Avatar of ModeGone
  • Last Seen: 3 yrs ago
  • Joined: 8 yrs ago
  • Posts: 242 (0.09 / day)
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    1. ModeGone 8 yrs ago
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3 yrs ago
Current the trees have gone broadway i repeat the trees have gone broadway
2 likes
3 yrs ago
I just got Paper Mario Origami and wOW bold move making the opening feel like a horror movie, Nintendo.
1 like
3 yrs ago
@Jerkchicken I like dumplings but ONLY dumplings? Not even any real meat, or fake meat like seitan? Where's the fruit or veggies? Wheat? Potatoes? VARIETY?! How can you only have one kind of thing?
3 yrs ago
The weirdest songs get lodged in my head. I haven't even listened to it in years and BAM suddenly Dominick the freaking Donkey is hee hawwing all across Italy in my brain.
2 likes
3 yrs ago
Birthday came and went. Just another day now.
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Most Recent Posts

Joke's on you, I don't have one.

Even though Majora Dragon Cult Dragur might be plotting to sacrifice me or abuse my strange knowledge of his god for personal power, my reaction to someone walking into my room is simple:

"WHAT ARE YOU DOING IN MY HOME GET OUT"

... otherwise it'd be straight up "Satanic cults again, bab. Yeah I should probably stop fessing up to Dad claiming to be Satan but this is a completely different cult."
You'd think I'd have something more interesting or complicated considering my usual gaming habits but I blew up 3 hours playing Mamono Sweeper. All it is is just a rpg monster-themed minesweeper game yet here we are.
This should be ready now.

I see. In theory it would still be possibly to have the same effect of invisibility in a limited sense by turning 2D and then directly toward whoever he doesn't want to see him, but of course since this is 3D it would be trickier to manage. I was more or less confused because I was assuming we were going for translating the move itself into the new context rather than the outcome of the move, which is stealth. We may be able to compromise (and also not make up new abilities characters don't canonically have, which I'd rather not do) by saying that he can flatten into a 2D being in 3D space but be able to rotate himself to stay facing whatever target he focuses on, thus maintaining practical invisibility. The limitation would then transition from being shadow-projection to him being able to be seen from the side if there are multiple enemies. Plus, this would still allow him to do things like slip through tiny cracks and hug walls. Would that be alright?

So something akin to Kingdom Hearts's Heartless Shadow or Nobody Creeper effects, but along height rather than being "squished" to the floor? I'll have to work out how to write the description but it sounds good to me.

and also not make up new abilities characters don't canonically have, which I'd rather not do

I try to only pull things that a character could feasibly have at the point in their timeline. For example given the nickname Green Thunder, I tend to have Mr. L be still capable of the Thunderhand from Mario & Luigi: Superstar Saga. However given Nastasia's brainwashing and the fact that the magical power was a gift I give it a psuedo-awareness that keeps him from having full control of the ability. If he gets it back over the course of the RP it would still nerfed even more, much to his frustration.
Can't find the animated version but
<Snipped quote by ModeGone>

I think I've gotten the picture, although it's still a little confusing. I do think that simply being able to make himself two-dimensional would be a very useful Power in and of itself, without any extra confusion. Is able to become just a line in his game?


Kiiiiiind of? The thing about him becoming a line in the game is because when you see yourself use the Flip within a dimension you are turning your character sideways. Because they're a flat character and the rim of the paper-figure is facing the screen, they become "invisible". In the Paper Mario series you had all kinds of weird shenanigans playing on the "paper" theme like getting folded up into a paper airplane to fly across long distances or walking through iron bars because you're paper-thin. Changing dimensional perspective is following that kind of effect but with a result.

However like I said this is a 3D person. Trying to rework this effect without being a simple rotation implies that there's an actual effect. Since its not an Illusion and doesn't have anything to do with light I can't say that he looks invisible until you put your hand where really is and you feel him. So I'm overthinking this...

The two main effects that Flip has:
  • Letting you walk around objects (be they enemy, prop, or attack) by going down the other axis.
  • Travel to another world/dimension.

With the first form it is technically turning invisible and has been used to this effect by various characters. But you're still physically there so things like weight remains the same and since you only see the characters in the game from the side/front perspective I like to think that top-down would be a whole other story. Given the setup and how the effect has an actual upgradable timer in game, I'm going to say it'll last two or three posts in the current form. I also like the idea that light casting shadow on the "invisible" character would let you see the shadow as if the figure was standing there normally as it would give more of a challenge to sneaking around.
With the second I have it completely blocked until necessary because we're on one world and the character would take the opportunity to ditch given half a chance.

So in theory he could just be turning into a line because going from 3D to 2D would have a weird visual effect. Or following the displayed effect in the game he'd be "turning into a line" because of the way dimensional perspective is warping around him. In the end its the same kind of result but it has different connotations in my head that I'm having a tricky time spitting out.
I went with the dimensional shift because I imagined he was in the middle of changing locations when the Super Paper Mario multiverse got attacked. I can change it.

As for the "seen from the front" due to him being a 3D being rather than 2D sprite in a 3D map I was picturing his dimensional shift making him look like a line at all angles like when you look at a billboarded sprite and see the same exact flat image at every rotation.
One of the giveaways I was thinking of was that his shadow would still look normal in spite of him having a less visible form. Another was that seeing him from above or below gives him away.

Good to hear that the sheet's almost ready to go!
Not me exactly but my brain:
I fixed up and updated the character. Here's the l-oser.

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