They are no "Overpowered Vampire Goddess" or shadow jumping assassin, but I think he might just fit in. I mean, magic wasn't a thing in this roleplay, until it was, so why not do the same with technology? Plus Cyborgs are pretty cool.
Bio: John Scottsfield was a pretty normal kid. His childhood was alright. His parents provided for him, but his life changed drastically, on September 11, 2001. When planes crashed into the twin towers. The blatant terrorist attack on American soil started the war on terror. John's father was in the first tower and was killed. His body was never recovered. In retaliation, John Scottsfield joined the United States Marine Corps. He was placed into Force Recon and deployed to the middle east. He served for six years, before hearing that his mother had killed herself over grief. So, he resigned from the Marines and moved back to the states to look after his younger brother. He struggled to adapt to civilian life, missing the rush of combat. So, he applied to join the police force. He got into SWAT. While it wasn't hunting terrorists across the middle east, it was better than a desk job. He became one of the best SWAT agents and started making a name for himself. Which ended up being his downfall. He pissed off some mob boss. Who rigged his car to explode. Now the victim of a car bombing, John Scottsfield was barely alive. In a medically induced coma, hooked up to life support to keep him alive. One of John's buddy from his time in the military had gone into the private sector after leaving the military and was working for a questionably legal tech company. After hearing about John's accident, he pulled some strings and got John accepted into an experimental program. John was rebuilt. The exact specifics behind it were shady at best. The company used the latest in technology and even some dark magic to turn him into a soldier again. They never really told him what they did to him, but he was in and out of consciousness for some of it. He vaguely remembers a massive firey figure touching his heart but when he spoke about it, they just told, that some of the drugs may have caused hallucinations during the procedure. Now he is a cyborg, that kills for money. Skills: John Scottsfield's style of combat is based heavily around heavy firepower. He has a pretty basic hand to hand combat, preferring to utilise his gadgets and implants to turn the tide in battle, as opposed to learning fancy kung fu techniques. John is a pretty good shot and is very good at breaching rooms. Contrary to most assassins, he works like a sledgehammer, as opposed to a scalpel. You want the job done quiet, pick someone else, but if you want your target to see their death coming, and make an example of them, then John is the guy for you. Weapons, Gadgets, Tools & implants:
The Kiara Rifle is a combination weapon that is both a rifle and a shotgun. It has single and auto setting for both.
The P6D 7.5MM CDD COMBAT PISTOL has four firing modes. Single shot, 1-2 Burst, 1+2 Discharge, Auto. Each one comes equipped with a Range Finder, Laser Sight & Camera. John typically dual wields these.
The communications array was built by the company that turned John into a cyborg. It is a wrist-mounted unit that can use basically any form of modern communications technology. Allowing him to listen in on nearly any transmitted data.
This pocket pistol is small enough that John always has it in his pocket. It is his back up weapon, in that it only holds two shots. He also keeps one in his left boot.
Has several flash bang pellets in his belt and jacket pockets to disorientate and confuse opponents (Unless said opponent is Hellen Keller).
A knife hidden in his right boot.
A wrist-mounted grapple gun mounted on his right wrist, for speedy escapes, or last-ditch attacks.
For defence. It houses his grapple launcher, similar to the Numenorean Gauntlet for Desolation of mordor.
Several Powerheads attached to knife handles, for close quarters combat.
Visor over left eye protects against flashbangs.
The visor applies a heads up display to John's field of vision.
Has a wireless modem so he always has wifi.
Life support, like a lot of life support, to keep him alive.
A cerebral control module, that allows John to control certain technology with his mind.
Carbon fibre muscle replacements. Making John strong enough to lift small cars and bend metal, fast enough to move at/beyond the highway speed limit, durable enough to withstand being thrown off tall buildings.
Name: Billy Batson Hero Name: Shazam Known Alias': Captain Marvel, The Mightiest Mortal Age: 18 Powers: By saying the magic word SHAZAM, Billy Batson transforms into the champion SHAZAM.
Strength of S'ivaa: With the might of the Old World Elemental, Billy's physical strength reaches well beyond the physical scale. He is able to crack concrete, bend steel, and fight toe-to-toe with individuals as powerful as Superman.
Super-Leaping: Using the shadow element's blessing, Billy is able to use his strong leg muscles to leap far distances in a single bound.
The Fires of H'ronmeer: The blessings of H'ronmeer the Martian God of Fire grants him the power over fire, death, and recreation.
Thermal-Blast: Billy was capable of breathing out a large blast of flames.
Compassion of Anapel: With empathy from the Siberian goddess Anapel, Shazam has instant access to a vast level of scholarly knowledge.
Clairvoyance: The blessing of Anapel gives Billy clairvoyance and provides him with counsel and advice in times of need.
Divine Grace: The Compassion of Anapel allows perfect and godlike finesse in actions and dealings with others.
Eidetic Memory: Batson is capable of memorizing anything he sees.
Tactics of War: Through Anapel's blessings Billy is an accomplished social intuit.
Source Manipulation of Zonuz: Replacing the lost power of Zeus during the Darkseid War, Billy was partitioned the almighty energy of the Old God of Evil; Zonuz or, as he would later go by, Yuga Khan of the Third World. His power is utilized to back and embolden the powers of Billy's six gods by drawing upon the energies from the Source itself.
Dimensional Travel: Shazam can access the Rock of Eternity whenever he wants, which sits at the center of the multiverse. Through this he can also enter and exit The Source of all things, where all gods go after they've passed.
Boldness of Atë: Atë's blessing gives Billy superhuman amounts of inner strength to draw off from, while also making him indestructible to harm. He is able to withstand the Antimatter Blasts of Mobius's Shadow Demons. Only the most powerful of superhumans or most ancient of magical powers can topple him.
Indomitable Will: Because of Atë's blessing Shazam is very strong-willed in his actions.
Immortality: As long as he remains in his empowered form he doesn't age.
Superhuman Speed: With the Boldness of Atë Billy can run as fast as a bolt of lightning, this means Billy can at least run a third of the speed of light.
Flight: Through Atë, Billy is able to hover or out right fly at high speeds.
Superhuman Reflexes: Shazam's reflexes are heightened to superhuman levels. He is able to move, think and react fast enough to dodge the blade of Yuga Khan in pitched battle.
Lightning of Mamaragan: Through the power of the Wizard and aboriginal deity known as Mamaragan, Billy retains the magical power of his patron namesake. Not only does the lightning enable him to transform and enhance his other physical abilities, but it also allows for inter-dimensional travel and the casting of various mystical spells.
Accelerated Healing: He displayed the ability to use the transformative lightning to heal others or himself instantly from wounds inflicted on his mortal form.
Divine Distribution: As Shazam, Batson can share a portion of his magical powers with anyone akin to a family that he so chooses, giving both similar and different powers of their own based on their personalities.[9]
Electrokinesis: Shazam has the ability to control electricity like Mamaragan himself.
Electro-Blast: He can discharge a powerful blast of electricity from his body and attack foes with it.
Teleportation: Shazam showcased this when rushing to a battle from S.T.A.R. Labs to Metropolis.
Equipment: n/a Appearance: Billy Batson is a first-year college student. His civilian attire shows that. Preferring casual attire. Often wearing jeans and a t-shirt. He goes to the gym about twice a month, to keep himself in shape. Shazam looks entirely different from Billy. He looks older and more built. Coupled with the red suit, that has no visible way of being removed, Shazam looks much more like a superhero than Billy ever could.
Probably the biggest change is that this Billy Batson is older. Being eighteen, and a first-year college student, he has been Shazam for a while.
The set of powers is more aligned to the more recent runs, with the New Gods.
Billy runs a blog about the exploits of Shazam and has made the hero into sort of an internet personality.
Story Overview: A quick summary of who your character is, what they do and where their story is going. You don't have to go into great detail in public, but if you are going to be vague to keep everything a secret, at least PM me a more in depth version of this. Sample Post: Think of this as your pilot. I'm not looking at what you write, but how you write it. Gives me a good idea of what kind of poster you are. Post Links: (Please regularly update your CS to include links to the posts you make in the IC, makes it easier for people to read your story in consecutive order)
After awakening to the sound of Alm calling out about Orcs. He made his way to the back line. A wand in each hand. He didn't like having his sleep interrupted. He slowly shook his head as he walked up next to Kaeciel. He lifted his right hand and pointed his wand at the oncoming horde. "incrementum spinam." He said flatly, as he waved his wand. Drawing a line between the horde, and the front line. A row of thorn bushes sprung up out of the sand, in a line between the front line attackers, and the horde of Orcs. It would slow them down, allowing the front line attackers to further prepare for the onslaught. Glyndan sighed and holstered both wands on his hips. "It is too late for this," Glyndan said as his book appeared in his hands. He let go of the book, as it fluttered to a page. He stuck his arms out to either side. As orange energy formed a line behind his arms. The Eldritch weave forming into a spell. His right hand came up over, and his left hand under. To meet with his hands in the middle. Palm to palm. Index fingers extended. He let out a deep sigh. The orange energy line had spun, creating a large circle. He shot both arms upward, and the circle on energy shot upwards. This was to help the party. As anyone is aware, fighting while facing the sun is harder, than fighting with the sun on your back. His fingers formed a triangle above his head, before twisting into various other shapes. With each careful movement of his fingers, the circle grew brighter and brighter. Illuminating the battlefield, casting light onto the Orcs, and their eyes. Besides, at the very least, it would blatantly mark him as a spellcaster, prompting the Orc's ranged forces on him, instead of the ground troops.
Adrien is about six feet tall, with a lean, well-defined build. Sunkissed skin and sharp cheekbones give him a classically handsome look. This is thanks to a glamour he cast on himself when he was very young. It has long since become permenant. HIs style is typically what he would call casual elegent. Typically has seen in dark trousers, a dress shirt, and a waistcoat. He rarely wears a tie outside of formal engagements, however, has been known to wear it loosely after coming out of formal engagements. What is curious about his style, is its enchantments. His waistcoats are all enchanted to be as durable as bulletproof kevlar vests while remaining as light and breathable as fabric.
| {Habits & Quirks} |
Has a tendency for dramatic entrances.
When bored or stressed about a problem, he will run his left hand through his hair, to push it back.
Always has a glass in his hand, and somehow, even h=when he periodically sipping from it, no one has ever seen it empty.
| {Hobbies} |
Hosting extravagant parties at his bar. Who doesn't love a good old masquerade?
Experimenting with magic. Nothing illegal, just seeing the limits of what hasn't been done.
Performing at his bar. Magic makes learning instruments real quick.
Bartending, although rarely at his own bar. He pays people for that, but if the bar is busy, or he brings someone up to his place, he does know how to make his own drinks.
| {Likes} |
His Bar
Fine Whisky
Amassing wealth
Helping out newly turned Vamps
Technology
Technomancy
Balance
Sex
Cookies
Creating and getting strange artifacts
| {Dislikes} |
People fighting in his bar
People not settling their debts
The smell of fish
Thieves
Older vamps
The coven Leaders
Racism
| {Fears} |
The destruction of his bar
Death
The End of Magic
| {Secrets} |
That he is the bastard child to the last Supreme Witch.
That the Seraphiim Configuration exists.
| {Abilities} |
Adrian calls himself the modern Warlock. Meaning he has broken away from traditional practices, to study what he calls Technomancy. In contrast to many Witches and Warlocks who keep their spells in ancient tomes and grimoires, Adrian keeps his spells his spells in an Evernote file on his phone. His branching out has earned him a reputation amongst both the Voodoo and Wicca circles, but he is starting a looser coven, that doesn't have as much defined leadership roles. He trains witches and warlocks in the new art of Technomancy, so they may carry on his teachings after he is gone. Most of his other skills and powers come from the collection of artefacts he owns or has created.
The Seraphim Configuration is Adrian's crowning achievement. It is a kind of magical battery. It, not only powers his bar, but also his "forge." The Seraphim Configuration allows Adrian to tap into a greater well of magic. It is the key to Technomancy. Due to its power, he keeps the Seraphim Configuration in his apartment, in a safe. Only taking it out for special occasions, or to create a particularly power artefact for a client.
Quetzal is Adrian's wand. The wand itself wasn't created by Adrian. Adrian stole it from a powerful Warlock during his travels. While most witches and warlocks look down on those who need a wand in order to cast, Adria sees it as to why turn down extra help? Sure Adrian can cast with his hands, like most Witches and Warlocks, but a wand can open up fields of magic, previously closed to a practitioner of magic. In Adrian's case, it allows him to cast more elementally aligned spells.
| {Limitations} |
Adrian is still as fragile as a mortal. Shot him, he gets hurt. Shoot him in the head, he dies.
He sometimes helps people who end up hurting him.
Is a sucker for a pretty face.
The Wicca Coven has a particular dislike towards him, as he has been giving Vampires and Werewolves a means to walk in the sunlight, and resist the full moon. Especially Vampires and Werewolves who the Wiccans deemed unsuitable for such power.
| {Personality} |
♦ Trusting ♦ Spiteful ♦ Charming ♦ Petty ♦
Adrian as most people see him, is a rich kid who owns a bar. Its mostly a facade, but Adrian like people to think is life is an endless extravagance. That he spends every night with a different girl. He takes great pride in that he makes his life in such a way that it appears he barely does any work. Coming off as the flippant, non-caring club owner has helped him get out of trouble with hunters, Vamps, and wolves on more than one occasion. They tend to underestimate him. He is non-confrontational, preferring to have a drink and sort things out with words. He believes that all the races can get along, and his bar is a symbol of that. The Secret Saloon specialises in serving Vampires, Werewolves, Witches and Even Hunters, provided that no one starts any fights.
However, behind closed doors is very different. If you need something from Adrian, that isn't normally offered by the bar, such as a ring to protect you from the sun, or an Ancient Artifact to perform a ritual, Adrian becomes a very different man. When dealing with his Artifact Acquisition Bussiness, Adrian is ruthless. If you don't pay what you owe, he won't hesitate to have you killed. In some cases, he may even do it himself. His business model has landed several powerful people in his pocket. With several Hunters, Werewolves and Vampires all owe him for artefacts that had turned their lives around. One thing should be very clear, even if he seems like just some rich kid, Adrian has networks of employees that could bring even the Leader of a Coven to their knees.
| {Place of Origin} |
Salem.
| {Background} |
Adrian was the bastard child of the previous Supreme Witch, and an out of town Warlock. Adrian was born in Salem, and kept a secret from the coven as a whole, while his father taught him magic from the shadows. At first, it all seemed like bizarre theory. Adrian went to a normal school, so he thought he knew what was possible and not, while what his father was teaching him was strictly impossible. It wasn't until he was sixteen that he first manifested any magical gift. From then on, his studies took a rather practical turn. He moved with his father, to avoid detection by the local coven. Living in New York City. He learned to tap into the urban landscape and technology, instead of nature to practice magic. As he began to perfect his new branch of Technomancy, a group of Hunters attacked the coven he was staying with.
Adrian fled New York to get away from the Witch-hunting fanatics. This was the first time he ever really saw the supernatural racism. He vowed to find a way to stop it. So, now that he was twenty-five, he spent five years travelling the world, learning from various Witch Covens how to best use his magic. It was during his travels that he stole the wand he now uses. The most useful thing he did while travelling was beginning construction of the Seraphim Configuration. The device would take ten years to finish, but he had learned useful artefact creation techniques along the way. When he returned to Salem, at his father's wishes, he was surprised to learn the truth about his mother.
Adrian decided to stay in Salem and bought a block of land which he built a three-story building on. The bottom story was the first Secret Saloon. A simple whisky bar, where the supernatural could go to drink without the risk of the other races attacking. A place where supernaturals could be themselves. Over the years, Adrian enchanted the building so that only those that knew of the supernatural could find the way in. He even started painting advertisements in enchanted ink that only the supernatural could read to advertise his bar. The second floor opened up several years later, becoming a dance club. The top floor is Adrian's private residence and office. It is where he invites you if you have special business he needs to talk about.
| {Extra} |
The Secret Saloon is hidden to people unaware of the Supernatural World. If someone who has been to the Secret Saloon tries to tell a human about it (hunters excluded0 it comes out as gibberish. The bar offers things that wouldn't be available at other bars, especially to satiated the hunger of the supernatural world. Everything is above board, with blood being sourced from volunteers and blood banks to keep the Hunters happy.
Bio: Clive Newton is an interesting man. His history is full of lies, and impossibilities. Any other man who had lived his life would end up dead, or insane. Not Clive though. Clive walked through the valley of death and came out the other side an Assassin. It all started when he was a boy. His father was a sadistic serial killer. Who occasionally took his blade to his own son. Clive never died though. For he was chosen for greater things. No matter how deep the knife cut, Clive survived. It would have been a miracle if his father didn't want to keep testing how deep he could cut. Eventually, Clive's father was put in prison, and Clive was put into foster care. Which in itself shaped his journey. His first foster family were perverts. His second used foster children as labour, and the third was actually pretty normal. When he turned eighteen, he left and did his own thing. There are numerous reports of what happened to him between his eighteenth birthday, and his twenty-first birthday. Some say he moved to Tibet to become a monk. Some say he joined a satanic cult. Some say he moved to the desert. There are even rumours that he moved to Hell. All of the rumours meet up at the end. Saying he reached some level of spiritual enlightenment and was chosen by a higher power to be a prophet. Upon his return to civilisation, he started a church that preached the death of all sinners. He demonstrated unearthly powers and soon gathered a following. People believed he was a prophet. Some thought he heard God, other the Devil. After a few years, Clive held a mass. He locked the church and proclaimed that those who followed him were weak of heart. That the strong would not have followed him blindly as they had done. The strong would have found the truth on their own. Clive then proceeded to murder his entire following. His teachings led him to the understanding that murdering someone who has wronged you is right, and if you are not strong enough to do it yourself, you pay someone else to do it. As such, he became an Assassin/Vigilante. He killed those who he deemed should die. The Entity he follows is simply known as the Loyal Heart and makes sure he succeeds in purging the world. Skills: Clive Newton has mastered the art of death. Claiming to be a Disciple of Death itself, A Prophet of the End, Clive has several Unearthly abilities. Mainly centred around Supernatural Priest Phisology.
Narrakas finally made his arrival in Bruvell. He knew he was running late, but was a wizard ever really late? The plump Dragon born didn't think so. As he made his way through the rural town, he saw a Mercenary for hire, seeking adventure. He waved his hand over his invitation for joining the Prince's quest. The paper vibrated a bit, before duplicating itself. Narrakas looked at the copy of the invitation, then back at the hire. He wasn't really sure what made someone qualified to be an adventurer. Since he had chosen more often to spend his time in libraries, instead of picking up whatever farming equipment he had on hand to go hunt goblins. She looked like she could handle herself, at least she thought she could. He folded up the copy of the invitation and tossed it to her feet. Surely the Prince wouldn't mind if she tagged along.
The plump Dragonborn pushed open the doors of the Tavern. He had arrived just in time to catch the last few transactions in the conversation between Deston and his new adventuring party. "It's about Adventure." Narrakas said interjecting. "What else starts in a tavern, aside from sex and drinking?" He said with a smirk. He gestured to Deston and the Cleric. "Do these seem like the kind to drink with common people, unless to gather a misfit band of adventurers to save the world."
Unfortunately, no. While the concept does sound really good, I'm trying to not stray too far from the ideas that I have for this RP. I'm only leaving the possible races as the ones that I have listed.
That's fine. I'll get working on a witch character then.