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    1. redbaron1234 9 yrs ago

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7 yrs ago
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<Snipped quote by redbaron1234>

He's pretty tanky for sure, but even body armor has its limits. Shock from getting hit, dust and sand, gas, or electricity. Really, the only type of damage he is heavily resistant against is the kinetic kind. On top of that, his attack set is exclusively hand-to-hand, lacking any ranged moves. Also, some of those attacks may not even have any effect on non-humanoid opponents. To me, this seems like a good enough reason to up his armor. However, you are a gm, so if you really want me to lower his armor I will.


Yes, thank you, please do that. It would put mind at ease.


@Savo@KaiserElectric Submitting for your official perusal
@redbaron1234 Well the thing about Vikkar is that although he is a powerful warrior, with his armor and such, he is also an outdated one. He'd been used to fighting humans exclusively, and as a result he will carry these tactics into battle, not knowing that other nomads may not even be anatomically similar to people at all, and the technology gap with some of the other nomads certainly outweighs titanium plate armor.

Essentially, think of a medieval knight going up against a pirate. The knight will slaughter the pirate in a straight on fight thanks to his armor, but the pirate has a deadly technology advantage, given his guns and grenades.


Right but in this scenario this knight has modern grade body armor on his side, on top of his Nomad level toughness.


@redbaron1234

<Snipped quote by Roughdragon1>

Yes, his armor is as strong as titanium, and it will make him resistant to many physical attacks. Also, I would like to keep my moveset the same, since it makes more sense that Vikkar is more well trained to fight Humans or anatomically similar creatures.


I would be willing to accept that he uses a burst of disruptive ki or some sort of hand wave on top of the pressure point, if that is a good compromise to you. It would let you use the attacks on both human and non-human opponents.

As for his armor, that is a really big worry for me. The fact that he has Nomad Level endurance AND so many counter-moves AND armor on par with tank armor. Im worried that this might be too much, especially since he also has good attack and decent speed. Feel free to correct me, BTW. I am willing to accept that with his sickly nature that the armor is how he gets to 'parity' with other nomads, so to speak.
@Lmpkio
Aleksander:
I was talking with @KaiserElectric and @Savo and we do share the concern about Alek's strong armor. We get that he is from the future and such, but we are worried that as-is he is more or less untouchable with the armor. It sounds like he is already nomad level tough, and now he has advanced power armor on top of that (Feel free to correct me, BTW). We would like it if the armor was nerfed in some way. We came up with the idea that somehow the time travel damaged it, or otherwise it isnt operating at full capacity. Maybe the more active parts of the armor cannot hold it's "battery charge" and thus the protection weakens over the course of a battle, or it simply got damaged and Aleksander isn't in a position to repair it.
@Valor
Ashley:

The quibble I have is her moveset. I dont mind her moves being "Shoot with a rifle", "SHoot with a Deagle", and "Get more ammo for both" if you dont, but a common rule with tournaments is "No non-ki infused attacks". I'm not sure if your character is the kind to really care, but that would be a thing they would have to contend with later on.



@Roughdragon1
Vikkar:
Im fine with Vikkar's back story and fighting style. You have no issues from me.

As for his moveset, Im with Savo here. As worded several of his attacks would just flat out not work against characters that are robotic or have a radically different anatomy than a normal human. He would benefit from rewording his attacks to some explanation that would allow him to use these attacks on such characters. However if you are fine with that, or are willing to accept those as a Thing, I am fine with that. Just be aware of that.

My other big worry is about his armor. You mention it's as strong as titanium. Did you want that to be just fluff, or are characters with steel weapons going to have a hard time?



@wxps350
SYM-04:
Everything looks good, Welcome Back you freaky dude.

Ivory:
Same thing. Bring the pain!



@Lmpkio
Aleksander:

Backstory is fine, and pretty unique for this setting. Thematically pretty different from you first one at least.

My major concern is much like Vikkar, is of that armor. If it is basically bulletproof to modern weapons, how does it fare against the typical character's attack? I'm fine with Mighty Glacier characters, just wary REALLY heard to crack nuts.
@A Lowly Wretch

Sorry about the slow review. As it stands, Al gets the Green Light.

@DracoLunaris
Nice, a transforming character. I do like how to use his supers he has to go full oni. Sorry about the slow review, but Oni-chan gets my green light.

@wxps350
Emmanuel:
I personally look forward to a crazy crusader, and I see nothing wrong with their backstory.

Fighting wise, he looks like another rushdown character with a resource to manage in Valiance. My only quibbles are mainly just a stylistic thing. You don't need to list things like "...it deals a flat 50% damage to the opponent and sends them flying." as actual numbers. Nothing wrong with it but not totally necessary.

Otherwise looking at the whole of Emmanuel, Kant think of anythning else to quibble. You're approved as is.
@Dead Cruiser
Makoto V2:
I am pleased with the changes you've made.

Her back story is fine by me, and I do like the fact that you already get her (over) confidence across by her taking up her grandfather's mantle and all that.

Fighting Style wise, I am pleased to see that you've focused on the rushdown aspect of her. You've changed one of her ranged attacks up to a short range blast, which I can dig. Black Star Nova seems like an arena trap, and requires some setup to use as a ranged attack, which I think is a good compromise. I also appreciate that you changed the descriptions of the Super moves to make it more clear that it is just hyping up the attack a little in character than actual descriptions of their power.

I do like the fact that you made her inexperience and lack of defense a weakness, against more experienced opponents. Her poor staying power also is a logical extension of her intense fighting style, and I can forsee fun scenes where she has to deal with the double edged sword that is her fighting style.

You now have the green light from me.
@redbaron1234 Turns are in the context of the rp posts, for example if a throat punch connects, the opponent cannot use any special abilities for their next turn, or post.


That's fine and well but there are also cases when we have two people write a collaborative post in something like G-Docs. It just reads better than having them trading blows in separate posts. How would that work then? You should change it to something less explicitly tied to the format of the site, like 'a few moments'.
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