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Name/Titles: Magister Tri'Chlan, Vizier of deceit, Keeper of Divine Lies, Master of the Ninth Brotherhood

Denomination: Tzeentch

Appearance:


Personality: Tri'Chlan has sold his soul completely and in perpetuity to the deceiver. The man Tri'chlan was as an Imperial astropath is in no way the same creature he is now. He is a creature moulded in the image of Tzeentch, in the aspect of the Great Diviner, who both foretells futures and obscures them with lies and half-truths. He is a normally reserved and capricious being whose whims and goals can be utterly devoted to a single task for years at a time or change with each passing hour. He can often seem irrational and inscrutable and that is mostly by design. Lest any potential rivals think they can find and exploit patterns in his behaviour.

Biography: Once a sanctioned psyker serving within the Imperial navy, An astropath and diviner who fell to the promises and influence of the deceiver nearly three hundred terran years ago when the ship he served on became lost in the warp.

What happened during those years spent at the mercy of the warp and to fates of his original crew are mysteries Tri'chlan does not share. Never-the less it was during that time that Tri'chlan the astropath became Tri'chlan the aspiring sorcerer. Selling his services to warlords and despots, in exchange for secrets and power, and selling his soul ever more to Tzeentch.

During those years he betrayed most warlords he served under, helped a small few rise to glory, and manipulated the rest onto paths that would lead to their eventual downfall. Ultimately he sought to see his own status rise over that of another. Gaining fame, consolidating resources, power and servants. Eventually leading him to his current status and commanding his own vessel.

What ultimately lead him into the orbit of Skuberrima were the whispered promises of his familiar commanding him in the deceiver's name to the blasted world. Weeks of divinations and dozens of sacrifices convinced him that this time at least, his familiar was not speaking lies. And that the blightened world held significant potential. less so the warleader Krynne as she would serve but a means to his end. But if there was one powerful relic to be recovered from this world, surely there could be a second...

Other: Tri'Chlan rules as lord and master over a dedicated cult of followers known as the Ninth Brotherhood. These cretins and outcasts view the Vizier as a prophet of the great deceiver, and that by following him they may themselves be blessed and transformed both spiritually and literally. These cultists are slaved to his will and view his inscrutable whims as absolute. They have and will sacrifice themselves to further his rituals, or plunder and rape in furtherance of his ambitions. Capturing slaves, stealing, or otherwise scrounging any and all scraps of arcane secrets and all other manner of oddities and materials that may or may not prove invaluable to their master's eldritch studies. Or at the very least prove to be amusing curiosities.

The cult of the Ninth brotherhood claims home to an Infidel class raider known as the 'Tear of Betrayal'. Which serves as a useful mobile laboratory and safe haven. From this tiny fortress the magister can freely delegate all matters of leadership he cannot be bothered to oversee and focus the majority of his efforts on his studies and divinations that guide him to the next arcane treasure. The cult itself works hard to ensure that their master can continue to work with minimal interuptions and as a result the cult operates with a large degree of independance. With only occasional direct commands from their lord, and those often in the form of bizzare metaphors and esoteric riddles that require significant effort to interpret.

Tri'Chlan's personal equipment consists of a warp touched force stave that was once topped with an Imperial aquila but now bears the rune of tzeentch. His armour has been similarly transformed and reforged to fit his mutated and freakishly distorted body.

He also wields a rune inscribed warpsteel blade, though tri'chlan is mutated into a form surpassing the strength and speed of an average mortal he is still in reality a poor swordsman, and the blade is used primarily for ritual, sacrifice, and defence. Finally a masterfully crafted laspistol often rests in his third hand.

His final 'gift' from his master is a small, spiteful daemon who serves as his familiar. A curious creature, often seen in a form smaller than even an orkiod snotling. It can never the less never be mistaken for one at a glance. It sees, hears and whispers all into it's master's ear. It also serves as a conduit between himself and the deceiver. It constantly shares a mixture of secrets, hints, outright lies, and direct commands to be fufilled, and tri'chlan spends no small amount of time and effort discerning which is which.



Well for one, they just steal it from other people. Second, a general rule for orks is that there is a squig for everything. Literally, there is a squig called a paint squig. It excretes dyes that are used to make paint. What form that excretion comes out as is up to your imagination.

But as your ork is alone and not near any other orks they probably wont have ready access to squigs of any variety. But they can still buy or steal paint from other races
that's all I was asking for was an escort. I never asked for anything more. Unless i'm mistaken it's still unclear what ship the pirate captain commands.
Waaagh?
But he isn't a sector or even planetary threat unless I go further on the Daemon nonsense.


I think we're getting off topic here. All I ever said was, this didn't seem like a low tier group. I never ever implied anything else beyond that statement, which was directed at the GM about my character concept. That was the only point I was making in response to their statement regarding the potential power of my character concept, was that it's a bit of a moot point considering the current character roster.
@Sophrus@Hank Again, not saying anyone's concepts are bad. But they are anything but mundane and low-level.

Yes, ogryn's are dumb, but they are still ogryns. That makes up for a lot, just because they're dumb doesn't mean they aren't powerful characters. They are at least equivalent in power and lethality to the space marines. If not more so, especially the daemonhost one.
@Andreyich If that happens, sure. If the Imperium decides to dedicate an entire strike force of grey knights temrinators to a specific problem, than anything short of a daemon prince is fucked. And even then it's debatable. So I don't really suspect that will happen all too often.

My point was more, this collection of characters is anything but bottom of the barrel up & comers looking to make names for themselves. We have space marines, two chaos infused ogryns, one of which is also a daemonhost, someone with their own ship and crew (numbering in the tens of thousands at minimum) and another with a rosette that gives cart-blanche to literally do whatever the F*** they want. He might be an excommunicated inquisitor, but it's not as if grey knights will teleport to him instantly the moment he uses his rosette, not that anyone would be able to track such usage anyway. By the time anyone suspected it was really him in the region he could easily get whatever he needed and GTFO. Possibly even condemn a world to exterminatus while doing so.

Now, i'm not saying any of this is bad, that anyone's character concepts are bad or that things needs to change. Far from it, I'm just pointing out that all things considered, an aspiring sorcerer putt-putting around in his own little escort ship with some thralls at his command wont be what tips this group over the cliff's edge of absurdity.
@Bloodrose

Judging by the sheets im seeing we don't seem to be too far down the Power org chart. Pirate captains, ex inquisitors, a couple of space marines.
Can I make a tzeentchian sorcerer/magister type? Possibly with his own ship (just an iconoclast destroyer or something small) and a cult/crew where he can carry out his experiments and rituals with impunity?
I don't have to do the orky talk for entire posts.... but I want to
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