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    1. Roughdragon1 7 yrs ago

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Alright, so his armor is iron now
<Snipped quote by Roughdragon1>

Right but in this scenario this knight has modern grade body armor on his side, on top of his Nomad level toughness.


He's pretty tanky for sure, but even body armor has its limits. Shock from getting hit, dust and sand, gas, or electricity. Really, the only type of damage he is heavily resistant against is the kinetic kind. On top of that, his attack set is exclusively hand-to-hand, lacking any ranged moves. Also, some of those attacks may not even have any effect on non-humanoid opponents. To me, this seems like a good enough reason to up his armor. However, you are a gm, so if you really want me to lower his armor I will.
@redbaron1234 Well the thing about Vikkar is that although he is a powerful warrior, with his armor and such, he is also an outdated one. He'd been used to fighting humans exclusively, and as a result he will carry these tactics into battle, not knowing that other nomads may not even be anatomically similar to people at all, and the technology gap with some of the other nomads certainly outweighs titanium plate armor.

Essentially, think of a medieval knight going up against a pirate. The knight will slaughter the pirate in a straight on fight thanks to his armor, but the pirate has a deadly technology advantage, given his guns and grenades.
@redbaron1234

Also, it'll be fun to write Vikkar in such a way that he must adapt his tactics in order to overcome his opponents. Also, I think I read somewhere on here that our characters may be able to recieve changes to their moveset down the line as a way to further develop our characters.
@redbaron1234

Vikkar:
Im fine with Vikkar's back story and fighting style. You have no issues from me.

As for his moveset, Im with Savo here. As worded several of his attacks would just flat out not work against characters that are robotic or have a radically different anatomy than a normal human. He would benefit from rewording his attacks to some explanation that would allow him to use these attacks on such characters. However if you are fine with that, or are willing to accept those as a Thing, I am fine with that. Just be aware of that.

My other big worry is about his armor. You mention it's as strong as titanium. Did you want that to be just fluff, or are characters with steel weapons going to have a hard time?


Yes, his armor is as strong as titanium, and it will make him resistant to many physical attacks. Also, I would like to keep my moveset the same, since it makes more sense that Vikkar is more well trained to fight Humans or anatomically similar creatures.
@Savo Oh yeah, I forgot that there were different species. That's fine then, I'll change up the moves so that they can affect everyone


Alright, edited the times from turns to actual time.

<Snipped quote by Roughdragon1>

That's fine and well but there are also cases when we have two people write a collaborative post in something like G-Docs. It just reads better than having them trading blows in separate posts. How would that work then? You should change it to something less explicitly tied to the format of the site, like 'a few moments'.


Got it, I’ll edit it as soon as I can
@redbaron1234 Turns are in the context of the rp posts, for example if a throat punch connects, the opponent cannot use any special abilities for their next turn, or post.
Oh, and I should mention that I wrote my cs in the mind of a narrative roleplay since I do not play fighting games all that often, and don't know a lot of the terms and slang used in those games. But I'm pretty sure I can pick it up pretty quickly for this rp.
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