User has no bio, yet..............................................................................................................................................................................................................................................
Yeah, you can roll a 1d10 there to try and figure out what the room is. Although, just post if you succeeded or not (6 above - success ; 5 below - fail) and I'll handle the rest.
Remember to use the on-site Dice Roll tool (link located at the first post).
Anyway, like I said this first session will be a test run so any progress here will likely be lost once its over but you are free to reuse your characters in future sessions.
Also, please suggest any Karma (Achievements) ideas you might have.
The Untouchables - Incur no damage in the Session (2 Points) Mission Complete - Complete the Session (2 Points) Greene's Approval - Greene is not incapacitated in the Battle Phase (1 Point) Fleeting Memories - Gain a Memory Fragment (1 Point each Fragment) Tall & Proud - Complete the Session without any Dolls annihilated in the Battle Phase (2 Points) Hidden - (2 Points)
You are woken by strange music that you can hear echoing along with the strike of metal upon metal. This room is spacious, yet sunk into darkness. Your eyes slowly come into focus, you cannot remember who you are. Here, there are only girls with names and a few memories in their heads. Here, there is a girl who is puzzled just like you are. She is not a reflection of you, but a different person.
Looking around, the wall and ceiling of the room are thick concrete, there are no windows but there is a small ventilation duct that is too small for even young dolls to try and crawl through. There is only one iron door in this room and beyond that, sounds of machinery and strange music could be heard. There is also... a voice?
There is nothing here to rely upon save for your Memory Fragments. Although, one could use their innate intuitions to try and identify the room. [Action Check may be attempted!]
But before truly exploring the place, introductions should be had first, right?
Since there's already two of you, we can have two or one Companions. Pick who you would like to appear (Though, I recommend just 1).
Greene An energetic tinkerer who was involved in a harmless yet consequential experiment in the distant past.
HP = 6 Max AP = 8 Weapon = Custom Sniper Rifle (Shooting Attack 1. Add +1 to the die roll of the Attack Check. Range = 0~3) Initital Deployment = Eden
Bleu Despite being cynical and burdened with sins, he pushes on to let go of his past.
HP = 7 Max AP = 8 Weapon = Custom Twin Pistols (Shooting Attack 2 + Chain Attack 1. Range = 0~2) Initital Deployment = Elysium
Redd A gentle giant who looks at the brighter sides of the post-apocalyptic life.
HP = 10 Max AP = 8 Weapon = Custom Shotgun (Shooting Attack 1 + Explosive. Add +1 to the die roll of the Attack Check.. Range = 0~1) Initital Deployment = Limbo
User has no bio, yet..............................................................................................................................................................................................................................................
<div style="white-space:pre-wrap;">User has no bio, yet..............................................................................................................................................................................................................................................</div>