter, he established a sphere of influence around himself compromised of the raw imaginative energy." ~ Dias Blade, First Post - ARMIGER

The legitimacy of its ability ward almost everything makes aspects of this defense illegal, but not all of it entirely. What does make it illegal is that Dias was able to attack through his own defense without prior knowledge on our end what constitutes exceptions to his own barrier's condition. These properties and functions are outside of the Five Narria Ruling as they were established prior to and do not fall within the realm of what's described by Ether. The field protecting the operator from Dread Energy is acceptable even by admission of Dread Energy's own functionality. We cannot substantiate kinetic forces being repelled in the fashion Dias described, and as before no defense or force cannot go unchallenged. The question goes "What exceptions CAN go through?" hence needing to be placed in his sign ups. The outcome of this analysis?

This match will continue into

Sudden Death

This fight continues under the following conditions
  • Flash Freeze is in effect: Xavier voluntarily took a hit from a legitimate attack. He is frozen.
  • Flash Freeze Thaw: Xavier may thaw from the flash freeze over time in a few post
  • Flash Freeze Contention: Xavier did not mention the heat of his Dread Flames playing a factor. He cannot instantly unfreeze.
  • Flash Freeze Contention 2: Xavier can use his abilities to continue the fight
  • Flash Freeze Contention 3: Xavier stopped at the point when he was frozen. Due to gravity his body will fall to the floor as it will be unable to move to complete his original attack sequence.
  • Excalibur Barrier is disable: This is a penalty for a rule violation. Excalibur cannot be invoked again.
  • It is possible for Dias to enact another protection provided it is within the previous rulings and his profile sheet.
  • Penalty and enforcement: Dias is restricted only purely to his profile sheet and provisions. He may improvise provided his character abilities allow it strictly.
  • Explosion initiated by Dias: Dias initiated an attacked to intercept Xavier's flight. He will not be in flight frozen at the time he stopped before propelling himself. The explosion was described by Dias Blade to launch him into the open ceiling which is located in the Courtyard, but Xavier stopped within the Porch section facing the courtyard before launching.


From here on both players post with this information normally. Xavier, you may post first when ready. The platforms in the Courtyard lowers after this point on as provided by the stage description.
Ruling
  • Xavier's skin was halfway removed and destroyed by the previous beam attack from Dias as indicated by Xavier's EOD post.
  • Dias will cancel the remaining portion of his beam attack. He'll initiate the flash freeze with the ether from the attack.
  • Dread particles are confirmed to only be frozen if at a specific size1
  • Flash-Freeze aura is emitted from the barrier's location and expanding outward.
  • Flash-Freeze has an effect to "instantly freeze" on contact with any physical object. The 2nd effect pertains to ice crystallizing from the freezing with the same effect as the Flash-Freeze.
  • The ice crystals that formed permeated the same aura. This concludes that Dias' Excalibur barrier emitted the same flash-freeze properties having shift blue as an elemental color indication.
  • Dias Blade IS capable of creating and manipulating elements he controls provided Ether is its core supply of generation2
  • It was ruled previously that he is allowed elemental control of the primary six elements of Narria: Water being an element in the ruling.
  • Dread Energy does destroy and wears down physical matter over time3 though it pertain to shields and weaponry but they are tangible thus validated.
  • Flash-Freeze's ability to freeze an object is immediate with the time indicator of "instant" as a duration value.
  • It would be impossible for Xavier to dig his nails into the grooves of the stage since it's invincible; however, it might also mean he wedged his toes into the wedges to slow his momentum when fixing his position. It isn't how the act is performed but this plays a critical role in the verdict below.
  • Xavier will reach a stopping point of his advance when his toes hooked into the grooves. He'd use this position to coil enough to spring towards Dias. This is another absolute critical point to the verdict.
  • The stopping point of Xavier's contorted body's path narrates how Dias' flash freezing aura makes contact against the "metallic head" of Xavier. He is "hit" in the head first at this stopping point.
  • Xavier will describe the effects of the flash freeze by denoting the ice crystal formulating throughout his body. This is the 2nd effect of Dias' flash-freeze aura and the finality of a confirmed hit.
  • Dread Flame is akin to ordinary flame with a faster burning/eradicating rate.
  • Xavier's character does not have many vital organs, but it is confirmed he does have a brain (Profile sheet: Enhanced Body, final bullet)4
  • Dread Flame's heat was not described as to what counteracts the ice crystal agents but their Dread Particle properties.


Verdict

Dias Blade is capable of wielding the elemental ice as it is a solid state of water crystallizing. His profile sheet and the ruling indicates them in tandem.

"Once burned, unstable raw Ether which is essentially undefined energy can then be defined using base elements, such as Metal to craft simple weapons like Swords." ~ Dias Blade, Ether Burn (TZDL2017) - Third Paragraph

"The Five primary elements of Narria are

Fire
Water
Earth
Air
Light."
~ Mobius 2nd Ruling5

The elements Dias can control or generate was indicated in his previous bout with Leeroy where he created a Scythe and then super-heated it. It can be determined that elemental is both chemical and fantasy. This allows Dias Blade to craft weaponry and manipulate their temperature as well as generate natural forces. Water, being an element in both regards to periodic table configuration and fantasy, was frozen to a solid state as provided by Ether. Dias cancelled the finality of his beam to use what remained to create his Flash Freeze. Flash Freeze may not be an energy field but a product of that changes the ambient temperature on contact to an absolute freezing point within an instant.

Xavier's body and its exposed skeleton was stated in the EOD post previous to Dias' Flash-Freeze where at least halve of his flesh was removed from the resulting beam he survived.6 In the next set of actions he'd race to the north of the stage before contorted his body to face east while continuing his trajectory in the hopes of propelling off the wall. His dread particles will notify him of the freezing wave emitting from his opponent throughout the duration of his post as validated by his profile sheet involving Dread Energy and Dread particles as an extrasensory. By this point Xavier will already be imbued by his own Dread energy aura.

Xavier's skin repels energy, but no energy is expelled by the flash-freeze as it's a byproduct of "energy" spent to create it. The flesh of Xavier is already removed prior so little insulation is provided regardless. Xavier also contains 3 times more blood than a human though it consist of dread fluid. The properties of Dread Energy remains consistent that upon anything not of itself does dissolve and erode objects; however, there's a duration in which prolong exposure causes the aforementioned erosion. The first physical contact Xavier's character will meet involve Dias in this instance was the flash freeze, and he indicated that it would:

"In that same instant, which he finally stopped, the freezing Aura slammed home against the top of his metallic head and a multitude of ice crystals began to manifest all over his body" ~ Xavier Bloodbayne, 5th post - 6th paragraph

This is a confirmed hit from Dias' attack with the aforementioned effects mentioned.

"Upon contact with physical matter, a flash freeze effect was demonstrated as anything touched became instantly frozen with ice forming. The ice possessed the same aura and was literally growing itself while spreading throughout the arena at an alarming rate." ~ Dias Blade, 4th post - 5th paragraph

There are an abundant amount of discrepancies we uncovered. Xavier first allowed the wave to make contact with him and in particular his exposed cranium. Dread Metal does not indicate any stipulation against freezing effects of cooler temperatures, and Dias described the effects of his freezing as "instant" so the duration of the aforementioned freeze is instantaneous. The second issue is that Xavier stopped his momentum at this very point in which he'd succumb to the freezing. This is important because if he is frozen then the rest of his attack may not have occurred.

Xavier's flame does burn and at a greater rate of "flame", but at which rate we cannot determine and again it is at a rate versus the immediate freeze of Dias' wave. The important detail is that his "flames" Dread energy effect only targets the crystals. They do not prevent the instant freeze which ignites the ice crystals effect. Xavier, instead, described as having been effected by the flash freeze and allowed ice crystals to form throughout his body before igniting his aura into dread flame. Dread Flame is akin to ordinary fire with a different coloration and burning rate having a dread energy affinity, but dread energy itself does not instantly dissolve matter. Ice crystals forming all over from the same aura of Dias' flash freeze means the instant freezing attack is wholesale.

"But just as fast as they had appeared, they were destroyed as the air was permeated with the ear piercing shrieks of a thousand damned and tortured souls as the Dread Energy coating his body was ignited in order to coat himself in Dreadful Flames. It was not the heat of these flames that was destroying these ice crystals, but rather the unique property they carried which allowed them to destroy physical matter upon contact;" ~ Xavier Bloodbayne, 5th Post - 6th Paragraph

Dread Flame nor Dread Energy immediately destroys matter. The flame's heat itself by Xavier's admission did not target the ice crystals in an attempt to thaw. The ice crystals was already made and is only made because Xavier was "instantly frozen" by Dias' ice wave upon contact voluntarily. That indicates he'll be frozen by the time these ice crystals form, but the flames do not combat the actual freeze. It cannot be instant because Dread Flame nor Dread Energy immediately destroys matter either. There's 3 distinct instances that mention this.

"The structural integrity of weapons and armor may begin to waiver after several direct hits and/or physical blocks of the Dread Energy." ~ Dread Energy, 3rd Bullet

"The Dread Metal, as it would be named, gained its special properties through decades of breaking down a stone lake bed before Xavier has found it." ~ Dread Metal, description

"On the whole these flames would operate much like ordinary flames. They do however burn with a dark red hue. The infusion of Dread Energy grants them the ability to burn eradicate matter at a higher rate as well as allows Xavier to create his flames on a whim." ~ Dread Flame

Versus

"It was no more than a minute after Xavier had first fallen into the black lake, time passing much slower in the real world."
"Inside The like he found what remained of his body lying at the bottom; already a skeleton as the Chaos Energy had eaten away the flesh"
~ Xavier Bloodbayne, the chronicles - final 6 paragraphs.

The chaos energy destroying the original Xavier was a product of the Chaos God Mitsurashi and though both are almost indistinguishable. The degeneration rate differs from these two instances. It can be argued they are exactly similar except for Xavier's will, but the story's effects of Chaos energy from the lake was the product of another will having a different erosion rate than the profile sheet suggest from Dread Energy's own abilities (since Xavier awoken to find his body destroyed). Chaos energy became Dread energy upon successful accession of Xavier Bloodbayne's title to the new "chaos god" of his canon and the body dissolving only occurred by whim of Mitsurashi instead.

The final and most vital piece of information is Xavier's own anatomy. Xavier has replaced and removed vital organs of his body to perpetuate Dread Fluid (liquid dread energy), but Xaiver does contain a brain. The brain of Xavier itself is still a vital organ in which information and will of the character is signaled. There's no indication in his profile sheet that he is removed from bodily death and though it is possible for Xavier to survive losing a body (including a brain) he might not be able to reassemble another bodily construct in time and thus will be unable to battle. This is indicated in the backstory of Xavier where he first learned to create a body from his own, killed others, and then fashioned an optimized body based on encounters he's had. This means some time is necessary for the creation of another construct. Xavier's brain is still the vital organ in which he gives and receives information especially in this fight when regarding Dread Energy's extrasensory. The brain is not a solid object (it's more of a liquid) and exposure to the flash freeze first with a metallic surface interacting with it would also instantly freeze the brain:

"Xavier has enhanced the neuron pathways that send signals from his brain to his various limbs. Allowing his body to beginning reacting at an increased rate." ~ Enhanced Body, Final Bullet

The brain being frozen will render him paralyzed and unable to continue as he'll have confirmed a hit by the flash freeze, and any commands he gives will also be mesmerized. A point of contention can be made by the Dread Energy aura surrounding Xavier, but by admission Dread Particles are unaffected by the flash-freeze in which some form of correlation is deduced. Xavier narrated that only the larger particles were spellbound but smaller particles were immune or unaffected, but these enlarged Dread Particles are a product of cannibalization from his EOD post and thus not a natural occurrence of Dread Energy's inherited behavior.

"However, this freezing sensation would have an effect on only those particles closest to the radiant barrier; whose physical presence had been increased to allow them to combat the barrier. The smaller of the particles were raw Dread Energy and thus possessed no physical presence, rendering them immune from the freezing effects that were targeting physical matter." ~ Xavier's x post6

This is true as they will be energy; however, the liquid dread energy inside of Xavier and his body is solid matter and will freeze akin to the engorged Dread Particles. This may explain how the flash-freeze emission was able to make contact, but also determines that he'll be frozen and internally as well:

"Xavier has replaced the blood in his body with a liquid metal form dread energy substitute" ~ Xavier Bloodbayne, Dread Metal - First Sentence

"Via his direct commands Xavier’s blood is forced through the pores of his body wherever it is needed where it takes on the glisten of liquid metal and can harden in an instant to replicate the strength of heavy armor with almost half the necessary amount of material." ~ Xavier Bloodbayne, Dread Metal - First Bullet.

"Xavier is known to possess three to four times as much blood as a normal human of the same size and stature. The main reason for this is that Xavier is free from the burden of major internal organs such as lungs, kidneys, liver or hear. All these things are broken down during the change and their cells are used to produce more Dread Energy. Xavier’s blood is a combination of Dread Energy and earthen Energy that allows Xavier full control over his blood. Meaning not all wounds will bleed and if they do it is often for an underlying reason." ~ Xavier Bloodbayne, Enhanced Body - Description and First Paragraph.

Dread Fluid will be large enough to be rendered as molecules to be frozen and stopped and subsequently also freezing Xavier in place. In this state Xavier will be unable to contest as Dread Energy will have to dissolve frozen dread matter. A mental command must be given, but none can be dispatched as the brain will be frozen first. TZDL has a restriction against immunity to death and a paralyzed character can result in a KO if they are unable to fight. Dread Flames was narrated not to use the heat to thaw Xavier but their degradation effect which takes an unspecified time, and the only matter they'll dissolve is foreign crystals from moisture in the air being frozen. For them to thaw Xavier will indicate they'll have to first dissolve the character itself as he is still frozen by the freeze and thus destroy his own body in the process. This is a possibility but at this point Xavier will be unable to battle, and thus it is ruled that Xavier is unable to continue this fight as being technically frozen by the flash freeze. The ice crystals will initiate their effect and it's questionable whether Xavier will be giving the command upon being instantly frozen and if so will take time for the ice crystals to be dilapidate. The time may not be incredibly long but Xavier will still remain frozen.

Dias Blade advances. Xavier had some interesting abilities with a custom power and had some workable ideas albeit mistimed in execution.


Duel League

TZDL2017
Deadly Simpler


Information
Time: ??????
Location: Mars.
Date November 11th.
Weather: Cloudy, Dry.
Temperature: 80°F
Gravity is completely identical to earth's.
Distance: Both characters are roughly 220' (46°) apart from each other diagonally from their starting positions.


Posting format:
After both fighters have posted, the initial poster will be allowed to make the first strike in their second post.

Format of the fight:
The battle ends when one fighter cannot actively fight any longer.

Rules:

  • You can not escape through the top.
  • There is a low ceiling cap for this scenario. The maximum height one could reach is 14' 11" (The same height matching the walls and structure is up to 14' 11").
  • No character can go above the height of the walls for any reason. Characters that are above the height limit cannot move if they are above 14' 11".
  • Both characters are here to fight. They also know this is the semi finals of a tournament. They may retain knowledge of their previous battles.
  • The entire stage from the floor to the walls and all things within is invulnerable (It cannot be destroyed, damaged, penetrated, or manipulated in any way).
  • Player characters will spawn in the designated places on the map diagram pending on their post order (P1 or P2 positions).
  • There is only one item in this stage any player can use. A medical box will be positioned on the map of this stage. It is invulnerable. It will restore any and all injuries and/or negative alignments on a character minor, major, or even fatal. It can only be used once. The medical box cannot be relocated and is instantly adsorbed into the character who makes physical contact with it, and once adsorb it cannot return.
  • The medical box will disable your ability to use any weapon you posses for only one turn upon use.
  • You are disallowed to edit your post without permission from Mobius and/or acknowledgment from your opponent. Once your opponent has posted, the previous post YOU make shall remain untouched unless authorized. I will immediately disqualify you if you edit post after your opponent post (with some exceptions)
  • The 4 platforms in the map will lower upon the 6th post of Player1's turn. They will all lower on their own and at once.
  • Diagram is here
  • Video is Here


Flavor Text


Humanity's grief rested perpetually in the confines of conflict. Ambition sought petty prejudices as challenges to vast conceit each person felt entombed in. Letting much blood from torn skin or eviscerated vessels -- their primitive pursuit of answers led them in ritualistic sacrifices to appease forces they were not in control of. Deified entities mounted on pedestals of responsibility reclined comfortably on brass thrones of vacant rationale and wanton accommodations, but few were infinitely appeased as a God of war. Modern society now acknowledges combat as a force of nature, and the Olympian personification became synonymous with endless conflict. Our two combatants will pay him great homage by spilling the blood of their vanquish foe, for it not mattered whose blood ran -- provided that it's running.

Ares, Nubian, Oro, Kokou, Maher, Ogoun, Huitzilopochtli, Anann, Camulus, Chi You, Anhur, Bishomenton, and Winalagalis were all reputed to command divination over all essence of battle. None would be immortalized by the greatest altar of human history as Mars has claimed. Such as galaxies hurl scarlet flails of celestial bodies at each other -- planets and star systems alike consumed in a sea of radiating fire -- these deities competed for longevity in history's supremacy over the cosmos. These two warriors journeyed the perils of impeccable hardships will finally intersect here. Their parallel roads became perpendicular unto the full-circle that is Mars. This orange body orbited elliptically around the sun and carried about humanity's curiosity to inhabit its surface with lunar rovers and probes. It is believed that a civilization predating earth's more robust history existed on these planes. They believed pyramids on Mars, debris of skulls, anomalous figures, and even water banks littered its landscape; although a great many hovels discoveries have been identified, none were so significant as life itself. Mars contained life -- demonic life.

The Union Aerospace Corporation unearthed relics and multidimensional traveling technology when their facilities were savagely attacked. Mars' galactic company sustained heavy personnel loss from unremitting assaults by unknown entities native to the planet. Incidentally these phenomenons occurred simultaneous to UAC's technological discovery during their finalization. Creatures from an alternative reality wreaking havoc on the workers stationed there and suffering substantial casualties and millions in valuable goods pilfered or destroyed. A lone soldier remained from the attack and launched a counter-offensive of his own to push-back the alien forces threatening to touch base on Earth's surface using a stolen UAC transporter. His trail linked back to what appears to be an arena by design.

The architecture seemed very simplistic. In fact, it looked very simple -- dead simple. What once was pale algae festering on moisture from water to blood now supplanted by concrete and metal. Wide parameters of metal platforms stood roughly 8' and a half feet tall and no longer suffered negligence of discarded battle. Their purpose was to support weight of enormous proportion for aviated extraction. 14' 11" walls that were battered from old battles now revised. Metal sheets bolted into concrete supported heavy awning on flat industrial bars. The interior courtyard observed from the dark surrounding porch did little to hide the exterior's mystique. 14' 11" foot walls of concrete and metal harmoniously encapsulated these now vivid corridors. Upon a time these halls hymned emptiness now orate an ornate a mechanical orientation. A mill, machinery, splendor organized these paths in a pale vermilion aura caused by trenches of exposed lava. These pools of lava swirled with a strong radiation that recolored any that walked above into any variation of Vermilion corresponding with the saturation of their own original hues. These exposed and vacant chambers marinated beneath Mars now copper sky as this court serves a war driven peristyle arena.

The hellish spawn long removed but their lust for crimson life scarred these lands. In the epicenter of this revised courtyard lied a pink creature distilled on the facade of tan square. A parasitic being harped on an abandoned 5th and final elevated identical to the others but permanently suspended in a lift state. Though paralyzed, its hibernation expelled at a hint of violence and it has witnessed plenty thereafter and no other transmission of this sentiment is clear but its faint orange glow to any who behold it. The fighters who happened here are summoned by an erupt explosion sodden in emerald electricity. These warriors are interjected into this sudden stadium from a single explosion emitting foreign energies and these energies will subside as quickly as formed. They'll arrive in their corners look at the venue from the porch side and from this view will see their opponent, but fairly poorly as this porch interior was mildly dark. They only relied on what resources available to them that they came with, and their wit would be their only strength. Mars smiled happily on this lot with favor giving them stage in the ultimate arena of battle. His content lavished the height of the walls with an unstoppable gravitational force to prevent cowardly victims from fleeing for heaven's tainted embrace. These grounds were only suited for elites and this life force beckoned him when it seeped onto this hard surface. The best fighters had valor, skill, and fortitude to shed the hue of blood as Mars' bronze sky shined onto them and he spared no delight in savoring the fluid. All beneath the bronze heavens were slightly colored a tang of the color.. a very slight ambient overlay inside the courtyard and beyond.

When every confrontation expired then these walls would resonate a conscious. Computers located on the walls inside the atrium are programmed to pull the courtyard platforms down to exact floor level within a very short amount of time. The intention was simple, deadly simple even: No fight will hide from their foe given enough time as this peristyle battlefield is ripe with invincible cover -- confront your enemy. These grounds reverberated that whim of blood lust by locking every lever in place once they were lowered, which kept anyone from resurrecting those behemothesque podiums. Mars favored no coward and he enjoyed enemies staring into the eyes of their adversary with pain and fever alike. They will spill blood and he guaranteed they would not leave unharmed. His appetite for their nectar was superseded by a veracious instinct for murder and thus allowed only one artifact for these chosen warriors to abuse. A single medical supply entrapped in an unusual black box with a red cross and its contents were as ominous as its glowing appearance; for any person to so much as caress its form will adsorb all it contained and be invigorated. Their bodies restored to 100 percent health cured of all ailments and wounds no matter how petty. The recipient of such delight may do no more than bump it with any part of themselves to instantly receive its benefits; however, no impudent man shall be immortal and it will dissipate after its consumption for only in absolute defeat shall Mars become inebriated. The intoxicated aroma of control will award anyone brave enough to take advantage of such a generous prize. The caveat is that upon consumption the blessed is disarmed momentarily as unarmed combat is never a curse to Mars.

Now their destiny lay here. The ultimate warriors of their era would burst onto the corners of this peristyle structure in smokeless fire of jade plasma, far from each other, ready to fulfill a titan's hunger for war. Their anguish shall propagation here as spillings of folly and weakness alike. They will drench him their blood. ~ Mobius - TZDL2017 Finals

Credit: Razgriz for remodeling the map as requested. Mobius for detailing it and flavor text. Thanks to those at Dwango for remaking it as a competitive map. Thanks to American McGee and Sandy Petersen for designing this map.
I'll just chime in with some useful pieces of advice first some fundamentals

  • Forum roleplaying is typically turn based
  • You and your opponent has a turn to make actions. Actions in roleplaying combat is extremely important.
  • In each turn you may attack, defend, or evade attacks your opponent proposes and your opponent is rewarded the same
  • A hit can only be confirmed when an attack cannot be blocked, evaded, or mitigated in any legitimate way (depending on the rules of the fight)
  • You cannot say an attack of yours hit your opponent. That constitutes as an autohit


It is hard for the final one to be determine between both players when throwing attacks at each other. The only method is usually crafting attacks to maximize the chance of such a hit to occur but even then your opponent can block/dodge still (even if it's incredibly unlikely at times). Essentially you want to optimize the ease of use between actions you make versus what is required of your opponent and hopefully get them "out of position" where they have an extreme chance of taking a hit or no other choice but to take one.

To get into any arena combat you must know the rules of the game. Each arena has their own share of rules and playstyle so usually lurking about a bit and seeing how things work usually helps. Most players suggest getting into combat at lower power levels aka Low Tier or Realistic Melee. Honestly if you don't have any actual real life experience in fighting you should avoid RM or Realistic Melee and go straight for low tier or even Middle. There's no established upper limit for each power level so don't expect any established metric that makes any sense. You're better off thinking like this

"can my attack blow up the planet?"
No
"blow up a continent?"
No
"A country?"
No
"A city?"
No
"A neighborhood?"
Maybe with enough collateral
"A building?"
How tall?

This is usually a good way of rounding out exactly how strong your attack output is for a single attack (let alone ability). There's a slew of ways to bypass this with simple powers (Phasing like turning to mist or teleporting). You can imagine and even couple together your own way of estimating where your character fits but really just have fun with it. The rest is acknowledging the don'ts.

Autohitting -
You can't say your attack hits. I fire a ball of energy at you. I cannot say it hits in no turn during or after. The best one can do is try by attacking while your back is turned, laying down, distracted, off guard, you name it.

Godmodding -
I cannot change the properties of my opponent's actions especially without just cause. You throw a fireball at me I cannot instantly go "it's fire became cure magic because I say so" or control it "I took your fireball and threw it to the floor. No sir". You cannot assume or command your opponent's character either. That's usually a NO-NO in a lot of places.

Once you have these two in your mind the rest is easy. Usually the ruleset in each setting is interchangeable but fall back on those two above either in name or function. They are the CORE rules of the game so players don't just disrespect each other. The third rule is

Don't Metagame -
Your character shouldn't know about my character and what they do without just cause. Meaning if our characters are meeting the first time then it's literally a mystery to both characters who and what they are. It's easy to metagame because you are reading everything as the player so roleplaying, in essence, is PRETENDING to be the character instead. Your character's senses is important for extrapolating information your character wouldn't otherwise be aware of if the right conditions are matched.

So now you know this. Here's some general tips that may or may not help you

- Hearing, Seeing, Smelling, Tasting, and Feeling isn't just essential in real life. These are the absolute most important abilities a character can have. If they can perceive it then they can do something about it. Real simple: Slow attacks can be read. A slow build up to an attack can be read (someone lifting up a shovel to hit you with it or raising their arm to shoot you). These are we what call "telegraphs" as many put it. Your character can see things and if they are fast enough and you are prepared enough you may be able to avoid one more turn from getting hit yourself. Use this to your advantage

- Telegraphs are IMPORTANT to read. Many actions in roleplay has some physical tell (unless they don't). You want justification to evade that sword or dodge that water balloon. Always have your character observe and never turn your back on your opponent. You will also come across actions that have little telegraphs or none. You can't avoid everything.

- Positioning is important. Positioning is determined by leverage you have in a situation vs your opponent. So if you have some barrier up that blocks things and your wand has energy to attack but your opponent ran at you with a dagger and NOTHING ELSE that can be seen by your character then you are in an advantageous position. You are in a position to attack with little foreseeable penalty vs your opponent who is "OUT OF POSITION" basically not where they ought to be. Do not be fooled by this lingo; however, you can be out of position at any time even standing still or moving. Play safe.

- Detail is important. @Doc Doctor put it best that you don't need to BLOAT actions with unnecessary detail, but detail becomes necessary when it can determine the outcome of a fight or at least change its flow. Too much detail can bog you down though and turn this game into a chore so.. do this at your discretion, but you'll appreciate a little thoroughness from your and your opponent. There's nothing wrong with being fastidious but keep in mind it may not be wholly necessary and fun.

- Don't be afraid to taking a hit either. Sometimes you are in a situation that's just.. not nice. You don't have to take a hit if you don't legitimately have to, but in a situation where your character is literally trapped then sell it. Sell the move. A punch to the chin may not KO you, but it'd rattle you (especially to the tip that shit doesn't feel good). Do not shrug off attacks or in the term of wrestling "no sell" because NO one likes that. An attack hurts will hurt. If it's justified you got hit then take it and sell it. Reward your opponent for getting passed your tricks and ideas for defense. Just keep in mind you don't have to take a hit for the sake of fairness "I took a hit so you take a hit" because that's not how fighting works. A hit only happens because you cannot reasonably mitigate it. This is the hard part really so.. you may have to communicate with your opponent often which segways into my final point

- READ. THEIR. POSTS. Do NOT deviate from whatever detail you read in your fight. Only stick to what's written in your match. Do not make up any detail that isn't there. Do not fall for any detail that isn't there. This goes for profile sheets, fights, and actions. Read the post in the thread. That's what's happening. Think of it like a star map.

From here on just have fun. Make a main character or several of them, but love your character(s). Always use every opportunity to improve yourself and your game even if it's just your writing. Always find a creative way to do something. Just chill and play and love what you do. Eventually it'd come to you as you play so don't rush in trying to soak all of our knowledge in one sitting to try and win a single match. Just throw yourself in with someone and have a nice clean match. Get to understand the game a bit. Don't even think about being competitive until you at least have a basic understanding of it first. You roleplayed outside of the arena so it's the same engine just.. against someone else.

Edit: Also TIME is the absolute factor of anything in roleplaying. It's the key component of every part of pvp so keep in mind time doesn't freeze for you or anyone else's character in game. So be very careful about Commitment. @Doc Doctor touched on this in a previous post so you'd be wise to read it.
Ruling

  • Drifting Pollen forfiets


Verdict
Decoy is the winner and advances to the semi finals to fight Junction. Congratulations. Thank you Pollen for the amount of time and contribution you had towards this tournament and look extremely forward in seeing you reappear again. It was some heavy work in the judge channel for sure and you have forced us to re-examine some aspects of our own procedures so please swing around for another entry for more of the same.
Ruling
  • The 3rd fragment of the Shroud was not referenced in the original attack Lyra unleashed involving her Ice Flower1
  • Pollen was issued an EOD to take a hit previously. The damage she would receive is greater than what she proposed when finalizing her end of the Edit.
  • Mitsu' Ratifier specifications are in his profile sheet detailing the munition his weaponry uses.
  • The Ratifier fires "VERTBRANIUM" rounds which are a type of bullet using a fictional metal said to be skin to Tungsten and is 3 times heavier.
  • 1 cubic centimeter of Tungsten is 19.25 grams.
  • The caliber of these Ratifier bullets are .500 or 12.7mm Full Metal Jacket. We're going to defer to a 12.7x57.15
  • We calculated and determined the volume of a Ratifier round at 7.01336 cubic centimeters
  • The weight of such bullets with that dimension is 404.8 grams or 0.89243124 pounds since it is heavier than Tungsten by 3 times.
  • We have established previously that Mitsu' only round to make contact with Lyra is moving at 433mph or 635.067 fps
  • 635.06 fps with an object's mass of 404.8 grams is 5593.5 foot pounds or 7.5 kilojoules (7583.8 joules)2
  • At that amount of force we can compare the shot to a .458 Winchester Magnum3
  • Lyra is 5'7 and 125 pounds.
  • The shroud exterior when it was behind the pillar shouldn't be anymore than 16x8' (1609.1 volume) feet tall within the confines of its 2000 cubic foot limit especially with it split in 4 pieces (1 destroyed by Mitsu, 2 acting as defense, and the last remaining part relevant)
  • The inner layer of Shroud is hard to demonstrably determine because we do not know how much more "compact" it is. Both halves of the shroud playing defense are split between each other which means their maximum capable length reflects this. That is perhaps 9.56' radius and 7' tall (502.6) for a very rough estimate.
  • The distance between Mitsu and Pollen is 185.06'
  • Ratifier bullet makes it to Lyra's outer layer at 0.0945 seconds.
  • Mitsu's ratifier penetrating Lyra's interior shell within shroud at 433mph will roughly be 0.007 seconds
  • the maximum muzzle energy the Ratifiers is 50420.8 foot pounds4 but Decoy wrote down 5 Mega Joules (5,000,000) in his profile sheet.


Yellow

We have reviewed Pollen's edit and determined the player has miscalculated the damage she ought to take based on the specifications of Decoy's attack. Lyra's was initially frozen prior to her EOD as part of a maneuver to relocate her position. It is justified that Lyra may increase the density of her ice, but we do not have any metric that can ascertain that durability versus a reduced Ratifier bullet traveling at reduced speed hitting around 5500 foot pounds. She mentioned it traveling at a muzzle velocity below primitive firearms but not its muzzle energy which is the power it produces. Ratifier bullet calibers are .500 or 12.7 and at 3 times heavier than Tungsten despite its density. The reduced power means less penetration is likely to occur though that may translate to exiting rather than puncturing.

The round can lodge into the icy holds of Lyra's body where its kinetic energy can disperse wildly having a sectional density of 3.56 PSI and the momentum of 17.6 slug feet per second. Lyra is only 125 pounds which is far below the weight necessary to tank this attack with the ease the player suggested. It's more reasonable that Lyra's body, in mid flight, would be blown back especially because of their body being frozen. The bullet is slightly off the center of mass from the Zeus Cannon's own trajectory which will result in a curve of Lyra's own body to that direction (assuming the interior of her frozen body isn't shattered at that region). We cannot conclude how fast Lyra can react to this speed but her FRT and density is considered that this attack does not blow her in half, but will fold her in considerably (this is not a kill shot). The shot could knock her right out of the sky being torn back by the momentum the Ratifier round possesses.

The 2nd part of this ruling touches on a retro-action committed by Drifting Pollen. Pollen does not narrate any indication that the third and irrelevant piece of the shroud came with her flower attack launched prior to her EOD. Decoy's interruption was unsuccessful but her attack's own nature was still suspended in play without resolving and thus any additional properties to it (having been established by both players) cannot be retro fitted. The third piece of shroud awaits to be used and cannot be effectively part of an attack that was already placed on the field.

The third discrepancy involves Decoy's own Ratifier round. His profile sheet explicitly states the .500 Vertbranium fired from the Ratifier produces a muzzle velocity of 5 MegaJoules, but our numbers clearly indicate 68361.4 joules (68 Kilojoules). The output from a single weapon especially a gun launching a bullet that powerful even at a reduced speed of 433mph would obliterate Lyra and ending this fight. We decided that our numbers were more accurate to the weapon specifications itself in the name of fairness to the opponent because any instance of Mitsu' ballistics hitting his opponent may result in an instant defeat (reaching Schedule 2). This is especially true since Lyra is taking damage from a hit we have ruled on. We are making this arrangement based on the numerical accuracy we've acquired from this ruling when it was made clear to us exactly at how much damage will this attack create in terms of power. This also means his Zeus Cannon will not be doing the projected 10 MJs worth of muzzle energy but rather 566291 or 566kilojoules at maximum velocity5. The fight resumes.
Ruling
  • Shroud is capable of a maximum reach of 2000 cubic feet stated in Pollen's profile sheet in the shroud section1. The shroud itself is amorphous so rendering its dimensions can only be reasonable done if we assume it's a sphere visually (we aren't saying it is. We're just determining its overall volume to something visually even).
  • The shroud's maximum potential is realized below 500' cubic feet.
  • The act of layered defense of the Shroud is substantiated since it is mentioned in her 6th post - 6th and 7th paragraph2 and her 7th post 6th paragraph3
  • The shroud is separated in 3 individual pieces each fulfilling a role. Two halves reserved as part of a stacked defense and the final segment serving no direct purpose.
  • The chronology of Mitsu' attack sequences remains consistent between both players; however, their resolution changes on the ruling due to a discrepancy we uncovered.
  • The debris from the ruling impacted Lyra's auto-defense remains consistent.
  • The Zeus Cannon, having an established auto-defense field of their own, will make contact with the outer-layer of Lyra's shroud; however, the nature of Mitsu' Zeus Cannon will act as a piercer similar to before.
  • The Zeus Cannon is described and functioned to penetrate energy fields due to its similar behavior of the character's Thunder Dome.
  • Ratifier rounds have the auto-defense properties of the Zeus Cannon4 6th Paragraph
  • Shroud's effect of deceleration happens upon contact and is specific about entry of contact stated in the profile sheet.5
    "The third ability is that the Shroud will resist any and all movement within itself not initiated by Lyra or her abilities"
    "slowing down other matter and energy passing through areas where the particles are gathered."
  • The Shroud's contraction will enhance its density for its intended function. This cannot be ignored; however, we cannot ignore that objects making contact with Shroud and can occupy it enough to dampen it. This is by admission of Pollen's latest post to explain the Ratifier rounds ability to explicitly target its most weakest state to meet the demand of the threats proceeding it.
  • The behavior of Shroud by admission of Pollen's post suggest the debris twisted its form and impeded the progression of Lyra's vertical ascension.6 6th paragraph.
  • There's a discrepancy in how Shroud behaves to enemy attacks. The latest post suggest the explosion was snuffed outright, but then it behaves where incoming attacks are greeted by shroud.
  • The Zeus Cannon barrier is of the same electrical type as the explosion proceeding it. There will be no reason for the Shroud not to react with the Clone discharge as it does with the ZC proceeding it.
  • The electrical explosion by one of Mitsu's gold clones will greet Shroud first to busy its natural defensive mechanisms. This is coupled with the somewhat limited debris it met during the ruling.
  • The nature of the gold clone explosion is describe to be an explosion that threatens to encompass the form of the Shroud. It would reach inches from the surface of its target before igniting.
  • The explosion will come milliseconds ahead of the Zeus cannon round and roughly before the 4 foot radius of the sphere protecting it.
  • Gold Clone eruption isn't a typical explosion, but is written to discharging area of electricity with an accompanying explosion of heat first. It will be described to eclipse the Shroud and push onto it or overpower it.

    "As the once former golden decoy would come within inches of making contact, an explosion of searing heat, accompanied by an ever-growing blinding sphere of golden electrical discharge, would expand upon the shadow's obfuscous form; it would continue to grow by the second, attempting to power its way through the haze and cause intense damage." ~ Decoy, 7th paragraph7
  • We can adhere to Shroud's density in an area to effect quick objects interacting within its area, but the Zeus Cannon's own round projecting a 4' radial spheroid should be the first targeted by its effect. This is set in precedence from the initial ruling about Pollen's icicle attack penetrating Decoy's auto-defense long enough to allow the gas bomb to pass through.
  • The remaining projectile from the Zeus cannon will meet the sequential layer of defense between Lyra and Mitsu. The bullet here will meet its ending since the concentrated mass of Lyra's autodefense is consistent with her profile sheet.
  • Discrepancy with how the shroud handles the upcoming ratifier rounds proceeding Mitsu' Zeus Cannon, Electric explosion, and the debris. Shroud's intensity is not in question but rather its ability to effectively nullify the immense bombardment of differing activity is only in question from the opening the explosion and Zeus Cannon has and the Ratifiers.
  • We have ruled prior that defenses will not shut out all means of attacks (Dias Blade vs Xavier Ruling 2)8.
  • By admission of Pollen in her post 4th paragraph9 the ratifier rounds will penetrate the weaker hulls of her autodefense.
  • The speed in which the Ratifier rounds moved are only 660fps slower than the Zeus Cannon.
  • All shots fired from Mitsu will be concurrent of a single telegraphy or "CRACK" that indicated only one noise was emitted.


Verdict: There's only two working layers of a defense that shields Lyra from damage with the 3rd remaining shroud piece doing nothing at the moment. We are beholden to the characteristics of Shroud's own defenses and behavior mentioned in the profile sheet and this bout. It indicates that at 500 cubic feet or less (4.9231' radius) shroud's maximum potential of slowing down fast and expedient objects is realized, and segmenting it in two pairs does not diminish its effectiveness despite the split in mass. The shrouds are together as a whole acting on a principle of mass intensity where density of its form optimizes its ability to dampen incoming projectiles; however, we cannot ignore Mitsu' Zeus cannon's barrier that has a 4' radial coverage which is 8' diameter (Giving it an area of 268.1 cubic feet. Feel free to correct me). This is also passed onto the Ratifier projectiles also emitting the same properties of the former.

The Zeus Cannon's barrier will make initial contact with the outer layer of Lyra's shroud that is already concentrated on an expanding explosion from Mitsu's own gold clone. For the entirety of his attack to be considered nullified will mean neither objects penetrate at any capacity especially for one designated to penetrate (similar to the first ruling of this fight 10). The Zeus Cannon's purpose is to penetrate non-substantial forces specifically energy type and has done so in this fight before 11. The expanding energy ignited from the Gold Clone's detonation will also make contact with the barrier, but it was written to be completely negated because of its "spread" which is a discrepancy on how it handled incoming projectiles before and after1213. The first electrical attack Mitsu unleashed14 in this match was anticipated by the shroud like many others after it describing how Shroud gathered to wane the attack15. One could argue that Shroud being thinned from expansion forced it to encapsulate but Shroud had formed around the Debris in Pollen's EOD post involuntarily and the upcoming Zeus Cannon which is also surrounded by electricity in this recent post (though its output and intentions different). Lyra's Shroud is compacted compared to posts throughout this fight which indicate that some voluntary action takes place if Lyra does not control or designate its behavior which she must voluntarily do 16. Mitsu' Ratifiers are retro-fitted with the same Auto-defense setup to do more of the same as the Zeus Cannon. We're deducing that the Shroud's involuntary behavior plays a key factor in Lyra's automated defenses.

The explosion of the clone is described to expand to eclipse Shroud with heat dispersing first using a time modifier being "ever-growing" to denote that its growth is perpetual, and that Shroud is described to slow down objects within its field and not before. Thus, it is possible for the Shroud to be busied not only by the Debris but by the incoming discharge of electricity that is blooming roughly after as it has done before to Mitsu attacks prior. The Shroud will naturally slow and wither this attack to ineffectiveness as its speed deceleration is proportionate to the velocity of an incoming object. Pollen has described Lyra fighting with Shroud's behavior before and splitting it partly for a long-game strategy 17, but all the same that this electrical release will queue the outer layer along the Debris. Another contention would describe how Lyra has manipulate field to intentionally create openings in Shroud to avoid unsavory scenarios with her Shroud, but this reinforces that Shroud's involuntary behavior to actively anticipate intrusive objects. Lyra can control the Shroud which is not a point of contention but rather how the Shroud behaved to the upcoming electricity discharge prior to. The nature of Mitsu's own expanding electrical release from the Gold Clone would meet the same active resistance Shroud exhibited to most of Decoy's propositions earlier, and this time will meet the same unless Lyra wills it otherwise; however, no exertion was prompted from the character despite debris from the EOD initiating and stimulating Shroud's auto response mechanisms. It's reasonable to deduce that the Shroud is now occupied with 2 established factors: The debris from the Gold Clone explosion.

The Zeus Cannon will be the bullet in question regarding how the Shroud interacts with its "Thunder Dome" defense. The Shroud slows down objects that come into contact with it until it reaches a crawl, its particles will first target the electric field. Technically, slowing down objects coming to Lyra's field doesn't necessarily stop it. Shroud describes how objects interact within the mass in which Shroud particles "gather" are slowed by alternating physics around it, but these objects must exist within the field for this effect to take place. Shroud's effect to decelerate objects is initiated once they penetrate and slows down these foreign incursions proportionate to their speed. Shroud's maximum reach in space for which it can occupy leaves it at 1/4th its potential and actively requires its particles to form to withstand outside movement; however, at a more compressed shape or formation approximately 500 cubic feet and lower it may not require active scrambling of Shroud to intercept matter. For Shroud to unintentionally mitigate Mitsu's Clone based attack requires no active response from Shroud, but Pollen described the following:

"The glowing fake struck first, in the form of a bright stream that exploded at the very last moment. In terms of energetic composition it was not unlike the lightning bolt from early in the fight: heat, light, and electricity, just in greater quantities this time. Alas, it would suffer a similar fate to its predecessor. The wider spread of its impact diminished any chances of penetration, and as before the cloud promptly ate it up and shut it down without much trouble." ~ Drifting Pollen, Paragraph 2 18

There's admittance to a "spread" from occurring, but no spread would transpire based on the distance such an event transpired.

"As the once former golden decoy would come within inches of making contact, an explosion of searing heat, accompanied by an ever-growing blinding sphere of golden electrical discharge, would expand upon the shadow's obfuscous form; it would continue to grow by the second, attempting to power its way through the haze and cause intense damage." Decoy, Paragraph Number 19

The release is inches to the target. The blast from this attack will be much more concentrated than assumed as the shroud will not allow a portion of it to grow without resistance. This implies two scenarios:
  • The discharge's shape, or a portion of it, will quarrel with shroud at its most concentrated. Since "spread" indicates the luxury of weakness to Shroud then concentration means further resistance is required forcing Shroud to scramble until dissipation happens.
  • Mitsu's clone energy release is allowed growth enough for dissipation to occur with relative ease. This implies it has made a considerable space of occupancy within the same area Shroud inhabits. This will cover a wider area of Shroud.


The former will force Shroud's automated responses in admission of Pollen's post because a spread will not incur the ease of shutting it down "without much trouble" since it'd be exactly the composition of Mitsu' first attack. This first attack had no spread requiring Shroud, that was thinned, to captured it by amassing the aforementioned bolt. The latter cannot be true because Lyra has no control over Shroud's ability to slow down objects only how it forms. This is stated in her profile sheet:

"As a result, when spread too thinly it will self-concentrate around sources of movement where necessary, to better resist them. Although Lyra, her weapons, and the matter/energy she controls with her powers are immune to this effect, she can't control the effect itself." Drifting Pollen, Profile Sheet - Shroud Paragraph 4 20

It can be determined that the Gold Clone is either: too concentrated currently for the ease of Shroud to not amass to it or Shroud allowed the spread coverage to shut it down contradicting Shroud giving credence to Mitsu' Gold Clone detonation. The latter will imply it was strong enough to breach but then, because of its formation, can be shut down. From what occurred: the detonation is as is and cannot properly form to Mitsu' desire despite it's ever growing potential because of Shroud's effect; however, the ease in which Shroud shut down such an attack requires said auto-defense to gather around this occurrence much the same of the Debris.

The next attack in chronology is immediately Mitsu' Zeus Cannon. It's established that rounds from this Arm-Mounted cannon fires munition of considerable weight that generates an auto-defensive field similarly to the operator's "Thunder Dome". This bullet, traveling at 1750mph, carries a field designed to pierce energy fields. We cannot certainly declare Shroud an energy field but strikes characteristics of energy from having particles that circumvent it own generation of desired physics; however, the composition of said bullet's electrical field is electricity which, like any form of matter interacting with shroud, is said to slow down where it "gathers". This indicates, like the piercing ruler before, that said electrical field around these Vertbranium rounds will be targeted first by Shroud and will penetrate. Lyra's own auto-defense is already qeued by the debris ruling stated in the EOD and now the upcoming electrical emission; however, Pollen wrote an interesting facet of contention to this idea:

" While the cannon shot drew the cloud in like a hungry whirlpool, the following rounds struck its weaker fringes"

The Debris, Clone Explosion, and now the Zeus Cannon has tied Shroud especially the latter. Lyra's field will have to rearranged Shroud in anticipation to these threats which is stated to occur; albeit, Zeus Cannon's bullet is still imbued for this specific scenario. It is true that an ideal gathering of Shroud particles can beat out Zeus Cannon (maybe) we have to take into account its actual composition currently. Pollen wrote Shroud having two separate layers of Shroud that are both halves of a singular whole, but shroud has been divided 4 times this match. The original split was destroyed via ruling, the other not relevant, and the last two make-up the outer and inner layers of said fortification with void space in between. We cannot say for certain at what quantities these shape hold Shroud particulates, but being divided portions implies a reduction of total mass between 3 separate "wholes" for the ideal concentration Shroud will have at maximum mass with a compact volume. The limitation here is based on the direct stipulation of Shroud's maximum reach versus generation in which Lyra does not generate Shroud particles. It is described as a mass or floating dark cloud surrounding the operator with set limitations of functions such as the maximum space it occupies, reduction of potential proportionate to coverage, self concentration under circumstances, and absolute potential when compacted. This implies Shroud has a set number of mass to achieve desired effects especially reach as it is described as a gaseous form and thus with subtraction of power comes an increase of size -- also means less of the total mass could also indicate a reduction of power. Lyra cannot populate the field of anymore Shroud as self generation is not in the profile sheet. This will justify Shroud's weaken state relatively speaking. For ease of reference:

-Shroud's maximum strength is at 500 cubic feet or lower
-Shroud is reduced a quarter of strength at 2000 cubic feet
-1/4 of Shroud at maximum coverage is 500.
-1/4 = 500. 1/2 = 1000. 3/4 = 1500. 1 = 2000
-Shroud doesn't generate or not perpetuating nor does it multiply particles. Meaning it uses the total sum of itself for its operations
-Earlier this game Shroud's first piece was a 8' hemisphere turned into a sphere. 8' hemisphere assumed diameter of 4' radius but it's a hemisphere so that could only imply just 3.1781' radius - 134.51' cubic feet. That's merely 6.7025 percent. 2000-134.51 is 1865.49
-Both Outer and Inner layers are roughly equal to the remaining shroud. That's 1865.49/2 = 932.74 a piece. We cannot say this is correct because there's a third piece used for another task. This number should be lower to some other quantity.
-Shroud may require only densely gathered pieces of shroud for its effect. Meaning the Shroud's coverage may not be important provided enough of what is needed for 500 cubic feet or less is in a specific area at a time.

Mitsu's Zeus Cannon will meet with Pollen's described whirlpool effect; though, coupled with the gold clone explosion, debris, and a reduced Shroud means Mitsu' attack can hit her inner defense in which it'd be defeated there. The Auto-defense accompanying Mitsu' Cannon doesn't have a generating property akin to Mitsu's bio-electric field which gives credence to Shroud, but Shroud is beset by opposing forces prior including limitations it has. The Zeus Cannon attack is not the only proposition Decoy describe having his automated defensive field. Since prior rulings justify that piercing attacks require two materials (substituted material and core material) then his ballistic attack has a case of entering further passed the outer layer.

The following Ratifiers cannot absolutely for certain be damped by Shroud. The opening Zeus Cannon allowed, precipitated by the gold clone explosion and debris, will have allowed the Zeus cannon's bullet to queue her inner layer (having the outer layer tied with 3 separate instances). It is true that a concentrated gathering of shroud maximizes their ability to slow objects. It is also true they must, in some form, gather to the object. The following ratifiers were no more apart from the impact of the Zeus Cannon's area than they are apart which can free up some allotted space for clearance. Had all three shroud segments layered the defense instead of two then the Ratifier rounds will only make contact with the final protective aegis (piercing effects). It is reasonable to negotiate the actual lethality of these projectiles to conclude at least 1 of them will hit Lyra. Justification: The scattered airborne debris from the ruling, the explosion from the Gold Clone Lightning Attack should busy the shroud enough for the Zeus Cannon's barrier to further tie its operations prior. This will allow the simultaneous bullets, with the Zeus Cannon bullet, to amass Shroud to 3 locations. There's another determining factor playing into the Ratifier rounds.

Decoy wrote that both Ratifier rounds will be suffused with the same bio-electric field the Zeus Cannon projectile possesses. The Shroud, dealing with 3 opposing forces, and admission of Pollen:

"While the cannon shot drew the cloud in like a hungry whirlpool, the following rounds struck its weaker fringes. They carried less energy than the larger projectile, and the first would far little better than its larger cousin- but its sibling, the final bullet, striking where and when the Shroud was weak, had better luck." ~ Drifting Pollen, 4th Paragraph

Shroud would be occupied not just by the Zeus Cannon, but debris and discharge. What we're deliberating on is that if the following projectiles entered weaker fringes and carried a load of the same auto-defense field the Zeus Cannon has then their penetration power is less effected by Shroud's outer field. This means all 3 of Mitsu's ballistic attacks passed the outer layer with varying levels of efficiencies; however, we estimate the statement "carried less energy" was from a ballistic standpoint as Decoy mentioned no output of these electric field other than their intensity due to their red aura detonating a potentially much stronger field radiation (Zeus Cannon included). The Zeus cannon is the faster and heavier round between the 3 and thus escapes the outer layer into the void space between both fractions of Shroud. Pollen described a space between both levels of defenses so there isn't a constant force of resistance hitting projectiles that may enter. Shroud doesn't necessarily impede movement on the immediate point of contact:

"The third ability is that the Shroud will resist any and all movement within itself not initiated by Lyra or her abilities"
Indicates that an object must first be within

"Its minuscule particles are made of a strange material from a far-flung universe devoid of life, and they bend physics around them slightly, slowing down other matter and energy passing through areas where the particles are gathered."

Meaning an object must enter before its effect is triggered.

"This effect works more powerfully against faster movements: walking through the Shroud is merely uncomfortable, running through it is like pushing against a wall of molasses, and bullets or anything similarly fast will face opposition strong enough to slow them to a crawl."

All of these are found in the Shroud section of the profile sheet in the third paragraph21

Describes the time in which objects regress their acceleration. Again, they are reduced to a fraction of the speed within if they go from their initial velocity to a slower rate. This describes that Shroud does not instantaneously slow an object but reduces their speed though varying upon the actual object's velocity (since that's proportionate). Bullets can range from less than 586.667 fps to above 1700 fps. We do not know how long it takes to reach a "crawl" rate within Shroud, but we can deduce that a rate does exist. We can then interpret that there exist a transitional state between speeds before Shroud is satisfied with whatever object entering it. These bullets must be within Shroud to some degree before succumbing to its effects and that includes their barriers. These Ratifier projectiles with their auras will enter 'weaken' fringes of her already engaged defensive field, and being weaker may significantly impact their projected auto-defenses as well. The Zeus Cannon dealt with a concentrated portion of Shroud by Pollen's own post meaning it will have no barrier upon entering if we're to assume it does based on the evidence above, but this may not hold true for the Ratifiers having already entered through areas Shroud was more susceptible. The shroud's division doesn't help as it will have less mass from the outer layer to deal with this many things happening at once. The inner layer, roughly equivalent of the out-layer, must burden these loads of a potential 3 prong attack. The Zeus Cannon will end here though having a significant density to its physical composition and speed may or may not force Shroud's inner layer to response, but the following Ratifier's with perhaps a portion of their auto defenses if any in such succession can total the difference. These 3 factors, including their potential auto defenses, turn this into 5 hazards.

The first Ratifier bullet meeting the inner layer with a reduced auto-defense and a halved shroud will translate into a full stop but we must combine this with whatever pressure the Zeus Cannon projectile offered. Right after is the last projectile with the same energy coating the other 2 had but at reduced power. Shroud's inner layer will be busied potentially by the potential first but definitely 2nd bullet for it possessed the substituted material to make up even a marginal piercer. Shroud's ability to intercept intrusions came with an aforementioned penalty that allowed one of them to enter. There's reason to believe that will happen with the 3rd and final attack from Mitsu' ballistic arsenal. It will be almost the direct result that happened upon the outer layer: 2 or 2 and some fraction qeueing Shroud's inner layer for a 3rd entity to enter less opposed; however, there will be insufficient bio-electric energy at this point to maximize that entry to a desired effect from either Ratifier rounds. This means out of the 3 rounds to strike Lyra's inner defensive field only 1 will do so at reduced power and based on the amount of objects doing so will be at a factor of 3. The Ratifier projectiles travel at 1300mph which is 1906.6 fps. We're going to divide it by 3 making it 433.3mph or 635.5 fps. The Vertbranium Round is 3 times denser than Tungsten traveling at that velocity will hit Lyra further round of the Zeus Cannon whom trajectory aimed at center mass (middle of the torso). To surmise the justification:

  • Divided Shroud in 4 unequal pieces
  • Two halves of her defense equals a greater portion of the shroud. This reduces the total mass and volume of the dark cloud though and hence reduces its ability.
  • Shroud forms to gather against intrusive debris.
  • Mitsu fires specifically after the debris with a lightning bolt attack of his Gold Clone upon firing his gun
  • 4 attacks rush to Lyra but Gold Clone makes it first
  • Explodes before it with constant discharge of energy to tie it up along with the debris
  • Zeus Cannon further ties it up with its barrier. Makes it through because of auto-defense.
  • Ratifier round 1 and 2 come after with their own barriers
  • Both penetrate with reduced auto-defenses specifically round 2 because by admission is when Shroud couldn't adequately snuff it
  • Zeus Cannon hits inner defense. It's mitigated successfully
  • Ratifier 1 round with a reduced auto-defense if any is also successfully mitigated. Zeus and Ratifier potentially Queue up Inner Defense
  • Round 2 comes with a significant defensive field to make a better entry into the inner layer. Inner layer dampens it to a reduced speed of 433mph.
  • Round 2 hits Lyra chest or mid section to the right of her body. Takes damage based on the kinetic force of a bullet traveling at 433mph with an object 3 times the density of tungsten.


Pollen you are issued an EOD. Please make the appropriate changes to your post. Your attack is not successfully interrupted so it will not require changing since this may not kill your character unless we're updated with evidence to the contrary. Please highlight in any color of your choosing the changes you are adding in and keeping the original text in your post but struck out (thank you Xavier and Dias for setting this standard). Decoy must post after you announce the completion of your EOD when he's ready. The fight resumes.
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