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God save the Queen!
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well in sticking with the classical theme/era soldiery i'm struggling to think of an idea that isn't just 'group of dudes with spears, supported by smaller group of dudes with light armour and shorter spears.' not exactly lighting up the imagination.
I'm asking g because I don't want to do something that grinds against the intended theme. I was originally thinking of something in the style of wfb empire.pire troops/ RL Swiss mercenaries. But that is more firmly medieval style and not classical. If the theme is classical I'll think of something else.
Question. It seems like magic is highly common in this setting. But still, How many mages are too many in a regiment?

And is this more in the age of classical myth, like greco-roman/ turn of the bronze age? or traditional european medieval 'Ala holy Roman empire, 100 years war, etc.'
Catarok Jegor



QUOTE
So rogue turians and an army of walking traffic lights are all it takes for the council to come crawling to a krogan for help these days. *HA* A thousand credits says you're all going to regret neutering my people before the decade's out.
PROFILE
Full Name: Catarok Jegor
Date of Birth: 1860 February 21st
Species: Krogan
Gender: Male
Age: 327
Occupation: mercenary/hired gun
Service Rank: Former Clan scout
Profile: Soldier
Powers:
-Fortification
-Krogan berserker
-Concussive shot
-Carnage
Belongings: Character's equipment.
-Devon industries explorer armour
-BSA Executioner Shotgun
-BSA Terminator Assault rifle
-Grenades (High Explosive mod)
Role: Shock Trooper


PSYCHOLOGICAL PROFILE
Catarok Jegor is a typical brutish krogan warrior. fatalistic, jaded and largely uninterested in the political happenings of the galaxy around him. As a Krogan he is often treated poorly for simply being a Krogan and has come to expect being patronized wherever he goes. Thus he makes little effort at making 'good first impressions' with other races.

Like most Krogan he's convinced the council races wont stop until they've collectively kicked the last testicle of the last Krogan warrior into a bloody pulp, and he expects to live out his remaining centuries in pointless wanderlust like most of his people.

He only applied to the kingslayers because he had been growing bored with the citadel and the prospect of testing his battle skills against the Geth; a new untested enemy, was too interesting an opportunity to pass up.

DETAILED HISTORY


“What was growing up on tunchunka like? You've clearly never been to Tuchunka or you would never have asked such a stupid question. It's a giant radioactive pile of rubble and varren turds. With bored clans shooting each other over who has the tallest, least shit stained pile to call home. No one likes living there, not even my people.

Why do we stay? Well, we stay there because it's the only world in this galaxy the council lets us call our own.... and I suppose because it is were we come from. That does mean something, even to our people. *sigh* and better for us to guard over the rubble then let scavangers like the vorcha pick over the bones of our ancestors.

But ya, I challenge you to find one Krogan actually enjoys having to live on Tuchunka. I served as a warrior for my clan for a couple centuries or so. Completed my right, fought my share of pointless battles as my people's clan leaders waved their quads around trying to forget about how meaningless it all was, and that we were basically doing the Turian's work for them by killing each other. So ya.... real good memories. Eventually I got fed up with it all and.... what's that thing you humans say? Get out of ducking? Get outta dodging? Whatever, I left, simple as that.

There's not much else to say about Tuchunka. If you want more stories about what it's like living on that shithole planet you'll need to buy me a barrel of ryncol and dinner first. Anyway there's always some mercenary group coming to the surface to try and recruit as many of us as they can afford, So that's how I got out. Ran with them for a bit before I realized the captain was an idiot, So I killed him took over for a little while but things fell apart and I just kinda drifted after that.

As for the last hundred years.... Eh, I dunno. It's all a bit of a blurr really. The bars in this galaxy need to serve more ryncol, that I do know. But I did nail an Asari, twice. So I can at least cross that off my to-do list. But long story short, I found some good fights, a few dissapointing ones. Killed a lot of people, hijacked a few ships, blew up an orbital weather station. You know, the usual.

Somehow and somewhere along the line I ended up on the citadel. That was.... fifteen years ago now? There's good work here. Bribing C-sec is a pain in the ass but at the end of the day any contact or connection you need can be found here, And it's like I said. There's no shortage of people willing to pay a krogan to fight a battle because they're too weak to do it themselves, and we can charge top rate for it too.

And humans! They've been interesting to watch, new pup in the litter and they already think they're the alpha varren. Walking around the wards like you own the place. You're still soft like the Asari, But I can respect a species that has enough of an ego to lose a war to the Turians and still wave their balls around as if they have a proper quad. *HA* It kinda reminds me of the krogan actually. Hopefully that attitude works better for you than it did for us.

As for why I signed on for this shit show. Well.... i've never fought a geth before, And everyone makes such a big deal over them. The council is scared shitless, the quarians lost a homeworld, and even the turians are wetting their pants. I gotta figure that whatever these things are they must be able to put up a good fight. Better than anything i've been able to find outside of Tuchunka anyway."
Just got the one idea for now. Fair warning, my posting rate is slooooow. Between covid, work and general shenanigans I maybe post once a week. Sometimes bi-weekly. Someone willing to indulge such a pace is greatly appreciated.
Ha, I love that picture :p
Imma hang out here, with the cool kobold kids


So how does this work? Do we carve ourselves out a slice of the map? or are we all living ontop of each other? and how is it we're starting exactly? is there something happening in the dungeon right now?
Name: Snulge

Race: Kobold, Dragonwrought

Appearance:

Role:


  • Scout: The character fights in the shadows or from a range and is good at staying hidden.


Biography: Snulge was always destined for greatness. He was born dragonwrought, blessed with the hide of the great green dragon and hatched in the temple of the dragon god. Though not blessed with wings or sorcerery he wouldn't let a little thing like details stand in the way of his greatness. Cunning proves a better ally than strength, and even a sorcerer can't cast spells if their throat is slit in their sleep.

Snulge had to bite, scratch and claw his way through the tribe (often literally), and first he had to find a tribe. One of the scattered masses of kobolds in the dungeon with the weakest leader that Snulge could pick out. One that was just begging for a dragonwrought to step in and lead it. Of course the old chief didn't like the idea of surrendering power, but he ended up tragically dying of an accidental case of 'Having one's skull cracked open by a rock on a stick'. A sad condition that often plague's the dungeon's residents.

Thus begins the rise of the GreenScale tribe.

Inventory: Only the finest equipment scavenged and nicked from the corpses and trash-piles of the dungeon. As chieftain, Snulge gets first pick of any loot the tribe aquires and by kobold standards this makes him very well armed and armed.

-Quality leather armour taken of the corpses of gnomes and halflings that have met their end in the tunnels
-A fine dagger of dwarven make held by the last 3 chieftains of the tribe (Only a little rusty!)
-A sling
-A sturdy stone club for braining other kobolds who don't submit, and breaking the kneecaps of anyone else.
Name: Snulge

Race: Kobold, Dragonwrought

Appearance:

Role:

  • Scout: The character fights in the shadows or from a range and is good at staying hidden.


Biography: Snulge was always destined for greatness. He was born dragonwrought, blessed with the hide of the great green dragon and hatched in the temple of the dragon god. Though not blessed with wings or sorcerery he wouldn't let a little thing like details stand in the way of his greatness. Cunning proves a better ally than strength, and even a sorcerer can't cast spells if their throat is slit in their sleep.

Snulge had to bite, scratch and claw his way through the tribe (often literally), and first he had to find a tribe. One of the scattered masses of kobolds in the dungeon with the weakest leader that Snulge could pick out. One that was just begging for a dragonwrought to step in and lead it. Of course the old chief didn't like the idea of surrendering power, but he ended up tragically dying of an accidental case of 'Having one's skull cracked open by a rock on a stick'. A sad condition that often plague's the dungeon's residents.

Thus begins the rise of the GreenScale tribe.

Inventory: Only the finest equipment scavenged and nicked from the corpses and trash-piles of the dungeon. As chieftain, Snulge gets first pick of any loot the tribe aquires and by kobold standards this makes him very well armed and armed.

-Quality leather armour taken of the corpses of gnomes and halflings that have met their end in the tunnels
-A fine dagger of dwarven make held by the last 3 chieftains of the tribe (Only a little rusty!)
-A sling
-A sturdy stone club for braining other kobolds who don't submit, and breaking the kneecaps of anyone else.
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