Avatar of Raineh Daze

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1 mo ago
Current meow
11 mos ago
cheese
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11 mos ago
insert vague but theoretically relatable statement here
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11 mos ago
splork
3 yrs ago
Help Arknights wants so much AP

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Most Recent Posts

  • Name: Honda Yuri
  • Age: 22
  • Gender: Female
  • Appearance: It's a natural look.
  • Personality: It can be argued that Yuri is something of a difficult partner to work with for those expecting a more... professional attitude. She's overall quite laidback with regards to danger, can be terribly flirty towards her teammates, and has a self-confident satisfaction in her powers that often pushes into smugness. Even when it doesn't, the thoughtless and effortless use of them for minor tasks can irritate those who were born without them or have much more focused abilities.
  • Brief Backstory: Both of Yuri's parentes were in APSU, which makes her occasional claim of having been conceived in a Ghost Zone possible, albeit one would think that it's unlikely. Whatever the exact truth, her mother was serving up until that stage, and perhaps it was inevitable that the child of two psychics would inherit psychic powers of her own--or maybe the story is true and that has something to do with it? It's not like anyone could see, or test.
    Her father wound up moving into a command post when she was young and Yuri grew up confident that she would, in fact, end up joining--something almost unavoidable with a combat-viable power and contact with the suppression unit.
  • Esper Power: Psychokinesis. It is, arguably, the broadest description of physically interacting psychic abilities that can be observed but it lacks the inherent affinity in its various subtypes; the power, perceptive abilities, and mental strain to emulate beyond the most rudimentary and beginner applications of more specialised disciplines is far beyond Yuri's talents. What she does get is an ability unrestricted by material, or more succinctly in practice: telekinesis. The limits themselves are hazy and situationally driven, needing to factor in such things as an object's existing velocity, whether it's a matter of fighting gravity or just inertia, the number of items being affected (a particularly drastic limit), and how difficult it is to get a grasp of the target itself--if it's not a solid or liquid, that's a lot more complicated. In terms of raw mass, she can throw cars about with some strain, although Yuri's preferred party trick is actually to stop bothering with cups and plates.
  • Equipment: Yuri's Neural Link Weapon is a set of shurikens, though this is more as a backup for that rare situation when there is absolutely nothing in the area which does the job more efficiently. They're light, compact, and best of all don't need to worry excessively about orientation or getting close to the enemy! Her usage of equipment is otherwise effectively minimal.
  • Skills: None relevant; she likes building models, saying they're a good exercise of fine control.
  • Name: Honda Yuri
  • Age: 22
  • Gender: Female
  • Appearance: It's a natural look.
  • Personality: It can be argued that Yuri is something of a difficult partner to work with for those expecting a more... professional attitude. She's overall quite laidback with regards to danger, can be terribly flirty towards her teammates, and has a self-confident satisfaction in her powers that often pushes into smugness. Even when it doesn't, the thoughtless and effortless use of them for minor tasks can irritate those who were born without them or have much more focused abilities.
  • Brief Backstory: Both of Yuri's parentes were in APSU, which makes her occasional claim of having been conceived in a Ghost Zone possible, albeit one would think that it's unlikely. Whatever the exact truth, her mother was serving up until that stage, and perhaps it was inevitable that the child of two psychics would inherit psychic powers of her own--or maybe the story is true and that has something to do with it? It's not like anyone could see, or test.
    Her father wound up moving into a command post when she was young and Yuri grew up confident that she would, in fact, end up joining--something almost unavoidable with a combat-viable power and contact with the suppression unit.
  • Esper Power: Psychokinesis. It is, arguably, the broadest description of physically interacting psychic abilities that can be observed but it lacks the inherent affinity in its various subtypes; the power, perceptive abilities, and mental strain to emulate beyond the most rudimentary and beginner applications of more specialised disciplines is far beyond Yuri's talents. What she does get is an ability unrestricted by material, or more succinctly in practice: telekinesis. The limits themselves are hazy and situationally driven, needing to factor in such things as an object's existing velocity, whether it's a matter of fighting gravity or just inertia, the number of items being affected (a particularly drastic limit), and how difficult it is to get a grasp of the target itself--if it's not a solid or liquid, that's a lot more complicated. In terms of raw mass, she can throw cars about with some strain, although Yuri's preferred party trick is actually to stop bothering with cups and plates.
  • Equipment: Yuri's Neural Link Weapon is a set of shurikens, though this is more as a backup for that rare situation when there is absolutely nothing in the area which does the job more efficiently. They're light, compact, and best of all don't need to worry excessively about orientation or getting close to the enemy! Her usage of equipment is otherwise effectively minimal.
  • Skills: None relevant; she likes building models, saying they're a good exercise of fine control.
I'm just trying to find a suitable image. xD
Good to know!
I'll be doing telekinesis/psychokinesis (whatever we feel like calling it today), since nobody's actually... said what they're doing. xD
Beni-Enma


The sword flickered... and yet remained firmly at his throat once the blade stilled. The only sign anything had been done at all was the sight--and sound--of a sliced-off pants button hitting the ground. "I would cut out your tongue before any orders could be given. It would be best for you to surrender quietly and be taken into custody."

After all, even if nobody else were to take care of this madman's Servant, his own safety would still seem paramount.
Hello.
If anyone else is wondering, that's... kind of a Sauron-esque figure? And if the One Ring was ''rather'' less indestructible and immortality inducing and more deadly poison.
Beni-Enma


The sound was almost imperceptible; a sword being loosened from its sheathe. It was a speed some Servants would have difficulty with following and one that a normal human would almost certainly have no response to--but the sparrow's blade didn't actually cut anything, the tip of her blade stopping exactly at the bomber's throat.

"Rowdy customers should come quietly dechi," Beni-Enma stated, "The judgement of hell is much more servere."
Tyaethe Radistirin


The small knight had gone very still, almost shockingly so, as Fanilly read the description aloud. A glossy black shard? Oh, there was some chance that it was just an enchanted bit of rock or the like, but then their surroundings would be so much less... this. Unfortunately, there was something that very much matched the description of the item Alette had been contracted to achieve.

"Angroron. It's a piece of Angroron," the paladin said, not explaining the story behind it--that was, after all, one of the most well -known pieces of their religion's history; how Saint Lilianna had defeated the Lord of Domination and broken his blade. Less well-known, for good reason, was that all the pieces were still around. As for what touching them did... well, the ones who died were lucky.

Initial shock aside, Tyaethe was rapidly moving onto anger, strangling a frustrated yell, "What idiots were keeping that around without telling the Church? Who sent you?"

Why was there always someone who thought it was a good idea to play with divine evil just because it was strong enough? Not that it was Alette's fault, but the glare she was fixed with increasingly resembled an attempt to kill by looking alone.
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