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Sir Tyaethe Radistirin


The paladin's response was madness of the highest order: she didn't dodge, didn't make any attempt to get out of the way. It wasn't with the deer-in-the-headlights expression of somebody that had no idea how to deal with an opponent like this, but with the absolute certainty that nothing it could do would harm her. Into her raised shield the fists slammed, Tyaethe holding firm as her whole arm absorbed the shock. Then, with the creature overextended, the counter-attack began: her sword hacked swung through its arm without pause, unavoidably coating the knight in a layer of dark red as she kept forward, keen to keep cutting away whilst it was still trying to use the now-missing hand.

The blows that followed had no such intent to maim or disable the creature cleanly; every strike was just to gouge out another chunk of flesh. There were many ways to approach something with such a thick hide even over more sensitive areas: go for the eyes, the mouth; to mass ranks and confront it with so many points it would unavoidably impale itself was a common tactic. Tyaethe, with a far larger blade more than capable of just cutting through had her own way of dealing with these beasts: get an opening, then keep cutting into its torso until it bled out or she finally split it right open.

Of course, it still had one hand, but that was fine. Her shield was on that side.




Lilianna Belwiss


From the sidelines, there wasn't much more that she could offer, the orcs too busy being run through to escape around to come target the more supporting elements of the knights, though she wasn't about to abandon her role and stop checking for an enemy to come up behind them. Except, that is, to offer tactical advice: "Yevan, your Grace, do you believe that you could cleanly bring down a troll each? If not, then it would be recommended to impair them in some manner, as even injured they can take many men with them before succumbing to wounds."

For instance, not repeating the magical equivalent of the paladin's brutal approach. At least that troll got to focus on her lunacy rather than any that this pair couldn't kill.


Really, you would think that someone reliant upon you for their very existence would show more restraint than to threaten murder regardless of what you did. If the girl was this hot-headed, it was no wonder that someone such as King Arthur would have refused to make them the heir. Violent tempers just didn't make for good rulers in the long term. Though maybe he'd be more co-operative after having some sense beaten into his head.

Though the actual child seemed to be distracted, there was a simple answer to her question: "If I wasn't expending all of my magic on supporting these two, I could freeze him. Our only choice now is to keep him or around or kill him."






"No Master... no magic," Asterios stated, not really being the Servant that one would want to ask for an explanation of such a thing. Most Servants probably didn't have an in-depth understanding of the exact mechanics--just that a spiritual body, itself entirely composed of mana, would take more to keep anchored in the world and that this would only increase the more active they were. Of course, the magic making up their bodies had nothing on the sheer power of their souls--but that was exactly what the bodies prevented from disappearing right away.

Already, the boy that had lead them here was running off for some reason. That was... unfortunate, and somewhat confusing. What was the rush?






A mage and not an alchemist? What was the difference? "But... alchemists cast spells as well." There was definitely alchemy going on to power the spells, though that seemed to be more noticeable with Carol than with the more recent groups... really, what was the difference? If Elfnein had been here, she could have explained it--even the Commander or Chris would have had a better idea, she was certain. Though the "mage" had once again drawn attention to her embarrassing lack of clothing. "Eheheh, I was sleeping and then when I woke up I was here. I can't contact anyone, either."
  • Name: Violette the Unconquered
  • Appearance: She's actually pretty tall despite her appearance, edging close to nine feet when unarmoured and getting just over it when she is.

  • Gender: Female
  • Race: Mongrel. That is, she isn't some specific type of demon that happens to have such a name, she's rather a mess of many different lineages--maybe even a little bit of human in there. Her appearance, for instance, takes after many of the fairer of demon kind--no doubt helped by the regular appearance of succubi and incubi in the patchwork mess of Violette's family tree. Of course, whilst it's yielded a surprising combination of benefits, there's obvious downsides... you'd struggle to find someone less magical in the entire world. Then, of course, her strength has its own flaws...
  • Age: 28
  • Personality: Contrary to her intimidating reputation and size, the demon knight is quite shy and timid--if caught out of her armour, she's more likely to blush or stutter than be loud and boisterous. Whilst she might act cool and reserved, it's because she has no idea how to really start a conversation with someone else and there's a good chance that she'll just get stuck with unnerving hero worship. Fittingly with this sort of attitude, she's extremely gentle--though for her own sake as much as whatever she's handling. Quite a fan of cute things.
    Though if someone were to threaten her home or friends...
  • Abilities: Although Violette is properly trained in normal combat, she scarcely needs it against most opponents. Why? She's terrifyingly strong, having a level of strength normally possessed by great lumbering beasts hardly known for their intellect than an intelligent opponent. A single swipe of her axe is enough to smash any humans that happen to be in the path aside if they aren't cut through entirely. She also heals quickly, though not to the level of regeneration, and without scars... which is useful, because if she actually exerts herself in any way without some form of protection, her bones and muscles will break from the strain: she might have all the strength needed, but she's definitely not tough enough to apply it unaided without taking things incredibly slowly.
    She's not too good at most things, being on the whole far too large for delicate work, so outside of combat she's basically a layabout by trade.
  • Equipment: Her armour, shield, and axe do exactly what you would expect of such things: they endure and cut. However, on top of this, the armour is enchanted to serve a far more useful purpose on the battlefield. It reinforces her body, allowing her to put her full strength to use without the immediate negative repercussions and with the benefit of dampening any pain from strain or overexertion. The downside, of course, is that this sort of armour gets really hot and it can't stop Violette from tiring like anybody else would.
  • History: It's safe to say that Violette is from lands that aren't even part of Tsukran--or, rather, whether they are depends entirely on who you might ask. To some, she hails from the westernmost reaches of Maharauva; to others, that means she comes from human lands by technicality--mostly humans think that last one. Nevertheless, there's a distinct lack of concern about good breeding and racial purity so far away from political centres, as life is bound to be short and there's a good chance that you might have to entirely uproot yourself when the fighting starts. Besides, when there's the occasional intermixing between human and demon, who has time to care about small things? Particularly when it's the number one place for total political exiles to hide out.
    It is unavoidable that when a ceasefire ends, many of those living in such a place form the first victims of the conflict and the first to find themselves winding up in the armies. So it was for Violette, who chose to join the soldiers to help buy the rest of her village time to get away unmolested. Like anyone untrained and unarmoured in combat, it was a miracle that she could survive the first few fights, even with injuries--until her superiors took note that one of their larger soldiers seemed to even manage to be injured in practice, whereupon they hatched upon the idea to create a symbol to rally around... as well as a useful battlefield presence.
    The results, needless to say, worked. Whilst Violette by no means represented a major shift in power, she became far more useful armoured... and the aim to create a symbol worked. By deploying in support of her fellow soldiers and not alone, the humans never got the chance to swamp her in numbers and get in the blow needed to bring her down, and even when a battle was lost she was able to help with the retreat, creating a reputation as an invincible warrior sure to save those she fights with.
    Her presence in Avici is a simple one: she heard those of her village that avoided the fighting have migrated south and east, further and further away from the frontlines, and she wishes to meet them again.
  • Name: Violette the Unconquered
  • Appearance: She's actually pretty tall despite her appearance, edging close to nine feet when unarmoured and getting just over it when she is.

  • Gender: Female
  • Race: Mongrel. That is, she isn't some specific type of demon that happens to have such a name, she's rather a mess of many different lineages--maybe even a little bit of human in there. Her appearance, for instance, takes after many of the fairer of demon kind--no doubt helped by the regular appearance of succubi and incubi in the patchwork mess of Violette's family tree. Of course, whilst it's yielded a surprising combination of benefits, there's obvious downsides... you'd struggle to find someone less magical in the entire world. Then, of course, her strength has its own flaws...
  • Age: 28
  • Personality: Contrary to her intimidating reputation and size, the demon knight is quite shy and timid--if caught out of her armour, she's more likely to blush or stutter than be loud and boisterous. Whilst she might act cool and reserved, it's because she has no idea how to really start a conversation with someone else and there's a good chance that she'll just get stuck with unnerving hero worship. Fittingly with this sort of attitude, she's extremely gentle--though for her own sake as much as whatever she's handling. Quite a fan of cute things.
    Though if someone were to threaten her home or friends...
  • Abilities: Although Violette is properly trained in normal combat, she scarcely needs it against most opponents. Why? She's terrifyingly strong, having a level of strength normally possessed by great lumbering beasts hardly known for their intellect than an intelligent opponent. A single swipe of her axe is enough to smash any humans that happen to be in the path aside if they aren't cut through entirely. She also heals quickly, though not to the level of regeneration, and without scars... which is useful, because if she actually exerts herself in any way without some form of protection, her bones and muscles will break from the strain: she might have all the strength needed, but she's definitely not tough enough to apply it unaided without taking things incredibly slowly.
    She's not too good at most things, being on the whole far too large for delicate work, so outside of combat she's basically a layabout by trade.
  • Equipment: Her armour, shield, and axe do exactly what you would expect of such things: they endure and cut. However, on top of this, the armour is enchanted to serve a far more useful purpose on the battlefield. It reinforces her body, allowing her to put her full strength to use without the immediate negative repercussions and with the benefit of dampening any pain from strain or overexertion. The downside, of course, is that this sort of armour gets really hot and it can't stop Violette from tiring like anybody else would.
  • History: It's safe to say that Violette is from lands that aren't even part of Tsukran--or, rather, whether they are depends entirely on who you might ask. To some, she hails from the westernmost reaches of Maharauva; to others, that means she comes from human lands by technicality--mostly humans think that last one. Nevertheless, there's a distinct lack of concern about good breeding and racial purity so far away from political centres, as life is bound to be short and there's a good chance that you might have to entirely uproot yourself when the fighting starts. Besides, when there's the occasional intermixing between human and demon, who has time to care about small things? Particularly when it's the number one place for total political exiles to hide out.
    It is unavoidable that when a ceasefire ends, many of those living in such a place form the first victims of the conflict and the first to find themselves winding up in the armies. So it was for Violette, who chose to join the soldiers to help buy the rest of her village time to get away unmolested. Like anyone untrained and unarmoured in combat, it was a miracle that she could survive the first few fights, even with injuries--until her superiors took note that one of their larger soldiers seemed to even manage to be injured in practice, whereupon they hatched upon the idea to create a symbol to rally around... as well as a useful battlefield presence.
    The results, needless to say, worked. Whilst Violette by no means represented a major shift in power, she became far more useful armoured... and the aim to create a symbol worked. By deploying in support of her fellow soldiers and not alone, the humans never got the chance to swamp her in numbers and get in the blow needed to bring her down, and even when a battle was lost she was able to help with the retreat, creating a reputation as an invincible warrior sure to save those she fights with.
    Her presence in Avici is a simple one: she heard those of her village that avoided the fighting have migrated south and east, further and further away from the frontlines, and she wishes to meet them again.
My post will probably be up tomorrow. Depends how long it takes me to do Eva's section.
I think the key thing to remember is that when dealing with prestigious knightly orders, they're not hurt for applicants. Finding new people is trivial for them. Therefore, the question that needs answering is "why did you want to join and why did they let you in?"


It was no shock that all the gore, regardless of probability, seemed to conveniently avoid the Emperor standing right beside it. Were the audience suitably enthralled for a bloody sport, were there baths on the horizon--then she would likely have been as blood spattered as the other Saber. It would, after all, have been merely temporary and for a worthy cause. Yet to spend days stuck on a ship, with no way to really remove the drying gore aside from unpleasantly salty water...

When they made landfall, like the others, she gravitated towards the statues, inspecting them curiously. It was such a glorious regiment, if it were one, synchronised, ready... too synchronised. This was simply an implausible level of discipline for not only all of them to have been frozen together but for all their weapons prepared the same. If her soldiers couldn't manage that, it wasn't like anybody else would have been able to!

"I think that unless Medusa developed a hobby of trying to get identical statuary out of intruders, these must be actual statues of some sort."






Hours... only hours to arrive at their destination. Even with favourable winds and Servants using the Riding skill to guide the craft more expertly than normal people could, this was far too short for a sailing voyage of any considerable distance. Which, honestly, meant that things were even stranger than normal, Greek myth was known for its love of long journeys, not things such as the Gorgons and Colchis being on top of one another. Though of course, there was another thing to check--this was an unusual ship. And she wanted answers anyway, so the magus found the old man.

With a poker face, of course: "What is this vessel? Most would have been quite damaged earlier."
Sir Tyaethe Radistirin


There was no doubt as to where the paladin was going to be found in the instance of a charge: right at the forefront, taking full advantage of a sword nearly long enough to double as a lance, ploughing through an orc... and then seemingly making one of the most novice errors possible in a charge and being thrown from her horse. Of course, to call it a novice error would imply that it was unintentional, as the paladin rose to her feet, raising the orc she'd run through and flinging it aside into the carnage.

And kept going. The others would be able to cut through the mass of orcs easily in time, Tyaethe was only interested in bringing down their trolls. Those could do some damage if they were all allowed to get in close... which meant getting to them as quickly as possible. Something made harder if she stopped to cut down each and every foe that got in the way.

So she employed a tactic more at home in a crowd or a brawl, elbowing and shoving her way deeper into the chaotic mass. She was stronger than the orcs, heavier than them--and those that tried to hit her from the front found that she could still smash the shield into them hard enough to crunch bones. Anything that turned around to hit her from behind? Almost guaranteed to get killed by the rest on her side. Shockingly, before she had reached the trolls, something seemed to manage the implausible--piercing armour and body, though not so much as to be incapacitating... and was ignored. Orc or some of the magic falling around her, it mattered not. She was at her destination.

With her sword gouging into the troll's leg, the paladin looked up. Time to refresh her memory on how tough these things really were.




Lilianna Belwiss


As embarrassing as it was to be sidelined so easily, there was just no way around it--she was not suited for cavalry charges, or fighting mounted at all. Chasing a fleeing foe to run them down, or harassing archers were more in line with her abilities. This massed charge at infantry would have put her in mortal peril whilst contributing almost nothing... and so, she had been positioned back with the mages, keeping an eye out for any orcs that might slip by--or any reinforcements that might come up.

It certainly gave a front row seat to the magic.
Sir Tyaethe Radistirin


"Trolls, then? They'll be drugged to the point the only way to stop them from attacking anything in sight will be to kill them. Pain won't get through if the orcs are acting the same as they always do," Tyaethe commented, having moves forwards to the door when the messenger arrived. Ah, it was so frustrating to wait for everyone else to get ready and go... she wanted to just leave now and go deal with as much of the problem as possible personally.

Multiple trolls would be a bit beyond her skills right now, though.

At least Belwiss had the right idea in being prepared for battle at all times--leaning on a bare patch of wall and waiting patiently. Not that she took much with her, but if you had what you needed...
Oh yeah. Right. Post in IC's.
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