Reynault felt a pang of anger at the mention of any siblings, but he did his best to suppress it quickly. "I have an older brother. He's the family favorite, set to inherit everything when my father dies." he said. "I have the distinct misfortune to be born second."
It took Reynault years to realize it, but his brother had been offered everything. Reynault had to beg or fight for everything he wanted, and sometimes it wasn't enough. Whether Maxim was sheltered and spoiled or just ruthless, Reynault couldn't say.
The young noble kept his bile inside, and tried to change the subject. "Will we be walking the whole way? I could do with a good hike."
"Fools! You're all fools!" said Old Man Hill, as he staggered backwards out of the saloon and into the muddy main street of Longwater. The saloon's owner, Roy, was standing in the door, wiping his hands on his apron.
"Next time, pay for your damn drinks. Or else I'll throw you out again." Said Roy, much to the amusement of the patrons. Roy was a former slave, and spent much of his early years working the land of his master. He was already big and strong before running away to fight for the Union. Hill, even as drunk as he was, knew that fighting Roy couldn't possibly end well.
"I know what I saw, god dammit!" the old man drunkenly yelled. "The Devil's in Longwater, and we're all doom!"
The old man picked himself from the mud and nearly fell back in once his legs started to quiver. He righted himself and limped down the street back to his hovel.
Not known for much other than propping up the bar of Roy's Tavern, Hill was known throughout the town as a drunken layabout who begged, borrowed and sometimes stole the money he used for drink. So when he came face to face with the Devil, not a soul believed him. Even Father Stone, the local priest, looked at him with skepticism.
"Goddamn idiots, all of them." he muttered to himself as he reached his alley where had been allowed to sleep. Though he was drunk and dead tired, he was afraid of what going to sleep.
Every time he closed his eyes, he could see the cold, black eyes of the Devil. Hill couldn't remember any detail about the demon except for his eyes. The Devil's voice was as cold as his eyes, but carried with it an edge of danger. He asked Hill his name, very politely at that.
Hill turned and ran as fast as his old legs could carry him back to the saloon. He got back to his favorite bar stool and told everyone what he saw. A week had past since that night, and the town had been laughing at him ever since.
The old man sat down on his thrown away mattress, wondering if he should try going to sleep again. He almost didn't hear the running feet and the panting breath until it on top of him... ----
Gene Silver woke up with a start, having been shook awake by Sheriff Wilcox. Ever since his mother died, Gene had taken to sleeping at the Sheriff's office rather than go home.
"Get up, son. There's been a murder." was all the old Sheriff said. The deputy nodded and began pulling his boots on.
Appearance: A head of red hair that betrays his Irish blood. Lean, Athletic and in shape. He tries to maintain the idealized picture of a lawman with his long duster and his Stetson hat.
Personality: Polite and professional, he tries his best to put on a good face. Even when things tend to get nasty, he does his best to keep calm and get the job done.
Possessions: Carries a Colt SAA, .45 caliber on his belt. Sitting in the Longwater Sheriff's office is his own personal 12 gauge coachgun. But his most prized possession is definitely his shiny deputy badge that he carries with pride on his coat.
Backstory: The son of an Irishman, Eugene and his mother came to Longwater from Boston. Eugene was very young and desperate for a father figure, and he quickly latched onto Longwater's Sheriff, John Wilcox. The older man, annoyed at first about having a young boy following him all day, eventually relented and took the boy on as an apprentice. When Gene's mother died, Wilcox gave him an early birthday present. He pinned a deputy's badge to his chest, and Gene's been a lawman ever since.
Personality: Rebecca is a kind and sweet girl, but she has no problem protecting herself from the more rowdy citizens of Longwater. She is also a little naive, since she has never been five miles away from Longwater for her whole life.
Possessions: She keeps a small knife in her apron, but is otherwise unarmed. Her father keeps a loaded Spencer repeater under the bar, but she's never been able to shoot it very well.
Backstory: Rebecca is the daughter of Roy Stoakes, owner of Roy's Canteen. Born after the end of the Civil War, life in Longwater is all that she has ever known. Deep down, she yearns to get out of town and do something with her life, but she knows that she has to help her father run the family business. She tries to keep her chin up, and act as both friend and chaperone to the people of Longwater.
The Civil War has ended, and the once fractured Union is now whole. Though the scars of the conflict have yet to truly heal, the young nation sets it sights on the great western expanse. In the beautiful, yet harsh landscape, a man can make his fortune. Many of the wild eyed dreamers and the quiet survivors stop by Longwater, Kansas.
The townsfolk generally keep to themselves while they occasionally barter and sometimes cheat the travelers heading further west. In spite of the locals, the town remains prosperous and content.
Some of the more vocal drunks claim to have seen things in the middle of the night. Winged creatures large enough to carry a man. Long buried men walking the town at night. Wolves the size of bison with eyes as red as blood.
The modern, sensible townsfolk and wealthy travelers ignore them, blaming the drink. Only Father Stone seems to take any interest, using their mad ramblings as fuel for his sermons.
Is their nothing to worry about? Or does the devil have his black heart set on Longwater? ---------- So after watching the teaser for Undeadwood from Critical Role, and with Halloween just around the corner, I had an urge to try this out. I've been out of group RPs for a long time, having preferred to stay with just one person.
Players would be playing as either local townsfolk from Longwater or distant travelers who find themselves nearby when things start going to hell (literally). Expect zombies, vampires, demons and whatever classic horror monsters I might want to add.
Rules are pretty straight forward. Play nice, don't be a dick and if you want to leave or take a break, please talk to me.
Name: (Pretty self explanatory)
Age: (See above)
Occupation: (What does your character do for a living? Are they employed or are they a vagrant?)
Appearance: (Either a typed description or picture. But please, no anime.)
Personality: (How does your character talk to the people around him?)
Possessions: (What's in their pockets right now? Do they carry a gun?)
Backstory: (Who was your character before they came to Longwater? Have they always lived here? Have they dealt with the supernatural before? What do they want out of life?
One more important rule to keep in mind. You're characters are not superheroes, or even total badasses like Marston or Morgan. Try to keep your characters believable and flawed. Nothing ruins a game faster than a Marty Stu/Mary-Sue.
If you have any questions or comments, please send them my way. Yeehaw!
Staring- lavenderdame as Miriam Schwartz Yankee as Joshua Addair Lukas Volkov as Julia Bisset MK2 as Ezekial Gillum and Nobodyman123 as Deputy Gene Silver and Rebecca Stoakes
Longwater Points of Interest
The Town Hall is located in the center of town, and is easily the tallest building in Longwater aside from the church. The current mayor, Zachary Quinton, has won the last two elections by virtue of nobody running against him. Still, he is much respected by the town, and is a competent mayor. Next to the Town Hall is the Sheriff's Office, which contains one desk, a single cell with a cot, and a coach gun hanging on the wall. The cell is empty most days, accept for the occasional drunk who tried to start a brawl.
Roy's Cantina is one of two watering holes in Longwater, and is easily the most popular. Roy Stoakes keeps a clean establishment, and is usually packed nightly, both with locals and travelers heading out further west. The three employees are Roy, his daughter Rebecca, and Tiberius Fauntleroy, who plays the piano when he isn't busy drinking himself into a stupor. The cantina is also has a selection of rooms for rent, and any traveler looking for a place to rest could do a hell of a lot worse than Roy's.
Blucher's Armory is Longwater's most popular store, which is well stocked with whatever a traveler needs for the long rode west. As the name suggests, it is especially well stocked with weapons. The shopkeeper, Friedrich Blucher, was a former soldier of the Prussian Friekorps, and likes to keep up with the modern trends in regards to firearms. The sign above his shop says: Killing is wrong, but if you want to do it right, buy from Blucher.
St. Cyprian's Church is usually quiet except for Sunday, but the one person who spends most of their time their is Father Stone. The priest is a humble and polite man in his early forties. He would almost be considered handsome if it weren't for the vicious looking scar over his right eye. Many have asked him where he got it from, but he refuses to answer. Stone also doesn't speak much about his past, and most parishioners usually leave him alone out of respect.
The church itself is large, but plain, with simple wood pews lined up before an altar and a fifteen foot tall cross. The church is adjoined to a cemetery, but only the wealthiest and influential townsfolk can ever find plots. Everyone else is buried at Black Mountain Cemetary, which is nearly two miles from town.
The Civil War has ended, and the once fractured Union is now whole. Though the scars of the conflict have yet to truly heal, the young nation sets it sights on the great western expanse. In the beautiful, yet harsh landscape, a man can make his fortune. Many of the wild eyed dreamers and the quiet survivors stop by Longwater, Kansas.
The townsfolk generally keep to themselves while they occasionally barter and sometimes cheat the travelers heading further west. In spite of the locals, the town remains prosperous and content.
Some of the more vocal drunks claim to have seen things in the middle of the night. Winged creatures large enough to carry a man. Long buried men walking the town at night. Wolves the size of bison with eyes as red as blood.
The modern, sensible townsfolk and wealthy travelers ignore them, blaming the drink. Only Father Stone seems to take any interest, using their mad ramblings as fuel for his sermons.
Is their nothing to worry about? Or does the devil have his black heart set on Longwater? --------
So after watching the teaser for Undeadwood from Critical Role, and with Halloween just around the corner, I had an urge to try this out. I've been out of group RPs for a long time, having preferred to stay with just one person.
Players would be playing as either local townsfolk from Longwater or distant travelers who find themselves nearby when things start going to hell (literally). Expect zombies, vampires, demons and whatever classic horror monsters I might want to add.
Any questions or comments? I look forward to hearing from you all.
"Firespeaker? Is he like your chief?" asked Reynault as the pair of them kept walking through the muddy streets of the town. "If that's what he taught you to do, then he sounds powerful indeed."
As they walked, Reynault felt himself open up more to Pele. He didn't feel quite as tense as before, and it was good to have a friend nearby after being alone for so long. "Do you have any siblings, Pele? I'm sorry if that's a weird question."